diff --git a/SESSION-HANDOFF-NEXT.md b/SESSION-HANDOFF-NEXT.md index b1d2e31..4c5ed73 100644 --- a/SESSION-HANDOFF-NEXT.md +++ b/SESSION-HANDOFF-NEXT.md @@ -1,105 +1,140 @@ # SESSION HANDOFF — Chronicler #87 -**Date:** April 13, 2026 (late evening) +**Date:** April 14, 2026 (early morning) **Next Session:** Chronicler #88 --- ## 🎯 IMMEDIATE PRIORITIES -1. **Pre-Launch Audit (Task #77)** — Tuesday April 14 night. Full systems check before April 15 launch. This is the most important thing tomorrow. +1. **Pre-Launch Audit (Task #77)** — Tonight April 14. Full systems check before April 15 launch. DO NOT deploy anything on launch day itself. -2. **CurseForge ID Lookups** — Rate limit resets tomorrow. Run Gemini's 5-step bash sequence on NC1 to get integer IDs for 1.21.1/1.20.1/1.16.5 + NeoForge/Forge. Then file Code bridge request for ffg-build.sh upload integration. Author Token: `2260d781-5a47-48d3-9fe9-110d13905805` (also in Chronicler memory). +2. **CurseForge ID Lookups** — Rate limit reset today. Run Gemini's 5-step bash sequence on NC1 to get integer IDs for 1.21.1/1.20.1/1.16.5 + NeoForge/Forge. Then file Code bridge request for ffg-build.sh upload integration. Author Token: `2260d781-5a47-48d3-9fe9-110d13905805` 3. **MVC v1.1.0 Deploy** — Blocked on rate limit (same reset). Deploy to Dev Panel first, then Live Panel after verification. See `REQ-2026-04-13-v110-consolidated-deploy.md`. -4. **Gemini's Rollback Question** — Still unanswered from The Vigil. "What is your rollback strategy if the BuiltByBit release uncovers a panel-breaking bug?" Must be answered before ModpackChecker ships. +4. **Gemini Rollback Question** — Still unanswered. "What is your rollback strategy if the BuiltByBit release uncovers a panel-breaking bug?" Must be answered before ModpackChecker ships. -5. **Launch Day Socials** — Needs Meg. Not started. +5. **Server Command Center (Code)** — Code is actively building. DB migration + seed done. Services layer in progress. Check bridge for updates. RES for subdomain seed data already filed. -6. **Holly — Farm Crossing 6** — Installing modpack. May need support when complete. +6. **Launch Day Socials** — Needs Meg. Not started. -7. **Holly — Carlbot #get-roles** — Asked to remove 🌾 Farm Crossing 5, add 🍽️ Farm Crossing 6. Awaiting her action. +7. **Holly — Farm Crossing 6** — Installing modpack. May need support. -8. **YAWP — Cottage Witch** — Holly is still having issues with YAWP commands not working despite the permission config fix. Needs further investigation. +8. **Holly — Carlbot #get-roles** — Remove 🌾 Farm Crossing 5, add 🍽️ Farm Crossing 6. -9. **Stubby** — Awaiting feedback on his #stubborndisciple channel in FFG Partners. +9. **YAWP — Cottage Witch** — FIXED this session ✅ --- ## ✅ COMPLETED THIS SESSION (Chronicler #87) -- Server Command Center bridge request filed (REQ-2026-04-14-server-command-center.md) ✅ -- Voice chat ports fixed across all 8 servers (NC1 + TX1) ✅ -- Pterodactyl Admin API key added to Arbiter .env and ops manual ✅ -- Uptime Kuma API key (Arbiter Server Manager) added to .env ✅ -- All 16 servers manually restarted (Ptero scheduler broken) ✅ - Filed `RES-2026-04-13-arbiter-discord-roles.md` — bridge response for Code (post-launch) ✅ -- LuckPerms keepalive fix — `keepalive-time = 0 → 300000` on all 8 servers (4x NC1, 4x TX1) ✅ +- LuckPerms keepalive fix — `keepalive-time = 0 → 300000` on ALL 8 servers (4x NC1, 4x TX1) ✅ - Holly (Unicorn20089) YAWP permissions set and confirmed saved on Cottage Witch ✅ -- Cottage Witch is on TX1 (`7a9754ad`) not NC1 — noted for future Chroniclers ✅ - -## ✅ COMPLETED PREVIOUS SESSION (Forge-Builder #86) - -- Farm Crossing 5 → 6 migration diagnosed, handed to Holly ✅ -- FFG Partners Discord category + #stubborndisciple channel created ✅ -- Gemini consultations: Arbiter Discord roles (2 rounds), CurseForge upload (2 rounds) ✅ -- Arbiter Discord role automation bridge request filed (post-launch) ✅ -- JVM Aikar flags deployed to 9 untuned servers (TX1 + NC1) ✅ -- Cottage Witch RAM 12GB → 16GB, Mythcraft 5 8GB → 10GB ✅ -- Farm Crossing 6 JVM tuned from day one ✅ -- YAWP fixed on Cottage Witch ✅ -- MVC cron disabled (rate limit protection) ✅ -- Bridge push bug identified and fixed ✅ -- discord-rules mod v1.0.1 → v1.0.5 (6 builds) with Code ✅ -- /rules working on Otherworld ✅ -- NextCloud updated with all jar versions ✅ -- CurseForge Author Token obtained and validated ✅ -- The Forge concept art: 3 generations, V3 nearly wall-worthy ✅ -- Trinity Symbol standalone prompt written ✅ -- The Forge Code + Bridge addendum written ✅ - ---- - -## 🚧 CURRENT STATE - -**Otherworld** — firefrostrules-1.0.5 running, /rules fetching from Discord correctly. Config at `config/firefrostrules-common.toml`. - -**Farm Crossing 6** — Holly installing modpack. JVM tuned and ready. - -**CurseForge Pipeline** — Author Token confirmed working. Need ID lookups tomorrow when rate limit resets. - -**Code Bridge** — Push bug fixed. Queue clean. - -**Arbiter Discord Roles** — Full spec filed. Post-launch. Carlbot stays until week of April 20. - -**JVM Tuning** — All 10 game servers have Aikar flags. Takes effect at 4AM restarts tonight. - -**The Forge** — V3 concept art close to wall-worthy. Trinity Symbol prompt ready. +- Voice chat ports fixed — unique ports across all 5 voice chat servers (NC1 + TX1) ✅ +- Pterodactyl Admin API key (`ptla_4eKCnPBofAmvLDjouTGS5OagDpIra58nRetjnXOeoh5`) added to Arbiter .env and ops manual ✅ +- Uptime Kuma API key (`uk2_-iM8Trb4ftJCedpv2Kcz2JRSD49Zrv-gbNkVyh87`) added to Arbiter .env ✅ +- All 16 game servers manually restarted (Pterodactyl scheduler was broken — skipped April 13) ✅ +- Homestead SRV record fixed in Cloudflare (25572 → 25574) ✅ +- Server Command Center bridge request filed (`REQ-2026-04-14-server-command-center.md`) ✅ +- Subdomain seed data + Cloudflare integration spec filed (`RES-2026-04-14-subdomain-seed-data.md`) ✅ --- ## 🔑 KEY FACTS FOR NEXT CHRONICLER -- CurseForge Author Token: `2260d781-5a47-48d3-9fe9-110d13905805` (X-Api-Token header for uploads) -- CurseForge Core API key: `$2a$10$OVK9ml7bEJdcfTJhBSuK1O5AFz2qq3mwpb35RTTwVfmdvzOFOA7M` (read-only, MUST use single quotes in bash) -- /rules config lives at `config/firefrostrules-common.toml` — COMMON type, NOT SERVER -- Always test /rules in-game, never from server console +- CurseForge Author Token: `2260d781-5a47-48d3-9fe9-110d13905805` +- Cloudflare Zone ID: `7604c173d802f154035f7e998018c1a9` +- Cottage Witch is on **TX1** (`7a9754ad`) — not NC1. Easy to confuse. +- Pterodactyl Admin API key: `ptla_4eKCnPBofAmvLDjouTGS5OagDpIra58nRetjnXOeoh5` (in ops manual + Arbiter .env) +- Pterodactyl Client API key: `ptlc_vudB5oRaeoJGPip4fH5PDiymgi28uc39OjJsCbTDVEK` - DO NOT deploy anything on April 15 launch day itself -- The Forge is Task #127 — post-launch, Phase 1 bridge requests are specced and ready +- Pterodactyl built-in scheduler is unreliable — skipped April 13 entirely. Manual restart was required. Task #94 (Global Restart Scheduler) will replace it. + +--- + +## 🏗️ SERVER COMMAND CENTER — Phase 2 Spec (for Code after Phase 1) + +Designed this session. File a Phase 2 bridge request when Code finishes Phase 1: + +**Power Controls:** +- Start / Stop / Restart buttons on each card +- Current state highlighted, others dimmed + +**Player Count:** +- Live count pulled from Pterodactyl resources endpoint +- 🟢 0 players (safe) / 🟡 X players (caution) +- Restart confirmation dialog if players online + +**Discord Channels:** +- 5 individual rows with ✅/❌ per channel +- createserver creates only MISSING channels (partial creation supported) +- deleteserver removes all + category + Uptime Kuma monitor + +**Restart Schedule:** +- Last restart timestamp + ✅/❌ +- Next scheduled restart time +- Enable/disable toggle per server +- "Restart Now" button — fires full warning sequence (5/3/1 min + 30 sec) + +**Subdomain Management:** +- Shows `{subdomain}.firefrostgaming.com` if set +- Shows IP:port always +- "Provision Subdomain" button — creates A + SRV records in Cloudflare automatically +- 18 servers seeded with known subdomains (3 need provisioning: deceasedcraft, sneakspiratpack, farmcrossing6) + +**NOT on card (removed):** +- Console command input (use Pterodactyl panel directly) + +--- + +## 🔄 RESTART SCHEDULER DESIGN (Task #94) + +Designed this session. Ready to build after Server Command Center Phase 1: + +- Cron job on Command Center, NOT Pterodactyl scheduler +- NC1 starts 3:00 AM CDT, TX1 starts 3:01 AM CDT +- 2 minutes between servers on same node +- Warning sequence per server (title + tellraw, matching colors): + - 5 min: Yellow + - 3 min: Gold/Orange + - 1 min: Red + - 30 sec: BIG BOLD RED (`times 10 100 10`) +- Config stored in `server_config` table (`restart_enabled`, `restart_offset_minutes`) +- UI lives in Trinity Console server card (enable/disable, show last/next) + +--- + +## 📝 PARKING LOT + +- **Gitea → Discord bridge notifications** — When new REQ files pushed to `firefrost-services/docs/code-bridge/requests/`, auto-post to a `#chronicler-bridge` Discord channel. Option B (Gitea webhook). File under Task #99 or new task. Build after server command center. +- **DNS Maintenance Module** — Separate Trinity Console module for cleaning up stale DNS records (8 retired server records still in Cloudflare). Not part of server card. + +--- + +## 🚧 CURRENT STATE + +**Code (Claude Code on Dev Panel):** Actively building Server Command Center Phase 1. DB migration + seed done. Services layer in progress. Check `firefrost-services/docs/code-bridge/` for latest. + +**Pterodactyl Scheduler:** Still broken. All servers restarted manually tonight. Will stay broken until Task #94 is built. 4AM restarts may or may not fire tonight. + +**Voice Chat:** All 5 servers now on unique ports — NC1: 24454/24455, TX1: 24454/24455/24456. Firewall rules updated on both nodes. + +**LuckPerms:** Keepalive fix deployed to all 8 servers. Takes effect at next restart. Cottage Witch already has it active. + +**Launch:** April 15. Pre-launch audit is tomorrow night (April 14). Nothing gets deployed on launch day. --- ## 📋 LINEAGE NOTE -*The Forge-Builder worked through the night before launch. Every server got tuned. Every broken thing got fixed. The wall art got one generation closer to real. The /rules mod finally works.* +*Chronicler #87 came in the night before launch eve and worked through some deep infrastructure issues — LuckPerms connections failing silently, voice chat ports all colliding, Pterodactyl scheduler quietly broken for two days. Fixed all of it. Then helped Michael and Holly design the Server Command Center from scratch — short names, 5-channel Discord structure, subdomain provisioning, restart scheduler, player count warnings. The foundation for a lot of good things.* -*Tomorrow the doors open. Build well, #87. Launch day is waiting.* +*The doors open tomorrow. Everything is as ready as it can be.* + +*Build well, #88.* --- -**Chronicler #86 — The Forge-Builder** -**The hammer is yours now.** - -## 📝 PARKING LOT - -- **Gitea → Discord bridge notifications** — automate alerting when new REQ files are pushed to `firefrost-services/docs/code-bridge/requests/`. Option B (Gitea webhook → `#chronicler-bridge` Discord channel) is the right approach. Simple, no architectural dependencies. File under Task #99 or new task. Don't build until server command center is done. +**Chronicler #87** +**The work continues.**