# 🎮 GAME EXPANSION PLANNING **Document ID:** FFG-PLAN-GAMES **Version:** 1.0 **Status:** PLANNING **Created:** February 13, 2026 **Source:** Brainstorm Session with The Catalyst **Reviewed By:** Chronicler the Fifth --- ## Executive Summary Two strategic opportunities emerged from brainstorming: 1. **Among Us: Firefrost Impostor Nights** — Gateway strategy to bring non-Minecraft players into the community 2. **Terraria: Branding Training Ground** — Michael's path to becoming Firefrost's brand designer Both are catalytic. Both leverage existing infrastructure. Both have phased approaches. --- ## PRIORITY 1: Among Us — Firefrost Impostor Nights ### The Strategy Among Us isn't just another game server — it's a **gateway drug** to Firefrost. **Why it works:** - Free game (no purchase barrier) - Runs on any device (no hardware barrier) - 10-minute sessions (low time commitment) - Social/party vibe (friend brings friend) - Event-based, not persistent (minimal maintenance) - Non-Minecraft players become Firefrost community members ### Phased Approach | Phase | Effort | Description | Success Metric | |:------|:-------|:------------|:---------------| | **Phase 1** | Low | Vanilla Impostor server, weekly Discord events | 8+ players consistently | | **Phase 2** | Medium | Basic Firefrost skin pack, simple branding | 50%+ mod adoption | | **Phase 3** | High | Custom "Firefrost Station" map, custom roles | Full lobbies, crossover engagement | ### Phase 1 Implementation (Ready to Test) **Infrastructure:** - Pterodactyl Impostor server egg (verify maintained version exists) - ~1GB RAM per instance - Port allocation (trivial) - Discord integration (already have) **Event format:** - Weekly "Impostor Nights" on Discord - Voice channels for game lobbies - Meg promotes via community channels **Timeline:** 3-4 hours setup to validate demand ### Research Needed Before Phase 1 - [ ] Verify Pterodactyl has maintained Impostor server egg - [ ] Legal check: Innersloth's ToS on private servers - [ ] Test Impostor server setup locally ### Research Needed Before Phase 2+ - [ ] Sprite artist availability (or commission budget) - [ ] Town of Us mod compatibility with Impostor - [ ] Auto-updater tools for mod distribution --- ## PRIORITY 2: Terraria — Branding Training Ground ### The Strategy Terraria isn't just another game server — it's **Michael's path to becoming Firefrost's brand designer.** **Why it works:** - 2D sprite work maps directly to existing Cricut/Glowforge skills - Lower stakes learning environment (fewer players initially) - Skills transfer to ALL Firefrost branding: - Among Us skins - Minecraft texture packs - Discord assets - Merchandise designs - Mature modding ecosystem (TShock, texture packs) ### The 12-Week Training Arc | Weeks | Focus | Deliverable | |:------|:------|:------------| | 1-2 | Foundations | First texture edit (proof of concept) | | 3-4 | Firefrost Starter Pack | 5-10 cohesive textures | | 5-6 | Community feedback | Iterate based on player input | | 7-8 | Advanced techniques | Custom spawn town (TEdit) | | 9-10 | Full UI overhaul | Complete Firefrost visual identity | | 11-12 | Master system | Skills transfer to other platforms | ### Branding Potential (VERY HIGH) - Custom texture packs (UI, items, blocks, NPCs) - Custom vanity items (FrostyStyle, GingerFury armor sets) - The Five Consultants pet pack - Custom spawn world (Fire district + Ice district) - Subscriber-exclusive cosmetics - Economy system with Firefrost currencies ### Infrastructure Needed - TShock dedicated server (Pterodactyl egg available) - TEdit (world editor) - GIMP or similar for sprite editing - Firefrost color palette definition (hex codes for Fire/Frost/Balance) ### Research Needed - [ ] Best Terraria texture pack template (starter file structure) - [ ] GIMP tutorials for pixel art (game sprite specific) - [ ] TEdit guides for custom spawn world - [ ] Sprite dimension specs (exact pixel sizes) - [ ] Define Firefrost color palette --- ## PARKED IDEAS These emerged from brainstorming but don't solve the immediate goals as well: | Game | Why Parked | Revisit When | |:-----|:-----------|:-------------| | OpenTTD | Niche appeal, doesn't expand demographic | Specific community demand | | Veloren | Still in alpha, stability concerns | Out of alpha | | Mindustry | Strategy-focused, doesn't reach casual players | Need variety options | | Minetest | Inner circle concerns | Never (not viable) | --- ## Decision Matrix | Criteria | Among Us | Terraria | |:---------|:---------|:---------| | Expands demographic | ✅ HIGH | ⚠️ Medium | | Branding potential | ✅ HIGH | ✅ VERY HIGH | | Setup effort | ✅ LOW | ⚠️ Medium | | Maintenance burden | ✅ LOW (events) | ⚠️ Medium (persistent) | | Michael's skill growth | ⚠️ Low | ✅ HIGH | | Revenue potential | ⚠️ Indirect | ✅ Direct (subscriber perks) | **Recommendation:** Start both. Among Us Phase 1 is low-risk validation. Terraria training arc builds long-term capability. --- ## Next Actions ### Immediate (This Week) - [ ] Research Impostor server egg availability - [ ] Define Firefrost color palette (hex codes) - [ ] Download Terraria + TShock for local testing ### Short-Term (This Month) - [ ] Test Among Us Phase 1 with small group - [ ] Complete Terraria Week 1-2 (first texture edit) - [ ] Gauge community interest via Discord poll ### Medium-Term (Next Quarter) - [ ] If Phase 1 succeeds → Plan Phase 2 skin pack - [ ] Complete Terraria training arc through Week 6 - [ ] Apply skills to first Among Us custom skin --- ## Source Attribution **Brainstorm Session:** February 13, 2026 **Claude Partner:** The Catalyst (Brainstorm Line) **Session Report:** `brainstorming/sessions/2026-02-13-casual-party-games-report.md` *Ideas promoted to planning by Chronicler the Fifth after review.* --- 🔥❄️💡