Add a maintainers script to safely promote high-confidence legacy risk labels from unknown to concrete values, cover it with tests, and regenerate the canonical skill artifacts and plugin copies. This reduces the legacy unknown backlog without forcing noisy classifications that still need manual review.
1.1 KiB
1.1 KiB
name, description, risk, source, date_added
| name | description | risk | source | date_added |
|---|---|---|---|---|
| godot-gdscript-patterns | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices. | safe | community | 2026-02-27 |
Godot GDScript Patterns
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
Use this skill when
- Building games with Godot 4
- Implementing game systems in GDScript
- Designing scene architecture
- Managing game state
- Optimizing GDScript performance
- Learning Godot best practices
Do not use this skill when
- The task is unrelated to godot gdscript patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.