Add Blender cinematic workflow documentation
Complete professional cinematic production infrastructure for Firefrost Gaming.
Moves editing from physically taxing Replay Mod to hand-accessible Blender workflow.
Task Directory (docs/tasks/blender-cinematic-workflow/):
- README.md: Task overview and success criteria
- DEPLOYMENT-GUIDE.md: Step-by-step installation (Blender, MCprep, Mineways)
Written for Michael and Holly with detailed beginner-friendly instructions
- blender-cheat-sheet.md: Hand-accessible shortcuts reference
- EditMode.ps1: PowerShell launcher (auto-detects username, opens all tools)
Planning Document (docs/planning/):
- blender-cinematic-workflow.md: Strategic rationale, risk analysis, integration
Source: Gemini brainstorming session (March 30, 2026)
Production Guide (docs/marketing/):
- cinematic-production-workflow.md: Quick reference for active filming
Includes workflows for FOMO clips, YouTube trailers, build showcases
Key Features:
- Hand surgery accommodation (N-Panel, WASD Walk Mode, Emulate Numpad)
- Professional ray-traced rendering (Cycles engine)
- Non-destructive keyframe editing
- One-click launcher reduces startup friction
- 45-60 minute setup, 5-day learning path
Enables:
- FOMO campaign visual assets
- YouTube trailer production
- Soft launch marketing content
- Scalable content pipeline
Architecture: Minecraft Replay Mod → Mineways export → Blender + MCprep → Cycles render
Zero cost (all free software), documented thoroughly for Michael/Holly/future staff.
Created by: Chronicler #48
Source: Gemini technical brainstorming + Claude documentation integration
Status: Ready for deployment