diff --git a/SESSION-HANDOFF-NEXT.md b/SESSION-HANDOFF-NEXT.md index 6f41249..f70ef8e 100644 --- a/SESSION-HANDOFF-NEXT.md +++ b/SESSION-HANDOFF-NEXT.md @@ -1,8 +1,8 @@ # Session Handoff — Next Chronicler -**Last Updated:** April 5, 2026 @ 9:15 PM CDT +**Last Updated:** April 5, 2026 @ 9:30 PM CDT **Last Chronicler:** #62 -**Session Focus:** Task #26 ModpackChecker — Phase 3 Complete, Architecture Realigned +**Session Focus:** Task #26 ModpackChecker — Phase 3-4 Complete, Phase 5 Blocked --- @@ -13,122 +13,75 @@ --- -## ✅ COMPLETED THIS SESSION +## ⚠️ BLOCKER: Dev Panel Blueprint Corrupted -### Task #26 ModpackChecker — Phases 1-4 Infrastructure Complete +The Dev Panel's Blueprint developer mode is broken. Cannot run `blueprint -build`. -**Working on Dev Panel (64.50.188.128):** -- ✅ Admin settings panel (CurseForge API key storage) -- ✅ React component renders on server console -- ✅ API route calls Modrinth/CurseForge/FTB/Technic -- ✅ Returns real data (tested: "Adrenaserver 1.7.0+1.21.1.fabric") -- ✅ Manual "Check for Updates" button works +**Symptoms:** +- `blueprint -build` returns "Developer mode is not enabled" +- `.blueprint/.developer` file exists with content "true" +- Database has `blueprint::developer = true` +- Still refuses to build -**Key technical wins:** -- Blueprint `build.sh` + `sed` injection pattern mastered -- Controller namespace case-sensitivity (Controllers not controllers) -- PHP-FPM OPCache restart requirement documented -- Pterodactyl model structure for egg variables understood +**Likely cause:** Running `php artisan migrate` wiped some tables including the user table. May have corrupted Blueprint's internal state. + +**Options for next session:** +1. Ask Gemini how to fix Blueprint developer mode +2. Reinstall Blueprint on Dev Panel +3. Start fresh Dev Panel from scratch --- -## ⚠️ CRITICAL ARCHITECTURE PIVOT +## ✅ WHAT WE ACCOMPLISHED -**We built the wrong thing.** +### Phase 3-4: Working End-to-End Pipeline +- ✅ Admin settings panel (CurseForge API key storage) +- ✅ React component on server console page +- ✅ API calls to Modrinth/CurseForge/FTB/Technic working +- ✅ Tested successfully: "🌿 Adrenaserver 1.7.0+1.21.1.fabric" -Michael's actual requirement (confirmed this session): -> "When I log into the main page and see the overview, I want to know RIGHT THERE if any pack needs an update." +### Phase 5: Dashboard Badge (Code Written, Not Deployed) -**What we built:** Button inside each server's console page (defeats the purpose) +All code is written and ready, just can't build due to Blueprint issue: -**What we need:** Badge/indicator on the SERVER LIST dashboard view - -### Gemini's Guidance (April 5, 2026) - -**YES, Blueprint can inject into the server list.** Same `sed` trick, different target: - -| Current | Target | -|---------|--------| -| `ServerConsoleContainer.tsx` | `ServerRow.tsx` | -| Inside server view | Dashboard server list | - -**CRITICAL WARNING — The "Dumb Badge" Rule:** - -The dashboard badge must NEVER call external APIs directly. If it did: -- 11 servers = 11 simultaneous API calls on every page load -- Rate limits hit instantly -- APIs block your IP -- Dashboard lags out - -**Correct Architecture:** +**Files created on Dev Panel:** +- `/var/www/pterodactyl/.blueprint/dev/views/dashboard/UpdateBadge.tsx` — Dashboard badge component +- `/var/www/pterodactyl/.blueprint/dev/build.sh` — Updated to inject into ServerRow.tsx +- `/var/www/pterodactyl/.blueprint/dev/console/CheckModpackUpdates.php` — Cron command +- `/var/www/pterodactyl/app/Console/Commands/CheckModpackUpdates.php` — Copied to app +- Updated migration with `server_id`, `update_available` columns +- Added `getStatus()` method to controller +- Added `/status` route +**Architecture (confirmed by Gemini):** ``` CRON JOB (background) + │ php artisan modpackchecker:check │ Checks APIs one by one with delays │ Stores results in database ▼ DATABASE (modpackchecker_servers table) - │ Cached: server_id, current_version, latest_version, - │ update_available (boolean), last_checked + │ server_id, server_uuid, platform, modpack_name + │ current_version, latest_version, update_available ▼ -/api/client/ext/modpackchecker/status +/api/client/extensions/modpackchecker/status │ One fast database query │ Returns: {server_uuid: {update_available: true/false}} ▼ UpdateBadge.tsx (injected into ServerRow.tsx) │ Reads from local endpoint only │ Shows 🟢 (up to date) or 🟠 (update available) - ▼ -DASHBOARD — Instant visibility without clicking into servers ``` --- -## 📋 NEXT SESSION: Complete the Feature +## 📁 CODE IN REPO (firefrost-services) -### Phase 5A: Background Cron Job -1. Create Laravel console command for version checking -2. Register in `app/Console/Kernel.php` -3. Add rate limiting (sleep between API calls) -4. Store results in `modpackchecker_servers` table +Commit `1eda889` has Phase 3-4 code. Phase 5 code is NOT yet committed (it's on the Dev Panel only). -### Phase 5B: Status Endpoint -1. Create `/api/client/ext/modpackchecker/status` route -2. Returns cached update status for all user's servers -3. Single fast database query - -### Phase 5C: Dashboard Badge -1. Create `UpdateBadge.tsx` component -2. Update `build.sh` to inject into `ServerRow.tsx` -3. Badge calls status endpoint ONCE on dashboard load -4. Display 🟢/🟠 indicator per server - -### Phase 5D: Current Version Detection -1. Read from manifest.json / modrinth.index.json -2. Or: MODPACK_CURRENT_VERSION egg variable -3. Compare against API's latest version - ---- - -## 📁 FILES IN REPO - -**firefrost-services** (commit `1eda889`): -``` -services/modpack-version-checker/blueprint-extension/ -├── conf.yml -├── build.sh # sed injection script -├── admin/ -│ ├── controller.php -│ └── view.blade.php -├── Controllers/ -│ └── ModpackAPIController.php # Capital C! -├── routes/ -│ └── client.php -├── views/server/ -│ └── wrapper.tsx # Console component (Standard tier) -└── database/migrations/ - └── 2026_04_06_create_modpackchecker_servers_table.php -``` +**To preserve Phase 5 work, next session should:** +1. Copy files from Dev Panel to repo before any reinstall +2. Or fix Blueprint and complete the build --- @@ -138,29 +91,25 @@ services/modpack-version-checker/blueprint-extension/ |------|-------| | URL | http://64.50.188.128 | | Admin | frostystyle / FFG-Dev-2026! | -| Test Server UUID | c0a133db-6cb7-497d-a2ed-22ae66eb0de8 | -| Blueprint | beta-2026-01 | -| Modpack vars added | MODPACK_PLATFORM, MODPACK_ID (egg_id 4) | -| Test config | modrinth / adrenaserver | - -**To rebuild after changes:** -```bash -cd /var/www/pterodactyl -export NODE_OPTIONS=--openssl-legacy-provider -blueprint -build -composer dump-autoload -php artisan optimize:clear -yarn build:production -systemctl restart php8.3-fpm -``` +| Status | User recreated, Blueprint broken | --- -## 🎯 THE REAL DELIVERABLE +## 📋 NEXT SESSION PRIORITIES -**User logs into Pterodactyl → Sees server list → Instantly knows which modpacks need updates** +1. **Fix or reinstall Blueprint** on Dev Panel +2. **Complete Phase 5 build:** + - `blueprint -build` + - `yarn build:production` + - Test dashboard badge +3. **Run cron command:** `php artisan modpackchecker:check` +4. **Verify:** Log in, see badge on server list -No clicking. No buttons. Passive monitoring. RV-ready. +--- + +## 💡 GEMINI QUESTION FOR NEXT SESSION + +"Blueprint developer mode won't enable. The `.blueprint/.developer` file exists with 'true', database has `blueprint::developer = true`, but `blueprint -build` says 'Developer mode is not enabled.' How do I fix this, or do I need to reinstall Blueprint?" ---