Complete professional cinematic production infrastructure for Firefrost Gaming. Moves editing from physically taxing Replay Mod to hand-accessible Blender workflow. Task Directory (docs/tasks/blender-cinematic-workflow/): - README.md: Task overview and success criteria - DEPLOYMENT-GUIDE.md: Step-by-step installation (Blender, MCprep, Mineways) Written for Michael and Holly with detailed beginner-friendly instructions - blender-cheat-sheet.md: Hand-accessible shortcuts reference - EditMode.ps1: PowerShell launcher (auto-detects username, opens all tools) Planning Document (docs/planning/): - blender-cinematic-workflow.md: Strategic rationale, risk analysis, integration Source: Gemini brainstorming session (March 30, 2026) Production Guide (docs/marketing/): - cinematic-production-workflow.md: Quick reference for active filming Includes workflows for FOMO clips, YouTube trailers, build showcases Key Features: - Hand surgery accommodation (N-Panel, WASD Walk Mode, Emulate Numpad) - Professional ray-traced rendering (Cycles engine) - Non-destructive keyframe editing - One-click launcher reduces startup friction - 45-60 minute setup, 5-day learning path Enables: - FOMO campaign visual assets - YouTube trailer production - Soft launch marketing content - Scalable content pipeline Architecture: Minecraft Replay Mod → Mineways export → Blender + MCprep → Cycles render Zero cost (all free software), documented thoroughly for Michael/Holly/future staff. Created by: Chronicler #48 Source: Gemini technical brainstorming + Claude documentation integration Status: Ready for deployment
19 KiB
Blender Cinematic Workflow — Deployment Guide
Task: Install and configure Blender-based cinematic production workflow
Audience: Michael, Holly, future Firefrost staff
Time Estimate: 45-60 minutes (first-time setup)
Difficulty: Beginner-friendly
Prerequisites: Windows laptop, Minecraft with Replay Mod (Forge port)
What This Guide Does
By the end of this guide, you will have:
- ✅ Blender 4.0+ installed and configured
- ✅ MCprep addon installed and working
- ✅ Mineways installed for world exports
- ✅ PowerShell launcher script on your desktop
- ✅ Hand-accessible settings enabled
- ✅ Verification test completed (export → import → render)
Why we're doing this: Moving cinematic editing from Minecraft's Replay Mod (physically taxing, limited quality) to Blender (hand-friendly, professional ray-traced lighting).
Part 1: Install Blender
Step 1.1: Download Blender
- Open your web browser
- Go to: https://www.blender.org/download/
- Click the big blue "Download Blender" button
- The website will automatically detect you're on Windows
- Wait for the download to complete (file will be named something like
blender-4.0.2-windows-x64.msi)
File size: Approximately 300 MB
Download time: 2-5 minutes depending on internet speed
Step 1.2: Install Blender
-
Find the downloaded file:
- Open your Downloads folder
- Look for the file starting with
blender-4.0
-
Run the installer:
- Double-click the
.msifile - Windows might show a security warning — click "Run" or "Yes"
- Double-click the
-
Installation wizard:
- Click "Next" on the welcome screen
- License agreement: Click "I accept", then "Next"
- Installation location: Leave as default (
C:\Program Files\Blender Foundation\Blender 4.0\) — click "Next" - Click "Install"
- Wait 2-3 minutes for installation
- Click "Finish"
-
First launch:
- Blender should open automatically
- You'll see a "Blender Quick Setup" window
- Important settings for hand accessibility:
- Under "Shortcuts," select "Blender" (default is fine)
- Under "Theme," pick whatever you like (doesn't affect workflow)
- Click "Next"
- Click "Save New Settings"
-
Verify Blender is working:
- You should see a gray window with a cube in the center
- In the top-left corner, you should see:
Blender 4.0.x(or higher) - Close Blender for now (File → Quit, or just click the X)
✅ Checkpoint: Blender is installed and launches successfully.
Part 2: Install MCprep Addon
MCprep is a plugin that automates Minecraft material setup in Blender. It fixes transparency on leaves/glass and adds glow to torches automatically.
Step 2.1: Download MCprep
- Open your web browser
- Go to: https://theduckcow.com/dev/blender/mcprep/
- Click the green "Download MCprep" button
- The file will be named something like
MCprep_addon_3_5_3.zip - DO NOT UNZIP THIS FILE — Blender needs the .zip as-is
File size: Approximately 15 MB
Download time: 10-30 seconds
Step 2.2: Install MCprep in Blender
-
Open Blender (double-click the icon on your desktop or in Start menu)
-
Open Preferences:
- At the top of the screen, click Edit → Preferences
- A new window will open
-
Go to Add-ons section:
- On the left side of the Preferences window, click "Add-ons"
-
Install the addon:
- At the top-right of this window, click the "Install..." button
- A file browser will open
- Navigate to your Downloads folder
- Find the file
MCprep_addon_3_5_3.zip(or similar name) - Click on it once to select it
- Click "Install Add-on" button in bottom-right
-
Enable the addon:
- The Preferences window will now show a search box
- Type: mcprep
- You should see "Import-Export: MCprep" appear
- Click the checkbox next to it to enable it
- You should see the checkbox turn blue/checked
-
Verify installation:
- Look at the right side of the screen (the tall panel)
- Press the N key on your keyboard (this toggles the side panel)
- You should see a tab labeled "MCprep" appear at the top
- Click on that MCprep tab
- You should see buttons like "Prep Materials" and "Spawn Mob"
-
Save settings:
- At the bottom-left of the Preferences window, click the ≡ menu icon (three lines)
- Click "Save Preferences"
- Close the Preferences window
✅ Checkpoint: MCprep addon is installed and visible in the N-Panel.
Part 3: Install Mineways
Mineways exports Minecraft world chunks as 3D files that Blender can import.
Step 3.1: Download Mineways
- Open your web browser
- Go to: https://www.realtimerendering.com/erich/minecraft/public/mineways/
- Scroll down to the "Download" section
- Click the link: "Mineways version [latest] installer"
- File will be named something like
mineways_9.12_installer.exe
File size: Approximately 30 MB
Download time: 30-60 seconds
Step 3.2: Install Mineways
-
Find the downloaded file:
- Open your Downloads folder
- Look for
mineways_9.12_installer.exe(or similar)
-
Run the installer:
- Double-click the
.exefile - Windows might show a security warning — click "Run" or "Yes"
- Double-click the
-
Installation wizard:
- Welcome screen: Click "Next"
- License agreement: Click "I Agree"
- Installation location: Leave as default — click "Next"
- Start menu folder: Leave as default — click "Install"
- Wait 15-30 seconds
- IMPORTANT: Uncheck "View README.txt" before clicking "Finish"
- Click "Finish"
-
First launch test:
- Press Windows key on your keyboard
- Type: mineways
- Click "Mineways" when it appears
- A window should open showing a file browser
- You can close Mineways for now — we're just verifying it works
✅ Checkpoint: Mineways is installed and launches successfully.
Part 4: Enable Hand-Accessible Settings in Blender
These settings reduce the need for precise clicking and dragging.
Step 4.1: Enable Emulate Numpad
Why: Most laptops don't have a number pad on the right side. This setting lets you use the regular number keys (1-9, 0) for camera views.
- Open Blender
- Go to Edit → Preferences
- On the left side, click "Input"
- Look for the section labeled "Keyboard"
- Find the checkbox: "Emulate Numpad"
- Check the box if it's not already checked
- At the bottom-left, click ≡ → "Save Preferences"
- Close Preferences window
Step 4.2: Enable Camera to View (Per-Project Setting)
Why: This makes the camera follow your view as you navigate, so "filming" feels like playing Minecraft.
Note: This needs to be enabled each time you start a new Blender project. We'll include it in the production workflow.
- In Blender, press N to open the side panel (if not already open)
- Click the "View" tab at the top of the side panel
- Scroll down to find "View Lock" section
- Find the checkbox: "Camera to View"
- Check the box
- Now when you rotate your view (middle-mouse drag), the camera moves with you
✅ Checkpoint: Hand-accessible settings are configured.
Part 5: Create the PowerShell Launcher Script
This script opens all three tools (Replay folder, Mineways, Blender) with one click.
Step 5.1: Create the Script File
-
Open Notepad:
- Press Windows key
- Type: notepad
- Press Enter
-
Copy the script below:
# --- Firefrost Gaming Cinematic Suite Launcher ---
# Created: March 30, 2026
# Purpose: One-click launch of replay folder + Mineways + Blender
Write-Host "🔥❄️ Firefrost Gaming Cinematic Suite" -ForegroundColor Cyan
Write-Host "Initializing tools..." -ForegroundColor Yellow
Write-Host ""
# Auto-detect current user (no hardcoded paths)
$username = $env:USERNAME
# 1. Open the Replay Mod folder
$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings"
Write-Host "Opening Replay Mod folder..." -ForegroundColor Green
if (Test-Path $replayPath) {
Invoke-Item $replayPath
Write-Host " ✓ Replay folder opened" -ForegroundColor Green
} else {
Write-Host " ✗ Replay folder not found at: $replayPath" -ForegroundColor Red
Write-Host " Check your Minecraft installation path" -ForegroundColor Yellow
}
Write-Host ""
# 2. Launch Mineways
$minewaysPath = "C:\Program Files (x86)\Mineways\mineways.exe"
Write-Host "Launching Mineways..." -ForegroundColor Green
if (Test-Path $minewaysPath) {
Start-Process $minewaysPath
Write-Host " ✓ Mineways launched" -ForegroundColor Green
} else {
Write-Host " ✗ Mineways not found at: $minewaysPath" -ForegroundColor Red
Write-Host " Check installation location" -ForegroundColor Yellow
}
Write-Host ""
# 3. Launch Blender
$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe"
Write-Host "Launching Blender..." -ForegroundColor Green
if (Test-Path $blenderPath) {
Start-Process $blenderPath
Write-Host " ✓ Blender launched" -ForegroundColor Green
} else {
# Try Blender 4.1 or 4.2 paths
$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.1\blender.exe"
if (Test-Path $blenderPath) {
Start-Process $blenderPath
Write-Host " ✓ Blender launched (version 4.1)" -ForegroundColor Green
} else {
Write-Host " ✗ Blender not found" -ForegroundColor Red
Write-Host " Check Blender installation" -ForegroundColor Yellow
}
}
Write-Host ""
Write-Host "🎬 Cinematic Suite ready!" -ForegroundColor Cyan
Write-Host "Fire + Frost + Foundation = Where Love Builds Legacy" -ForegroundColor Magenta
Write-Host ""
Pause
-
Save the script:
- Click File → Save As
- Save in: Desktop (select from the left sidebar)
- File name: Type exactly:
EditMode.ps1 - Save as type: Change from "Text Documents" to "All Files (.)"
- Click "Save"
-
Close Notepad
Step 5.2: Enable PowerShell Scripts (First Time Only)
Windows blocks scripts by default for security. We need to allow this one.
-
Open PowerShell as Administrator:
- Press Windows key
- Type: powershell
- Right-click on "Windows PowerShell"
- Click "Run as administrator"
- Click "Yes" when Windows asks for permission
-
Enable scripts:
- A blue window will open
- Type this command exactly:
Set-ExecutionPolicy RemoteSigned- Press Enter
- Type: Y
- Press Enter again
-
Close PowerShell:
- Type: exit
- Press Enter
Step 5.3: Test the Launcher
-
Find the script on your desktop:
- Look for
EditMode.ps1
- Look for
-
Run the script:
- Right-click on
EditMode.ps1 - Click "Run with PowerShell"
- Right-click on
-
What should happen:
- A blue PowerShell window opens
- You see colorful text showing what's launching
- Your Replay Mod folder opens in File Explorer
- Mineways launches
- Blender launches
- PowerShell window says "Press Enter to continue..."
- Press Enter to close the PowerShell window
-
If something doesn't launch:
- The script will show a red ✗ and tell you what's wrong
- Most common issue: Replay folder path (Forge vs Fabric use different folder names)
- You can edit the script in Notepad to fix paths if needed
✅ Checkpoint: Launcher script works and opens all three tools.
Part 6: Verification Test (Export → Import → Render)
Let's test the entire workflow with a simple world export.
Step 6.1: Get a World to Export
Option A: Use an existing single-player world
Option B: Download a server backup from Pterodactyl panel
For this test, we'll use a single-player world:
-
Locate your world saves:
- Press Windows key + R
- Type:
%appdata%\.minecraft\saves - Press Enter
- A folder opens showing all your single-player worlds
-
Pick a small world (faster export for testing)
- Any world will work
- Note the folder name — you'll need this in Mineways
Step 6.2: Export with Mineways
-
Launch Mineways (or use the EditMode.ps1 script)
-
Open your world:
- Click "File" → "Open World..."
- Navigate to:
C:\Users\[YourUsername]\AppData\Roaming\.minecraft\saves - Click on the world folder you want to export
- Click "Select Folder"
-
You should see:
- A 2D map of your world appears in the window
- You can zoom in/out with mouse wheel
-
Select an area to export:
- Left-click and drag to draw a rectangle around the area you want
- Tip: Start with a small area (like a single building) for your first test
- The selected area will be highlighted
-
Export settings:
- Click "File" → "Export for Rendering..."
- A settings window opens
-
Configure export:
- Export location: Click "Choose..." and pick your Desktop (easy to find)
- File name: Type:
test-export - Export type: Leave as "Wavefront OBJ file"
- Material options:
- Check: "Export full materials"
- Check: "Export blocks with textures"
- Ignore these settings for now — MCprep will fix materials later
- Click "Export"
-
Wait for export:
- Progress bar appears
- Small exports: 10-30 seconds
- Large exports: 1-5 minutes
-
Verify export:
- Go to your Desktop
- You should see a folder named
test-export - Inside that folder:
test-export.objand a bunch of.pngtexture files
✅ Checkpoint: World exported successfully from Mineways.
Step 6.3: Import into Blender
-
Launch Blender (or use EditMode.ps1)
-
Delete the default cube:
- Click on the cube in the center (it turns orange when selected)
- Press Delete key on your keyboard
- A menu appears — click "Delete"
-
Import the .obj file:
- Click "File" → "Import" → "Wavefront (.obj)"
- Navigate to your Desktop →
test-exportfolder - Click on
test-export.obj - Click "Import OBJ" button in top-right
-
Wait for import:
- This can take 15 seconds to 2 minutes depending on size
- You'll see blocks appear in the 3D view
-
Navigate around:
- Hold middle mouse button and drag to rotate view
- Scroll mouse wheel to zoom in/out
- Shift + middle mouse button to pan left/right/up/down
- Press Home key to fit everything in view
✅ Checkpoint: Minecraft world imported into Blender.
Step 6.4: Apply MCprep Materials
-
Select the imported world:
- Press A key to "Select All"
- All blocks should turn orange/highlighted
-
Open MCprep panel:
- Press N key (if side panel isn't already open)
- Click the "MCprep" tab at the top
-
Prep materials:
- Click the big "Prep Materials" button
- Wait 5-30 seconds
- You should see a message in the bottom-left: "Materials prepped"
-
What changed:
- Glass blocks are now transparent (instead of solid white)
- Leaves are now see-through
- Torches/lanterns now glow
- Water has transparency
✅ Checkpoint: MCprep materials applied successfully.
Step 6.5: Test Render
Let's render one frame to verify everything works.
-
Switch to rendered view:
- At the top-right of the 3D view, you'll see four small circles
- Click the rightmost circle (it's white/shiny)
- The view changes to show realistic lighting
-
If the view is too dark:
- This is normal — Minecraft worlds need a sun
- We'll cover lighting in the production workflow guide
- For now, just verify you can see blocks and textures
-
Take a test render:
- Press F12 on your keyboard
- Blender will render the current camera view
- A new window opens showing the rendered image
- This might take 10-60 seconds for first render
-
Save the render (optional):
- In the render window, click "Image" → "Save As..."
- Save to Desktop as
test-render.png - Click "Save As Image"
-
Close the render window:
- Click the X to close it
✅ Checkpoint: Test render completed successfully.
Part 7: Troubleshooting
Problem: PowerShell script shows "Replay folder not found"
Solution:
- The Forge port of Replay Mod uses a different folder name
- Edit the script:
- Right-click
EditMode.ps1→ "Edit" - Find the line:
$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings" - Change
replay_recordingstoreplays(or whatever folder your Replay Mod uses) - Save and close Notepad
- Try running the script again
- Right-click
Problem: Blender won't launch from script
Solution:
- Verify Blender installed correctly:
- Press Windows key, type blender, press Enter
- If Blender opens, note the version number
- Edit the script:
- Right-click
EditMode.ps1→ "Edit" - Find the line:
$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe" - Change
4.0to match your version (e.g.,4.1or4.2) - Save and try again
- Right-click
Problem: Mineways export is blank/empty
Solution:
- Make sure you selected an area by clicking and dragging a rectangle
- The selected area is highlighted in a different color
- If you don't see any selection, try drawing a rectangle again
- Make sure you're viewing the correct world (check title bar of Mineways)
Problem: Blender import takes forever or freezes
Solution:
- Large world exports can be slow
- Try exporting a smaller area first
- Close and restart Blender, try importing again
- If still freezing, export an even smaller area (like 50x50 blocks)
Problem: MCprep "Prep Materials" button does nothing
Solution:
- Make sure the imported world is selected (press A to select all)
- Objects should be highlighted in orange
- Try clicking "Prep Materials" again
- Check bottom-left of Blender for success message
Next Steps
✅ You now have:
- Blender installed and configured
- MCprep addon working
- Mineways exporting worlds
- Launcher script on desktop
- Verified the complete workflow
What to do next:
- Learn the shortcuts: See
blender-cheat-sheet.mdin this directory - Production workflow: See
docs/marketing/cinematic-production-workflow.mdwhen ready to make real cinematics - Planning context: See
docs/planning/blender-cinematic-workflow.mdfor strategy and rationale
Support & Questions
For Michael and Holly:
- If something doesn't work, note the exact error message
- Take a screenshot of the problem
- Ask in Discord or next session with Claude
For future Firefrost staff:
- This guide is tested on Windows 10/11
- Blender version: 4.0+ (tested with 4.0.2)
- MCprep version: 3.5.3
- Mineways version: 9.12
💙🔥❄️🌟
Fire + Frost + Foundation = Where Love Builds Legacy
Created: March 30, 2026
Created By: Chronicler #48
Tested By: Not yet tested (awaiting Michael/Holly installation)
Status: Ready for deployment