Complete professional cinematic production infrastructure for Firefrost Gaming. Moves editing from physically taxing Replay Mod to hand-accessible Blender workflow. Task Directory (docs/tasks/blender-cinematic-workflow/): - README.md: Task overview and success criteria - DEPLOYMENT-GUIDE.md: Step-by-step installation (Blender, MCprep, Mineways) Written for Michael and Holly with detailed beginner-friendly instructions - blender-cheat-sheet.md: Hand-accessible shortcuts reference - EditMode.ps1: PowerShell launcher (auto-detects username, opens all tools) Planning Document (docs/planning/): - blender-cinematic-workflow.md: Strategic rationale, risk analysis, integration Source: Gemini brainstorming session (March 30, 2026) Production Guide (docs/marketing/): - cinematic-production-workflow.md: Quick reference for active filming Includes workflows for FOMO clips, YouTube trailers, build showcases Key Features: - Hand surgery accommodation (N-Panel, WASD Walk Mode, Emulate Numpad) - Professional ray-traced rendering (Cycles engine) - Non-destructive keyframe editing - One-click launcher reduces startup friction - 45-60 minute setup, 5-day learning path Enables: - FOMO campaign visual assets - YouTube trailer production - Soft launch marketing content - Scalable content pipeline Architecture: Minecraft Replay Mod → Mineways export → Blender + MCprep → Cycles render Zero cost (all free software), documented thoroughly for Michael/Holly/future staff. Created by: Chronicler #48 Source: Gemini technical brainstorming + Claude documentation integration Status: Ready for deployment
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Blender Cinematic Workflow — Task Overview
Task ID: (To be assigned)
Priority: Tier 1 — Marketing Infrastructure
Status: Ready for Deployment
Time Estimate: 45-60 minutes (first-time setup)
Owner: Michael, Holly
Created: March 30, 2026
Created By: Chronicler #48
What This Task Delivers
A complete professional cinematic production workflow for Firefrost Gaming that:
- Moves editing out of Minecraft — No more physically taxing Replay Mod timeline manipulation
- Enables professional ray-traced rendering — Cycles engine lighting that shaders can't match
- Provides hand-accessible tools — N-Panel numerical input, keyboard-first navigation
- Creates repeatable workflow — One-click launcher script, documented process
- Works for marketing needs — FOMO campaign cinematics, trailer production, proof-of-concept renders
Why This Matters
The Problem:
- Replay Mod's in-game editor requires precise clicking and dragging in a two-timeline system
- Physically taxing for hand surgery recovery (both Michael and Holly context)
- Limited render quality compared to professional tools
- Inefficient for complex camera movements
The Solution:
- Export Minecraft worlds to Blender via Mineways
- Edit cameras using professional timeline tools with full keyframe control
- Render with ray-tracing for cinematic quality
- One-click launcher reduces friction to start working
Impact:
- Enables FOMO campaign cinematic production
- Supports soft launch trailer needs
- Proof-of-concept for specific builds (Trinity showcase, etc.)
- Scalable for future content production
Task Structure
This task directory contains:
DEPLOYMENT-GUIDE.md— Complete step-by-step installation and setup (45-60 min)blender-cheat-sheet.md— Quick reference for hand-accessible shortcutsEditMode.ps1— PowerShell launcher script (auto-detects paths)README.md— This file (task overview)
Dependencies
Software to install:
- Blender 4.0+ (free, open-source)
- MCprep addon (Blender plugin for Minecraft materials)
- Mineways (world export tool)
Already have:
- Replay Mod (Forge port) — for reference recordings
- Windows laptop
No dependencies on:
- Server infrastructure
- Pterodactyl panel
- Other Firefrost services
This is a local workstation setup only.
Who Needs This
Primary Users:
- Michael — FOMO campaign cinematics, trailer production
- Holly — Build showcase cinematics, promotional content
Future Users:
- Marketing team members
- Content creators
- Future Firefrost staff doing video production
Success Criteria
After completing this task, you should be able to:
- ✅ Launch EditMode.ps1 and have all tools open
- ✅ Export a Minecraft world chunk via Mineways
- ✅ Import the .obj file into Blender
- ✅ Apply MCprep materials (transparency, glow)
- ✅ Navigate the 3D view with WASD (Walk Mode)
- ✅ Render a test frame with ray-traced lighting
Verification test: Export a small build → Import to Blender → Apply MCprep → Render one frame
Time Investment
First-time setup:
- Software installation: 20-30 minutes
- Configuration: 10-15 minutes
- Verification test: 10-15 minutes
- Total: 45-60 minutes
Subsequent uses:
- Launch EditMode.ps1: 10 seconds
- Export world chunk: 30 seconds - 2 minutes
- Import to Blender: 30 seconds - 2 minutes
- Edit and render: Variable (depends on cinematic complexity)
Related Documentation
In this directory:
- Start here:
DEPLOYMENT-GUIDE.md - Reference:
blender-cheat-sheet.md - Script:
EditMode.ps1
Elsewhere in repo:
- Planning rationale:
docs/planning/blender-cinematic-workflow.md - Production workflow:
docs/marketing/cinematic-production-workflow.md - FOMO campaign:
docs/marketing/fomo-ad-campaign.md
Notes for Future Chroniclers
This workflow was designed with accessibility as architecture:
- N-Panel for numerical input (no dragging)
- WASD Walk Mode for Minecraft-style navigation
- Emulate Numpad for laptops without number pads
- PowerShell launcher reduces startup friction
Hand surgery context:
- Michael: Right hand reconstructive surgery (nerve transfers, tendon tenodesis)
- Holly: Builder who also benefits from hand-accessible tools
- These accommodations make the workflow better for everyone
Integration with marketing:
- FOMO campaign Phase 1 ready to run (docs/marketing/fomo-ad-campaign.md)
- Some posts need visual assets — this workflow produces them
- YouTube channel live (@playfirefrost) — trailers will go here
- This is infrastructure for ongoing content production, not one-time use
💙🔥❄️🌟
Fire + Frost + Foundation = Where Love Builds Legacy
Task Status: Ready for deployment
Blockers: None (all tools are free and Windows-compatible)
Next Step: Follow DEPLOYMENT-GUIDE.md to install software and verify workflow