Files
firefrost-operations-manual/SESSION-HANDOFF-NEXT.md
Claude (Chronicler #62) 7606afa720 docs: Task #26 Phase 5 blocked by Blueprint corruption
Session summary:
- Phase 3-4 complete and tested (Modrinth API working)
- Phase 5 code written but cannot deploy
- Blueprint developer mode broken after migration
- All Phase 5 code is on Dev Panel, not yet in repo
- Next session: fix Blueprint or fresh install

Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
2026-04-06 02:29:44 +00:00

3.7 KiB

Session Handoff — Next Chronicler

Last Updated: April 5, 2026 @ 9:30 PM CDT
Last Chronicler: #62
Session Focus: Task #26 ModpackChecker — Phase 3-4 Complete, Phase 5 Blocked


🔥 CRITICAL STATUS

Firefrost Gaming is LIVE — Launched April 3, 2026
Soft Launch Target: April 15, 2026


⚠️ BLOCKER: Dev Panel Blueprint Corrupted

The Dev Panel's Blueprint developer mode is broken. Cannot run blueprint -build.

Symptoms:

  • blueprint -build returns "Developer mode is not enabled"
  • .blueprint/.developer file exists with content "true"
  • Database has blueprint::developer = true
  • Still refuses to build

Likely cause: Running php artisan migrate wiped some tables including the user table. May have corrupted Blueprint's internal state.

Options for next session:

  1. Ask Gemini how to fix Blueprint developer mode
  2. Reinstall Blueprint on Dev Panel
  3. Start fresh Dev Panel from scratch

WHAT WE ACCOMPLISHED

Phase 3-4: Working End-to-End Pipeline

  • Admin settings panel (CurseForge API key storage)
  • React component on server console page
  • API calls to Modrinth/CurseForge/FTB/Technic working
  • Tested successfully: "🌿 Adrenaserver 1.7.0+1.21.1.fabric"

Phase 5: Dashboard Badge (Code Written, Not Deployed)

All code is written and ready, just can't build due to Blueprint issue:

Files created on Dev Panel:

  • /var/www/pterodactyl/.blueprint/dev/views/dashboard/UpdateBadge.tsx — Dashboard badge component
  • /var/www/pterodactyl/.blueprint/dev/build.sh — Updated to inject into ServerRow.tsx
  • /var/www/pterodactyl/.blueprint/dev/console/CheckModpackUpdates.php — Cron command
  • /var/www/pterodactyl/app/Console/Commands/CheckModpackUpdates.php — Copied to app
  • Updated migration with server_id, update_available columns
  • Added getStatus() method to controller
  • Added /status route

Architecture (confirmed by Gemini):

CRON JOB (background)
    │ php artisan modpackchecker:check
    │ Checks APIs one by one with delays
    │ Stores results in database
    ▼
DATABASE (modpackchecker_servers table)
    │ server_id, server_uuid, platform, modpack_name
    │ current_version, latest_version, update_available
    ▼
/api/client/extensions/modpackchecker/status
    │ One fast database query
    │ Returns: {server_uuid: {update_available: true/false}}
    ▼
UpdateBadge.tsx (injected into ServerRow.tsx)
    │ Reads from local endpoint only
    │ Shows 🟢 (up to date) or 🟠 (update available)

📁 CODE IN REPO (firefrost-services)

Commit 1eda889 has Phase 3-4 code. Phase 5 code is NOT yet committed (it's on the Dev Panel only).

To preserve Phase 5 work, next session should:

  1. Copy files from Dev Panel to repo before any reinstall
  2. Or fix Blueprint and complete the build

🔧 DEV PANEL INFO

Item Value
URL http://64.50.188.128
Admin frostystyle / FFG-Dev-2026!
Status User recreated, Blueprint broken

📋 NEXT SESSION PRIORITIES

  1. Fix or reinstall Blueprint on Dev Panel
  2. Complete Phase 5 build:
    • blueprint -build
    • yarn build:production
    • Test dashboard badge
  3. Run cron command: php artisan modpackchecker:check
  4. Verify: Log in, see badge on server list

💡 GEMINI QUESTION FOR NEXT SESSION

"Blueprint developer mode won't enable. The .blueprint/.developer file exists with 'true', database has blueprint::developer = true, but blueprint -build says 'Developer mode is not enabled.' How do I fix this, or do I need to reinstall Blueprint?"


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