Add repo-wide auditing and targeted repair scripts for skill metadata. Fix truncated descriptions automatically, keep heading normalization conservative, and remove synthetic boilerplate sections that degrade editorial quality while regenerating repo indexes and catalogs. Fixes #365
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name, description, risk, source, date_added
| name | description | risk | source | date_added |
|---|---|---|---|---|
| unity-ecs-patterns | Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. | unknown | community | 2026-02-27 |
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.