# Firefrost: The Eternal Skyforge - Flagship Modpack Design

**Status:** Planning  
**Priority:** Tier 3 - Content Creation  
**Time Estimate:** 20-40 hours (iterative development)  
**Last Updated:** 2026-02-17

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## Executive Summary

**Firefrost: The Eternal Skyforge** is a custom Create-focused modpack that embodies the Fire + Frost philosophy through gameplay. Players master the art of weapon forging and factory automation in a skyblock environment where Fire (passion, competition, progression) meets Frost (precision, engineering, mastery).

**Core Theme:** Forge legendary weapons through automated factories in the sky.

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## Design Philosophy

### Fire + Frost in Gameplay

**Fire (Passion/Competition):**
- Competitive weapon forging leaderboard
- Timed crafting challenges
- PvP arena with custom weapons
- Fast progression early game
- Exciting combat mechanics

**Frost (Precision/Engineering):**
- Complex multi-step factory builds
- Precise Create contraptions required
- Engineering challenges for optimization
- Long-term mastery goals
- Technical depth in automation

**Balance:** Easy to start (Fire), hard to master (Frost)

---

## Core Concept

### The Eternal Skyforge

**Setting:** A mystical skyblock world where ancient forges float in the void

**Premise:**  
You are a Forgemaster awakening in the Eternal Skyforge - a dimension where legendary weapons are born. Using the power of Create machinery and elemental materials, you must rebuild the great forges and craft weapons worthy of legend.

**Gameplay Loop:**
1. **Gather** → Mine/farm elemental resources (Fire Essence, Frost Crystals, etc.)
2. **Forge** → Create automated weapon production lines
3. **Test** → Battle in the arena or challenges
4. **Improve** → Optimize your forges, craft better weapons
5. **Compete** → Leaderboards for fastest/best weapons

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## Core Mods

### Essential (The Foundation)

**Create v0.5.1+ (Core Mod)**
- Mechanical power (rotational force)
- Automation components
- Factory building blocks
- Kinetic power network

**Skyblock World Generation**
- Void world with starting platform
- Custom island structures
- Resource generation mechanics

**Custom Weapon Crafting**
- Tetra OR Tinkers' Construct (decision needed)
- Deep customization
- Stat-based progression
- Legendary weapon tiers

### Supporting Mods (The Pillars)

**Resource Generation:**
- **Ex Nihilo: Sequentia** - Sieving, composting, mob spawning
- **Botania** - Mana system, flower automation
- **Thermal Series** - Additional processing, power

**Quality of Life:**
- **JEI (Just Enough Items)** - Recipe viewing
- **FTB Quests** - Guided progression
- **FTB Teams** - Multiplayer cooperation/competition
- **Waystones** - Fast travel between forges

**Building & Aesthetics:**
- **Chipped** - Building block variety
- **Supplementaries** - Decorative blocks
- **Macaw's** mods - Roofs, bridges, furniture
- **Lanterns Belong on Walls** - Aesthetic placement

**Combat & Challenges:**
- **Apotheosis** - Enchantment overhaul
- **Artifacts** - Unique gear rewards
- **Reliquary** - Magical items
- **Boss mods** (Twilight Forest, Mowzie's Mobs, etc.)

**Performance:**
- **Embeddium** (Sodium port for Forge)
- **Oculus** (Iris shaders port)
- **FerriteCore** - Memory optimization
- **ModernFix** - Performance improvements

---

## Progression System

### Phase 1: The Awakening (Early Game)

**Goal:** Establish basic forge and automation

**Key Milestones:**
- [ ] Build starter Create contraptions
- [ ] Set up basic resource generation (sieving)
- [ ] Craft first manual weapon
- [ ] Create simple automated smelter
- [ ] Unlock fire essence gathering

**Estimated Time:** 2-4 hours

**Fire Element:** Fast-paced initial setup, exciting discoveries  
**Frost Element:** Learn Create basics, understand power systems

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### Phase 2: The Apprentice Forge (Mid Game)

**Goal:** Automated weapon component production

**Key Milestones:**
- [ ] Build multi-step production lines
- [ ] Automate ore processing
- [ ] Create mechanical press setups
- [ ] Unlock frost crystal farming
- [ ] Craft first automated weapon
- [ ] Build enchanting automation

**Estimated Time:** 8-12 hours

**Fire Element:** Unlock powerful weapons, combat challenges  
**Frost Element:** Complex factory optimization, precision engineering

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### Phase 3: The Master Forgemaster (Late Game)

**Goal:** Legendary weapon mass production

**Key Milestones:**
- [ ] Fully automated legendary weapon production
- [ ] Massive Create factories
- [ ] Boss defeats for rare materials
- [ ] Ultimate weapons crafted
- [ ] Forge challenges completed
- [ ] Leaderboard placement

**Estimated Time:** 20-40 hours

**Fire Element:** Epic boss battles, competitive rankings  
**Frost Element:** Ultimate factory optimization, mastery challenges

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## Custom Questing

### Quest Categories

**📖 Main Quest Line: The Forgemaster's Path**
- Tutorial quests (Create basics)
- Progression gates (unlock new materials/recipes)
- Boss fight unlocks
- Final challenge quest

**🔥 Fire Path Quests (Competition)**
- Timed crafting challenges
- Combat trials
- Speed achievements
- Leaderboard rewards

**❄️ Frost Path Quests (Engineering)**
- Factory optimization challenges
- Automation milestones
- Efficiency goals
- Precision building

**🏆 Achievement Quests**
- Hidden discoveries
- Easter eggs
- Rare weapon crafting
- Complete collections

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## Weapon System Design

### Weapon Tiers

**Tier 1: Apprentice Weapons (Common)**
- Basic stats
- Manual crafting
- Tutorial weapons
- Examples: Iron Blade, Basic Bow

**Tier 2: Journeyman Weapons (Uncommon)**
- Improved stats
- Requires simple automation
- Elemental infusions
- Examples: Flame Sword, Frost Bow

**Tier 3: Master Weapons (Rare)**
- Strong stats
- Complex crafting chains
- Special abilities
- Examples: Volcanic Greatsword, Glacial Staff

**Tier 4: Legendary Weapons (Epic)**
- Exceptional stats
- Fully automated production
- Unique abilities
- Examples: Eternal Flameblade, Frostfall Hammer

**Tier 5: Mythic Weapons (Legendary)**
- Best-in-slot
- Extreme crafting requirements
- Boss materials needed
- Examples: Skyforge Divine Blade, Eternal Frost Reaper

### Weapon Stats

**Damage Types:**
- Physical (raw damage)
- Fire (burning, area damage)
- Frost (slow, debuff)
- Lightning (chain damage)
- Void (penetration)

**Special Abilities:**
- AOE attacks
- Life steal
- Crowd control
- Movement bonuses
- Passive effects

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## Factory Templates

### Starter Forge (Phase 1)

**Components:**
- Hand crank → Millstone → Furnace
- Basic sieving setup
- Manual weapon assembly bench

**Footprint:** 7x7x4 blocks  
**Output:** 1 weapon per 5 minutes (manual operation)

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### Automated Weapon Line (Phase 2)

**Components:**
- Ore generation → Crusher → Washing → Smelting
- Mechanical press → Sequenced assembly
- Encased fan for smelting
- Andesite funnels for routing
- Chutes for vertical movement

**Footprint:** 15x12x8 blocks  
**Output:** 1 weapon per 2 minutes (fully automated)

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### Master Forge Complex (Phase 3)

**Components:**
- Multi-level factory (3-4 floors)
- Parallel production lines
- Boss material integration
- Enchantment automation
- Quality control sorting

**Footprint:** 30x30x20 blocks  
**Output:** Multiple legendary weapons per hour

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## Fire vs Frost Gameplay Styles

### Fire Path Players

**Playstyle:**
- Focus on combat and exploration
- Quick, efficient factories
- Prioritize weapon stats over factory aesthetics
- Compete on leaderboards
- Speed-run progression

**Recommended Weapons:**
- High DPS melee
- AOE abilities
- Fast attack speed
- Damage over time effects

---

### Frost Path Players

**Playstyle:**
- Focus on factory beauty and efficiency
- Complex, over-engineered contraptions
- Prioritize automation elegance
- Showcase builds
- Maximize output per resource

**Recommended Weapons:**
- Precision ranged weapons
- Crowd control abilities
- Strategic advantage tools
- Defensive capabilities

---

## Multiplayer Features

### Cooperative Elements

**Shared Forges:**
- Team factory building
- Resource sharing
- Collaborative challenges
- Combined leaderboard teams

**Trading:**
- Weapon marketplace
- Resource exchange
- Blueprint sharing

---

### Competitive Elements

**Leaderboards:**
- Fastest weapon crafted
- Highest DPS weapon
- Most legendary weapons
- Forge efficiency ratings

**Arena PvP:**
- Custom weapon battles
- Ranked matches
- Tournament events

---

## Custom Recipes

### Example: Legendary Flameblade

**Materials:**
- 4x Inferno Steel Ingot (processed ore + fire essence)
- 2x Dragon Heart Shard (boss drop)
- 1x Eternal Flame Core (rare)
- 8x Enchanted Thread (automated production)

**Crafting Process:**
1. Smelt Inferno Ore → Inferno Steel
2. Mechanical press shapes blade
3. Sequenced assembly adds components
4. Enchanting automation applies buffs
5. Final assembly with boss materials

**Production Time:** 15 minutes automated  
**DPS:** 25 base + fire damage over time  
**Special Ability:** Flames spread to nearby enemies

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## Server Rules & Balance

### Weapon Nerfs/Buffs

- PvP damage reduced 30% from PvE
- Boss weapons have cooldowns in PvP
- Enchantments capped at level 5 for balance

### Automation Limits

- Max factory size: 50x50x30 blocks
- TPS protection: lag-causing builds removed
- Chunk loading limits per player

### Economy

- Server shop for basic materials (anti-grind)
- Player-to-player trading encouraged
- No pay-to-win mechanics

---

## Technical Details

### Minecraft Version

**Target:** 1.20.1 (LTS for modding stability)  
**Fallback:** 1.19.2 if mods unavailable

### Modloader

**Forge** - Better mod compatibility for Create ecosystem

### Mod Count

**Target:** 80-120 mods (medium-weight pack)  
**RAM Requirement:** 6-8 GB allocated

### Server Requirements

**Recommended:**
- 16 GB RAM (8GB allocation to server)
- 4+ CPU cores
- SSD storage
- 20-30 player capacity

---

## Development Roadmap

### Phase 1: Core Setup (Week 1-2)

- [ ] Select Minecraft version
- [ ] Choose weapon mod (Tetra vs Tinkers)
- [ ] Install core mods (Create, skyblock, etc.)
- [ ] Test mod compatibility
- [ ] Create basic world template

### Phase 2: Recipe Development (Week 3-5)

- [ ] Design weapon tiers
- [ ] Create custom recipes (CraftTweaker/KubeJS)
- [ ] Balance resource costs
- [ ] Test crafting chains
- [ ] Design factory templates

### Phase 3: Questing (Week 6-8)

- [ ] Write main quest line
- [ ] Create Fire/Frost path quests
- [ ] Design achievement system
- [ ] Test quest progression
- [ ] Balance rewards

### Phase 4: Polish & Balance (Week 9-12)

- [ ] Performance optimization
- [ ] Balance testing
- [ ] Bug fixes
- [ ] Custom textures/models (if possible)
- [ ] Server configuration

### Phase 5: Beta Testing (Week 13-16)

- [ ] Closed beta with staff
- [ ] Public beta with subscribers
- [ ] Gather feedback
- [ ] Iteration and improvements

### Phase 6: Launch (Week 17+)

- [ ] Public release
- [ ] Marketing push
- [ ] Monitor for issues
- [ ] Regular updates

**Total Timeline:** 4-5 months from concept to launch

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## Marketing & Branding

### Tagline

**"Where Steel Meets Steam, Legends Are Forged"**

### Key Selling Points

- **Unique Concept:** No other Create + Skyblock + Weapon Forging pack
- **Fire + Frost Philosophy:** Two distinct playstyles in one pack
- **Beautiful Factories:** Showcase potential for content creators
- **Competitive Edge:** Leaderboards and challenges
- **Optimized:** Runs well on mid-range hardware

### Target Audience

- Create mod fans
- Factory builders
- Competitive players
- Skyblock enthusiasts
- Ages 16-35

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## Content Creator Potential

### Streamer-Friendly Features

- Progression goals for series
- Build showcases
- Competitive events
- Multiplayer dynamics

### YouTube Series Ideas

- "Skyforge to Mastery" (progression series)
- Factory tour showcases
- Weapon tier rankings
- Speed-run challenges
- PvP tournaments

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## Stretch Goals (Future Updates)

**Version 1.1:**
- Dimensions for resource gathering
- New boss fights
- Additional weapon types (shields, spears)

**Version 2.0:**
- Magic system integration
- Airships for transportation
- Guild system for teams

**Version 3.0:**
- Custom dimension for PvP arena
- Seasonal events and limited weapons
- Cross-server leaderboards

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## Success Metrics

### Launch Goals

- [ ] 100+ downloads in first week
- [ ] 5+ content creator features
- [ ] 50+ concurrent players on server
- [ ] 4.5+ star rating on CurseForge

### 6-Month Goals

- [ ] 10,000+ downloads
- [ ] Active community on Discord
- [ ] Regular events and updates
- [ ] Featured on modpack lists

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## Related Tasks

- **Terraria Branding Training Arc** - Learn asset creation skills
- **Discord Reorganization** - Server structure for modpack
- **Staff Recruitment** - Builders for spawn area
- **Staggered Restart System** - Server maintenance

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**Fire + Frost + Foundation = Where Love Builds Legacy** 💙🔥❄️

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**Document Status:** COMPLETE DESIGN  
**Next Steps:** Begin Phase 1 development when ready  
**Owner:** The Wizard (Michael) with community input  
**Timeline:** 4-5 months to launch
