# Minecraft Redstone Basics Guide *For Firefrost Gaming community reference* --- ## ⚑ Basic Components ### Power Sources (Signal Sources) | Item | Strength | Features | |------|----------|----------| | Redstone Torch | 15 | Always ON | | Lever | 15 | ON/OFF toggle | | Button | 15 | Temporary (wood 1s, stone 0.5s) | | Pressure Plate | 15 | ON when stepped on | | Tripwire | 15 | ON when string crossed | | Daylight Sensor | 0-15 | Changes with day/night | | Observer | 15 | Detects block changes | ### Transmission (Wires) | Item | Features | |------|----------| | Redstone Dust | Signal decays over 15 blocks | | Repeater | Resets signal, adds delay | | Comparator | Compares/subtracts signals | ### Output Devices | Item | Action | |------|--------| | Piston | Pushes blocks | | Sticky Piston | Pushes & pulls blocks | | Door | Opens/closes | | Dispenser | Shoots items | | Dropper | Drops items | | Hopper | Transfers items (stops when OFF) | | Lamp | Lights up | | TNT | Explodes | --- ## πŸ”Œ Signal Transmission ### Basic Rules ``` Redstone dust loses signal after 15 blocks: [Power] ─────────────→ [Dies at block 15] 15 14 13 ... 2 1 0 Extend with repeaters: [Power] ─── [Repeater] ─── [Repeater] ───→ Infinite! ``` ### Signal Direction ``` Dust powers adjacent blocks: ↑ ← β–  β†’ (β–  = block with dust) ↓ Repeaters are one-way only: β†’ [>] β†’ (fixed direction) ``` --- ## 🧠 Logic Gates ### NOT (Inverter) ``` Input β†’ [T] β†’ Output β”‚ Block ``` T = Redstone Torch Input ON = Torch OFF | Input OFF = Torch ON ### AND (Both ON) ``` Input A ─┐ β”œβ”€ [T] β†’ Output Input B β”€β”˜ ``` Output ON only when **BOTH** inputs are ON ### OR (Either ON) ``` Input A ─┬─→ Output Input B β”€β”˜ ``` Output ON when **EITHER** input is ON ### XOR (Exclusive OR) - Requires complex circuit - Output ON only when **ONE** input is ON (not both) --- ## πŸ” Repeaters ### Functions - ⚑ **Signal Extension:** Resets strength to 15 - ⏱️ **Delay:** 1-4 ticks (0.1-0.4 seconds) - ➑️ **One-way:** No backflow - πŸ”’ **Lock:** Side signal locks it ### Delay Settings Right-click to cycle: ``` 1 tick β†’ 2 tick β†’ 3 tick β†’ 4 tick β†’ 1 tick... ``` --- ## βš–οΈ Comparators ### Compare Mode (front torch OFF) - Back β‰₯ Side β†’ outputs back signal - Back < Side β†’ no output ### Subtract Mode (front torch ON) - Back - Side = Output ### Container Reading ``` [Chest] β†’ [Comparator] β†’ Signal (0-15) ``` Signal strength = how full the chest is --- ## ⏰ Clock Circuits ### Repeater Clock ``` [Repeater]β†’[Repeater]β†’[Repeater] ↑ β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ ``` Adjust speed with repeater count & delay ### Observer Clock (Fast) ``` [Observer]⇔[Observer] ``` Face toward each other = high-speed clock ### Hopper Clock (Slow) ``` [Hopper]⇔[Hopper] ↓ [Comparator] ``` Adjust speed with number of items --- ## πŸ—οΈ Practical Circuits ### Auto Door ``` [Pressure Plate] β†’ [Piston/Door] ``` Opens when stepped on ### Hidden Door (2x2 Piston) ``` [P][P] Leverβ†’[P][P] ``` ### Item Elevator ``` [Dropper] ↑ [Dropper] ↑ [Hopper] ``` Clock signal moves items upward ### Auto Furnace ``` [Chest]β†’[Hopper]β†’[Furnace]β†’[Hopper]β†’[Chest] Raw Finished [Hopper] ↓ [Chest] Fuel ``` ### T Flip-Flop Press once = ON, press again = OFF ``` [Dropper] ↑↓ [Dropper] β”‚ Buttonβ†’[Repeater]β†’[Comparator]β†’Output ``` --- ## πŸ’‘ Tips ### Debugging - βœ… Use redstone lamps to check signals - βœ… Test sections one at a time ### Delay Math - 1 tick = 0.1 seconds - Repeater minimum = 1 tick - Piston extend + retract = 3 ticks total ### Signal Strength - Check dust brightness (brighter = stronger) - Use comparator to get exact value --- ## πŸ“– Glossary | Term | Meaning | |------|---------| | tick | Unit of game time (0.05 sec) | | BUD | Block Update Detector | | 0-tick | Instantaneous signal pulse | | QC | Quasi-Connectivity (bug/feature) | --- *Guide from Firefrost Gaming* πŸ”₯❄️