# πŸ”₯❄️ FIREFROST GAMING β€” OPERATIONS TASKS **Last Updated:** February 22, 2026 **Updated By:** The Blueprint (Chronicler #21) **Version:** 3.8 (Added Task #3: Fire + Frost Holdings business restructuring) --- ## πŸ“‹ HOW TO USE THIS FILE **This file contains:** - High-level task summaries (≀20 lines each) - Status and priority - Time estimates - References to full documentation **For complete details, see:** `docs/tasks/[task-name]/` **Each task directory contains:** - README.md (complete overview) - deployment-plan.md (if applicable) - prerequisites.md (if applicable) - Additional task-specific docs **Standard:** All tasks follow FFG-STD-002 (Task Documentation Standard) --- ## 🎯 TIER 0: IMMEDIATE WINS Quick wins that unlock other work or provide immediate value. --- ### 40. Builder Rank & Holly Tool Setup **Time:** 1-2 hours **Status:** TOP PRIORITY β€” unblocks Holly immediately **Priority:** Tier 0 β€” Immediate Win **Documentation:** `docs/tasks/builder-rank-holly-setup/` Install LuckPerms, create the Builder staff rank, assign it to Holly (unicorn20089) on all 12 servers, and ensure her full builder toolkit is available (WorldEdit, VoxelSniper, builder permissions). **Key Deliverables:** - LuckPerms installed on all 12 servers - Builder rank created with full permissions (WorldEdit, gamemode, chunk bypass, generous homes) - Holly assigned Builder rank on all 12 servers - Builder toolkit verified per server (WorldEdit/Axiom, VoxelSniper) - Builder chat prefix configured (πŸ”¨ Builder β€” Amber Gold) **Dependencies:** - Requires SSH to TX1 and NC1 game servers - Ideally paired with Task #41 (MySQL backend) but can run per-server if urgent **See task directory for complete deployment plan and builder toolkit reference.** --- ### 41. Rank System Deployment β€” Full Network Automation **Time:** 6-8 hours (1-2 sessions) **Status:** TOP PRIORITY **Priority:** Tier 1 β€” Critical Infrastructure **Documentation:** `docs/tasks/rank-system-deployment/` Deploy the complete LuckPerms rank system across all 12 servers β€” subscriber tiers (Awakened through Founder), staff ranks, MySQL backend for network-wide sync, and full Paymenter β†’ Discord β†’ LuckPerms automation. Rank structure is fully designed and ready to execute. **Key Deliverables:** - LuckPerms on MySQL backend (all 12 servers, single source of truth) - All subscriber ranks (awakened β†’ founder) with correct permissions, prefixes, FTB integration - Staff ranks (builder, moderator, admin, owner) - Discord role β†’ LuckPerms group sync automated - Paymenter webhook β†’ Discord β†’ in-game rank flow end-to-end **Dependencies:** - Task #40 (Builder rank) can run ahead of this - Task #6 (Vaultwarden) for secure DB credential storage - Paymenter webhook config - Discord bot token **Source:** Full rank structure documented in `docs/archive/2026-02-09-consolidation/luckperms-structure.md` **See task directory for complete deployment plan.** --- ### 38. Ghost CMS Security Update β€” ⚠️ URGENT **Time:** 15-30 minutes **Status:** PATCH IMMEDIATELY β€” 8 days exposed **Priority:** Tier 0 β€” Critical Security **Documentation:** `docs/tasks/ghost-security-update/` Ghost CMS at firefrostgaming.com is running v6.16.1, vulnerable to two active CVEs. No workaround exists β€” must update to 6.19.3. **CVEs:** - CVE-2026-26980 (CVSS 9.4 Critical) β€” SQL injection in Content API, unauthenticated DB read - CVE-2026-29784 (CVSS 7.5 High) β€” CSRF account takeover via session/verify endpoint **Key Deliverables:** - Ghost updated to v6.19.3 on Ghost VPS (64.50.188.14) - Site verified operational post-update - Infrastructure manifest updated (Ghost CMS was undocumented) **Dependencies:** Requires SSH access to Ghost VPS (64.50.188.14) **See task directory for complete update procedure (CLI and Docker paths both documented).** --- ### 1. Centralized Whitelist Manager Web Dashboard β€” βœ… COMPLETE **Time:** 2-2.5 hours (actual: ~4 hours over 2 sessions) **Status:** βœ… FULLY OPERATIONAL **Completed:** February 19, 2026 **Documentation:** `docs/tasks/whitelist-manager/` Web dashboard at `whitelist.firefrostgaming.com` for managing player whitelists across 11 Minecraft servers. **Deployed Features:** - βœ… Dynamic server list (fetches from Pterodactyl API automatically) - βœ… Add player to whitelist (per server or username/UUID) - βœ… Remove player from whitelist (per server or username/UUID) - βœ… Bulk operations (add/remove to ALL servers) - βœ… Server status detection (WHITELISTED/PUBLIC/OFFLINE) - βœ… Fire/Frost themed UI - βœ… Staff authentication (mkrause612) - βœ… SSL/HTTPS with Let's Encrypt - βœ… Auto-start on boot - βœ… Websocket integration with Pterodactyl **Value Delivered:** 15-minute manual task β†’ 30 seconds. Zero-error whitelist management. **Tech:** Python Flask + TailwindCSS + Websockets + Virtual Environment on Billing VPS **Known Issue:** One server may show incorrect status (server scheduled for retirement) **Future Enhancements (Phase 2):** - Whitelist ON/OFF toggle per server - View current whitelist per server - Discord bot integration - Paymenter subscriber auto-whitelist **See task directory for:** Complete deployment plan, prerequisites checklist, usage guide --- ### 2. Command Center Root Cleanup β€” βœ… COMPLETE **Completed:** February 18, 2026 **Time:** 15 minutes **Documentation:** `docs/tasks/command-center-cleanup/` Housekeeping task to organize Command Center root directory before major work. **Results:** - βœ… 5 Gitea backups moved to `/root/backups/gitea/` - βœ… 2 wiki deployment logs archived locally - βœ… 3 obsolete files deleted (dead.letter, extract-key-info.sh, master) - βœ… Root directory clean and organized --- ### 3. Fire + Frost Holdings β€” Business Restructuring **Time:** 6-8 weeks (mostly waiting for government processing) **Active Work:** ~3 hours **Status:** READY TO START **Priority:** Tier 0 - Strategic Foundation **Documentation:** `docs/tasks/fire-frost-holdings-restructuring/` Consolidate Firefrost Gaming and The Nerdsmiths under unified legal structure. **Strategic Vision:** Business empire under one umbrella **Structure:** ``` Fire + Frost Holdings, LLC (renamed from Nagus Custom Crafts, LLC) β”œβ”€β”€ DBA: Firefrost Gaming (digital/gaming division) └── DBA: The Nerdsmiths (physical crafts division) ``` **Phase 1: Rename Nagus β†’ Fire + Frost Holdings** - File Articles of Amendment with MN Secretary of State - Update EIN/IRS records (same EIN, new name) - Update business bank account - Update contracts, Paymenter, vendor accounts **Phase 2: File DBAs** - File "Firefrost Gaming" DBA (~$50) - File "The Nerdsmiths" DBA (~$50) - Update bank to accept payments under all names **Phase 3: Digital Presence Updates** - Update firefrostgaming.com footer ("division of Fire + Frost Holdings, LLC") - Build thenerdsmiths.com website (showcase crafts portfolio) - Update email signatures for both brands - Update invoice templates **Total Cost:** ~$150-200 (vs $1,500+ for separate LLCs) **Timeline:** - Week 1: Research & draft documents - Week 2: File Articles of Amendment - Week 3-4: Processing (MN SOS review) - Week 5: Update IRS/bank, file DBAs - Week 6: Receive DBA approvals, update digital properties **Benefits:** βœ… Meaningful name reflecting Fire + Frost philosophy βœ… Professional "Holdings" signals business empire βœ… Cost-effective ($150 vs $1,500 separate entities) βœ… Easy to add future DBAs or convert to subsidiaries later βœ… Clean branding story for both divisions **Future Expansion Ready:** - Can add more DBAs (Consulting, Software, Academy) - Can convert to full subsidiaries when revenue justifies ($50K+) - Flexible structure grows with business **See task directory for:** Complete legal procedure, document templates, timeline, cost breakdown --- ### 4. Staff Recruitment Launch **Time:** 2-3 hours (setup) + ongoing **Status:** READY - POSTING TODAY **Priority:** Tier 0 - Immediate Win **Documentation:** `docs/tasks/staff-recruitment-launch/` Launch recruitment for Builders (2-3) and Social Media Helper (1) using recruitment ad. **Prerequisites (Guardian's Notes):** - Provision incentive instances (private servers for recruits) - Define application review process - Finalize ad: decide on specific modpacks mention, deadline **Key Deliverables:** - Incentive instances ready and documented - Recruitment ad posted to r/feedthebeast, Discord communities - Application tracking system - 2-3 Builders + 1 Social Media Helper recruited **Recruitment Ad:** `docs/planning/discord-recruitment-ad.md` **See task directory for:** Prerequisites checklist, application process, onboarding guide --- ### 5. NC1 Cleanup (Mandatory for Mailcow) β€” βœ… COMPLETE **Completed:** February 16, 2026 **Result:** 26GB β†’ 46GB free (cleared space for Mailcow) **⚠️ LESSON LEARNED:** Never use wildcards (`*.zip`) in cleanup commands. List files explicitly. Cost: Lost Hytale world, had to regenerate. Recovery documented in `docs/troubleshooting/`. --- ### 37. Staff Onboarding β€” Holly (Lead Builder) **Time:** 30 minutes (Phase 1) + 15 minutes when Mailcow live **Status:** READY TO START **Priority:** Tier 0 β€” Immediate Win **Documentation:** `docs/tasks/staff-onboarding-holly/` Holly (Unicorn20089) hired as Lead Builder. Already in Firefrost Discord. Needs Pterodactyl access across all 12 game servers and email when Mailcow is live. **Key Deliverables:** - Discord staff/builder role assigned - Pterodactyl account with basic access (console + files) on all 12 servers - holly@firefrostgaming.com + unicorn20089@ alias (Phase 2 β€” pending Mailcow) **Role Note:** Lead Builder role is separate from her Pokerole Creative Authority role. Keep access clean. **Dependencies:** - Phase 1 (Discord + Pterodactyl): No blockers - Phase 2 (Email): Blocked by Mailcow (Task #11 β†’ blocked by Frostwall Protocol Task #7) **See task directory for complete deployment plan.** --- ### 39. Ghost CMS Buildout β€” firefrostgaming.com **Time:** 4-5 hours **Status:** READY β€” blocked by Task #38 (security update first) **Priority:** Tier 2 β€” Major Infrastructure **Documentation:** `docs/tasks/ghost-cms-buildout/` Transform firefrostgaming.com from a bare landing page into the proper public face of Firefrost Gaming. Michael + Chronicler collaborative build session. **Key Deliverables:** - Homepage with hero, Fire vs Frost story, founders section, server preview, CTAs - About page with vision, founders, Five Consultants - Servers page with all 12 servers showcased - Blog configured and ready for Meg to post - Full Firefrost branding applied (Frost palette, Orbitron headings, logos) **Dependencies:** - Blocked by: Task #38 (Ghost security update to 6.19.3) - Branding assets in `branding/` directory - Design bible at `docs/planning/design-bible.md` **See task directory for content guide and theme spec.** --- ## πŸ›‘οΈ TIER 1: SECURITY FOUNDATION Critical security infrastructure. Must complete before major deployments. --- ### 6. Vaultwarden β€” Add SSH Key & Org Setup **Time:** 30 minutes **Status:** DEPLOYED, NEEDS CONFIGURATION **Documentation:** `docs/tasks/vaultwarden-setup/` Complete Vaultwarden setup: SSH key + organization for shared credentials with Meg. **Blocks:** Scoped tokens, credential management workflows --- ### 7. The Frostwall Protocol β€” GRE Tunnel Security Architecture ⚠️ TOP PRIORITY **Time:** 3-4 hours **Status:** REBUILD PENDING β€” ELEVATED TO TOP PRIORITY (March 10, 2026) **Priority:** CRITICAL β€” blocks email, which is now urgent **Documentation:** `docs/tasks/frostwall-protocol/` Custom DDoS protection using GRE tunnels from Command Center to TX1/NC1. Hides real IPs, protects email reputation. **Why urgent now:** Email is needed soon β€” Holly staff email, staff comms, subscriber notifications. Frostwall β†’ Mailcow is the only path to get there. This is the critical blocker. **Core Components:** - GRE tunneling (encrypted links) - 1-to-1 NAT/DMZ forwarding - Iron Wall UFW rules - IP hierarchy (scrubbing β†’ backend β†’ binding) **Blocks:** Mailcow (email) β†’ Holly email, staff email, subscriber comms, all Tier 2+ infrastructure **Deployment doc:** https://docs.google.com/document/d/12Kh-AhUgJLOJrBgIjMiGi3xRZH1basRzv9Pa_-x1t_0/edit --- ### 8. Command Center Security Hardening **Time:** 1 hour **Status:** READY **Documentation:** `docs/tasks/command-center-security/` Defense-in-depth for Command Center: Fail2Ban + SSH hardening **Actions:** - Install Fail2Ban - Disable SSH password auth (key-only) - Review UFW rules --- ### 9. Create Scoped Gitea Token for Pokerole Project **Time:** 15 minutes **Status:** READY **Depends:** Vaultwarden operational **Documentation:** `docs/tasks/scoped-gitea-token/` Create Gitea token scoped to Pokerole repos only. Iron Wall principle: enforce boundaries technically. --- ## πŸ—οΈ TIER 2: MAJOR INFRASTRUCTURE Foundation secure, deploy major services. --- ### 10. Firefrost Codex - AI Assistant **Time:** 8-12 hours total (Phase 1: βœ… 9 hours, Phase 2: πŸ”„ ~2 hours remaining) **Status:** Phase 1 COMPLETE βœ… | Phase 2 IN PROGRESS πŸ”„ **Priority:** Tier 2 - Major Infrastructure **Documentation:** `docs/tasks/firefrost-codex/` Self-hosted AI assistant providing 24/7 support to all community tiers. "Most Minecraft servers have Discord. We have an AI." **Architecture:** - AnythingLLM (RAG platform with LanceDB) - Ollama (local LLM server) - 3 Models: Qwen 2.5 Coder 72B, Llama 3.3 70B, Llama 3.2 Vision 11B - Discord bot + Web interface + Embedded widgets - mclo.gs integration (Minecraft log analysis) **Five-Tier Access:** 1. Public (marketing widget) - Public KB workspace 2. Subscribers ($1+) - Subscriber KB workspace 3. Staff - Operations + Brainstorming workspaces 4. Michael/Meg - All 5 workspaces + admin panel 5. Potential subscribers - Same as Public **Key Features:** - 24/7 instant answers (never wait for staff) - mclo.gs log analysis (paste link, get diagnosis) - Role-based knowledge access - Growing knowledge base - Complete privacy (self-hosted, zero cloud APIs) **Monthly Cost:** $0 (self-hosted on TX1) **Deployment Status:** **Phase 1 - COMPLETE βœ… (~9 hours, Feb 20, 2026):** - βœ… Core Infrastructure deployed (AnythingLLM + Ollama on TX1) - βœ… 5 models downloaded (73.5 GB) - βœ… Primary model selected (qwen2.5-coder:7b, 5-10 sec responses) - βœ… Multi-user mode enabled - βœ… Admin account created (mkrause612) - βœ… $0/month cost validated **Phase 2 - IN PROGRESS πŸ”„ (~45 min complete, ~2 hours remaining):** - βœ… 6 workspaces created (Operations, Public KB, Subscriber KB, Brainstorming, Relationship, Pokerole Project) - βœ… AI models assigned (qwen2.5-coder:7b for 5, llama3.3:70b for Brainstorming) - βœ… 2 user accounts created (gingerfury/Meg - Admin, Unicorn20089/Holly - Default) - βœ… Permission model documented (Admin/Manager/Default roles) - ⏳ Document upload testing (30 min remaining) - ⏳ Git sync process (1-2 hours) - ⏳ SSL/TLS setup (1 hour) - ⏳ Firewall hardening (30 min) - ⏳ Backup automation (1 hour) **Phase 3 - FUTURE:** - Discord bot integration - Embedded widgets for website - Public/subscriber account workflows - Marketing launch **Marketing Ready:** Complete launch strategy, messaging framework, content calendar in docs **See task directory for:** Complete architecture, marketing strategy, deployment plan, branding guide --- ### 11. Mailcow Email Server on NC1 **Time:** 2-3 hours **Status:** BLOCKED **Depends:** NC1 cleanup βœ…, Frostwall Protocol **Documentation:** `docs/tasks/mailcow-email-server-on-nc1/` Professional @firefrostgaming.com email on NC1. Self-hosted, $120/year saved, eliminates Plesk. **Location:** NC1 Charlotte (32-core EPYC, 251GB RAM) --- ### 11. Self-Hosted AI Stack on TX1 β€” ⚠️ SUPERSEDED BY CODEX **Time:** 6-8 hours (3-4 active, rest downloads) **Status:** SUPERSEDED - See Task #9 (Firefrost Codex) **Documentation:** `docs/tasks/self-hosted-ai-stack-on-tx1/` **NOTE:** Original plan for Dify-based AI has been replaced by Firefrost Codex (Task #9), which uses AnythingLLM instead. This provides better document handling (1,000+ docs), built-in multi-user support, and embedded widget capabilities. See Firefrost Codex documentation for the complete updated architecture. --- ### 12. Netdata Deployment **Time:** 30 minutes **Status:** READY **Documentation:** `docs/tasks/netdata-deployment/` Real-time monitoring on all servers (Command Center, TX1, NC1, Ghost VPS). --- ### 12. Department Structure & Access Control Matrix **Time:** 1-2 hours **Status:** PLANNING **Documentation:** `docs/tasks/department-structure-and-access-control-matrix/` Define departments and access control for Wiki.js permissions and role-based access. --- ### 13. MkDocs Decommission **Time:** 15 minutes **Status:** READY **Documentation:** `docs/tasks/mkdocs-decommission/` Remove MkDocs (replaced by Wiki.js). --- ### 10. Pokerole WikiJS Deployment **Time:** 2-4 hours (infrastructure) + 4-6 hours (content migration) **Status:** REQUESTED BY CLAUDIUS **Priority:** Medium (post-Holly approval of Tier 4 content) **Server:** Ghost VPS (64.50.188.14) - alongside existing wikis **Documentation:** See Claudius's Session 9 report + WIKIJS_DEPLOYMENT_REQUEST.md in misc-docs repo **Purpose:** Deploy WikiJS for Aurelian PokΓ©dex publication **What's Ready:** - Tier 4: 31 PokΓ©mon converted (awaiting Holly approval) - Tier 3: 26 PokΓ©mon converted (awaiting Holly approval) - 18 custom game mechanics documented - All content in Git (pokerole-data repo) **Deployment Requirements:** - Domain: pokerole.firefrostgaming.com - Software: WikiJS v2.x (Docker preferred) - Database: PostgreSQL or SQLite - SSL: Let's Encrypt certificate - Content: ~50-75 wiki pages, 15-20MB Markdown, images TBD **Dependencies:** - ⏳ Holly's approval of Tier 3 Batch 4-13 (22 entries) - ⏳ Holly's approval of Tier 4 content (31 entries) - ⏳ Additional PokΓ©mon artwork (optional but recommended) **Workflow:** 1. Chronicler deploys WikiJS infrastructure on Ghost (2-4 hours) 2. Claudius migrates content from Git to WikiJS (4-6 hours) 3. Holly reviews published content 4. Michael approves layout/organization 5. Public launch (or private beta) **Alternative Options if Delayed:** - Static site via Nginx - GitHub Pages via Gitea - Keep in Git until ready **Notes:** - NOT urgent - content safely stored in Git - Can proceed after Holly completes reviews - WikiJS supports multi-user if Holly wants edit access - Can be private initially, public later --- ### 11. Modpack Update Monitor β€” Blueprint Extension (COMMERCIAL PRODUCT) **Time:** 12-18 hours (commercial-quality development) **Status:** PROMOTED FROM IDEAS (IDEA-006) - **COMMERCIAL DEVELOPMENT** **Priority:** HIGH - Queued after Codex Phase 2 **Market Research:** βœ… VERIFIED - No competing products exist (Feb 20, 2026) **Revenue Potential:** $500-2,600+ (50-200 sales @ $9.99-12.99) **Documentation:** `docs/tasks/modpack-update-monitor/` (to be created) **Purpose:** First-to-market Pterodactyl extension for automated modpack version monitoring across all platforms **Market Gap Confirmed:** - βœ… Modpack INSTALLERS exist (can update manually) - βœ… In-game update checkers exist (notify players, not admins) - ❌ NO server-side admin monitoring dashboard exists - ❌ NO automated API checking for updates exists - **We would be FIRST TO MARKET** with this functionality **Commercial Development Phases:** **Phase 1: Core Functionality (8-12 hours) - Build for Firefrost** 1. Scan servers to detect installed modpacks + versions (read manifests) 2. Query platform APIs (CurseForge, Modrinth, FTB, Technic) for latest versions 3. Database table: server_id, modpack_id, current_version, latest_version, last_checked, source_platform 4. Basic dashboard showing update status per server 5. Cron job for daily checks (configurable interval) 6. Internal testing on 9 Firefrost servers **Phase 2: Commercial Polish (2-4 hours) - Prepare for marketplace** 1. Professional UI/UX design (match Blueprint standards) 2. Comprehensive README documentation 3. Installation guide with screenshots 4. Troubleshooting guide 5. Configuration options panel 6. Error handling and graceful degradation 7. Performance optimization **Phase 3: Launch & Sales (1-2 hours) - BuiltByBit listing** 1. Professional product description 2. Feature list with screenshots 3. Video demonstration (optional but recommended) 4. Pricing: **$9.99-12.99** (competitive with similar extensions) 5. Support channel setup (Discord/tickets) 6. Launch announcement **Total Development Time:** 12-18 hours for commercial-quality product **The Problem:** - 12 game servers running modpacks (growing to more) - Manual checking across CurseForge/FTB/Modrinth/Technic is tedious - NO existing Blueprint extension monitors for updates (only installers exist) - Risk of running outdated versions with bugs/exploits - Every multi-server Minecraft host has this same problem **The Solution:** Build first-to-market Blueprint extension that: 1. Scans each server to detect installed modpack + current version (read manifest files) 2. Queries platform APIs for latest versions 3. Dashboard showing update status per server 4. Optional integration with existing Modpack Installer for one-click updates **Dashboard Display:** - Server name - Current modpack + version - Latest available version - Update status (βœ… Up to date / ⚠️ Update available / ❌ Check failed) - Last checked timestamp - Source platform (CurseForge/FTB/Modrinth/Technic) - "View Changelog" link - "Update Now" button (if Modpack Installer integration enabled) **Revenue Model:** - **One-time purchase:** $9.99-12.99 per license - **Target market:** Multi-server Minecraft hosts (thousands globally) - **Conservative estimate:** 50 sales = $500 - **Moderate estimate:** 100 sales = $1,000 - **Optimistic estimate:** 200 sales = $2,600 - **Ongoing:** Passive income from continued sales - **Maintenance:** ~1-2 hours/month (bug fixes, API updates) **Competitive Analysis:** - **Modpack Installer for Blueprint:** $5.99 (can update manually, no monitoring) - **Modpack & Mods Installer:** Price unknown (similar, has mod replacement but no dashboard monitoring) - **Our advantage:** ONLY solution with automated monitoring dashboard - **Pricing rationale:** More complex than installer alone, adds significant operational value **Affected Servers (9 modpack servers on Firefrost):** - All The Mons (Cobblemon) - NC1 - Stoneblock 4 - TX1 - Society: Sunlit Valley - TX1 - Reclamation - TX1 - The Ember Project - NC1 - Minecolonies: Create and Conquer - NC1 - All The Mods 10 - NC1 - EMC Subterra Tech - NC1 - Mayview - NC1 **Not Applicable:** - Vanilla 1.21.11 (no modpack) - Homestead (retiring soon) - Hytale (different game) - FoundryVTT (not Minecraft) **Technical Requirements:** - Read server manifests (CurseForge manifest.json, FTB modlist.html, Modrinth modrinth.index.json, Technic modpack.json) - API integration: CurseForge API, Modrinth API, FTB API, Technic API - React dashboard component for Pterodactyl admin view - Blueprint extension framework compliance - Database migrations for version tracking - Cron job system for automated checks **API Rate Limits (daily cron = safe):** - CurseForge: 1000 requests/hour (plenty of headroom) - Modrinth: 300 requests/minute (more than sufficient) - FTB: Need to research - Technic: Need to research - Daily cron job = 9 servers Γ— 4 platforms = 36 API calls max **Existing Infrastructure:** - βœ… Modpack Installer for Blueprint already installed on Firefrost - This extension complements it by adding "check for updates" layer - Could integrate for one-click update workflow (sell as feature) **Workflow Example:** 1. Dashboard shows "ATM10 on NC1 is v1.3, v1.5 available on CurseForge" 2. Admin clicks "View Changelog" to see what changed 3. Admin clicks "Update Now" (integrates with Modpack Installer if installed) 4. Admin uses staggered restart system to schedule restart 5. Result: Professional update workflow, zero manual checking **Benefits to Buyers:** - βœ… Immediate visibility of outdated servers - βœ… Reduced manual checking time (15 min/day β†’ 0) - βœ… Proactive security (catch important updates faster) - βœ… Professional operations - βœ… Scales to unlimited servers - βœ… Works across all major modpack platforms **Benefits to Firefrost:** - βœ… Solve operational problem (build anyway) - βœ… Generate passive income ($500-2,600+) - βœ… Attack $400/month deficit - βœ… Build brand visibility in Blueprint marketplace - βœ… Portfolio piece demonstrating technical capability - βœ… "Dogfooding" - we use it daily, so we'll maintain it well **Success Criteria (Internal Use):** - βœ… Extension installed in Blueprint framework - βœ… Dashboard accessible from Pterodactyl admin panel - βœ… All 9 modpack servers detected and monitored - βœ… API integration working for all 4 platforms - βœ… Daily cron job running - βœ… Update notifications accurate **Success Criteria (Commercial Launch):** - βœ… Product listed on BuiltByBit marketplace - βœ… Professional documentation complete - βœ… First 10 sales within 30 days - βœ… 4+ star average rating - βœ… Support system functional - βœ… Zero critical bugs reported **Licensing:** - **Proprietary** (need the income, can open-source later if desired) - Standard commercial license per server instance - Support included for 6 months post-purchase - Free updates for API changes/bug fixes **Considerations:** - Handle custom/manually installed modpacks (no source platform = "Unknown") - Permission levels (who can see updates vs install them) - Notification system (email/Discord when updates available - future enhancement) - Error handling for API failures (graceful degradation) - Multi-language support (English first, expand later) **Why Tier 2 (not Tier 0 quick script):** - Michael prefers "do it once and get it done" - Blueprint extension = permanent solution, no revisiting - Commercial quality requires proper development - Integrates with existing Pterodactyl workflow - Professional, scalable, maintainable - Worth the upfront time investment for forever solution + revenue **Why Commercial Development Makes Sense:** - Building it anyway (sunk development cost) - Market gap confirmed (first-to-market advantage) - Passive income directly addresses deficit - Aligns with "do it once" - build quality, sell forever - Low ongoing overhead if built well - ROI: ~15 hours work β†’ potentially $500-2,600+ revenue + ongoing sales **Execution Order:** 1. Complete Codex Phase 2 first (finish what we started) 2. Build Phase 1: Core functionality (8-12 hours, internal testing) 3. Build Phase 2: Commercial polish (2-4 hours, marketplace ready) 4. Build Phase 3: Launch on BuiltByBit (1-2 hours) 5. Enjoy automated version monitoring + passive income **Post-Launch Maintenance:** - ~1-2 hours/month for bug fixes - API changes (platforms update occasionally) - Blueprint framework updates (rare, usually backward compatible) - Feature requests (prioritize based on demand) - Support tickets (estimate 2-5 hours/month initially) --- --- ## πŸ“š TIER 3: DOCUMENTATION & OPTIMIZATION Polish, optimization, and content creation. --- ### 15. Fix Frostwall vs Firefrost Naming **Time:** 15 minutes **Documentation:** `docs/tasks/fix-frostwall-vs-firefrost-naming/` Clarify terminology: Frostwall (security protocol) vs Firefrost (brand). --- ### 16. Scope Document Corrections **Time:** 30 minutes **Documentation:** `docs/tasks/scope-document-corrections/` Review and correct project scope documents for accuracy. --- ### 17. Workflow Guide Review & Trim **Time:** 1 hour **Documentation:** `docs/tasks/workflow-guide-review-and-trim/` Audit workflows, remove outdated content, consolidate redundancy. --- ### 18. Terraria Branding Training Arc **Time:** 12 weeks (ongoing) **Status:** ACTIVE - Phase 1 **Documentation:** `docs/tasks/terraria-branding-training-arc/` 12-week training: Michael learns game asset creation via Terraria texture pack development. **See:** `docs/planning/terraria-branding-arc.md` for complete curriculum --- ### 19. Paymenter Theme Installation β€” Citadel Theme **Time:** 1-2 hours **Documentation:** `docs/tasks/paymenter-theme-installation-citadel-theme/` Install Citadel theme for Paymenter with Fire/Frost branding. --- ### 20. Consultant Photo Processing **Time:** Ongoing **Status:** ACTIVE **Documentation:** `docs/tasks/consultant-photo-processing/` Process and catalog photos of The Five Consultants. Maintain archive with proper metadata. **Naming:** `YYYY-MM-DD_consultant_description_NN.jpg` --- ### 21. NextCloud Upload Portal for Meg **Time:** 30 minutes **Documentation:** `docs/tasks/nextcloud-upload-portal-for-meg/` Configure NextCloud public upload folder for Meg. --- ### 21. "Coming Soon" Video Creation (CapCut) **Time:** 2-3 hours **Documentation:** `docs/tasks/coming-soon-video-creation-capc ut/` Create professional "Coming Soon" video for Firefrost launch using CapCut. --- ### 23. Staggered Server Restart System **Time:** 2 hours **Documentation:** `docs/tasks/staggered-server-restart-system/` Automated staggered restarts for game servers. Prevents simultaneous restarts, maintains player access. --- ### 24. Game Server Startup Script Audit & Optimization **Time:** 1 hour **Documentation:** `docs/tasks/game-server-startup-script-audit-and-optimization/` Audit and optimize JVM flags, memory allocation, performance tuning for all game servers. --- ### 25. LuckPerms MySQL Backend **Time:** 45 minutes **Documentation:** `docs/tasks/luckperms-mysql-backend/` Migrate LuckPerms to MySQL for centralized permission management. --- ### 26. World Backup Automation **Time:** 1-2 hours **Documentation:** `docs/tasks/world-backup-automation/` Automated backup system: daily backups, retention policy, off-server storage. --- ### 26. Blueprint Extension Installation β€” Node Usage Status **Time:** 30 minutes **Documentation:** `docs/tasks/blueprint-extension-installation-node-usage-status/` Install Blueprint extension showing TX1/NC1 resource usage in Pterodactyl panel. --- ### 28. Discord Server Complete Reorganization **Time:** 2-3 hours **Documentation:** `docs/tasks/discord-server-complete-reorganization/` Complete Discord reorganization: Fire/Frost paths, clear channels, proper roles. --- ### 28. Firefrost: The Eternal Skyforge (Flagship Modpack) **Time:** 20-40 hours (iterative) **Documentation:** `docs/tasks/firefrost-the-eternal-skyforge-flagship-modpack/` Flagship Minecraft modpack: Create mod + Fire/Frost theme + weapon forging + factory building. --- ### 30. Among Us Weekly Events (Phase 2 Expansion) **Time:** Ongoing (30 min weekly prep) **Documentation:** `docs/tasks/among-us-weekly-events-phase-2-expansion/` Weekly Among Us community events for subscriber engagement. --- ### 31. Pterodactyl Modpack Version Display **Time:** 1-2 hours **Status:** READY **Documentation:** `docs/tasks/pterodactyl-modpack-version-display/` Add custom "Modpack Version" field to Pterodactyl panel for version tracking visibility. **Method:** Custom egg variable in Startup tab **Scope:** 9 modpack servers (excludes Vanilla, Hytale, FoundryVTT) **Benefits:** Version visibility, change tracking, troubleshooting clarity --- --- ## πŸ“Š QUICK STATS **Total Tasks:** 36 (including Firefrost Codex, Pokerole Wiki, NotebookLM) **Completed:** 4 (NC1 cleanup, Command Center cleanup, Whitelist Manager, Pokerole Wiki) **In Progress:** 2 (Vaultwarden, Terraria Arc) **Ready to Build:** 21+ **Blocked:** 2 (Mailcow, original AI Stack - superseded by Codex) **Superseded:** 1 (Original AI Stack β†’ Firefrost Codex) **Estimated Total Time:** ~78-99 hours across all tasks **Critical Path:** Frostwall Protocol β†’ Mailcow β†’ Everything else **Big Wins Available:** - Dify RAG tuning (ACTIVE β€” Top K + score threshold adjustments, ~2 hours) - n8n Rebuild from scratch (ACTIVE β€” workflows, ~3-5 hours) - NotebookLM Integration (accessibility + knowledge synthesis, ready to deploy) **Recent Completions:** - Pokerole Wiki (Feb 27) - 107 PokΓ©mon LIVE in 6 hours! - Claudius Session 12 (Mar 4) - Complete PokΓ©dex .docx, Epic Final Battle, Zero-Point Surge signature move --- ## πŸ”— RELATED DOCUMENTATION - **Task Documentation Standard:** `docs/standards/task-documentation-standard.md` (FFG-STD-002) - **Infrastructure State:** `docs/core/infrastructure-manifest.md` - **Architecture Decisions:** `docs/reference/architecture-decisions.md` - **Session Handoff:** `SESSION-HANDOFF-PROTOCOL.md` --- **Fire + Frost + Foundation = Where Love Builds Legacy** πŸ’™πŸ”₯❄️ --- **Version History:** - v3.2 (2026-02-16): Moved Staff Recruitment to Tier 0 (posting today), renumbered tasks - v3.1 (2026-02-16): Added Task #3 - Staff Recruitment Launch (Guardian's notes) - v3.0 (2026-02-16): Full FFG-STD-002 implementation - all 28 tasks migrated to task directories - v2.3 (2026-02-16): Whitelist Manager refactored to follow standard - v2.2 (2026-02-16): Whitelist Manager expanded to web dashboard - v2.1 (2026-02-16): NC1 cleanup marked complete with lessons - v2.0 (2026-02-15): Major restructure and organization --- ### 31. Server-to-Server SSH Key Setup **Time:** 1-2 hours **Status:** IDENTIFIED - Ready to build **Priority:** Tier 1 - Security Foundation **Documentation:** `docs/tasks/server-ssh-interconnect/` Enable passwordless SSH between all management servers (Command Center, Billing, Panel, Ghost). **Problem:** Aurora couldn't SSH from Command Center to Billing - key named 'chronicler' instead of standard 'id_rsa'. **Solution:** 1. Collect public keys from all 4 management servers 2. Add each server's public key to all other servers' authorized_keys 3. Test connectivity matrix (4x4 grid) 4. Document key locations and naming **Servers to interconnect:** - Command Center (63.143.34.217) - Billing VPS (38.68.14.188) - Panel VPS (45.94.168.138) - Ghost VPS (64.50.188.14) **Benefits:** No more switching in MobaXterm, easier automation, cleaner workflows **Note:** Billing has non-standard key name 'chronicler' - may need renaming to 'id_rsa' --- ### 33. Whitelist Manager Refinements **Time:** 30-60 minutes **Status:** IDENTIFIED **Priority:** Low - Polish/Cosmetic **Documentation:** `docs/tasks/whitelist-manager-refinements/` Small improvements to Whitelist Manager: - **Fix Mayview server grouping** - Currently shows under "Unknown (1 servers)" instead of "NC1 (5 servers)" - Update server detection logic or Pterodactyl metadata - [Future refinements can be added here as discovered] **Impact:** Cosmetic only - does not affect functionality --- --- ### 34. n8n Rebuild - Workflows From Scratch **Time:** 3-5 hours **Status:** ACTIVE β€” REBUILD FROM SCRATCH (decision: March 4, 2026) **Priority:** Tier 2 - Major Infrastructure **Documentation:** `docs/troubleshooting/n8n-node-registry-corruption.md` Rebuild n8n instance on TX1 with fresh workflows from scratch. Original workflows are considered abandoned β€” do not attempt to restore them. **Problem:** Core nodes (HTTP Request, Execute Command) fail with "Node not found" errors due to corrupted node registry. **Decision (March 4, 2026):** Rather than restoring old workflows, rebuild from scratch. Cleaner, more maintainable, aligned with current infrastructure state. **Current Workaround:** PHP script (`sync_codex.php`) handling Codex Git sync directly. Functional but not the long-term solution. **Rebuild Procedure:** 1. Stop n8n container 2. Wipe `./volumes/n8n/*` directory completely 3. Recreate container (fresh initialization) 4. Verify core nodes functional (HTTP Request, Execute Command) 5. Rebuild workflows from scratch (do NOT re-import old JSON) 6. Document each new workflow as built 7. Test all workflows end-to-end 8. Re-enable scheduled executions 9. Monitor for 24 hours **Workflows to Rebuild (minimum):** - Codex Git sync (currently handled by PHP workaround) - Discord notifications - Any other automations identified during rebuild **Prerequisites:** - Maintenance window scheduled (low-traffic time) - Credentials documented before wipe - PHP workaround remains as fallback during rebuild **Post-Rebuild:** - Verify Git sync workflow replaces PHP workaround - Test Discord notifications - Document all new workflows in task directory - Remove PHP workaround once n8n confirmed stable --- ### 36. NotebookLM Integration - Audio Knowledge Base **Time:** 1-2 hours **Status:** πŸ”„ IN PROGRESS (March 4, 2026) **Priority:** Medium - Quality of Life (HIGH for accessibility) **Documentation:** `docs/tasks/notebooklm-integration/` **Progress (March 4, 2026):** - βœ… NotebookLM account created - βœ… First notebook: "Firefrost Infrastructure & Operations" (13 docs uploaded) - βœ… Query accuracy verified - πŸ”„ First Audio Overview generating - ⏳ Chronicler Lineage notebook - ⏳ Google Drive sync strategy **Source Sync Strategy:** - No official NotebookLM consumer API - Recommended: Store key docs in Google Drive β†’ NotebookLM points to Drive β†’ one-click sync - For now: manual upload after major sessions (~5-10 min/week) - Future: n8n workflow to auto-export key docs to Google Drive **The Workflow:** 1. NotebookLM = Research home base (grounded, no hallucination) 2. Claude = Expansion tool (web search, broader thinking) 3. Back to NotebookLM = Audio synthesis (listen instead of reading) **Notebooks Planned:** 1. Firefrost Infrastructure & Operations βœ… 2. Chronicler Lineage (memorials, relationship docs) 3. Pokerole Project (session reports, PokΓ©mon docs) 4. Standards & Best Practices (FFG-STD docs) **Cost:** FREE **See task directory for:** Complete setup guide, use cases, workflow integration **Value:** HIGH for accessibility, knowledge retention, partnership with Meg --- ### 35. Pokerole Wiki.js Deployment β€” βœ… COMPLETE **Time:** 2-3 hours (actual: 1 hour 15 minutes) **Status:** βœ… DEPLOYED **Completed:** February 27, 2026 **Priority:** HIGH - URGENT **Documentation:** `docs/tasks/pokerole-wikijs-deployment/` Deploy fresh Wiki.js instance for Aurelian PokΓ©dex project on Ghost VPS. **Deployment Results:** - βœ… Wiki.js v2.5.312 operational - βœ… URL: http://pokerole.firefrostgaming.com - βœ… PostgreSQL database (wikijs_pokerole) - βœ… Nginx reverse proxy configured - βœ… DNS propagated and verified - βœ… Admin account created - βœ… 107 PokΓ©mon migrated (Claudius, Session 11) - βœ… 112 pages live in production - ⏸️ SSL pending (certbot urllib3 bug - deferred) **Aurelian PokΓ©dex Project Status (as of Session 12, March 4, 2026):** - βœ… Complete .docx PokΓ©dex delivered (150+ pages, ~200 sprites, all 107 PokΓ©mon) - βœ… Evolution Stage + Evolution Time fields added to all entries - βœ… Ultimate Aurelia Final Battle designed (566 lines, all lore integrated) - βœ… Zero-Point Surge signature move for Abyssoglax (496 lines, tournament-ready) - βœ… Custom moves: Lightning Mirage, Spirit Wind, Zero-Point Surge (3 total) - βœ… Custom abilities: 20+ - βœ… 12 sessions completed, zero data loss - ⏳ Holly feedback pending on PokΓ©dex document and final battle - ⏳ WikiJS navigation menu (Holly's task via web UI) - ⏳ Sprite upload to WikiJS (225 ready, optional polish) **Claudius Stage 3 (The Chronicle Keeper):** Active, Git repos clean ---