# 🧊🔥 Firefrost "Steam & State" — Community Proposal

**Prepared for:** Meg (The Emissary) and Holly (Lead Builder)  
**Date:** March 18, 2026  
**Project Duration:** 2026–2028 (2 Years)

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## The Big Idea

Most Minecraft servers die after a few months because players run out
of things to do. Firefrost: Steam & State is designed differently — it's
a world built to last two full years, where players aren't just surviving
or building houses. They're building civilization.

Think of it as Minecraft meets the Industrial Revolution meets a living
political map.

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## What Makes This Different

**The Economy is Physical**

Forget typing /pay to send money to someone. In Steam & State, money is
real. Players mine resources, smelt them into coins at a Create press,
and carry those coins in their inventory. To buy something, you walk up
to a player-owned vending machine and make a transaction. Wealth feels
earned because it is.

**Trains Connect the World**

The centerpiece of the server is the rail network. Players don't just
teleport between locations — they build actual train lines. A town that
mines coal deep in the mountains needs to ship it to the industrial
towns that need it for their factories. The "Firefrost Express" starts
at spawn and connects to every major player settlement on the map.

**Towns Become Nations**

Using the Towny system, players claim land, invite friends, pay taxes,
and form alliances. Small towns eventually grow into powerful nations
with their own laws, borders, and trade agreements. Or rivalries. The
politics are player-driven — we just provide the foundation.

**The World Stays Alive**

One of the biggest problems with multiplayer servers is that they feel
empty when only a handful of people are online. We're solving this with
MineColonies — players can build NPC citizens into their towns. Little
workers who actually mine, farm, and guard the walls while the player
is offline. The world feels busy even at 3am.

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## The Three Eras (Content That Lasts Two Years)

**Year One: The Industrial Age**

Players arrive in a fresh world and begin staking their claims. The
first months are about exploration, resource gathering, and building
the first towns. The staff-built Grand Central station at spawn becomes
the heart of the world. The first rail lines go in. The first nations
form. The first trade wars begin.

**Year One to Two: The Era of Nations**

The map fills in. Massive industrial empires emerge. Players who've been
here since the beginning become legendary figures. New players arrive and
find an already-thriving world to join. We host events — The Great
Railway Race, Industrial Exhibitions, diplomatic summits between nations.

**Year Two: The Legacy Era**

The world becomes a monument to what the community built together. Long-
term players are celebrated. We document the history of the server — the
wars, the alliances, the great factories. And we begin planning Season 2,
carrying the best parts of the story forward.

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## What We Need From the Team

**From Meg (The Emissary):**
- Help shape the "vibe" — what does Firefrost civilization feel like?
- Community announcements and Discord hype as we approach launch
- Moderation philosophy for a political, economy-driven server
  (trade disputes and nation wars need clear rules)
- Ideas for community events during each era

**From Holly (Lead Builder):**
- Design and build "Firefrost Grand Central" — the spawn station
- The first staff-built rail line connecting Grand Central to the
  first three starter towns
- Art direction for the spawn area aesthetic (steampunk? fantasy-industrial?)
- Building guidelines so player towns feel cohesive with the world

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## What Players Will Experience

On day one, a new player spawns at Firefrost Grand Central — a massive
steam-powered station with trains coming and going, player shops lining
the concourse, and a board showing the current map of player nations.

They can hop on a train to explore. They can stake a claim and start
a homestead. They can join an existing town and work their way up. Or
they can gather a few friends and found something new.

Two years from now, that player might be the leader of a nation that
controls the coal trade on an entire continent, with a city that Holly
helped design and Meg helped populate.

That's the Firefrost dream.

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## Questions? Ideas?

This proposal is a starting point, not a finished plan. Meg and Holly's
input will shape what this world actually becomes. The tech is Michael's
job — the soul of it is ours together.

💙🔥❄️  
**Fire + Frost + Foundation = Where Love Builds Legacy**
