# Firefrost Castle World Spawn - Schematicannon Timelapse Recording Guide **Build Specs:** - Size: 150x150 base, 200 blocks tall - Total blocks: ~220,000 - Style: Symmetrical castle (identical from N/S/E/W) - Purpose: Website hero video, social media content, community showcase **Theme:** Fire + Frost aesthetic - "For children not yet born" 💙🔥❄️ --- ### Quick Navigation - [PHASE 1: Pre-Recording Test](#phase-1-pre-recording-test-mandatory---do-not-skip) - *15-20 minutes* - [PHASE 2: Preparation](#phase-2-preparation-do-this-before-starting-castle-recording) - *10-15 minutes* - [PHASE 3: Recording](#phase-3-recording-the-one-shot-moment) - *1-4 hours* - [PHASE 4: Replay Editing & Camera Setup](#phase-4-replay-editing-turning-raw-recording-into-timelapse) - *30-45 minutes* - [PHASE 5: Rendering](#phase-5-rendering-exporting-final-video) - *2-12 hours* - [PHASE 6: Post-Production](#phase-6-post-production-optional-enhancements) - *30-60 minutes* - [Troubleshooting & Checklists](#troubleshooting) --- ## PHASE 1: PRE-RECORDING TEST (MANDATORY - DO NOT SKIP) *Estimated Time: 15-20 minutes* **Why:** A multi-hour recording of 220k blocks gives you ONE chance. Test first or risk losing everything. ### Test Recording Procedure (15-20 minutes) 1. **Find a test schematic** (any small build, 20x20 house, anything). 2. **Set up test Schematicannon:** - Load test schematic. - Add blocks and fuel (gunpowder). - Position your character where you can see the cannon work. 3. **Start Replay Mod recording:** - Press `Esc` to open the Minecraft pause menu. - Click the **Start Recording** button (usually located in the top left or bottom right corner of the pause screen). - Verify a red "Recording" indicator appears in the top left of your game screen. 4. **Run the Schematicannon for 5-10 minutes:** - Let it place blocks. - Walk around, change camera angles using your standard movement keys. - Test chunk loading (move away and back). 5. **Stop recording:** - Press `Esc` to open the pause menu again. - Click the **Stop Recording** button. 6. **CRITICAL: Verify the recording works:** - Disconnect from the server or exit the single-player world. - On the main Minecraft menu, click the **Replay Viewer** button. - Double-click your test recording to load it. - Scrub the timeline (click and drag the yellow cursor at the top of the screen). - Does it play smoothly? Can you see Schematicannon blocks appearing? Do your camera controls work? Are there any crashes or errors? 7. **Check recording file size:** - Find where replay files save (usually `.minecraft/replay_recordings/`). - Note file size (10 min test = ~500MB-2GB). - Extrapolate for full build time (a 2-hour build will be massive). - **Verify you have enough disk space** (need 20-50GB+ free on your hard drive). ### Test Results Checklist - [ ] Recording started successfully - [ ] Recording playback works in viewer - [ ] Schematicannon blocks visible in replay - [ ] No lag or crashes during recording - [ ] Sufficient disk space available - [ ] Laptop remained stable (no overheating warnings) **IF ANY TEST FAILS:** Troubleshoot before attempting castle recording. You only get one shot. **IF ALL TESTS PASS:** Proceed to Phase 2. --- ## PHASE 2: PREPARATION (Do this BEFORE starting castle recording) *Estimated Time: 10-15 minutes* ### System Prep 1. **Close ALL unnecessary programs:** - Web browsers - Discord - Spotify/music players - Background apps - **Only run Minecraft** 2. **Power management:** - Plug laptop into AC power (do NOT run on battery) - Disable sleep/hibernation settings - Place laptop on hard surface or cooling pad - Ensure good airflow 3. **Disk space final check:** - Minimum 50GB free recommended - Clear space if needed ### Minecraft Settings 1. **Render distance: 20 chunks minimum** - Ensures entire 150x150 build stays loaded - Higher is better if your laptop can handle it 2. **Graphics settings:** - Set to what you want in final video - Shaders? (test performance first) - Smooth lighting ON - Particles ON (you'll see Schematicannon effects) 3. **Schematicannon speed adjustment:** - **NOTE:** Adjust Schematicannon speed in-game menu before starting - Faster = shorter recording time = less risk - Recommended: Speed up significantly to reduce hours to 30-60 minutes ### Build Site Prep 1. **Position the schematic:** - Schematicannon placed and loaded with castle schematic - ALL blocks loaded and ready - Fuel loaded (gunpowder or other) - **Do NOT start it yet** 2. **Clear the area:** - Remove any temporary blocks, scaffolding - Clean up the build site - Set time of day (noon for best lighting, or dramatic sunset/sunrise) - Set weather (clear skies unless you want atmosphere) 3. **Set spawn point:** - Set your respawn near the build site - In case of crashes, you respawn nearby 4. **Mark camera positions** (optional but recommended): - Place temporary markers where you want camera angles - 4 positions: Ground orbit, mid-height, top-down, distant wide - You'll reference these during replay editing --- ## PHASE 3: RECORDING (The One-Shot Moment) *Estimated Time: 1-4 Hours (Depending on Schematicannon Speed)* ### Starting the Recording 1. **Position yourself at starting camera angle:** - Suggestion: Ground level, 50 blocks back from build site - Facing the empty plot where castle will appear 2. **Double-check everything:** - [ ] Schematicannon loaded and fueled - [ ] Render distance set to 20+ - [ ] All other programs closed - [ ] Plugged into AC power - [ ] Replay Mod ready 3. **START REPLAY RECORDING:** - Press `Esc` to open pause menu - Click **Start Recording** button - Verify red "Recording" indicator appears in top left of screen - **WAIT 10 SECONDS** before starting Schematicannon (gives clean buffer in timeline) 4. **Start the Schematicannon:** - Activate it - Step back and let it work ### During Recording (Multi-Hour Session) **DO:** - Let the laptop run undisturbed - Check periodically that recording is still active - Monitor laptop temperature (if too hot, add cooling) - Stay nearby in case of issues **DO NOT:** - Alt-tab excessively - Open other programs - Pause/unpause unless absolutely necessary - Touch the Schematicannon or build site - Log out or change dimensions **Camera Movement During Recording (Optional):** - You CAN move around during recording - Walk to different angles to capture build from multiple perspectives - Smooth, slow movements (you can speed up in editing) - Orbit the build as it rises - Fly up to match the height as castle grows **If Something Goes Wrong:** - Minecraft crash: Restart, reload world, recording is lost (this is why we tested) - Recording indicator disappears: Stop and investigate immediately - Laptop overheating warning: Add cooling, reduce render distance ### Finishing the Recording 1. **Wait for Schematicannon to FULLY complete** - Last block placed - Schematicannon stops moving 2. **Record 30 seconds of final completed build** - Slow pan around finished castle - Gives you buffer for editing 3. **STOP RECORDING:** - Press `Esc` to open pause menu - Click **Stop Recording** button 4. **IMMEDIATELY verify the recording saved:** - Check replay file exists in `.minecraft/replay_recordings/` folder - Note file size (should be large, 10-50GB+) - **DO NOT delete or overwrite until you've confirmed it works and is backed up** --- ## PHASE 4: REPLAY EDITING (Turning Raw Recording into Timelapse) *Estimated Time: 30-45 minutes* ### Opening the Replay 1. **Launch Replay Mod viewer** - From the Minecraft Main Menu, click **Replay Viewer** - Load your castle recording - Let it load completely (large file = takes time) 2. **Initial playback test:** - Scrub through timeline - Verify entire build is captured - Check for any glitches or missing chunks --- ### 💡 Quick-Reference Cheat Sheet **Common Terms:** - **Scrubbing:** Clicking and dragging the vertical cursor line on a timeline to fast-forward or rewind through time - **Keyframe:** A saved "checkpoint" that locks in a specific camera angle or a specific moment in time - **Interpolation:** How smoothly the camera moves between two keyframes (Cubic = smooth, Linear = robotic) **Camera Controls in Replay Viewer:** - **WASD Keys:** Move your camera forward, left, backward, and right - **Shift:** Move camera down - **Spacebar:** Move camera up - **Mouse:** Look around - **F3:** Show debug screen (includes Y-coordinate for height) --- ### Camera Path Strategy for Firefrost Castle **The castle is symmetrical (N/S/E/W identical), so focus on:** - Height progression (rising camera) - Scale and grandeur (wide shots) - Fire + Frost aesthetic (color/lighting) ### Step 1: Understanding the Replay Mod Interface (CRITICAL FOR BEGINNERS) When you load your recording in Replay Viewer, press `Esc` to free your mouse cursor so you can click the menus. You will see **TWO** timelines on your screen. Understanding the difference between them is the ONLY way to make a timelapse work. 1. **The Top Timeline (Yellow/Red Cursor):** This is the *Raw Recording Time*. If you sat recording for 60 minutes while the cannon ran, this timeline is 60 minutes long. This represents what actually happened. 2. **The Bottom Timeline (Green Cursor):** This is your *Final Video Time*. This is the 2-minute timelapse video you are actively creating to export. This represents your final compressed timelapse. 3. **Playback Controls:** Play/pause buttons for your final video preview. 4. **Speed Controls:** Buttons to change how fast time moves (1x, 2x, 4x, etc.). 5. **Keyframe Buttons:** Icons that look like a **map pin** (Position Keyframe) and a **stopwatch** (Time Keyframe). **THE GOLDEN RULE OF TIMELAPSES:** You must ALWAYS tell the mod *where to look* (Position Keyframe) AND *what time it is in the building process* (Time Keyframe). **If you set a camera position but forget the Time keyframe, the camera will fly around a frozen, half-built castle because you didn't tell time to move forward!** ### Step 2: Finding Key Moments in Your Recording Before setting camera paths, identify important moments on the **TOP TIMELINE** (raw recording): 1. **Scrub through the entire recording** (drag the yellow cursor on the TOP timeline) 2. **Note these timestamps ON PAPER:** - When Schematicannon starts (e.g., Top Timeline 0:15) - When walls start going up (e.g., Top Timeline 15:00) - When towers start appearing (e.g., Top Timeline 30:00) - When roof begins (e.g., Top Timeline 45:00) - When build is 100% complete (e.g., Top Timeline 60:00) **Example timestamps to write down:** - Foundation complete: Top Timeline 5:30 - Walls half-up: Top Timeline 15:00 - Towers starting: Top Timeline 30:00 - Roof going on: Top Timeline 45:00 - Build complete: Top Timeline 60:00 ### Setting Up Camera Paths in Replay Mod (Complete Beginner Guide) **What are camera paths?** Instead of just watching the replay from one angle, you'll create smooth camera movements that fly around the build, showing it from multiple perspectives. Think of it like directing a movie. #### Step 1: Understanding the Replay Mod Interface **After loading your recording, you'll see:** - **Timeline at bottom** - shows the entire recording as a horizontal bar - **Playback controls** - play/pause buttons - **Timeline cursor** - vertical line showing current position in time - **Speed controls** - buttons to speed up/slow down playback - **Camera path editor** - usually accessed via button or menu **Important controls to learn:** - **Left-click and drag on timeline** = scrub through time (like fast-forwarding/rewinding) - **Spacebar** = play/pause - **WASD keys** = move camera in viewer (same as walking in Minecraft) - **Mouse** = look around - **Shift/Space** = move camera down/up - **Speed buttons** = change how fast time moves (1x, 2x, 4x, etc.) #### Step 2: Finding Key Moments in Your Recording Before setting camera paths, identify important moments: 1. **Scrub through the entire recording** (drag timeline cursor) 2. **Note these timestamps** (write them down): - When Schematicannon starts (foundation begins) - When walls start going up (around 25% complete) - When towers start appearing (around 50% complete) - When roof begins (around 75% complete) - When build is 100% complete **Example:** - 0:00 = Empty plot - 5:30 = Foundation complete - 15:00 = Walls half-up - 30:00 = Towers starting - 45:00 = Roof going on - 60:00 = Build complete #### Step 3: Setting Up Camera Paths (The 4 Main Angles) **How to Set a Keyframe Pair (Do this for EVERY camera angle below):** 1. **Move your camera** (WASD keys) to the desired location and angle 2. **Set the TOP Timeline cursor** to the correct build progress timestamp 3. **Set the BOTTOM Timeline cursor** to the correct video timestamp 4. **Click BOTH buttons:** "Add Position Keyframe" (Map Pin icon) AND "Add Time Keyframe" (Stopwatch icon) **You MUST click both buttons every time, or the timelapse will not work correctly!** --- #### Camera 1: Ground-Level Orbit (0:00-0:45 of timelapse) **Purpose:** Shows scale, foundation going in, castle emerging. **START of Camera 1:** 1. **Camera Position:** Use WASD to fly to ground level, 60-80 blocks away from build center, facing the empty plot 2. **TOP Timeline (Raw Recording):** Scrub yellow cursor to when Schematicannon just starts (e.g., 0:15) 3. **BOTTOM Timeline (Final Video):** Scrub green cursor to 0:00 4. **ACTION:** Click "Add Position Keyframe" (map pin) AND "Add Time Keyframe" (stopwatch) **END of Camera 1:** 1. **Camera Position:** Fly to the OPPOSITE side of the build (180° around from start), still at ground level, 60-80 blocks away, facing the building 2. **TOP Timeline:** Scrub yellow cursor forward to when walls are starting to go up (e.g., 15:00) 3. **BOTTOM Timeline:** Scrub green cursor forward to 0:45 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **Result:** Camera will slowly orbit around the build at ground level as it constructs, compressed from 15 minutes of real time into 45 seconds of video. --- #### Camera 2: Mid-Height Rising Shot (0:45-1:30) **Purpose:** Shows walls going up, towers appearing, structure complexity. **START of Camera 2:** 1. **Camera Position:** Fly to 50 blocks high (press F3 to check Y-coordinate), 80 blocks away from center, facing the building 2. **TOP Timeline:** Leave it where Camera 1 ended (e.g., 15:00) 3. **BOTTOM Timeline:** Leave it at 0:45 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **END of Camera 2:** 1. **Camera Position:** Fly up to 150 blocks high, move to a different side of building (90° or 180° orbit), still 80 blocks from center, facing building 2. **TOP Timeline:** Scrub forward to when towers are forming (e.g., 35:00) 3. **BOTTOM Timeline:** Scrub forward to 1:30 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **Result:** Camera rises from 50 to 150 blocks while orbiting, showing the towers as they build. Looks like a helicopter shot! --- #### Camera 3: Top-Down Symmetry View (1:30-2:00) **Purpose:** Shows the 150x150 footprint, symmetrical Fire/Frost design. **START of Camera 3:** 1. **Camera Position:** Fly directly above the center of the castle, 250 blocks high, angle camera to look straight down 2. **TOP Timeline:** Leave it where Camera 2 ended (e.g., 35:00) 3. **BOTTOM Timeline:** Leave it at 1:30 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **END of Camera 3:** 1. **Camera Position:** Stay at 250 blocks high, rotate camera 45-90 degrees around center, still looking down 2. **TOP Timeline:** Scrub forward to when roof goes on (e.g., 50:00) 3. **BOTTOM Timeline:** Scrub forward to 2:00 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **Result:** Slow rotation from bird's eye view showing the symmetrical castle layout. --- #### Camera 4: Dramatic Wide Reveal (2:00-2:30) **Purpose:** Final "monument" reveal, shows completed castle against skyline. **START of Camera 4:** 1. **Camera Position:** Fly FAR away (200 blocks from center), 100 blocks high, facing the castle (it should look small in the distance) 2. **TOP Timeline:** Leave it where Camera 3 ended (e.g., 50:00) 3. **BOTTOM Timeline:** Leave it at 2:00 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **END of Camera 4:** 1. **Camera Position:** Move closer to castle (100 blocks away), same height (100 blocks), center the fully built castle in frame 2. **TOP Timeline:** Scrub to final moment when build is 100% done (e.g., 60:00) 3. **BOTTOM Timeline:** Scrub to 2:30 4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe" **Result:** Slow dramatic push-in to the completed castle. Final hero shot! ### Step 4: Understanding How Speed Works (AUTOMATIC!) **Because you are using Time Keyframes with the TWO TIMELINE system, Replay Mod automatically calculates the speed for you!** **How it works:** - If 15 minutes of TOP Timeline (raw footage) is squeezed into 45 seconds of BOTTOM Timeline (final video), the mod automatically fast-forwards it! - The ratio between the two timelines = your playback speed **Examples:** - Camera 1: 15 min raw → 45 sec video = 20x speed (automatic!) - Camera 2: 20 min raw → 45 sec video = 26x speed (automatic!) - Camera 3: 15 min raw → 30 sec video = 30x speed (automatic!) - Camera 4: 10 min raw → 30 sec video = 20x speed (automatic!) **If a section feels too fast:** - Drag the keyframes on the BOTTOM Timeline (green cursor) further apart - This gives it more video time to play out = slower playback **If a section feels too slow:** - Drag the keyframes on the BOTTOM Timeline closer together - This compresses it into less video time = faster playback **You don't need to manually set "8x speed" or "12x speed" - the TWO TIMELINE system does it for you!** ### Step 5: Making Camera Movement Smooth (Interpolation) **What is interpolation?** How Replay Mod calculates the path between keyframes. **Two main types:** - **Linear** = Straight line from A to B (robotic, mechanical feel) - **Cubic** = Smooth curve from A to B (cinematic, professional feel) **How to change:** 1. Right-click on a camera path segment (the lines connecting your keyframes on the BOTTOM Timeline) 2. Look for "Interpolation" or "Path Type" in the menu 3. Select "Cubic" (or "Smooth" or "Ease In/Out") 4. Preview the movement 5. Much smoother! **Pro tip:** Use Cubic for everything unless you specifically want robotic movement. ### Step 6: Preview Your Full Edit 1. **Scrub the BOTTOM Timeline cursor back to 0:00** 2. **Press the Play button** (located near the BOTTOM Timeline) 3. **Watch the entire 2.5-minute sequence:** - Camera 1 orbits at ground level - Camera 2 rises while orbiting - Camera 3 shows top-down rotation - Camera 4 final wide reveal - The castle should rapidly build itself while camera moves smoothly! 4. **Take notes on what to adjust:** - Camera too fast? Drag BOTTOM Timeline keyframes further apart - Camera too slow? Drag BOTTOM Timeline keyframes closer together - Camera angle wrong? Delete keyframe, reposition, add new keyframe pair - Jerky movement? Change interpolation to Cubic - Want to linger on a moment? Add more keyframe pairs close together 5. **Make adjustments and preview again** 6. **Repeat until you're happy with it** ### Beginner Mistakes to Avoid **❌ Forgetting Time Keyframes:** - If the camera moves but the building doesn't build, you forgot the stopwatch icon! - ALWAYS click both Position (map pin) AND Time (stopwatch) for every keyframe pair **❌ Too many camera angles:** - 4-5 angles is perfect - More than that gets chaotic **❌ Camera moves too fast:** - Slow, smooth movements look professional - Fast whip-pans look amateur - Adjust by dragging BOTTOM Timeline keyframes further apart **❌ Not previewing before rendering:** - Always preview the full edit multiple times - Rendering takes hours - don't waste time on a bad edit **❌ Forgetting to save:** - Replay Mod usually auto-saves camera paths - But double-check - don't lose hours of work **❌ Using Linear interpolation:** - Always use Cubic/Smooth for cinematic results ### Camera Path Summary Checklist - [ ] Understand TWO TIMELINE system (TOP = raw recording, BOTTOM = final video) - [ ] Camera 1: Ground orbit with Position + Time keyframes, Cubic interpolation - [ ] Camera 2: Rising shot with Position + Time keyframes, Cubic interpolation - [ ] Camera 3: Top-down rotation with Position + Time keyframes, Cubic interpolation - [ ] Camera 4: Wide reveal with Position + Time keyframes, Cubic interpolation - [ ] All keyframe pairs include BOTH Position (map pin) AND Time (stopwatch) - [ ] All sections use Cubic interpolation for smooth movement - [ ] Full edit previewed on BOTTOM Timeline and looks smooth - [ ] Total timelapse length: 2-3 minutes - [ ] Camera paths saved/auto-saved **When checklist complete: Proceed to rendering!** ### Color Grading / Post-Effects (Optional) If Replay Mod supports it or you'll do in post-production: - Warm color grade on one side (Fire - orange/red tint) - Cool color grade on other side (Frost - blue/cyan tint) - Contrast boost for drama - Vignette on edges --- ## PHASE 5: RENDERING (Exporting Final Video) *Estimated Time: 2-12 Hours (Let it run overnight)* ### Render Settings **Resolution:** - 1920x1080 (1080p) - minimum, good for social media - 3840x2160 (4K) - recommended for website hero video - **Note:** 4K takes 4x longer to render and 4x more disk space **Frame Rate:** - 60 FPS - smooth, cinematic, recommended - 30 FPS - acceptable if laptop struggles **Video Codec:** - H.264/MP4 - universal compatibility - Quality: High or Maximum **Estimated Render Time:** - 1080p 60fps: 2-4 hours - 4K 60fps: 8-12+ hours - **Let it render overnight** ### Rendering Process 1. **In Replay Mod, select "Render Video"** 2. **Choose settings above** 3. **Select output folder** (make sure you have space) 4. **Start render** 5. **Do NOT use laptop during rendering:** - Close all other programs - Let it run - Keep plugged in - Monitor temperature 6. **Wait for completion** 7. **Check output file:** - Does it play? - Correct length? - All camera angles present? - No glitches? --- ## PHASE 6: POST-PRODUCTION (Optional Enhancements) *Estimated Time: 30-60 Minutes* ### Adding Text Overlays **Opening (0:00-0:05):** - Text: "Building the Firefrost Legacy" - Fade in/out **Closing (2:25-2:30):** - Text: "For children not yet born 💙" - Hold on completed castle - Fade out ### Audio **Music:** - Epic orchestral track (copyright-free from Epidemic Sound, Artlist, etc.) - Fire + Frost duality theme (blend intense and calm) - Sync camera cuts to music beats **Sound Effects (optional):** - Schematicannon firing sounds - Block placement sounds (subtle) - Wind ambience for castle atmosphere ### Multiple Versions for Different Platforms **Full Version (2-3 min):** - Website hero background video - YouTube upload - Community showcase **Short Version (30 sec):** - Instagram/TikTok teaser - Discord announcements - Social media ads **Ultra-Short (10 sec):** - Website loading animation - Social media stories - Quick hype drops ### Export Settings for Each Platform **Website Hero Video:** - MP4, H.264 - 1080p or 4K - Compressed for web (target 50-100MB) - Loopable (fade end to beginning) **YouTube:** - MP4, H.264 - 4K 60fps - Highest quality **Instagram/TikTok:** - MP4, H.264 - 1080x1920 (vertical) - crop/reframe your horizontal video - Under 60 seconds - High bitrate --- ## BACKUP STRATEGY (CRITICAL) **During Recording:** - Replay file saves automatically - Do NOT delete until confirmed working **After Recording:** - Copy replay file to external drive or cloud storage - Keep original until final video is complete **After Rendering:** - Save both source replay file and final video - Multiple copies (local + cloud) - This took hours to create - don't lose it --- ## TROUBLESHOOTING **Problem:** Recording file is massive (50GB+) - **Solution:** Normal for multi-hour recordings. Ensure disk space before starting. **Problem:** Laptop overheating during recording - **Solution:** Stop, let cool, add external cooling, reduce render distance, try again. **Problem:** Replay playback is laggy - **Solution:** Reduce playback quality in viewer settings. Final render will be smooth. **Problem:** Missing chunks in replay - **Solution:** Render distance was too low. Unfortunately, cannot fix after recording. Restart with higher render distance. **Problem:** Recording crashed mid-build - **Solution:** Reload world, check if partial replay saved. May need to start over. This is why we test first. **Problem:** Final render crashes - **Solution:** Reduce resolution (try 1080p instead of 4K), close all programs, render overnight. --- ## FINAL CHECKLIST BEFORE STARTING - [ ] Test recording completed successfully - [ ] Sufficient disk space (50GB+ free) - [ ] Laptop plugged into AC power - [ ] All unnecessary programs closed - [ ] Render distance set to 20+ - [ ] Schematicannon speed adjusted in-game menu - [ ] Schematicannon loaded with castle schematic, blocks, and fuel - [ ] Build site cleared and clean - [ ] Time and weather set - [ ] Camera starting position chosen - [ ] Replay Mod recording ready to start **When all boxes are checked: START RECORDING and build the Firefrost Legacy.** 🔥❄️🏰 --- ## POST-SESSION NOTES **After completing the timelapse:** - Save this guide for future builds - Document any issues encountered - Share final video with Firefrost community - Use across website, social media, Discord **This is flagship content. Take your time. Do it right. For children not yet born.** 💙