- Translated from Japanese skill.fish guide - Covers logic gates, clocks, practical circuits - Formatted for Discord embed or bot command use Chronicler #73
4.2 KiB
4.2 KiB
Minecraft Redstone Basics Guide
For Firefrost Gaming community reference
⚡ Basic Components
Power Sources (Signal Sources)
| Item | Strength | Features |
|---|---|---|
| Redstone Torch | 15 | Always ON |
| Lever | 15 | ON/OFF toggle |
| Button | 15 | Temporary (wood 1s, stone 0.5s) |
| Pressure Plate | 15 | ON when stepped on |
| Tripwire | 15 | ON when string crossed |
| Daylight Sensor | 0-15 | Changes with day/night |
| Observer | 15 | Detects block changes |
Transmission (Wires)
| Item | Features |
|---|---|
| Redstone Dust | Signal decays over 15 blocks |
| Repeater | Resets signal, adds delay |
| Comparator | Compares/subtracts signals |
Output Devices
| Item | Action |
|---|---|
| Piston | Pushes blocks |
| Sticky Piston | Pushes & pulls blocks |
| Door | Opens/closes |
| Dispenser | Shoots items |
| Dropper | Drops items |
| Hopper | Transfers items (stops when OFF) |
| Lamp | Lights up |
| TNT | Explodes |
🔌 Signal Transmission
Basic Rules
Redstone dust loses signal after 15 blocks:
[Power] ─────────────→ [Dies at block 15]
15 14 13 ... 2 1 0
Extend with repeaters:
[Power] ─── [Repeater] ─── [Repeater] ───→ Infinite!
Signal Direction
Dust powers adjacent blocks:
↑
← ■ → (■ = block with dust)
↓
Repeaters are one-way only:
→ [>] → (fixed direction)
🧠 Logic Gates
NOT (Inverter)
Input → [T] → Output
│
Block
T = Redstone Torch
Input ON = Torch OFF | Input OFF = Torch ON
AND (Both ON)
Input A ─┐
├─ [T] → Output
Input B ─┘
Output ON only when BOTH inputs are ON
OR (Either ON)
Input A ─┬─→ Output
Input B ─┘
Output ON when EITHER input is ON
XOR (Exclusive OR)
- Requires complex circuit
- Output ON only when ONE input is ON (not both)
🔁 Repeaters
Functions
- ⚡ Signal Extension: Resets strength to 15
- ⏱️ Delay: 1-4 ticks (0.1-0.4 seconds)
- ➡️ One-way: No backflow
- 🔒 Lock: Side signal locks it
Delay Settings
Right-click to cycle:
1 tick → 2 tick → 3 tick → 4 tick → 1 tick...
⚖️ Comparators
Compare Mode (front torch OFF)
- Back ≥ Side → outputs back signal
- Back < Side → no output
Subtract Mode (front torch ON)
- Back - Side = Output
Container Reading
[Chest] → [Comparator] → Signal (0-15)
Signal strength = how full the chest is
⏰ Clock Circuits
Repeater Clock
[Repeater]→[Repeater]→[Repeater]
↑ │
└───────────────────────┘
Adjust speed with repeater count & delay
Observer Clock (Fast)
[Observer]⇔[Observer]
Face toward each other = high-speed clock
Hopper Clock (Slow)
[Hopper]⇔[Hopper]
↓
[Comparator]
Adjust speed with number of items
🏗️ Practical Circuits
Auto Door
[Pressure Plate] → [Piston/Door]
Opens when stepped on
Hidden Door (2x2 Piston)
[P][P]
Lever→[P][P]
Item Elevator
[Dropper]
↑
[Dropper]
↑
[Hopper]
Clock signal moves items upward
Auto Furnace
[Chest]→[Hopper]→[Furnace]→[Hopper]→[Chest]
Raw Finished
[Hopper]
↓
[Chest]
Fuel
T Flip-Flop
Press once = ON, press again = OFF
[Dropper]
↑↓
[Dropper]
│
Button→[Repeater]→[Comparator]→Output
💡 Tips
Debugging
- ✅ Use redstone lamps to check signals
- ✅ Test sections one at a time
Delay Math
- 1 tick = 0.1 seconds
- Repeater minimum = 1 tick
- Piston extend + retract = 3 ticks total
Signal Strength
- Check dust brightness (brighter = stronger)
- Use comparator to get exact value
📖 Glossary
| Term | Meaning |
|---|---|
| tick | Unit of game time (0.05 sec) |
| BUD | Block Update Detector |
| 0-tick | Instantaneous signal pulse |
| QC | Quasi-Connectivity (bug/feature) |
Guide from Firefrost Gaming 🔥❄️