name, description, risk, source, date_added
name
description
risk
source
date_added
multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
unknown
community
2026-02-27
Multiplayer Game Development
Networking architecture and synchronization principles.
1. Architecture Selection
Decision Tree
Comparison
Architecture
Latency
Cost
Security
Dedicated
Low
High
Strong
P2P
Variable
Low
Weak
Host-based
Medium
Low
Medium
2. Synchronization Principles
State vs Input
Approach
Sync What
Best For
State Sync
Game state
Simple, few objects
Input Sync
Player inputs
Action games
Hybrid
Both
Most games
Lag Compensation
Technique
Purpose
Prediction
Client predicts server
Interpolation
Smooth remote players
Reconciliation
Fix mispredictions
Lag compensation
Rewind for hit detection
3. Network Optimization
Bandwidth Reduction
Technique
Savings
Delta compression
Send only changes
Quantization
Reduce precision
Priority
Important data first
Area of interest
Only nearby entities
Update Rates
Type
Rate
Position
20-60 Hz
Health
On change
Inventory
On change
Chat
On send
4. Security Principles
Server Authority
Anti-Cheat
Cheat
Prevention
Speed hack
Server validates movement
Aimbot
Server validates sight line
Item dupe
Server owns inventory
Wall hack
Don't send hidden data
5. Matchmaking
Considerations
Factor
Impact
Skill
Fair matches
Latency
Playable connection
Wait time
Player patience
Party size
Group play
6. Anti-Patterns
❌ Don't
✅ Do
Trust the client
Server is authority
Send everything
Send only necessary
Ignore latency
Design for 100-200ms
Sync exact positions
Interpolate/predict
Remember: Never trust the client. The server is the source of truth.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.