Files
antigravity-skills-reference/skills/hig-inputs/references/gyro-and-accelerometer.md

3.0 KiB
Raw Blame History

title: "Gyroscope and accelerometer | Apple Developer Documentation" source: https://developer.apple.com/design/human-interface-guidelines/gyro-and-accelerometer # Gyroscope and accelerometer On-device gyroscopes and accelerometers can supply data about a devices movement in the physical world. A sketch of a gyroscope, suggesting movement. The image is overlaid with rectangular and circular grid lines and is tinted purple to subtly reflect the purple in the original six-color Apple logo. You can use accelerometer and gyroscope data to provide experiences based on real-time, motion-based information in apps and games that run in iOS, iPadOS, and watchOS. tvOS apps can use gyroscope data from the Siri Remote. For developer guidance, see Core Motion. ## Best practices Use motion data only to offer a tangible benefit to people. For example, a fitness app might use the data to provide feedback about peoples activity and general health, and a game might use the data to enhance gameplay. Avoid gathering data simply to have the data. Important If your experience needs to access motion data from a device, you must provide copy that explains why. The first time your app or game tries to access this type of data, the system includes your copy in a permission request, where people can grant or deny access. Outside of active gameplay, avoid using accelerometers or gyroscopes for the direct manipulation of your interface. Some motion-based gestures may be difficult to replicate precisely, may be physically challenging for some people to perform, and may affect battery usage. ## Platform considerations No additional considerations for iOS, iPadOS, macOS, tvOS, visionOS, or watchOS. ## Resources #### Related Feedback #### Developer documentation Getting processed device-motion data — Core Motion #### Videos Measure health with motion