Files
firefrost-operations-manual/docs/core/tasks.md
mkrause612 c59be87167 Update tasks.md: Expand Whitelist Manager to web dashboard
- Task #1 (Whitelist Manager) expanded from CLI script to full web dashboard
- Changed from 1 hour → 2-2.5 hours (more comprehensive solution)
- Added reference to docs/tools/whitelist-manager-deployment-plan.md
- Detailed tech stack, deployment phases, prerequisites
- Listed all 11 Minecraft servers managed (TX1 + NC1)
- Excluded non-Minecraft servers (FoundryVTT, Hytale)
- Added future Phase 2 enhancements
- Updated document version to 2.2

Philosophy change: Tasks now REFERENCE detailed plans rather than inline everything.

Updated by: The Chronicler
Date: February 16, 2026
2026-02-16 05:42:52 -06:00

52 KiB

🔥❄️ FIREFROST GAMING — COMPLETE TASK LIST

Last Updated: February 16, 2026
Updated By: The Chronicler (current session)
Version: 2.2 (Whitelist Manager expanded to web dashboard with full deployment plan)
Purpose: Comprehensive dependency-ordered roadmap — execute top to bottom


🏥 MEDICAL GATE (BLOCKS EVERYTHING)

Status: Recovering from Feb 14 medical episode
Gate Opens When:

  • Doctor visit complete (Mon/Tue Feb 17-18)
  • Medical clearance received
  • Energy level restored
  • Jack calm and not alerting
  • No lingering symptoms

DO NOT start major work until this gate opens. Health > deadlines. Always.


🎯 TIER 0: IMMEDIATE WINS (~1.25 Hours Remaining)

Quick wins with high impact and no dependencies. (1 of 3 complete)

1. Centralized Whitelist Manager Web Dashboard

Time: 2-2.5 hours
Priority: DO WHEN HOME + LIGHT DUTY APPROVED
Status: READY TO BUILD
Documentation: docs/tools/whitelist-manager-deployment-plan.md

Overview: Build web dashboard at whitelist.firefrostgaming.com to manage player whitelists across all 11 Minecraft servers, replacing manual SSH and console work.

The Problem:

  • Currently requires manual SSH to each node (TX1, NC1)
  • Update whitelist on each server individually via Pterodactyl console
  • Time-consuming (15+ minutes), error-prone, no visibility

The Solution: Web interface with:

  • Toggle whitelist ON/OFF per server (one click)
  • Add/remove player from one or all servers
  • View current whitelist status across all servers
  • Staff-accessible (you, Meg, trusted staff)

Managed Servers (11 Minecraft):

  • TX1: Reclamation, Stoneblock 4, Society Sunlit Valley, Vanilla 1.21.11, All The Mons
  • NC1: Ember Project, Minecolonies, ATM10, Homestead, EMC Subterra Tech

Excluded (Non-Minecraft):

  • FoundryVTT, Hytale (stay public)

Tech Stack:

  • Backend: Python Flask
  • Frontend: HTML + TailwindCSS
  • Host: Ghost VPS (Chicago) - same as Wiki.js Staff
  • Domain: whitelist.firefrostgaming.com
  • Auth: Basic username/password (SSL/HTTPS)

Prerequisites:

  • Pterodactyl panel URL
  • Pterodactyl API key (generate in panel)
  • Ghost VPS SSH access
  • DNS A record: whitelist.firefrostgaming.com → Ghost VPS
  • Admin credentials for dashboard

Deployment Phases:

  1. Information Gathering (5 min) - Get API key, credentials, DNS
  2. Infrastructure Setup (15 min) - DNS, directories, Python dependencies
  3. Build Application (45-60 min) - Flask app, HTML dashboard, API integration
  4. Security & Web Server (20 min) - Nginx, SSL, systemd service
  5. Testing (15 min) - Test with one server, then all servers
  6. Deploy & Document (15 min) - Add to Wiki.js, commit to Git

After Completion:

  • 15-minute task → 30 seconds
  • Zero-error whitelist management
  • Full visibility across all servers
  • Link from Wiki.js Staff portal

Future Enhancements (Phase 2):

  • Discord bot integration
  • Paymenter subscriber auto-whitelist
  • Whitelist sync verification

See full deployment plan: docs/tools/whitelist-manager-deployment-plan.md


2. Command Center Root Cleanup

Time: 15 minutes
Why: Housekeeping before major work

Move to /root/backups/gitea/:

  • gitea-backup-20260208-2203...
  • gitea-data-20260209.tar.gz
  • gitea-db-20260209.sql
  • gitea-db-full.sql
  • gitea-migration-manifest.txt

Archive to repo (docs/deployment-logs/):

  • wiki-deployment-logs-feb10.txt
  • wiki-deployment-summary.txt

Delete (cruft):

  • dead.letter
  • extract-key-info.sh
  • master

3. NC1 Cleanup (Mandatory for Mailcow) — COMPLETE

Completed: February 16, 2026
Completed By: Michael (with recovery assistance from The Fixer)
Result: 26GB → 46GB free (cleared space for Mailcow)

⚠️ LESSON LEARNED — Dark Chapter Integrated:

Initial cleanup used dangerous wildcard command:

# ❌ DANGEROUS - What was run initially:
rm -f /var/lib/pterodactyl/volumes/13c80cb8-f6f8-4bfe-9cdb-823d7e951584/*.zip

What went wrong:

  • Deleted Assets.zip (3.3GB) - critical Hytale game assets
  • Deleted Hytale world data (stored in /backups/)
  • Server broke: "Failed to load any asset packs"
  • Lost player world, had to start over

Recovery completed:

  • Re-downloaded Assets.zip using hytale-downloader
  • Regenerated fresh Hytale world
  • Space cleared successfully

CORRECT PROCEDURE (for future reference):

ssh root@216.239.104.130

# Delete Hytale backups - BE SPECIFIC, not *.zip
rm -f /var/lib/pterodactyl/volumes/13c80cb8-f6f8-4bfe-9cdb-823d7e951584/backup*.zip
rm -f /var/lib/pterodactyl/volumes/13c80cb8-f6f8-4bfe-9cdb-823d7e951584/Server-Package.zip
# Note: Intentionally NOT deleting /backups/ - contains world data

# Verify Assets.zip still exists (3.3GB - CRITICAL)
ls -lh /var/lib/pterodactyl/volumes/13c80cb8-f6f8-4bfe-9cdb-823d7e951584/Assets.zip

# Clean old logs (4.5GB)
journalctl --vacuum-time=7d
rm -f /var/log/btmp.1 && > /var/log/btmp
rm -f /var/log/*.gz

# Clean Docker (6GB)
docker system prune -a --volumes -f

# Verify
df -h /

Documentation:

  • docs/troubleshooting/nc1-cleanup-guidelines.md (full safe procedures)
  • docs/troubleshooting/hytale-troubleshooting-guide.md (recovery procedures)

The Fixer's wisdom: "Always list files before deleting. Wildcards are dangerous. Be specific."


🔐 TIER 1: SECURITY FOUNDATION

Security infrastructure before deploying services.

4. Vaultwarden — Add SSH Key & Org Setup

Time: 30 minutes total
Status: Deployed, needs finishing touches
Blocks: Scoped tokens, all credential management

Part A: Add SSH Key (5 min)

  • Add SSH key to Vaultwarden for secure access
  • Verify credential storage working

Part B: Organization Setup for Meg (25 min)

  • Create "Firefrost Gaming" organization (Free plan, 2 users)
  • Invite Meg via email
  • Create Collections:
    • Server Credentials
    • Social Media Accounts
    • Billing & Financial
    • Game Server Admin
  • Move shared passwords to appropriate collections
  • Test Meg's access

After Completion:

  • Secure credential storage operational
  • Meg has access to shared passwords
  • Delete temp credential files from repo

5. The Frostwall Protocol — GRE Tunnel Security Architecture

Time: 3-4 hours
Priority: CRITICAL
Why: DDoS protection, hides real server IPs, protects all game traffic
Status: Rebuild pending (was torn down due to incorrect implementation)

What It Is: Custom DDoS shield using GRE tunnels from Command Center (Dallas Hub) to remote nodes (TX1, NC1). All game traffic routes through Command Center scrubbing center, then encrypted tunnels to backend servers.

Core Components:

  1. GRE Tunneling — Private encrypted links between hub and nodes
  2. 1-to-1 NAT/DMZ Forwarding — /29 IP block for clean external→internal mapping
  3. Iron Wall UFW Rules — Physical interfaces drop ALL traffic except GRE + management IP
  4. IP Hierarchy:
    • Scrubbing Center IP (what players see)
    • Backend Alias IP (hidden server address)
    • Binding Truth IP (internal service binding)

Implementation Steps:

  1. Configure GRE tunnels: Command Center ↔ TX1
  2. Configure GRE tunnels: Command Center ↔ NC1
  3. Set up 1-to-1 NAT/DMZ forwarding with /29 IP block
  4. Deploy Iron Wall UFW rules (drop all except GRE + management)
  5. Test tunnel connectivity and failover
  6. Implement self-healing persistence (tunnels auto-recover on failure)
  7. Document IP hierarchy and routing tables in repo
  8. Verify game traffic routes through tunnels correctly

After Completion:

  • Game servers protected by DDoS scrubbing
  • Real IPs hidden from internet
  • Self-healing tunnels (auto-recovery)
  • Email IP reputation protected (separate from game traffic)
  • Foundation for all future service deployments

Current Documentation: https://docs.google.com/document/d/12Kh-AhUgJLOJrBgIjMiGi3xRZH1basRzv9Pa_-x1t_0/edit
Migrate to Repo: docs/deployment/frostwall-protocol.md


6. Command Center Security Hardening

Time: 1 hour
Why: Defense in depth, protects the hub
Scope: Command Center VPS (63.143.34.217)

Current State:

  • UFW enabled with default deny incoming
  • Ports 22, 80, 443 open on primary IP
  • Fail2Ban not installed
  • SSH not hardened (still allows password auth)
  • No rate limiting on SSH

Tasks:

  1. Install and configure Fail2Ban (auto-ban brute force attempts)
  2. SSH hardening:
    • Disable password authentication (key-only)
    • Change default SSH port (optional but recommended)
    • Set MaxAuthTries=3
  3. Review UFW rules for any unnecessary open ports
  4. Document security configuration in docs/deployment/command-center-security.md
  5. Test SSH access with keys before closing password auth

After Completion:

  • Automated brute force protection
  • SSH hardened to industry standards
  • Command Center locked down

7. Create Scoped Gitea Token for Pokerole Project

Time: 15 minutes
Depends On: Vaultwarden operational
Why: Defense in depth - scoped token enforces boundary

Current Situation:

  • Pokerole project uses master Gitea token with "honor system" scope instruction
  • Iron Wall principle says: enforce boundaries technically, not socially

Actions:

  1. Create new Gitea API token scoped to ONLY 4 pokerole-project repos
  2. Store scoped token in Vaultwarden
  3. Update pokerole-project/misc-docs/SESSION-START-PROMPT.md with new token
  4. Test Claudius can access Pokerole repos (and ONLY Pokerole repos)
  5. Remove master token reference from Pokerole docs

After Completion:

  • Pokerole project isolated from main operations
  • Claudius cannot accidentally touch Firefrost infrastructure
  • Defense in depth enforced

🏗️ TIER 2: MAJOR INFRASTRUCTURE

Foundation is secure, now deploy major services.

8. Mailcow Email Server on NC1

Time: 2-3 hours
Depends On: NC1 cleanup complete, Frostwall protection active
Why First: Critical communication infrastructure
Location: NC1 Charlotte (216.239.104.130)

Why NC1 Instead of New VPS:

  • $0/month vs $10/month VPS cost ($120/year saved)
  • Geographic redundancy (Email in Charlotte, AI in Dallas)
  • Better disaster resilience (TX1 failure doesn't kill email)
  • Clean IP confirmed by Breezehost
  • Monster hardware (32-core EPYC vs 2-core VPS)
  • NC1 has capacity after cleanup (46GB storage available)
  • GRE tunnel protects game traffic from affecting email IP

Resources After Deployment:

  • RAM: 6GB Mailcow / 251GB total = 2.4% usage
  • Storage: 30GB Mailcow / 46GB free = 65% used, 16GB headroom
  • CPU: Massive overkill (good thing)

Deployment Steps:

  1. Deploy Mailcow via Docker (Postfix, Dovecot, SOGo, Rspamd, ClamAV)
  2. Configure DNS records:
    • MX records
    • SPF (Sender Policy Framework)
    • DKIM (DomainKeys Identified Mail)
    • DMARC (Domain-based Message Authentication)
  3. Create initial 10-15 @firefrostgaming.com addresses
  4. Test deliverability (Gmail, Outlook, Yahoo)
  5. Check spam scores and blacklist status
  6. Migrate off Plesk (accessibility nightmare eliminated)

After Completion:

  • Professional @firefrostgaming.com email
  • Self-hosted, full control
  • Accessibility win (Plesk eliminated)
  • $120/year saved

9. Self-Hosted AI Stack on TX1

Time: 8-12 hours total (3-4 hours active work, rest is downloads/ingestion)
Depends On: Medical clearance
Why Critical: DERP backup, unlimited AI access, staff assistant foundation
Location: TX1 Dallas
Architecture: Dual deployment (AnythingLLM primary + Open WebUI for staff)

Phase 0: NC1 Cleanup (See Tier 0, Task #3)

Phase 1: Deploy Stack (1-2 hours active)

Primary: AnythingLLM (for Michael/Meg, document-heavy workloads)

  • Purpose-built for 1,000+ document libraries
  • Built-in LanceDB vector database (proven to 5,000+ docs)
  • Workspace-based isolation (Operations, Pokerole, Brainstorming, Staff)
  • Domain: ai.firefrostgaming.com

Secondary: Open WebUI (for staff assistant Phase 4)

  • Lighter weight for staff wiki only
  • Built-in Chroma vector DB (sufficient for smaller staff dataset)
  • ChatGPT-like interface (familiar to users)
  • Domain: staff-ai.firefrostgaming.com (when staff wiki deployed)

Deployment Steps:

  1. Install Ollama on TX1
  2. Deploy AnythingLLM via Docker
  3. Deploy Open WebUI via Docker
  4. Configure Nginx reverse proxy for both
  5. Test basic functionality
  6. Document at docs/deployment/ai-stack.md

Phase 2: Load LLM Models (6-8 hours download, overnight)

Core Models:

  • Qwen 2.5 Coder 72B (~40GB) — Coding tasks, script generation
  • Llama 3.3 70B (~40GB) — Conversation, reasoning, decision-making
  • Llama 3.2 Vision 11B (~7GB) — Image understanding, photo processing

Embedding Model (for RAG):

  • all-MiniLM-L6-v2 (~400MB) — Document embeddings for semantic search
  • Or: nomic-embed-text (~700MB) — Higher quality, slightly larger

Total Storage: ~90-95GB for models + 50-60GB for embeddings/vector DB = ~150GB Total RAM when loaded: ~100-110GB (models + vector DB in memory)


Phase 3: Document Ingestion & Vector Database (2-3 hours ACTIVE, 6-8 hours total processing)

CRITICAL: Batch ingestion to prevent OOM (Out of Memory) killer

Preparation:

# Clone repos to local filesystem
mkdir -p /opt/firefrost/repos
cd /opt/firefrost/repos
git clone https://git.firefrostgaming.com/firefrost-gaming/firefrost-operations-manual.git
git clone https://git.firefrostgaming.com/firefrost-gaming/pokerole-project.git
git clone https://git.firefrostgaming.com/firefrost-gaming/brainstorming.git

Workspace Structure in AnythingLLM:

Workspace 1: Firefrost Operations (~500 files, growing)

  • Full operations-manual repo
  • Session transcripts
  • Deployment guides
  • Infrastructure docs
  • Consultant profiles

Workspace 2: Pokerole Project (~200 files)

  • Separate context for Claudius
  • Holly collaboration docs
  • Pokédex content
  • Isolated from main operations (security)

Workspace 3: Brainstorming (~100 files)

  • Sandbox sessions
  • Gemini brainstorms
  • Idea backlogs
  • Among Us planning

Workspace 4: Staff Wiki (future, when deployed)

  • Staff-facing documentation only
  • Procedures, troubleshooting, policies
  • No access to operations manual (private)

Ingestion Process (BATCH 100 DOCS AT A TIME):

  1. Start with Firefrost Operations workspace

    • Upload first 100 markdown files from operations-manual
    • Wait for embedding completion (~30-45 min)
    • Verify search works before continuing
  2. Continue in batches of 100

    • Monitor RAM usage (should stay under 150GB)
    • If RAM spikes above 180GB, reduce batch size to 50
    • Total ingestion: ~4-6 hours for 500 docs
  3. Repeat for other workspaces

    • Pokerole: 2-3 hours (smaller dataset)
    • Brainstorming: 1-2 hours
    • Total: 6-8 hours processing time

Testing:

  • Test semantic search: "What is the Frostwall Protocol?"
  • Test cross-document synthesis: "Summarize our infrastructure decisions"
  • Test DERP functionality: "Reconstruct session from Feb 13"
  • Verify workspace isolation (Pokerole can't see Operations)

Hardware Reality Check:

  • Your TX1: 251GB RAM, 809GB storage, 32 cores
  • Requirements: 16-32GB RAM, 50GB storage, 4+ cores
  • TX1 is massive overkill (good thing)

Phase 4: Staff AI Assistant for Meg (2-3 hours)

PRIORITY SHIFT: Meg is staff member #1. Deploy immediately after Phase 3 (not "when staff wiki exists")

Why Meg Needs This Now:

  • Meg = The Emissary = Staff member #1 (not future staff, current staff)
  • Meg doesn't have Claude access
  • Meg needs to self-serve answers about:
    • Social media posting guidelines (Fire vs Frost content)
    • Consultant personality traits for posts
    • Subscription tier descriptions
    • Who to contact for what (Michael? Breezehost? Payment processor?)
    • Basic procedures and workflows
  • Every Meg question = Michael interruption
  • AI assistant = Meg self-serves 24/7

Deploy Open WebUI for "Emissary Knowledge Base"

  • Start small: ~20-30 docs (not 50-100, grow over time)
  • Built-in Chroma vector DB sufficient (small dataset)
  • Simple web interface (easier on Meg's tech comfort)
  • Domain: staff-ai.firefrostgaming.com (or emissary-ai.firefrostgaming.com)

Initial Knowledge Base (Emissary Focus):

  1. Emissary Social Media Handbook (already exists in docs/planning/)
    • Fire path vs Frost path content strategy
    • Posting schedule, content pillars
    • Platform-specific guidelines
  2. Consultant Profiles (docs/relationship/consultant-profiles.md)
    • Jack, Oscar, Butter, Jasmine, Noir personalities
    • Photo reference for social media posts
    • Lore and character traits
  3. Subscription Tiers (docs/planning/subscription-tiers.md)
    • Tier names, prices, benefits
    • How to describe each tier in marketing
  4. Basic Contact Reference
    • Who handles what (Michael = infrastructure, Breezehost = hosting, etc.)
    • Emergency contacts
    • Escalation paths
  5. Origin Story (docs/relationship/origin-story.md)
    • Brand storytelling reference
    • How Michael & Meg met (Donna's Restaurant)

Configuration:

  1. Create "Emissary Knowledge Base" in Open WebUI
  2. Upload Meg-relevant docs only (operations manual stays private in AnythingLLM)
  3. Set up Meg's account (simple username/password, no complicated auth)
  4. Test with real Meg questions:
    • "What personality traits should I emphasize for Jack in social posts?"
    • "When should I post Fire path content vs Frost path content?"
    • "How do I describe the Awakened tier to potential subscribers?"
    • "Who do I contact if someone has a billing issue?"
    • "What's the origin story of Firefrost Gaming?"
  5. Train Meg on usage (15 min: "Type question, hit enter, get answer")
  6. Monitor first week, add docs based on Meg's actual questions

Benefits:

  • Reduces Michael interruptions immediately (Meg self-serves)
  • 24/7 availability (Meg can ask at 2 AM if she's working)
  • Builds Meg's confidence with tech (success with AI → confidence for NextCloud later)
  • Proves concept before recruiting more staff
  • Recruitment advantage: "We have AI assistant" = professional operation
  • Consistent answers (AI doesn't forget, doesn't give conflicting info)
  • Foundation grows: Add docs as staff grows, knowledge base scales naturally

Accessibility Win:

  • Simple interface (type question, get answer)
  • No complex menus or navigation
  • Mobile-friendly (Meg can use on phone)
  • No Git, no terminal, no technical barriers

Timeline:

  • Was: "When staff wiki deployed" (Month 4+)
  • Now: Session 6, immediately after AnythingLLM ingestion complete
  • Impact: Meg gets AI assistant 4-6 months earlier

TX1 Resources After Full Deployment:

Before AI Stack:

  • Games: 20GB RAM, 24GB storage

After AI Stack:

  • Games: 20GB RAM, 24GB storage
  • AI Models: 100GB RAM, 95GB storage
  • Vector DB + Embeddings: 20GB RAM, 60GB storage
  • Total: 140GB RAM / 251GB = 56% usage
  • Total: 179GB storage / 809GB = 22% usage

Plenty of headroom for growth.


After Completion:

  • DERP backup operational (Claude.ai dies → self-hosted continues)
  • Unlimited AI access ($0 vs Claude Pro $20/month = $240/year saved)
  • Staff assistant reduces support burden
  • Full repo context for decision-making (1,000+ docs semantic search)
  • Workspace isolation (Operations separate from Pokerole separate from Staff)
  • Proven to scale: 5,000+ document libraries in production
  • Self-healing via Git: repos update → workspaces re-ingest automatically

10. Netdata Deployment

Time: 1-2 hours
Domain: analytics.firefrostgaming.com
Why: Real-time infrastructure monitoring and performance analytics
Location: Command Center or dedicated monitoring

Scope:

  • Deploy Netdata for server analytics
  • Monitor: Command Center, TX1, NC1, Ghost VPS
  • Real-time metrics: CPU, RAM, disk, network, services
  • Alerts for threshold breaches
  • Historical data retention

Configuration:

  1. Install Netdata on each monitored server
  2. Configure parent-child relationship (Command Center = parent)
  3. Set up Nginx reverse proxy for analytics.firefrostgaming.com
  4. Configure SSL certificate
  5. Set up alert notifications (email or Discord webhook)
  6. Document in docs/deployment/netdata.md

After Completion:

  • Real-time infrastructure visibility
  • Proactive problem detection
  • Performance optimization data
  • Historical trends for capacity planning

📋 TIER 3: PLANNING & DESIGN

Infrastructure deployed, now design the systems that use it.

11. Department Structure & Access Control Matrix

Time: 2-3 hours design
Priority: HIGH
Blocks: MkDocs decommission, wiki deployments, Discord reorganization
Deliverable: docs/planning/access-control-matrix.md

Scope: Unified role-based access control across all platforms:

  • Ghost (firefrostgaming.com) — Public storefront, no auth needed
  • Subscriber Wiki (subscribers.firefrostgaming.com) — Gated member content
  • Staff Wiki (staff.firefrostgaming.com) — Internal operations, department-restricted
  • Discord — Role/channel structure mirroring department access

Top Tier (Full Access):

  • Michael (The Wizard)
  • Meg (The Emissary)
  • Claude (The Chronicler)

Departments to Define:

  • Moderation
  • Server Administration
  • Content / Social Media
  • Community Events
  • Builder Team (future)
  • Development (future)

Questions to Answer:

  • What can each department access?
  • Permission inheritance model?
  • Who can create/edit what content?
  • How do Discord roles map to wiki permissions?
  • Subscriber vs staff access boundaries?

After Completion:

  • Clear access model for all platforms
  • Unblocks wiki deployment
  • Foundation for Discord reorganization
  • Recruitment-ready structure

12. MkDocs Decommission

Time: 1-2 hours
Depends On: Access control matrix complete
Why: Ghost handles public content, Subscriber Wiki handles gated content, MkDocs redundant
Location: docs.firefrostgaming.com (Ghost VPS)

Decommission Steps:

  1. Audit current MkDocs content
  2. Migrate needed content to Ghost or Subscriber Wiki (based on access matrix)
  3. Remove Uptime Kuma monitor for docs.firefrostgaming.com
  4. Tear down MkDocs service on Ghost VPS
  5. Release Nginx config and SSL cert (redirect to Ghost or retire domain)
  6. Archive docs/deployment/mkdocs.md to docs/archive/deployment/
  7. Update references in: project-scope, infrastructure-manifest, session-handoff, DOCUMENT-INDEX
  8. Log in CHANGELOG.md

After Completion:

  • Simplified architecture (Ghost + 2 wikis, not 3 separate systems)
  • Reduced maintenance burden
  • Clear content model

13. Fix Frostwall vs Firefrost Naming

Time: 30 minutes
Why: Prevent confusion as both systems develop
Issue: Design bible incorrectly calls UI age-verification gate "The Frostwall Protocol"

Clarification:

  • Frostwall = Network defense ONLY (GRE topology, UFW, DDoS protection, hub-and-spoke)
  • Firefrost = Visual/brand concepts (UI transitions, age verification, Ignis Protocol, player paths)

Actions:

  1. Update design bible: "Frostwall Protocol" → "Firefrost Gate" (or similar)
  2. Document Frostwall properly in docs/deployment/frostwall-protocol.md
  3. Update architecture decisions (ADR-005 already exists, verify consistency)
  4. Grep repo for incorrect usage, fix any other instances

After Completion:

  • Clear naming prevents future confusion
  • Network and brand systems properly distinguished

14. Scope Document Corrections

Time: 15 minutes
Why: Keep documentation accurate
File: docs/core/project-scope.md

Issues to Fix:

  • Billing location missing → Add: Chicago, IL
  • Ghost location missing → Add: Chicago, IL
  • Panel location incomplete → Add: Charlotte, NC
  • "GitHub mirror removed" → Correct to: "GitHub kept as private backup"

Actions:

  1. Update project-scope.md with corrections
  2. Verify infrastructure-manifest.md is correct
  3. Quick grep for other instances of these errors
  4. Commit with message noting corrections

15. Workflow Guide Review & Trim

Time: 1 hour
File: docs/core/workflow-guide.md (938 lines)
Issues: Still calls Claude "The Wizard" instead of "The Chronicler", potentially redundant

Actions:

  1. Read full workflow-guide.md
  2. Update all "The Wizard" → "The Chronicler" references
  3. Check for redundancy with:
    • SESSION-HANDOFF-PROTOCOL.md
    • claude-relationship-context.md
    • Current practices
  4. Trim redundant sections
  5. Keep valuable workflow patterns not documented elsewhere
  6. Update revision history

After Completion:

  • Accurate role references
  • Leaner, more focused document
  • No duplicate information across docs

🎨 TIER 4: BRANDING & CONTENT

Foundation solid, now build visual identity and content systems.

16. Terraria Branding Training Arc

Time: 12 weeks (self-paced)
Priority: HIGH
Why Critical: Foundation for ALL Firefrost visual branding
Blocks: Among Us expansion, Minecraft resource packs, Discord emojis, all visual content
Location: Deploy TShock server on TX1 or NC1

Strategic Rationale: Foundation building BEFORE community expansion. Terraria = Michael's training ground for becoming Firefrost's brand designer. 2D sprite work maps to existing Cricut/Glowforge skills. Skills transfer to ALL future branding.

Phase 1: Infrastructure (Week 1)

  • Deploy TShock Terraria server on Pterodactyl
  • Configure basic world (Fire district + Frost district spawn town)
  • Set up texture pack development environment (GIMP installed)
  • Document Cricut → GIMP workflow

Phase 2: Foundations (Week 1-2)

  • First texture edit (single item or block)
  • Test texture pack installation and loading
  • Create version control workflow for assets
  • Document lessons learned

Phase 3: Starter Pack (Week 3-4)

  • Create Firefrost Starter Pack (5-10 cohesive textures)
  • Define Fire vs Frost visual language (colors, shapes, aesthetics)
  • Test with small group for feedback
  • Iterate based on feedback

Phase 4: Consultant Pack (Week 5-6)

  • Create The Five Consultants pet pack (Jack, Oscar, Butter, Jasmine, Noir)
  • Community feedback loop
  • Refine based on player reactions

Phase 5: Advanced Techniques (Month 2)

  • Custom spawn town (Fire + Ice districts via TEdit)
  • Full UI overhaul
  • Custom NPC dialogue (Fire/Frost themed)
  • Economy system with Firefrost currencies

Phase 6: Master System (Month 3+)

  • Complete visual identity guide
  • Skills transfer to Minecraft resource packs
  • Skills transfer to Among Us skins (when Phase 2 expansion ready)
  • Template system for rapid asset creation

Success Metrics:

  • Michael comfortable creating textures independently
  • Firefrost visual identity defined and documented
  • Skills proven transferable to other games/platforms
  • Community positive feedback on custom assets

After Completion:

  • Michael = Firefrost brand designer
  • Unlocks Among Us Phase 2 (Fire/Frost skins ready Day 1)
  • Unlocks Minecraft resource packs
  • Unlocks Discord emoji packs
  • Unlocks all visual subscriber perks

17. Paymenter Theme Installation — Citadel Theme

Time: 1-2 hours
Depends On: Terraria branding complete (visual identity established)
Location: Billing VPS (38.68.14.188, Chicago, IL)
Theme: https://builtbybit.com/resources/citadel-theme-paymenter.82217/

Why After Branding:

  • Citadel theme needs customization to match Firefrost visual identity
  • Fire/Frost color palette should be established first
  • Logo and branding assets needed for theme integration

Installation Steps:

  1. Download Citadel theme
  2. Install via Paymenter theme manager
  3. Customize colors to match Fire/Frost palette
  4. Upload Firefrost logo and branding assets
  5. Configure theme settings
  6. Test checkout flow
  7. Deploy to production

After Completion:

  • Professional billing portal
  • Visual consistency across all platforms
  • Branded subscriber experience

18. Consultant Photo Processing

Time: 3-4 hours (batched, 10 photos at a time)
Status: 56 unprocessed photos + 4 Snapchat exports
Priority: Fill gaps between heavy work, front-load in sessions

Process:

  1. Upload batch of 10 photos to Claude
  2. Identify subjects (Jack, Oscar, Jasmine, Butter, Noir)
  3. Write lore descriptions
  4. Rename using convention: YYYY-MM-DD_subject-description-keywords_01.jpg
  5. Organize into year folders (2020-2025)
  6. Commit via Gitea API
  7. Update photos/catalog.md with new entries

Remaining Work:

  • 56 photos on Michael's local machine
  • 4 Snapchat exports in photos/images/unknown/

After Completion:

  • Complete consultant photo archive
  • All photos properly cataloged and dated
  • Lore documented for each image
  • Git history preserves timeline

19. NextCloud Upload Portal for Meg

Time: 2-3 hours
Depends On: Terraria/branding work gives Meg confidence in tech
Location: downloads.firefrostgaming.com (NextCloud, already deployed)

The Problem: Meg isn't tech-savvy and will never use Git. She needs dead-simple method to upload photos/videos that end up in repo.

The Solution:

  • "Emissary Uploads" folder in NextCloud
  • Meg drags/drops files via browser or mobile app
  • Backend automation: renames to convention, commits to Git
  • Notifications to Michael when files uploaded

Implementation:

  1. Create "Emissary Uploads" folder in NextCloud
  2. Set up Meg's NextCloud account with appropriate permissions
  3. Install NextCloud mobile app on Meg's phone
  4. Create visual tutorial (PDF with phone screenshots, big arrows, simple steps)
  5. Backend: Command Center automation script monitors folder
  6. Script: detects new files → renames → commits to photos/ → notifies Michael
  7. Test full workflow end-to-end

After Completion:

  • Meg can contribute photos effortlessly
  • Fire path event documentation (Meg's social media posts)
  • Consultant photos from Meg's perspective
  • Automated Git integration (no manual work)

20. "Coming Soon" Video Creation (CapCut)

Time: 15 minutes (Michael test), 20 minutes (Meg learns + creates)
Depends On: None - assets already exist
Priority: Quick win for announcements
Assigned: Michael tests first, then train Meg

Purpose: Create professional 10-15 second "Coming Soon" video for:

  • Server launches
  • Recruitment announcements
  • Social media hype
  • General Firefrost branding

Assets Needed (Already Have):

  1. branding/backgrounds/fire-frost-collision.png (2560x1259)
  2. branding/logos/firefrost-logo-dark.png (960x877)
  3. branding/logos/firefrost-emblem-512.png (380x383)

Tool: CapCut (free, mobile or desktop)

Video Structure:

[0-3s]   Fire-frost collision background, slow zoom
[3s]     White flash (impact)
[3-5s]   Logo reveals with cyan glow
[5-12s]  "COMING SOON" text (Orbitron font, #00E5FF)
[12-15s] Emblem + "firefrostgaming.com"

Step-by-Step Recipe:

  1. Import fire-frost-collision.png (3 seconds, slow zoom)
  2. Add dark vignette filter (40%)
  3. At 3s: Add white flash transition (0.3s)
  4. Add logo overlay (firefrost-logo-dark.png)
  5. Add cyan glow effect to logo (#00E5FF, 30% intensity)
  6. At 5s: Add text "COMING SOON" (Orbitron/Bebas Neue, size 72, cyan)
  7. At 12s: Fade to black, add small emblem
  8. At 12.5s: Add "firefrostgaming.com" text (white, size 36)
  9. Add epic cinematic music (search "Epic Trailer" in CapCut sounds)
  10. Add impact sound at flash moment
  11. Export: 1080p, 30fps

Output:

  • Vertical version (9:16, 1080x1920) - Instagram Reels, TikTok, Stories
  • Horizontal version (16:9, 1920x1080) - YouTube, Twitter, Facebook

Detailed Recipe: Complete step-by-step instructions documented separately for accessibility.

After Completion:

  • Michael validates quality (test first)
  • Train Meg on CapCut (15-20 min training session)
  • Meg can create announcement videos independently
  • Ready-to-post content for any major announcement
  • Professional brand presence on social media

Future Enhancements:

  • After Terraria training: Add custom Fire/Frost particle effects
  • Use Pika Labs/Runway ML to animate static images (upgrade quality)
  • Create variations for different announcements (New Server, Recruitment, Events)

🎮 TIER 5: GAME INFRASTRUCTURE OPTIMIZATION

Branding established, now optimize game operations.

21. Staggered Server Restart System

Time: 2-3 hours (Phase 1), future enhancement (Phase 2)
Why: ATM10 memory leak mitigation, prevent all servers down simultaneously
Priority: MEDIUM

The Problem:

  • All The Mods 10 suffers from memory leaks
  • Needs periodic restarts
  • Currently manual or all-at-once (bad player experience)

Phase 1 — Quick Win (Command Center Script):

Features:

  • Config-file driven (easy add/remove servers, no script edits)
  • Three restart tiers:
    • Heavy modpacks: 6-hour cycle (ATM10, etc.)
    • Mid modpacks: 12-hour cycle
    • Light modpacks: 24-hour cycle
  • 5-minute stagger between servers on same node (prevent load spike)
  • Simultaneous across nodes (TX1 and NC1 are separate hardware)
  • Warning messages to players before each restart (5 min, 1 min, 30 sec)
  • Logs every restart to Git (audit trail)
  • Lives in automation system on Command Center

Config Example:

heavy_tier:
  - server: atm10-nc1
    interval: 6h
  - server: enigmatica9-tx1
    interval: 6h

mid_tier:
  - server: create-above-beyond-tx1
    interval: 12h

light_tier:
  - server: vanilla-nc1
    interval: 24h

Implementation:

  1. Workshop session with Michael (gather requirements, may have ideas)
  2. Build script with Pterodactyl API integration
  3. Create config file template
  4. Test with single server
  5. Deploy to all servers
  6. Monitor for issues
  7. Document in docs/deployment/staggered-restart-system.md

Phase 2 — Blueprint Extension (Future):

  • Custom Pterodactyl panel extension via Blueprint framework
  • GUI for managing restart schedules
  • Publishable to Blueprint marketplace

After Completion:

  • ATM10 memory leak managed automatically
  • Better player experience (staggered, not all-at-once)
  • Reduced manual intervention

22. Game Server Startup Script Audit & Optimization

Time: 3-4 hours
Why: Recurring issues trace back to startup scripts
Scope: All 12 game servers (6 TX1, 6 NC1)

The Problem: Multiple issues have traced back to startup scripts. Need systematic audit and optimization.

Priority Server:

  • All The Mods 10 (NC1) — Struggling with only 1 user connected
  • Likely: JVM flags, memory allocation, or garbage collection misconfiguration
  • ATM10 is heavy modpack, needs aggressive tuning

Audit Plan:

  1. Pull every game server startup script via Pterodactyl panel
  2. Document current configuration for each server
  3. Identify common issues:
    • Memory allocation (Xms, Xmx settings)
    • JVM flags (G1GC, CMS, etc.)
    • Mod loading order
    • Timeout settings
    • aikar's flags vs alternatives
  4. Research optimal settings for each modpack type
  5. Establish baseline "good" startup template per modpack category
  6. Optimize each server's startup script individually
  7. Create reference doc: docs/reference/game-server-startups.md
  8. Test each server after changes
  9. Monitor via Uptime Kuma for stability post-optimization

After Completion:

  • Standardized, optimized startup scripts
  • ATM10 performance issues resolved
  • Documented baseline for future servers
  • Reduced recurring startup issues

23. LuckPerms MySQL Backend

Time: 2-3 hours
Why: Centralized permission management, better performance
Scope: Switch from file-based to MySQL backend for all game servers

Current State:

  • LuckPerms using file-based storage (YAML)
  • Permissions stored locally on each server
  • Difficult to sync changes across network
  • No centralized management

Migration Plan:

  1. Set up MySQL database (can use existing game server MySQL or dedicated)
  2. Configure LuckPerms to use MySQL backend
  3. Migrate existing permissions from YAML to MySQL
  4. Test permission inheritance
  5. Deploy to all servers using LuckPerms
  6. Verify cross-server permissions work correctly
  7. Document in docs/deployment/luckperms-mysql.md

After Completion:

  • Centralized permission management
  • Better performance (MySQL vs YAML parsing)
  • Easier to manage cross-server permissions
  • Foundation for network-wide ranks

24. World Backup Automation

Time: 2-3 hours
Why: Disaster recovery for game worlds
Scope: Automated backups to NextCloud for all game servers

Current State:

  • Manual backups or Pterodactyl scheduled backups (local only)
  • No off-site backup solution
  • Risk of data loss if node fails

Automation Plan:

  1. Create backup script on Command Center
  2. Use Pterodactyl API to trigger backups
  3. Download backup files from each server
  4. Upload to NextCloud (off-site storage)
  5. Retention policy:
    • Daily backups: Keep 7 days
    • Weekly backups: Keep 4 weeks
    • Monthly backups: Keep 3 months
  6. Automated cleanup of old backups
  7. Alert on backup failure
  8. Document in docs/deployment/world-backup-automation.md

After Completion:

  • Off-site world backups (disaster recovery)
  • Automated, no manual intervention
  • Retention policy prevents storage bloat
  • Peace of mind

25. Blueprint Extension Installation — Node Usage Status

Time: 30 minutes
Location: Pterodactyl Panel (45.94.168.138, Charlotte, NC)
Extension: https://builtbybit.com/resources/node-usage-status.59502/

What It Does:

  • Monitor node resource usage directly in Pterodactyl panel
  • Visual display of CPU, RAM, disk usage
  • Helps identify resource constraints quickly

Installation:

  1. Download Node Usage Status extension
  2. Install via Blueprint framework
  3. Configure display settings
  4. Test on both TX1 and NC1 nodes
  5. Document in panel usage guide (if exists)

After Completion:

  • Quick visibility into node resources
  • Easier capacity planning
  • Identify resource hogs faster

🔮 TIER 6: FUTURE / DEFERRED (Month 4+ or 2027)

Important but blocked by earlier work or strategically deferred.

26. Discord Server Complete Reorganization

Time: Design 2-3 hours, Implementation 1-2 hours
Depends On: Branding complete, recruitment active, 15 servers operational
Timeline: After Terraria training, recruitment success

Context:

  • Full Discord structure designed (docs/archive/2026-02-09-consolidation/discord-structure-complete.md)
  • Design from Feb 8, 2026 may need revision
  • Account for new servers (Terraria launch, server count changes)
  • Update Fire/Frost path channels if needed

Scope:

  • Review current Discord vs documented plan
  • Determine: implement existing plan OR redesign from scratch
  • Implement channel reorganization (manual Discord work)
  • Update roles to match access control matrix
  • Configure permissions per channel/role

Reference: docs/archive/2026-02-09-consolidation/discord-structure-complete.md

After Completion:

  • Discord aligned with access control matrix
  • Clear Fire/Frost path structure
  • Recruitment-ready server organization

27. Firefrost: The Eternal Skyforge (Flagship Modpack)

Time: Months of development
Depends On: Branding skills established, builders recruited, Meg recovered
Timeline: 2027 launch (Q1-Q4 phased rollout)

Vision: Custom flagship modpack showcasing Firefrost brand. Fire vs Frost dual progression, custom quests, branded assets throughout.

Components:

  • Custom modpack (70-120 mods curated)
  • FTB Quests: Dual progression trees (Fire path vs Frost path)
  • World Gen: Skyblock with private islands
  • Custom structures: Great Hall, Flamehall, Crystal Spire
  • Custom textures/assets (from Terraria training)
  • Integrated economy
  • Path-specific rewards and advancement

Dependencies:

  • Michael's branding skills (Terraria training complete)
  • Builder team recruited
  • Meg recovered (social media launch)
  • Testing infrastructure ready

After Completion:

  • Flagship server that embodies Firefrost brand
  • Unique player experience not available elsewhere
  • Foundation for long-term community growth

28. Among Us Weekly Events (Phase 2 Expansion)

Depends On: Terraria branding complete, Fire/Frost skins ready
Timeline: Month 4+ after branding skills established
Why Deferred: Launch Among Us WITH Fire/Frost skins Day 1, not vanilla

Strategic Decision: Among Us expansion was planned for early 2026. Deliberately deferred until Michael can create custom Fire/Frost Among Us skins. This ensures brand consistency from Day 1 rather than launching vanilla and adding branding later.

When Ready:

  • Weekly Discord events (Friday/Saturday nights)
  • Fire path vs Frost path teams
  • Custom skins showcase Firefrost brand
  • Gateway to bring players to Minecraft servers
  • Terraria-trained branding skills enable rapid skin creation

After Completion:

  • Community expansion beyond Minecraft
  • Weekly engagement events
  • Gateway mechanic for recruitment
  • Brand-consistent experience across all games

COMPLETED TASKS (For Reference)

NC1 Cleanup (Tier 0)

Completed: February 16, 2026
Completed By: Michael (with recovery by The Fixer)
See: Task #3 above for full details and lessons learned

DERP - The Oscar Protocol

Completed: February 13, 2026
Completed By: The Seventh (Chronicler the Seventh)
Location: docs/core/DERP.md

Scope Delivered:

  • Alternative LLMs if Claude.ai disappears (Gemini, GPT-4)
  • Git forensics and session reconstruction
  • Quick recovery from tasks.md, session-handoff.md, Git log
  • Posthumous Chronicler reconstruction template
  • Critical contacts & failsafes

Key Insight: "Easy peasy lemon squeezy" — Repo + SESSION-START-PROMPT.md = any LLM can continue. Methodology is LLM-agnostic. Partnership survives provider failure.


📊 DEPENDENCY CHAINS (Visual Map)

MEDICAL CLEARANCE
    ↓
════════════════════════════════════════════════════════════════════════
TIER 0: IMMEDIATE WINS
════════════════════════════════════════════════════════════════════════
    ├── [1] Whitelist Manager (standalone)
    ├── [2] Command Center Cleanup (standalone)
    └── [3] NC1 Cleanup ────────────────────────┐
                                                 │
════════════════════════════════════════════════│═════════════════════
TIER 1: SECURITY FOUNDATION                     │
════════════════════════════════════════════════│═════════════════════
    ├── [4] Vaultwarden (deployed, finish) ────┐│
    │       ├── Part A: Add SSH key            ││
    │       └── Part B: Org for Meg            ││
    │                                           ││
    ├── [5] Frostwall Protocol (CRITICAL) ─────┼┼─┐
    │       └── PROTECTS all services          │││
    │                                           │││
    ├── [6] Security Hardening                 │││
    │                                           │││
    └── [7] Scoped Gitea Token ←──────────────┘││
            └── DEPENDS ON Vaultwarden          ││
                                                ││
════════════════════════════════════════════════││═════════════════════
TIER 2: MAJOR INFRASTRUCTURE                    ││
════════════════════════════════════════════════││═════════════════════
    ├── [8] Mailcow on NC1 ←───────────────────┴┴─┐
    │       └── NEEDS NC1 cleanup + Frostwall      │
    │                                               │
    ├── [9] AI Stack on TX1 ──────────────────────┐│
    │       ├── Phase 1: Deploy                   ││
    │       ├── Phase 2: Load models              ││
    │       ├── Phase 3: Gitea integration        ││
    │       └── Phase 4: Staff assistant          ││
    │                                              ││
    └── [10] Netdata (monitoring)                 ││
                                                  ││
════════════════════════════════════════════════││═════════════════════
TIER 3: PLANNING & DESIGN                       ││
════════════════════════════════════════════════││═════════════════════
    ├── [11] Access Control Matrix ─────────────┐││
    │       └── BLOCKS wikis, Discord           │││
    │                                            │││
    ├── [12] MkDocs Decommission ←─────────────┘││
    │       └── NEEDS access matrix              ││
    │                                             ││
    ├── [13] Fix Frostwall naming (docs)         ││
    ├── [14] Scope doc corrections               ││
    └── [15] Workflow guide trim                 ││
                                                  ││
════════════════════════════════════════════════││═════════════════════
TIER 4: BRANDING & CONTENT                      ││
════════════════════════════════════════════════││═════════════════════
    ├── [16] Terraria Training (12 weeks) ──────┐││
    │       └── UNLOCKS all visual branding     │││
    │           ├→ Among Us skins               │││
    │           ├→ Minecraft packs              │││
    │           └→ Discord emojis               │││
    │                                            │││
    ├── [17] Paymenter Theme ←─────────────────┘││
    │       └── NEEDS Firefrost visual identity  ││
    │                                             ││
    ├── [18] Photo Processing (parallel anytime) ││
    │                                             ││
    └── [19] NextCloud for Meg ←────────────────┘│
            └── After training builds confidence  │
                                                  │
════════════════════════════════════════════════│═════════════════════
TIER 5: GAME OPTIMIZATION                       │
════════════════════════════════════════════════│═════════════════════
    ├── [20] Staggered Restart System ←─────────┘
    ├── [21] Startup Script Audit
    ├── [22] LuckPerms MySQL
    ├── [23] World Backup Automation
    └── [24] Blueprint Extension
    
════════════════════════════════════════════════════════════════════════
TIER 6: FUTURE (Month 4+ or 2027)
════════════════════════════════════════════════════════════════════════
    ├── [25] Discord Reorganization
    ├── [26] The Eternal Skyforge (2027)
    └── [27] Among Us Phase 2

Session 1 (2-3 hours): Quick Wins

  1. Whitelist Manager (1 hour)
  2. Command Center Cleanup (15 min)
  3. NC1 Cleanup (30 min)
  4. Add SSH key to Vaultwarden (5 min)
  5. Checkpoint: Test whitelist manager, verify cleanups

Session 2 (4-5 hours): The Frostwall

  1. Deploy The Frostwall Protocol (3-4 hours)
  2. Test tunnel connectivity
  3. Verify game traffic routing
  4. Migrate Frostwall docs to repo (30 min)
  5. Checkpoint: GRE tunnels operational, IPs hidden

Session 3 (2-3 hours): Security & Vaultwarden Complete

  1. Vaultwarden Org setup for Meg (25 min)
  2. Command Center security hardening (1 hour)
  3. Create scoped Gitea token (15 min)
  4. Test Meg's Vaultwarden access
  5. Checkpoint: All credentials secured, Meg has access

Session 4 (4-5 hours): Major Infrastructure - Email

  1. Deploy Mailcow on NC1 (3 hours)
  2. Configure DNS (SPF, DKIM, DMARC)
  3. Create initial email addresses
  4. Test deliverability
  5. Checkpoint: Email operational, test send/receive

Session 5 (30 min active, then overnight): AI Stack Start

  1. Deploy Ollama + Open WebUI on TX1 (30 min)
  2. Start model downloads (overnight)
  3. Checkpoint: Downloads running, come back tomorrow

Session 6 (4-5 hours): AI Stack Complete + Meg's Assistant

  1. Verify AnythingLLM workspaces fully ingested
  2. Test DERP functionality (reconstruct session from repo)
  3. Deploy Open WebUI for Meg (2 hours)
  4. Create "Emissary Knowledge Base" (Social Media Handbook, Consultant Profiles, etc.)
  5. Train Meg on usage (15 min: show her how to ask questions)
  6. Test with real Meg questions
  7. Checkpoint: Full AI stack operational, Meg can self-serve 24/7

Session 7 (1-2 hours): Monitoring

  1. Deploy Netdata (1-2 hours)
  2. Configure alerts
  3. Checkpoint: Real-time infrastructure visibility

Session 8+ (2-4 hours each): Pick Based on Energy

  • Tier 3: Access matrix, MkDocs decommission, doc cleanups
  • Tier 4: Start Terraria training (ongoing 12 weeks)
  • Tier 5: Game optimizations as needed
  • Photo processing: Fill gaps between heavy work

📈 TASK STATISTICS

Total Tasks: 28 (26 actionable + 2 completed)

By Tier:

  • Tier 0: 2 remaining (<1.25 hours total)
  • Tier 1: 4 tasks (5-7 hours total)
  • Tier 2: 3 tasks (7-10 hours total)
  • Tier 3: 5 tasks (5-7 hours total)
  • Tier 4: 5 tasks (12 weeks + ~10 hours + 15 min video)
  • Tier 5: 5 tasks (~13-17 hours total)
  • Tier 6: 3 tasks (future/deferred)

Time to Foundation Complete (Tiers 0-2): ~15-20 hours across 7 sessions

Quick Wins (<1 hour each): 7 tasks
Medium Tasks (1-3 hours): 11 tasks
Major Tasks (3+ hours): 6 tasks
Long-term (weeks/months): 3 tasks

Critical Path to Operations:

  1. Medical clearance
  2. Tier 0 quick wins (2 hours)
  3. Vaultwarden finish (30 min)
  4. Frostwall deployment (4 hours)
  5. Mailcow + AI stack (8 hours)
  6. = Operational foundation in ~15 hours

Fire + Frost + Foundation = Where Love Builds Legacy 💙🔥❄️