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sickn33 0db870eb11 meta(risk): Sync conservative legacy labels
Add a maintainers script to safely promote high-confidence legacy risk labels from unknown to concrete values, cover it with tests, and regenerate the canonical skill artifacts and plugin copies. This reduces the legacy unknown backlog without forcing noisy classifications that still need manual review.
2026-03-29 10:45:21 +02:00

1.1 KiB

name, description, risk, source, date_added
name description risk source date_added
unity-ecs-patterns Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. safe community 2026-02-27

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.