Files
Al-Garadi ef285b5c97 fix: sync upstream main with Windows validation and skill guidance cleanup (#457)
* fix: stabilize validation and tests on Windows

* test: add Windows smoke coverage for skill activation

* refactor: make setup_web script CommonJS

* fix: repair aegisops-ai frontmatter

* docs: add when-to-use guidance to core skills

* docs: add when-to-use guidance to Apify skills

* docs: add when-to-use guidance to Google and Expo skills

* docs: add when-to-use guidance to Makepad skills

* docs: add when-to-use guidance to git workflow skills

* docs: add when-to-use guidance to fp-ts skills

* docs: add when-to-use guidance to Three.js skills

* docs: add when-to-use guidance to n8n skills

* docs: add when-to-use guidance to health analysis skills

* docs: add when-to-use guidance to writing and review skills

* meta: sync generated catalog metadata

* docs: add when-to-use guidance to Robius skills

* docs: add when-to-use guidance to review and workflow skills

* docs: add when-to-use guidance to science and data skills

* docs: add when-to-use guidance to tooling and automation skills

* docs: add when-to-use guidance to remaining skills

* fix: gate bundle helper execution in Windows activation

* chore: drop generated artifacts from contributor PR

* docs(maintenance): Record PR 457 sweep

Document the open issue triage, PR supersedence decision, local verification, and source-only cleanup that prepared PR #457 for re-running CI.

---------

Co-authored-by: sickn33 <sickn33@users.noreply.github.com>
2026-04-05 21:04:39 +02:00

12 KiB

name, description, risk, source
name description risk source
robius-widget-patterns CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式 unknown community

Robius Widget Patterns Skill

Best practices for designing reusable Makepad widgets based on Robrix and Moly codebase patterns.

Source codebases:

  • Robrix: Matrix chat client - Avatar, RoomsList, RoomScreen widgets
  • Moly: AI chat application - Slot, ChatLine, PromptInput, AdaptiveView widgets

When to Use

Use this skill when:

  • Creating reusable Makepad widgets
  • Designing widget component APIs
  • Implementing text/image toggle patterns
  • Dynamic styling in Makepad
  • Keywords: robrix widget, makepad component, reusable widget, widget design pattern

Production Patterns

For production-ready widget patterns, see the _base/ directory:

Pattern Description
01-widget-extension Add helper methods to widget references
02-modal-overlay Popups, dialogs using DrawList2d overlay
03-collapsible Expandable/collapsible sections
04-list-template Dynamic lists with LivePtr templates
05-lru-view-cache Memory-efficient view caching
14-callout-tooltip Tooltips with arrow positioning
20-redraw-optimization Efficient redraw patterns
15-dock-studio-layout IDE-style resizable panels
16-hover-effect Hover effects with instance variables
17-row-based-grid-layout Dynamic grid layouts
18-drag-drop-reorder Drag-and-drop widget reordering
19-pageflip-optimization PageFlip 切换优化,即刻销毁/缓存模式
21-collapsible-row-portal-list Auto-grouping consecutive items in portal lists with FoldHeader
22-dropdown-overlay Dropdown popups using DrawList2d overlay (no layout push)

Standard Widget Structure

use makepad_widgets::*;

live_design! {
    use link::theme::*;
    use link::widgets::*;

    pub MyWidget = {{MyWidget}} {
        width: Fill, height: Fit,
        flow: Down,

        // Child widgets defined in DSL
        inner_view = <View> {
            // ...
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
    #[deref] view: View,              // Delegate to inner View

    #[live] some_property: f64,       // DSL-configurable property
    #[live(100.0)] default_val: f64,  // With default value

    #[rust] internal_state: State,    // Rust-only state (not in DSL)

    #[animator] animator: Animator,   // For animations
}

impl Widget for MyWidget {
    fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
        self.view.handle_event(cx, event, scope);
        // Custom event handling...
    }

    fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
        self.view.draw_walk(cx, scope, walk)
    }
}

Text/Image Toggle Pattern

A common pattern for widgets that show either text or an image (like avatars):

live_design! {
    pub Avatar = {{Avatar}} {
        width: 36.0, height: 36.0,
        align: { x: 0.5, y: 0.5 }
        flow: Overlay,  // Stack views on top of each other

        text_view = <View> {
            visible: true,  // Default visible
            show_bg: true,
            draw_bg: {
                uniform background_color: #888888
                fn pixel(self) -> vec4 {
                    let sdf = Sdf2d::viewport(self.pos * self.rect_size);
                    let c = self.rect_size * 0.5;
                    sdf.circle(c.x, c.x, c.x)
                    sdf.fill_keep(self.background_color);
                    return sdf.result
                }
            }
            text = <Label> {
                text: "?"
            }
        }

        img_view = <View> {
            visible: false,  // Hidden by default
            img = <Image> {
                fit: Stretch,
                width: Fill, height: Fill,
            }
        }
    }
}

#[derive(LiveHook, Live, Widget)]
pub struct Avatar {
    #[deref] view: View,
    #[rust] info: Option<UserInfo>,
}

impl Avatar {
    /// Show text content, hiding the image
    pub fn show_text<T: AsRef<str>>(
        &mut self,
        cx: &mut Cx,
        bg_color: Option<Vec4>,
        info: Option<AvatarTextInfo>,
        username: T,
    ) {
        self.info = info.map(|i| i.into());

        // Get first character
        let first_char = utils::first_letter(username.as_ref())
            .unwrap_or("?").to_uppercase();
        self.label(ids!(text_view.text)).set_text(cx, &first_char);

        // Toggle visibility
        self.view(ids!(text_view)).set_visible(cx, true);
        self.view(ids!(img_view)).set_visible(cx, false);

        // Apply optional background color
        if let Some(color) = bg_color {
            self.view(ids!(text_view)).apply_over(cx, live! {
                draw_bg: { background_color: (color) }
            });
        }
    }

    /// Show image content, hiding the text
    pub fn show_image<F, E>(
        &mut self,
        cx: &mut Cx,
        info: Option<AvatarImageInfo>,
        image_set_fn: F,
    ) -> Result<(), E>
    where
        F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
    {
        let img_ref = self.image(ids!(img_view.img));
        let res = image_set_fn(cx, img_ref);

        if res.is_ok() {
            self.view(ids!(img_view)).set_visible(cx, true);
            self.view(ids!(text_view)).set_visible(cx, false);
            self.info = info.map(|i| i.into());
        }
        res
    }

    /// Check current display status
    pub fn status(&mut self) -> DisplayStatus {
        if self.view(ids!(img_view)).visible() {
            DisplayStatus::Image
        } else {
            DisplayStatus::Text
        }
    }
}

Dynamic Styling with apply_over

Apply dynamic styles at runtime:

// Apply single property
self.view(ids!(content)).apply_over(cx, live! {
    draw_bg: { color: #ff0000 }
});

// Apply multiple properties
self.view(ids!(message)).apply_over(cx, live! {
    padding: { left: 20, right: 20 }
    margin: { top: 10 }
});

// Apply with variables
let highlight_color = if is_selected { vec4(1.0, 0.0, 0.0, 1.0) } else { vec4(0.5, 0.5, 0.5, 1.0) };
self.view(ids!(item)).apply_over(cx, live! {
    draw_bg: { color: (highlight_color) }
});

Widget Reference Pattern

Implement *Ref methods for external API:

impl AvatarRef {
    /// See [`Avatar::show_text()`].
    pub fn show_text<T: AsRef<str>>(
        &self,
        cx: &mut Cx,
        bg_color: Option<Vec4>,
        info: Option<AvatarTextInfo>,
        username: T,
    ) {
        if let Some(mut inner) = self.borrow_mut() {
            inner.show_text(cx, bg_color, info, username);
        }
    }

    /// See [`Avatar::show_image()`].
    pub fn show_image<F, E>(
        &self,
        cx: &mut Cx,
        info: Option<AvatarImageInfo>,
        image_set_fn: F,
    ) -> Result<(), E>
    where
        F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
    {
        if let Some(mut inner) = self.borrow_mut() {
            inner.show_image(cx, info, image_set_fn)
        } else {
            Ok(())
        }
    }
}

Collapsible/Expandable Pattern

live_design! {
    pub CollapsibleSection = {{CollapsibleSection}} {
        flow: Down,

        header = <View> {
            cursor: Hand,
            icon = <Icon> { }
            title = <Label> { text: "Section" }
        }

        content = <View> {
            visible: false,
            // Expandable content here
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct CollapsibleSection {
    #[deref] view: View,
    #[rust] is_expanded: bool,
}

impl CollapsibleSection {
    pub fn toggle(&mut self, cx: &mut Cx) {
        self.is_expanded = !self.is_expanded;
        self.view(ids!(content)).set_visible(cx, self.is_expanded);

        // Rotate icon
        let rotation = if self.is_expanded { 90.0 } else { 0.0 };
        self.view(ids!(header.icon)).apply_over(cx, live! {
            draw_icon: { rotation: (rotation) }
        });

        self.redraw(cx);
    }
}

Loading State Pattern

live_design! {
    pub LoadableContent = {{LoadableContent}} {
        flow: Overlay,

        content = <View> {
            visible: true,
            // Main content
        }

        loading_overlay = <View> {
            visible: false,
            show_bg: true,
            draw_bg: { color: #00000088 }
            align: { x: 0.5, y: 0.5 }
            <BouncingDots> { }
        }

        error_view = <View> {
            visible: false,
            error_label = <Label> { }
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct LoadableContent {
    #[deref] view: View,
    #[rust] state: LoadingState,
}

pub enum LoadingState {
    Idle,
    Loading,
    Loaded,
    Error(String),
}

impl LoadableContent {
    pub fn set_state(&mut self, cx: &mut Cx, state: LoadingState) {
        self.state = state;
        match &self.state {
            LoadingState::Idle | LoadingState::Loaded => {
                self.view(ids!(content)).set_visible(cx, true);
                self.view(ids!(loading_overlay)).set_visible(cx, false);
                self.view(ids!(error_view)).set_visible(cx, false);
            }
            LoadingState::Loading => {
                self.view(ids!(content)).set_visible(cx, true);
                self.view(ids!(loading_overlay)).set_visible(cx, true);
                self.view(ids!(error_view)).set_visible(cx, false);
            }
            LoadingState::Error(msg) => {
                self.view(ids!(content)).set_visible(cx, false);
                self.view(ids!(loading_overlay)).set_visible(cx, false);
                self.view(ids!(error_view)).set_visible(cx, true);
                self.label(ids!(error_view.error_label)).set_text(cx, msg);
            }
        }
        self.redraw(cx);
    }
}

PortalList Item Pattern

For virtual list items:

live_design! {
    pub ItemsList = {{ItemsList}} {
        list = <PortalList> {
            keep_invisible: false,
            auto_tail: false,
            width: Fill, height: Fill,
            flow: Down,

            // Item templates
            item_entry = <ItemEntry> {}
            header = <SectionHeader> {}
            empty = <View> {}
        }
    }
}

impl Widget for ItemsList {
    fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
        while let Some(item) = self.view.draw_walk(cx, scope, walk).step() {
            if let Some(mut list) = item.as_portal_list().borrow_mut() {
                list.set_item_range(cx, 0, self.items.len());

                while let Some(item_id) = list.next_visible_item(cx) {
                    let item = list.item(cx, item_id, live_id!(item_entry));
                    // Populate item with data
                    self.populate_item(cx, item, &self.items[item_id]);
                    item.draw_all(cx, scope);
                }
            }
        }
        DrawStep::done()
    }
}

Best Practices

  1. Use #[deref] for delegation: Delegate to inner View for standard behavior
  2. Separate DSL properties (#[live]) from Rust state (#[rust])
  3. Implement both inner methods and *Ref wrappers
  4. Use apply_over for dynamic runtime styling
  5. Use flow: Overlay for toggle/swap patterns
  6. Use set_visible() to toggle between alternative views
  7. Always call redraw(cx) after state changes

Reference Files

  • references/widget-patterns.md - Additional widget patterns (Robrix)
  • references/styling-patterns.md - Dynamic styling patterns (Robrix)
  • references/moly-widget-patterns.md - Moly-specific patterns
    • Slot widget for runtime content replacement
    • MolyRoot conditional rendering wrapper
    • AdaptiveView for responsive Mobile/Desktop layouts
    • Chat line variants (UserLine, BotLine, ErrorLine, etc.)
    • CommandTextInput with action buttons
    • Sidebar navigation with radio buttons