chore: sync generated files after adding unreal-engine-cpp-pro skill
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43
skills/unreal-engine-cpp-pro/examples/ExampleActor.cpp
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43
skills/unreal-engine-cpp-pro/examples/ExampleActor.cpp
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#include "ExampleActor.h"
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#include "Components/BoxComponent.h"
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#include "Kismet/GameplayStatics.h"
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// Define a static log category for this specific file/module
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DEFINE_LOG_CATEGORY_STATIC(LogExampleActor, Log, All);
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AExampleActor::AExampleActor()
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{
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// Default to strict settings
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PrimaryActorTick.bCanEverTick = false;
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PrimaryActorTick.bStartWithTickEnabled = false;
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RootCollision = CreateDefaultSubobject<UBoxComponent>(TEXT("RootCollision"));
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RootComponent = RootCollision;
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bIsActive = true;
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}
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void AExampleActor::BeginPlay()
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{
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Super::BeginPlay();
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// Cache references here, not in Tick
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CachedPC = UGameplayStatics::GetPlayerController(this, 0);
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if (bIsActive)
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{
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UE_LOG(LogExampleActor, Log, TEXT("ExampleActor %s started!"), *GetName());
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}
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}
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void AExampleActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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// Clean up any strict delegates or handles here
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Super::EndPlay(EndPlayReason);
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}
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void AExampleActor::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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// Ticking is disabled by default in constructor, so this won't run unless enabled explicitly.
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}
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