# Cinematic Production Workflow — Quick Reference

**Purpose:** Active production guide for creating Firefrost Gaming cinematics  
**Audience:** Michael, Holly, future content creators  
**Prerequisite:** Complete `docs/tasks/blender-cinematic-workflow/DEPLOYMENT-GUIDE.md` first  
**Use Case:** Keep this open while making cinematics

---

## 🎬 Quick Start Checklist

Before starting a cinematic project:

- [ ] Software installed (Blender, MCprep, Mineways)
- [ ] Know what you're filming (build, event, or concept)
- [ ] Have reference if using Replay Mod recording
- [ ] Clear idea of camera movement (flyover, walkthrough, reveal)
- [ ] 30-60 minutes available (minimum for simple cinematic)

---

## Phase 1: Pre-Production (Planning)

### Step 1.1: Define Your Shot

**What are you showing?**
- Specific build (address or coordinates)
- Gameplay moment (from Replay Mod)
- Concept showcase (game feature, server area)

**What's the story?**
- Grand reveal (start far, zoom to detail)
- Tour (flow through multiple areas)
- Action sequence (follow player movement)
- Comparison (before/after, Fire vs Frost)

**How long?**
- FOMO post clip: 5-10 seconds
- YouTube intro: 10-15 seconds
- Full trailer: 30-60 seconds
- Build showcase: 1-2 minutes

### Step 1.2: Storyboard (Optional but Recommended)

**Simple version:**
1. Opening shot (what do we see first?)
2. Middle movement (where does camera go?)
3. Closing shot (what's the final frame?)

**Example:**
- Opening: Wide shot of Citadel from distance
- Middle: Camera flies through main gate, circles courtyard
- Closing: Close-up of Trinity banners on walls

**Write this down.** You'll reference it while animating.

---

## Phase 2: Capture & Export

### Step 2.1: Record Reference (Optional)

**If using Replay Mod:**
1. Launch Minecraft
2. Load world or join server
3. Record the area you want to film (`.mcpr` file)
4. Watch the recording to confirm you got everything
5. Note: We're NOT editing in Replay Mod — just capturing reference

**If working from world save:**
- Skip this step — you'll navigate in Blender directly

### Step 2.2: Launch Cinematic Suite

**Using PowerShell Launcher:**
1. Go to Desktop
2. **Right-click** `EditMode.ps1`
3. Click **"Run with PowerShell"**
4. Verify all three tools open:
   - Replay folder (File Explorer)
   - Mineways
   - Blender

**Manual Launch (if script fails):**
1. Open Mineways
2. Open Blender
3. Navigate to replay folder manually

### Step 2.3: Export World with Mineways

1. **Open your world:**
   - File → Open World
   - Navigate to world save folder
   - Select the world folder
   - Click "Select Folder"

2. **Find your area:**
   - Map view loads
   - Zoom with mouse wheel
   - Pan by dragging
   - Locate the build/area you want

3. **Select export region:**
   - **Left-click and drag** to draw rectangle
   - Selected area highlights
   - **Tip:** Start small (100x100 blocks) for first export
   - You can always export more later

4. **Configure export:**
   - File → Export for Rendering
   - **Export location:** Desktop or dedicated folder
   - **File name:** Something descriptive (e.g., `citadel-main-gate`)
   - **Export type:** Wavefront OBJ file
   - **Materials:** Check "Export full materials" and "Export blocks with textures"
   - Click **"Export"**

5. **Wait for completion:**
   - Progress bar appears
   - Small exports: 10-30 seconds
   - Large exports: 1-5 minutes
   - Verify folder created with .obj file inside

**Export Tips:**
- Export slightly larger than needed (gives room for camera movement)
- Multiple small exports better than one giant export
- Can export different areas for different shots

---

## Phase 3: Blender Setup

### Step 3.1: New Project

1. **Blender should already be open** (from launcher)
2. **Start fresh:**
   - File → New → General
   - Or just delete the default cube (**Delete** key)

### Step 3.2: Import World

1. **Import the .obj:**
   - File → Import → Wavefront (.obj)
   - Navigate to your export folder
   - Select the `.obj` file
   - Click **"Import OBJ"**
   - Wait for import (15 seconds - 2 minutes)

2. **Navigate to see it:**
   - Press **Home** to fit in view
   - Hold **middle mouse** and drag to rotate
   - Scroll wheel to zoom

3. **Select everything:**
   - Press **A** (select all)
   - Everything turns orange

### Step 3.3: Apply MCprep Materials

1. **Open MCprep panel:**
   - Press **N** (if side panel not open)
   - Click **"MCprep"** tab

2. **Prep materials:**
   - With everything selected (press **A** if not)
   - Click **"Prep Materials"** button
   - Wait 5-30 seconds
   - Look for "Materials prepped" message bottom-left

3. **Verify materials worked:**
   - Switch to rendered view (top-right, click rightmost circle)
   - Glass should be transparent
   - Torches should glow
   - If too dark, we'll add lighting next

### Step 3.4: Add Basic Lighting

**If scene is too dark:**

1. **Add sun:**
   - **Shift + A** → Light → Sun
   - Sun appears at 3D cursor location

2. **Rotate sun for time of day:**
   - Select the sun (should already be selected)
   - Press **R** then **X** then type: **45**
   - Press **Enter**
   - This tilts sun 45 degrees (midday lighting)

3. **Adjust intensity (if needed):**
   - With sun selected
   - Press **N** → Item tab
   - Look for "Light" properties on right sidebar
   - Adjust "Strength" value (default is 1.0)
   - Try 1.5-2.0 for brighter lighting

**Lighting Quick Reference:**
- Sun rotated 0° = sunrise/sunset (orange)
- Sun rotated 45° = midday (bright)
- Sun rotated 90° = overhead (harsh shadows)

---

## Phase 4: Camera Setup

### Step 4.1: Add Camera

1. **Create camera:**
   - **Shift + A** → Camera
   - Camera appears at 3D cursor

2. **Jump to camera view:**
   - Press **Numpad 0**
   - View changes to show what camera sees

3. **Enable Camera to View:**
   - Press **N** → View tab
   - Check **"Camera to View"** box
   - Now camera follows as you navigate

### Step 4.2: Position Starting Frame

**You're now "filming" — camera moves when you navigate.**

1. **Navigate to starting position:**
   - Use **WASD Walk Mode:**
     - Press **Shift + `** (tilde key)
     - **W** = forward, **S** = back
     - **A** = left, **D** = right
     - **Q** = down, **E** = up
     - **Left-click** to set position
   - Or use mouse navigation (middle mouse drag)

2. **Frame your opening shot:**
   - Position where you want cinematic to start
   - Think about composition (rule of thirds)
   - Leave some room for movement

3. **Set focal length (optional):**
   - Press **N** → Item tab
   - Under "Lens," change Focal Length:
     - **24mm** = wide angle (epic landscapes)
     - **50mm** = normal view (most realistic)
     - **85mm** = close-up (character focus)

### Step 4.3: Set First Keyframe

1. **Go to frame 1:**
   - Press **Shift + Left Arrow**
   - Or click in timeline and type: **1**

2. **Insert keyframe:**
   - Make sure camera is selected
   - Press **I** (insert keyframe)
   - Select **"Location & Rotation"**
   - Keyframe appears in timeline (small diamond)

### Step 4.4: Position Ending Frame

1. **Go to end frame:**
   - Decide length (10 seconds = ~240 frames at 24fps)
   - Type frame number in timeline (e.g., **240**)
   - Press **Enter**

2. **Navigate to ending position:**
   - Use WASD Walk Mode or mouse
   - Position where you want cinematic to end
   - Frame your closing shot

3. **Set focal length for end (optional):**
   - Can zoom in/out during movement
   - Change Focal Length value
   - Creates "dolly zoom" effect

4. **Insert second keyframe:**
   - Press **I** → "Location & Rotation"
   - Second keyframe appears in timeline

### Step 4.5: Preview Movement

1. **Return to frame 1:**
   - Press **Shift + Left Arrow**

2. **Play animation:**
   - Press **Spacebar**
   - Camera moves from start to end
   - Press **Spacebar** again to stop

3. **Scrub timeline:**
   - Click and drag in timeline (blue bar)
   - See exactly where camera is at each frame

### Step 4.6: Smooth Camera Movement

**If movement looks jerky:**

1. **Open Graph Editor:**
   - Change editor type (top-left of any panel)
   - Select **"Graph Editor"**

2. **Select all keyframes:**
   - Press **A** in Graph Editor

3. **Set interpolation:**
   - Press **T** (set interpolation type)
   - Select **"Bezier"**
   - Movement now smooth and eased

**Or simple way:**
- **Right-click** keyframe diamond in timeline
- Interpolation Mode → Bezier

---

## Phase 5: Advanced Camera Techniques

### Technique 1: Multiple Keyframes

**For complex paths:**

1. Go to frame 1, set starting position, **I** → keyframe
2. Go to frame 80, move camera, **I** → keyframe
3. Go to frame 160, move camera, **I** → keyframe
4. Go to frame 240, move camera, **I** → keyframe

**Camera now follows multi-point path.**

### Technique 2: Depth of Field (Cinematic Blur)

**Makes subject pop, blurs background:**

1. Select camera
2. Look at right sidebar (camera icon)
3. Under "Depth of Field":
   - Check **"Depth of Field"** box
   - **Focus Object:** Click and select object (or type distance)
   - **F-Stop:** Lower = more blur (try **2.8**)

4. Must be in **Rendered view** to see effect

### Technique 3: Speed Variation

**Slow down at key moments:**

1. In timeline, select keyframe to move
2. **G** then drag left/right
3. Frames closer together = slower movement
4. Frames farther apart = faster movement

### Technique 4: Zoom During Movement

**Dolly zoom / focal length animation:**

1. Frame 1: Set Focal Length to 24mm, keyframe it:
   - Hover over Focal Length value in N-Panel
   - Press **I**
2. Frame 240: Change Focal Length to 85mm, keyframe it
3. Camera zooms in while moving

---

## Phase 6: Rendering

### Step 6.1: Render Settings

**Quick Setup:**

1. Look for vertical tabs on far right
2. Click **Camera icon** (Render Properties)
3. **Render Engine:**
   - **Eevee** = Fast preview (use while testing)
   - **Cycles** = Slow but beautiful (use for final)
4. **Resolution:**
   - 1920x1080 (Full HD, YouTube standard)
   - 3840x2160 (4K, if you have time)

**Frame Rate:**
- 24 fps = cinematic feel
- 30 fps = smooth, standard
- 60 fps = very smooth (larger file)

### Step 6.2: Test Render Single Frame

**Before rendering full animation:**

1. Go to interesting frame (scrub timeline)
2. Press **F12**
3. Wait for single frame to render
4. Check:
   - Composition looks good?
   - Lighting correct?
   - No missing textures?
5. Press **Escape** to close render

### Step 6.3: Render Full Animation

**For final export:**

1. **Set output location:**
   - Render Properties → Output
   - Click folder icon
   - Choose Desktop or Videos folder
   - Name your file (e.g., `citadel-cinematic`)

2. **Set format:**
   - **File Format:** FFmpeg video
   - **Container:** MPEG-4
   - **Video Codec:** H.264
   - **Audio Codec:** None (unless you added sound)

3. **Render animation:**
   - Press **Ctrl + F12**
   - Rendering begins
   - Progress shows in console window
   - **DO NOT CLOSE BLENDER** while rendering

4. **Render time estimates:**
   - Eevee: 1-5 seconds per frame
   - Cycles: 10-60 seconds per frame
   - 10-second clip (240 frames) at 30 sec/frame = 2 hours
   - **Plan to render overnight for complex scenes**

5. **When complete:**
   - Video file appears in output location
   - Verify it plays correctly
   - Watch full video for quality check

---

## Phase 7: Post-Production (Optional)

### Adding Music/Sound

**Use external video editor:**
- DaVinci Resolve (free)
- Adobe Premiere (if you have it)
- Windows Video Editor (built-in)

**Blender can do audio** but external editors are easier for:
- Music sync
- Sound effects
- Multiple clips editing
- Titles and text

### Color Grading

**In Blender:**
1. Switch to **Compositing** workspace (top of screen)
2. Check "Use Nodes"
3. Add Color Balance node (Shift + A → Color → Color Balance)
4. Adjust Lift/Gamma/Gain for mood:
   - Lift toward blue = cooler/frostier
   - Lift toward orange = warmer/fiery

**Or do in video editor** (probably easier).

---

## Common Workflows

### Workflow A: FOMO Campaign Clip (5-10 seconds)

**Timeline: 30 minutes**

1. Export small area from Mineways (5 min)
2. Import to Blender, MCprep materials (3 min)
3. Add sun lighting (2 min)
4. Simple 2-keyframe camera path (10 min)
5. Render with Eevee (5 min)
6. Done

**Use Case:** Quick social media teaser

### Workflow B: YouTube Trailer (30-60 seconds)

**Timeline: 2-3 hours**

1. Export multiple areas or one large area (10 min)
2. Import, MCprep, lighting (10 min)
3. Complex camera path (5-7 keyframes) (45 min)
4. Depth of field, focal length changes (15 min)
5. Test renders and adjustments (20 min)
6. Final render with Cycles (1-2 hours, overnight)
7. Add music in video editor (20 min)

**Use Case:** Professional marketing trailer

### Workflow C: Build Showcase (1-2 minutes)

**Timeline: 4-6 hours**

1. Export full build with surroundings (15 min)
2. Import, MCprep, custom lighting setup (20 min)
3. Multiple camera angles (3-4 separate shots) (90 min)
4. Render each shot separately (2-3 hours, overnight)
5. Composite in video editor with transitions (30 min)
6. Music, titles, credits (20 min)

**Use Case:** Detailed build tour for YouTube or portfolio

---

## Troubleshooting Production Issues

### Problem: Camera movement too fast

**Solution:**
- Increase frame count between keyframes
- Or decrease timeline playback speed (still renders at correct speed)
- Or add more keyframes for gradual acceleration

### Problem: Scene too dark even with sun

**Solution:**
- Increase sun strength (Light properties → Strength → 2.0 or higher)
- Add additional lights (Shift + A → Light → Point lights around scene)
- Increase world brightness (World properties → Surface → Strength)

### Problem: Textures look wrong/missing

**Solution:**
- Make sure you ran MCprep "Prep Materials"
- Check if textures exported from Mineways (look in .obj folder)
- Try re-exporting with "Export full materials" checked
- Reload textures: MCprep tab → "Reload Textures"

### Problem: Render is taking forever

**Solution:**
- Switch to Eevee for faster render (preview quality)
- Reduce resolution to 1280x720 for testing
- Render smaller frame range (1-60 instead of 1-240)
- Let it run overnight for Cycles final render
- Consider reducing "Max Samples" in Cycles settings (default 4096 → try 1024)

### Problem: Video file is huge

**Solution:**
- Check output format (should be H.264 MPEG-4)
- Lower resolution (1920x1080 → 1280x720)
- Reduce frame rate (60fps → 30fps)
- Compress in video editor after rendering

### Problem: Camera goes through blocks

**Solution:**
- Normal for Blender cameras (no collision)
- Plan path to avoid this
- Or embrace it (can create interesting "impossible" shots)
- Can enable collision in advanced setup (complex, skip for now)

---

## Tips for Better Cinematics

### Composition Tips

**Rule of Thirds:**
- Divide frame into 3x3 grid (imagine it)
- Place important elements on intersection points
- Don't center everything

**Leading Lines:**
- Use paths, walls, fences to guide viewer's eye
- Camera follows natural flow of build

**Foreground Interest:**
- Include something in foreground (leaves, fence, column)
- Adds depth to shot

### Movement Tips

**Start Slow:**
- First few keyframes, move camera very little
- Establishes scene before action

**End Slow:**
- Last few keyframes, slow down again
- Gives clean ending point

**Ease In/Out:**
- Use Bezier interpolation
- Creates natural acceleration/deceleration

### Timing Tips

**Hold on Key Moments:**
- Pause camera when revealing important detail
- Use more keyframes close together = slower movement

**Match Music:**
- If adding music later, plan camera movements for beat drops
- Count bars/beats while animating

---

## Quick Reference Card

**Keep this section handy while working:**

```
ESSENTIAL SHORTCUTS:
N          = Toggle side panel
F3         = Search (when you forget)
Home       = Fit all in view
Spacebar   = Play animation
Numpad 0   = Camera view

NAVIGATION (Walk Mode):
Shift + `  = Enter Walk Mode
W/S        = Forward/Back
A/D        = Left/Right  
Q/E        = Down/Up
Left-click = Confirm position

CAMERA:
Shift + A → Camera  = Add camera
Ctrl+Alt+Numpad 0   = Move camera to view
I                   = Insert keyframe
Camera to View      = Lock camera to navigation

RENDERING:
F12        = Render frame
Ctrl+F12   = Render animation
Escape     = Stop render
```

---

## File Organization

**Recommended folder structure:**

```
Desktop/
  Firefrost-Cinematics/
    Exports/
      citadel-main-gate/
        citadel-main-gate.obj
        [texture files]
      trinity-courtyard/
        trinity-courtyard.obj
        [texture files]
    Blender-Projects/
      citadel-cinematic.blend
      trinity-reveal.blend
      fomo-teaser-01.blend
    Renders/
      citadel-cinematic.mp4
      trinity-reveal.mp4
      fomo-teaser-01.mp4
```

**Save your .blend files:**
- File → Save As
- Name descriptively
- Save often (Ctrl + S)
- Can reopen later to tweak

---

## Next Steps After First Cinematic

**You've completed your first render. Now what?**

1. **Review your work:**
   - Watch full video
   - Note what you like / don't like
   - Show to Meg for feedback

2. **Learn one new technique:**
   - Depth of field
   - Multi-keyframe paths
   - Custom lighting setup
   - Focal length animation

3. **Produce regularly:**
   - One cinematic per week = skill building
   - Each one gets easier and faster
   - Build portfolio of work

4. **Document your process:**
   - What worked well
   - What was frustrating
   - Time estimates for planning

5. **Share with community:**
   - YouTube channel
   - Discord server
   - Reddit (r/Minecraft)
   - Twitter/X

---

💙🔥❄️🌟

**Fire + Frost + Foundation = Where Love Builds Legacy**

---

**Created:** March 30, 2026  
**Created By:** Chronicler #48  
**For Active Use During:** Cinematic production sessions  
**Keep Open While:** Working in Blender  
**Related Docs:** See docs/tasks/blender-cinematic-workflow/ for setup and learning
