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antigravity-skills-reference/skills/unity-ecs-patterns/SKILL.md
sickn33 fc3c7ae8a2 meta(skills): Add skill audit and safe metadata fixes
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Fix truncated descriptions automatically, keep heading normalization
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Fixes #365
2026-03-20 09:06:45 +01:00

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name, description, risk, source, date_added
name description risk source date_added
unity-ecs-patterns Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. unknown community 2026-02-27

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.