# Firefrost Castle World Spawn - Schematicannon Timelapse Recording Guide

**Build Specs:**
- Size: 150x150 base, 200 blocks tall
- Total blocks: ~220,000
- Style: Symmetrical castle (identical from N/S/E/W)
- Purpose: Website hero video, social media content, community showcase

**Theme:** Fire + Frost aesthetic - "For children not yet born" 💙🔥❄️

---

### Quick Navigation
- [PHASE 1: Pre-Recording Test](#phase-1-pre-recording-test-mandatory---do-not-skip) - *15-20 minutes*
- [PHASE 2: Preparation](#phase-2-preparation-do-this-before-starting-castle-recording) - *10-15 minutes*
- [PHASE 3: Recording](#phase-3-recording-the-one-shot-moment) - *1-4 hours*
- [PHASE 4: Replay Editing & Camera Setup](#phase-4-replay-editing-turning-raw-recording-into-timelapse) - *30-45 minutes*
- [PHASE 5: Rendering](#phase-5-rendering-exporting-final-video) - *2-12 hours*
- [PHASE 6: Post-Production](#phase-6-post-production-optional-enhancements) - *30-60 minutes*
- [Troubleshooting & Checklists](#troubleshooting)

---

## PHASE 1: PRE-RECORDING TEST (MANDATORY - DO NOT SKIP)
*Estimated Time: 15-20 minutes*

**Why:** A multi-hour recording of 220k blocks gives you ONE chance. Test first or risk losing everything.

### Test Recording Procedure (15-20 minutes)

1. **Find a test schematic** (any small build, 20x20 house, anything).

2. **Set up test Schematicannon:**
   - Load test schematic.
   - Add blocks and fuel (gunpowder).
   - Position your character where you can see the cannon work.

3. **Start Replay Mod recording:**
   - Press `Esc` to open the Minecraft pause menu.
   - Click the **Start Recording** button (usually located in the top left or bottom right corner of the pause screen).
   - Verify a red "Recording" indicator appears in the top left of your game screen.

4. **Run the Schematicannon for 5-10 minutes:**
   - Let it place blocks.
   - Walk around, change camera angles using your standard movement keys.
   - Test chunk loading (move away and back).

5. **Stop recording:**
   - Press `Esc` to open the pause menu again.
   - Click the **Stop Recording** button.

6. **CRITICAL: Verify the recording works:**
   - Disconnect from the server or exit the single-player world.
   - On the main Minecraft menu, click the **Replay Viewer** button.
   - Double-click your test recording to load it. 
   - Scrub the timeline (click and drag the yellow cursor at the top of the screen). 
   - Does it play smoothly? Can you see Schematicannon blocks appearing? Do your camera controls work? Are there any crashes or errors?

7. **Check recording file size:**
   - Find where replay files save (usually `.minecraft/replay_recordings/`).
   - Note file size (10 min test = ~500MB-2GB).
   - Extrapolate for full build time (a 2-hour build will be massive).
   - **Verify you have enough disk space** (need 20-50GB+ free on your hard drive).

### Test Results Checklist
- [ ] Recording started successfully
- [ ] Recording playback works in viewer
- [ ] Schematicannon blocks visible in replay
- [ ] No lag or crashes during recording
- [ ] Sufficient disk space available
- [ ] Laptop remained stable (no overheating warnings)

**IF ANY TEST FAILS:** Troubleshoot before attempting castle recording. You only get one shot.

**IF ALL TESTS PASS:** Proceed to Phase 2.

---

## PHASE 2: PREPARATION (Do this BEFORE starting castle recording)
*Estimated Time: 10-15 minutes*

### System Prep
1. **Close ALL unnecessary programs:**
   - Web browsers
   - Discord
   - Spotify/music players
   - Background apps
   - **Only run Minecraft**

2. **Power management:**
   - Plug laptop into AC power (do NOT run on battery)
   - Disable sleep/hibernation settings
   - Place laptop on hard surface or cooling pad
   - Ensure good airflow

3. **Disk space final check:**
   - Minimum 50GB free recommended
   - Clear space if needed

### Minecraft Settings
1. **Render distance: 20 chunks minimum**
   - Ensures entire 150x150 build stays loaded
   - Higher is better if your laptop can handle it

2. **Graphics settings:**
   - Set to what you want in final video
   - Shaders? (test performance first)
   - Smooth lighting ON
   - Particles ON (you'll see Schematicannon effects)

3. **Schematicannon speed adjustment:**
   - **NOTE:** Adjust Schematicannon speed in-game menu before starting
   - Faster = shorter recording time = less risk
   - Recommended: Speed up significantly to reduce hours to 30-60 minutes

### Build Site Prep
1. **Position the schematic:**
   - Schematicannon placed and loaded with castle schematic
   - ALL blocks loaded and ready
   - Fuel loaded (gunpowder or other)
   - **Do NOT start it yet**

2. **Clear the area:**
   - Remove any temporary blocks, scaffolding
   - Clean up the build site
   - Set time of day (noon for best lighting, or dramatic sunset/sunrise)
   - Set weather (clear skies unless you want atmosphere)

3. **Set spawn point:**
   - Set your respawn near the build site
   - In case of crashes, you respawn nearby

4. **Mark camera positions** (optional but recommended):
   - Place temporary markers where you want camera angles
   - 4 positions: Ground orbit, mid-height, top-down, distant wide
   - You'll reference these during replay editing

---

## PHASE 3: RECORDING (The One-Shot Moment)
*Estimated Time: 1-4 Hours (Depending on Schematicannon Speed)*

### Starting the Recording

1. **Position yourself at starting camera angle:**
   - Suggestion: Ground level, 50 blocks back from build site
   - Facing the empty plot where castle will appear

2. **Double-check everything:**
   - [ ] Schematicannon loaded and fueled
   - [ ] Render distance set to 20+
   - [ ] All other programs closed
   - [ ] Plugged into AC power
   - [ ] Replay Mod ready

3. **START REPLAY RECORDING:**
   - Press `Esc` to open pause menu
   - Click **Start Recording** button
   - Verify red "Recording" indicator appears in top left of screen
   - **WAIT 10 SECONDS** before starting Schematicannon (gives clean buffer in timeline)

4. **Start the Schematicannon:**
   - Activate it
   - Step back and let it work

### During Recording (Multi-Hour Session)

**DO:**
- Let the laptop run undisturbed
- Check periodically that recording is still active
- Monitor laptop temperature (if too hot, add cooling)
- Stay nearby in case of issues

**DO NOT:**
- Alt-tab excessively
- Open other programs
- Pause/unpause unless absolutely necessary
- Touch the Schematicannon or build site
- Log out or change dimensions

**Camera Movement During Recording (Optional):**
- You CAN move around during recording
- Walk to different angles to capture build from multiple perspectives
- Smooth, slow movements (you can speed up in editing)
- Orbit the build as it rises
- Fly up to match the height as castle grows

**If Something Goes Wrong:**
- Minecraft crash: Restart, reload world, recording is lost (this is why we tested)
- Recording indicator disappears: Stop and investigate immediately
- Laptop overheating warning: Add cooling, reduce render distance

### Finishing the Recording

1. **Wait for Schematicannon to FULLY complete**
   - Last block placed
   - Schematicannon stops moving

2. **Record 30 seconds of final completed build**
   - Slow pan around finished castle
   - Gives you buffer for editing

3. **STOP RECORDING:**
   - Press `Esc` to open pause menu
   - Click **Stop Recording** button

4. **IMMEDIATELY verify the recording saved:**
   - Check replay file exists in `.minecraft/replay_recordings/` folder
   - Note file size (should be large, 10-50GB+)
   - **DO NOT delete or overwrite until you've confirmed it works and is backed up**

---

## PHASE 4: REPLAY EDITING (Turning Raw Recording into Timelapse)
*Estimated Time: 30-45 minutes*

### Opening the Replay

1. **Launch Replay Mod viewer**
   - From the Minecraft Main Menu, click **Replay Viewer**
   - Load your castle recording
   - Let it load completely (large file = takes time)

2. **Initial playback test:**
   - Scrub through timeline
   - Verify entire build is captured
   - Check for any glitches or missing chunks

---

### 💡 Quick-Reference Cheat Sheet

**Common Terms:**
- **Scrubbing:** Clicking and dragging the vertical cursor line on a timeline to fast-forward or rewind through time
- **Keyframe:** A saved "checkpoint" that locks in a specific camera angle or a specific moment in time
- **Interpolation:** How smoothly the camera moves between two keyframes (Cubic = smooth, Linear = robotic)

**Camera Controls in Replay Viewer:**
- **WASD Keys:** Move your camera forward, left, backward, and right
- **Shift:** Move camera down
- **Spacebar:** Move camera up
- **Mouse:** Look around
- **F3:** Show debug screen (includes Y-coordinate for height)

---

### Camera Path Strategy for Firefrost Castle

**The castle is symmetrical (N/S/E/W identical), so focus on:**
- Height progression (rising camera)
- Scale and grandeur (wide shots)
- Fire + Frost aesthetic (color/lighting)

### Step 1: Understanding the Replay Mod Interface (CRITICAL FOR BEGINNERS)

When you load your recording in Replay Viewer, press `Esc` to free your mouse cursor so you can click the menus. You will see **TWO** timelines on your screen. Understanding the difference between them is the ONLY way to make a timelapse work.

1. **The Top Timeline (Yellow/Red Cursor):** This is the *Raw Recording Time*. If you sat recording for 60 minutes while the cannon ran, this timeline is 60 minutes long. This represents what actually happened.

2. **The Bottom Timeline (Green Cursor):** This is your *Final Video Time*. This is the 2-minute timelapse video you are actively creating to export. This represents your final compressed timelapse.

3. **Playback Controls:** Play/pause buttons for your final video preview.

4. **Speed Controls:** Buttons to change how fast time moves (1x, 2x, 4x, etc.).

5. **Keyframe Buttons:** Icons that look like a **map pin** (Position Keyframe) and a **stopwatch** (Time Keyframe).

**THE GOLDEN RULE OF TIMELAPSES:** You must ALWAYS tell the mod *where to look* (Position Keyframe) AND *what time it is in the building process* (Time Keyframe). 

**If you set a camera position but forget the Time keyframe, the camera will fly around a frozen, half-built castle because you didn't tell time to move forward!**

### Step 2: Finding Key Moments in Your Recording

Before setting camera paths, identify important moments on the **TOP TIMELINE** (raw recording):

1. **Scrub through the entire recording** (drag the yellow cursor on the TOP timeline)

2. **Note these timestamps ON PAPER:**
   - When Schematicannon starts (e.g., Top Timeline 0:15)
   - When walls start going up (e.g., Top Timeline 15:00)  
   - When towers start appearing (e.g., Top Timeline 30:00)
   - When roof begins (e.g., Top Timeline 45:00)
   - When build is 100% complete (e.g., Top Timeline 60:00)

**Example timestamps to write down:**
- Foundation complete: Top Timeline 5:30
- Walls half-up: Top Timeline 15:00
- Towers starting: Top Timeline 30:00
- Roof going on: Top Timeline 45:00
- Build complete: Top Timeline 60:00

### Setting Up Camera Paths in Replay Mod (Complete Beginner Guide)

**What are camera paths?** Instead of just watching the replay from one angle, you'll create smooth camera movements that fly around the build, showing it from multiple perspectives. Think of it like directing a movie.

#### Step 1: Understanding the Replay Mod Interface

**After loading your recording, you'll see:**
- **Timeline at bottom** - shows the entire recording as a horizontal bar
- **Playback controls** - play/pause buttons
- **Timeline cursor** - vertical line showing current position in time
- **Speed controls** - buttons to speed up/slow down playback
- **Camera path editor** - usually accessed via button or menu

**Important controls to learn:**
- **Left-click and drag on timeline** = scrub through time (like fast-forwarding/rewinding)
- **Spacebar** = play/pause
- **WASD keys** = move camera in viewer (same as walking in Minecraft)
- **Mouse** = look around
- **Shift/Space** = move camera down/up
- **Speed buttons** = change how fast time moves (1x, 2x, 4x, etc.)

#### Step 2: Finding Key Moments in Your Recording

Before setting camera paths, identify important moments:

1. **Scrub through the entire recording** (drag timeline cursor)
2. **Note these timestamps** (write them down):
   - When Schematicannon starts (foundation begins)
   - When walls start going up (around 25% complete)
   - When towers start appearing (around 50% complete)
   - When roof begins (around 75% complete)
   - When build is 100% complete

**Example:**
- 0:00 = Empty plot
- 5:30 = Foundation complete
- 15:00 = Walls half-up
- 30:00 = Towers starting
- 45:00 = Roof going on
- 60:00 = Build complete

#### Step 3: Setting Up Camera Paths (The 4 Main Angles)

**How to Set a Keyframe Pair (Do this for EVERY camera angle below):**

1. **Move your camera** (WASD keys) to the desired location and angle
2. **Set the TOP Timeline cursor** to the correct build progress timestamp
3. **Set the BOTTOM Timeline cursor** to the correct video timestamp  
4. **Click BOTH buttons:** "Add Position Keyframe" (Map Pin icon) AND "Add Time Keyframe" (Stopwatch icon)

**You MUST click both buttons every time, or the timelapse will not work correctly!**

---

#### Camera 1: Ground-Level Orbit (0:00-0:45 of timelapse)

**Purpose:** Shows scale, foundation going in, castle emerging.

**START of Camera 1:**

1. **Camera Position:** Use WASD to fly to ground level, 60-80 blocks away from build center, facing the empty plot
2. **TOP Timeline (Raw Recording):** Scrub yellow cursor to when Schematicannon just starts (e.g., 0:15)
3. **BOTTOM Timeline (Final Video):** Scrub green cursor to 0:00
4. **ACTION:** Click "Add Position Keyframe" (map pin) AND "Add Time Keyframe" (stopwatch)

**END of Camera 1:**

1. **Camera Position:** Fly to the OPPOSITE side of the build (180° around from start), still at ground level, 60-80 blocks away, facing the building
2. **TOP Timeline:** Scrub yellow cursor forward to when walls are starting to go up (e.g., 15:00)
3. **BOTTOM Timeline:** Scrub green cursor forward to 0:45
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**Result:** Camera will slowly orbit around the build at ground level as it constructs, compressed from 15 minutes of real time into 45 seconds of video.

---

#### Camera 2: Mid-Height Rising Shot (0:45-1:30)

**Purpose:** Shows walls going up, towers appearing, structure complexity.

**START of Camera 2:**

1. **Camera Position:** Fly to 50 blocks high (press F3 to check Y-coordinate), 80 blocks away from center, facing the building
2. **TOP Timeline:** Leave it where Camera 1 ended (e.g., 15:00)
3. **BOTTOM Timeline:** Leave it at 0:45
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**END of Camera 2:**

1. **Camera Position:** Fly up to 150 blocks high, move to a different side of building (90° or 180° orbit), still 80 blocks from center, facing building
2. **TOP Timeline:** Scrub forward to when towers are forming (e.g., 35:00)
3. **BOTTOM Timeline:** Scrub forward to 1:30
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**Result:** Camera rises from 50 to 150 blocks while orbiting, showing the towers as they build. Looks like a helicopter shot!

---

#### Camera 3: Top-Down Symmetry View (1:30-2:00)

**Purpose:** Shows the 150x150 footprint, symmetrical Fire/Frost design.

**START of Camera 3:**

1. **Camera Position:** Fly directly above the center of the castle, 250 blocks high, angle camera to look straight down
2. **TOP Timeline:** Leave it where Camera 2 ended (e.g., 35:00)
3. **BOTTOM Timeline:** Leave it at 1:30
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**END of Camera 3:**

1. **Camera Position:** Stay at 250 blocks high, rotate camera 45-90 degrees around center, still looking down
2. **TOP Timeline:** Scrub forward to when roof goes on (e.g., 50:00)
3. **BOTTOM Timeline:** Scrub forward to 2:00
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**Result:** Slow rotation from bird's eye view showing the symmetrical castle layout.

---

#### Camera 4: Dramatic Wide Reveal (2:00-2:30)

**Purpose:** Final "monument" reveal, shows completed castle against skyline.

**START of Camera 4:**

1. **Camera Position:** Fly FAR away (200 blocks from center), 100 blocks high, facing the castle (it should look small in the distance)
2. **TOP Timeline:** Leave it where Camera 3 ended (e.g., 50:00)
3. **BOTTOM Timeline:** Leave it at 2:00
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**END of Camera 4:**

1. **Camera Position:** Move closer to castle (100 blocks away), same height (100 blocks), center the fully built castle in frame
2. **TOP Timeline:** Scrub to final moment when build is 100% done (e.g., 60:00)
3. **BOTTOM Timeline:** Scrub to 2:30
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"

**Result:** Slow dramatic push-in to the completed castle. Final hero shot!

### Step 4: Understanding How Speed Works (AUTOMATIC!)

**Because you are using Time Keyframes with the TWO TIMELINE system, Replay Mod automatically calculates the speed for you!**

**How it works:**
- If 15 minutes of TOP Timeline (raw footage) is squeezed into 45 seconds of BOTTOM Timeline (final video), the mod automatically fast-forwards it!
- The ratio between the two timelines = your playback speed

**Examples:**
- Camera 1: 15 min raw → 45 sec video = 20x speed (automatic!)
- Camera 2: 20 min raw → 45 sec video = 26x speed (automatic!)
- Camera 3: 15 min raw → 30 sec video = 30x speed (automatic!)
- Camera 4: 10 min raw → 30 sec video = 20x speed (automatic!)

**If a section feels too fast:**
- Drag the keyframes on the BOTTOM Timeline (green cursor) further apart
- This gives it more video time to play out = slower playback

**If a section feels too slow:**
- Drag the keyframes on the BOTTOM Timeline closer together  
- This compresses it into less video time = faster playback

**You don't need to manually set "8x speed" or "12x speed" - the TWO TIMELINE system does it for you!**

### Step 5: Making Camera Movement Smooth (Interpolation)

**What is interpolation?** How Replay Mod calculates the path between keyframes.

**Two main types:**
- **Linear** = Straight line from A to B (robotic, mechanical feel)
- **Cubic** = Smooth curve from A to B (cinematic, professional feel)

**How to change:**
1. Right-click on a camera path segment (the lines connecting your keyframes on the BOTTOM Timeline)
2. Look for "Interpolation" or "Path Type" in the menu
3. Select "Cubic" (or "Smooth" or "Ease In/Out")
4. Preview the movement
5. Much smoother!

**Pro tip:** Use Cubic for everything unless you specifically want robotic movement.

### Step 6: Preview Your Full Edit

1. **Scrub the BOTTOM Timeline cursor back to 0:00**

2. **Press the Play button** (located near the BOTTOM Timeline)

3. **Watch the entire 2.5-minute sequence:**
   - Camera 1 orbits at ground level
   - Camera 2 rises while orbiting
   - Camera 3 shows top-down rotation
   - Camera 4 final wide reveal
   - The castle should rapidly build itself while camera moves smoothly!

4. **Take notes on what to adjust:**
   - Camera too fast? Drag BOTTOM Timeline keyframes further apart
   - Camera too slow? Drag BOTTOM Timeline keyframes closer together
   - Camera angle wrong? Delete keyframe, reposition, add new keyframe pair
   - Jerky movement? Change interpolation to Cubic
   - Want to linger on a moment? Add more keyframe pairs close together

5. **Make adjustments and preview again**

6. **Repeat until you're happy with it**

### Beginner Mistakes to Avoid

**❌ Forgetting Time Keyframes:**
- If the camera moves but the building doesn't build, you forgot the stopwatch icon!
- ALWAYS click both Position (map pin) AND Time (stopwatch) for every keyframe pair

**❌ Too many camera angles:**
- 4-5 angles is perfect
- More than that gets chaotic

**❌ Camera moves too fast:**
- Slow, smooth movements look professional
- Fast whip-pans look amateur
- Adjust by dragging BOTTOM Timeline keyframes further apart

**❌ Not previewing before rendering:**
- Always preview the full edit multiple times
- Rendering takes hours - don't waste time on a bad edit

**❌ Forgetting to save:**
- Replay Mod usually auto-saves camera paths
- But double-check - don't lose hours of work

**❌ Using Linear interpolation:**
- Always use Cubic/Smooth for cinematic results

### Camera Path Summary Checklist

- [ ] Understand TWO TIMELINE system (TOP = raw recording, BOTTOM = final video)
- [ ] Camera 1: Ground orbit with Position + Time keyframes, Cubic interpolation
- [ ] Camera 2: Rising shot with Position + Time keyframes, Cubic interpolation
- [ ] Camera 3: Top-down rotation with Position + Time keyframes, Cubic interpolation
- [ ] Camera 4: Wide reveal with Position + Time keyframes, Cubic interpolation
- [ ] All keyframe pairs include BOTH Position (map pin) AND Time (stopwatch)
- [ ] All sections use Cubic interpolation for smooth movement
- [ ] Full edit previewed on BOTTOM Timeline and looks smooth
- [ ] Total timelapse length: 2-3 minutes
- [ ] Camera paths saved/auto-saved

**When checklist complete: Proceed to rendering!**

### Color Grading / Post-Effects (Optional)

If Replay Mod supports it or you'll do in post-production:
- Warm color grade on one side (Fire - orange/red tint)
- Cool color grade on other side (Frost - blue/cyan tint)
- Contrast boost for drama
- Vignette on edges

---

## PHASE 5: RENDERING (Exporting Final Video)
*Estimated Time: 2-12 Hours (Let it run overnight)*

### Render Settings

**Resolution:**
- 1920x1080 (1080p) - minimum, good for social media
- 3840x2160 (4K) - recommended for website hero video
- **Note:** 4K takes 4x longer to render and 4x more disk space

**Frame Rate:**
- 60 FPS - smooth, cinematic, recommended
- 30 FPS - acceptable if laptop struggles

**Video Codec:**
- H.264/MP4 - universal compatibility
- Quality: High or Maximum

**Estimated Render Time:**
- 1080p 60fps: 2-4 hours
- 4K 60fps: 8-12+ hours
- **Let it render overnight**

### Rendering Process

1. **In Replay Mod, select "Render Video"**

2. **Choose settings above**

3. **Select output folder** (make sure you have space)

4. **Start render**

5. **Do NOT use laptop during rendering:**
   - Close all other programs
   - Let it run
   - Keep plugged in
   - Monitor temperature

6. **Wait for completion**

7. **Check output file:**
   - Does it play?
   - Correct length?
   - All camera angles present?
   - No glitches?

---

## PHASE 6: POST-PRODUCTION (Optional Enhancements)
*Estimated Time: 30-60 Minutes*

### Adding Text Overlays

**Opening (0:00-0:05):**
- Text: "Building the Firefrost Legacy"
- Fade in/out

**Closing (2:25-2:30):**
- Text: "For children not yet born 💙"
- Hold on completed castle
- Fade out

### Audio

**Music:**
- Epic orchestral track (copyright-free from Epidemic Sound, Artlist, etc.)
- Fire + Frost duality theme (blend intense and calm)
- Sync camera cuts to music beats

**Sound Effects (optional):**
- Schematicannon firing sounds
- Block placement sounds (subtle)
- Wind ambience for castle atmosphere

### Multiple Versions for Different Platforms

**Full Version (2-3 min):**
- Website hero background video
- YouTube upload
- Community showcase

**Short Version (30 sec):**
- Instagram/TikTok teaser
- Discord announcements
- Social media ads

**Ultra-Short (10 sec):**
- Website loading animation
- Social media stories
- Quick hype drops

### Export Settings for Each Platform

**Website Hero Video:**
- MP4, H.264
- 1080p or 4K
- Compressed for web (target 50-100MB)
- Loopable (fade end to beginning)

**YouTube:**
- MP4, H.264
- 4K 60fps
- Highest quality

**Instagram/TikTok:**
- MP4, H.264
- 1080x1920 (vertical) - crop/reframe your horizontal video
- Under 60 seconds
- High bitrate

---

## BACKUP STRATEGY (CRITICAL)

**During Recording:**
- Replay file saves automatically
- Do NOT delete until confirmed working

**After Recording:**
- Copy replay file to external drive or cloud storage
- Keep original until final video is complete

**After Rendering:**
- Save both source replay file and final video
- Multiple copies (local + cloud)
- This took hours to create - don't lose it

---

## TROUBLESHOOTING

**Problem:** Recording file is massive (50GB+)
- **Solution:** Normal for multi-hour recordings. Ensure disk space before starting.

**Problem:** Laptop overheating during recording
- **Solution:** Stop, let cool, add external cooling, reduce render distance, try again.

**Problem:** Replay playback is laggy
- **Solution:** Reduce playback quality in viewer settings. Final render will be smooth.

**Problem:** Missing chunks in replay
- **Solution:** Render distance was too low. Unfortunately, cannot fix after recording. Restart with higher render distance.

**Problem:** Recording crashed mid-build
- **Solution:** Reload world, check if partial replay saved. May need to start over. This is why we test first.

**Problem:** Final render crashes
- **Solution:** Reduce resolution (try 1080p instead of 4K), close all programs, render overnight.

---

## FINAL CHECKLIST BEFORE STARTING

- [ ] Test recording completed successfully
- [ ] Sufficient disk space (50GB+ free)
- [ ] Laptop plugged into AC power
- [ ] All unnecessary programs closed
- [ ] Render distance set to 20+
- [ ] Schematicannon speed adjusted in-game menu
- [ ] Schematicannon loaded with castle schematic, blocks, and fuel
- [ ] Build site cleared and clean
- [ ] Time and weather set
- [ ] Camera starting position chosen
- [ ] Replay Mod recording ready to start

**When all boxes are checked: START RECORDING and build the Firefrost Legacy.** 🔥❄️🏰

---

## POST-SESSION NOTES

**After completing the timelapse:**
- Save this guide for future builds
- Document any issues encountered
- Share final video with Firefrost community
- Use across website, social media, Discord

**This is flagship content. Take your time. Do it right. For children not yet born.** 💙
