Integrated Claudius Stage 3 Session 12 completion report provided by Michael. Changes to SESSION-HANDOFF-PROTOCOL.md: - Added Aurelian Pokédex Project status section under Current State - Noted 112 wiki pages live (up from 107 Pokémon migration) - Documented Session 12 deliverables: complete .docx, final battle, Zero-Point Surge - Updated pending items (Holly feedback, WikiJS nav menu, SSL) Changes to docs/core/tasks.md: - Rewrote Task #35 (Pokerole Wiki) to reflect current project state - Added complete Session 12 deliverables summary - Updated Quick Stats with Session 12 milestone - Corrected Pokémon counts and custom move totals (3 moves, 20+ abilities) Key milestones recorded: - Complete Aurelian Pokédex .docx (150+ pages, ~200 sprites, all 107 Pokémon) - Ultimate Aurelia Final Battle (566 lines, commit d308745 in misc-docs) - Zero-Point Surge signature move for Abyssoglax (496 lines, commit 9a7b6ea in pokerole-data) - Evolution Stage + Evolution Time fields added to all entries - Claudius: 12 sessions, zero data loss, Stage 3 active Signed-off-by: The Chronicler #28
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🔥❄️ FIREFROST GAMING — OPERATIONS TASKS
Last Updated: February 22, 2026
Updated By: The Blueprint (Chronicler #21)
Version: 3.8 (Added Task #3: Fire + Frost Holdings business restructuring)
📋 HOW TO USE THIS FILE
This file contains:
- High-level task summaries (≤20 lines each)
- Status and priority
- Time estimates
- References to full documentation
For complete details, see: docs/tasks/[task-name]/
Each task directory contains:
- README.md (complete overview)
- deployment-plan.md (if applicable)
- prerequisites.md (if applicable)
- Additional task-specific docs
Standard: All tasks follow FFG-STD-002 (Task Documentation Standard)
🎯 TIER 0: IMMEDIATE WINS
Quick wins that unlock other work or provide immediate value.
1. Centralized Whitelist Manager Web Dashboard — ✅ COMPLETE
Time: 2-2.5 hours (actual: ~4 hours over 2 sessions)
Status: ✅ FULLY OPERATIONAL
Completed: February 19, 2026
Documentation: docs/tasks/whitelist-manager/
Web dashboard at whitelist.firefrostgaming.com for managing player whitelists across 11 Minecraft servers.
Deployed Features:
- ✅ Dynamic server list (fetches from Pterodactyl API automatically)
- ✅ Add player to whitelist (per server or username/UUID)
- ✅ Remove player from whitelist (per server or username/UUID)
- ✅ Bulk operations (add/remove to ALL servers)
- ✅ Server status detection (WHITELISTED/PUBLIC/OFFLINE)
- ✅ Fire/Frost themed UI
- ✅ Staff authentication (mkrause612)
- ✅ SSL/HTTPS with Let's Encrypt
- ✅ Auto-start on boot
- ✅ Websocket integration with Pterodactyl
Value Delivered: 15-minute manual task → 30 seconds. Zero-error whitelist management.
Tech: Python Flask + TailwindCSS + Websockets + Virtual Environment on Billing VPS
Known Issue: One server may show incorrect status (server scheduled for retirement)
Future Enhancements (Phase 2):
- Whitelist ON/OFF toggle per server
- View current whitelist per server
- Discord bot integration
- Paymenter subscriber auto-whitelist
See task directory for: Complete deployment plan, prerequisites checklist, usage guide
2. Command Center Root Cleanup — ✅ COMPLETE
Completed: February 18, 2026
Time: 15 minutes
Documentation: docs/tasks/command-center-cleanup/
Housekeeping task to organize Command Center root directory before major work.
Results:
- ✅ 5 Gitea backups moved to
/root/backups/gitea/ - ✅ 2 wiki deployment logs archived locally
- ✅ 3 obsolete files deleted (dead.letter, extract-key-info.sh, master)
- ✅ Root directory clean and organized
3. Fire + Frost Holdings — Business Restructuring
Time: 6-8 weeks (mostly waiting for government processing)
Active Work: ~3 hours
Status: READY TO START
Priority: Tier 0 - Strategic Foundation
Documentation: docs/tasks/fire-frost-holdings-restructuring/
Consolidate Firefrost Gaming and The Nerdsmiths under unified legal structure.
Strategic Vision: Business empire under one umbrella
Structure:
Fire + Frost Holdings, LLC (renamed from Nagus Custom Crafts, LLC)
├── DBA: Firefrost Gaming (digital/gaming division)
└── DBA: The Nerdsmiths (physical crafts division)
Phase 1: Rename Nagus → Fire + Frost Holdings
- File Articles of Amendment with MN Secretary of State
- Update EIN/IRS records (same EIN, new name)
- Update business bank account
- Update contracts, Paymenter, vendor accounts
Phase 2: File DBAs
- File "Firefrost Gaming" DBA (~$50)
- File "The Nerdsmiths" DBA (~$50)
- Update bank to accept payments under all names
Phase 3: Digital Presence Updates
- Update firefrostgaming.com footer ("division of Fire + Frost Holdings, LLC")
- Build thenerdsmiths.com website (showcase crafts portfolio)
- Update email signatures for both brands
- Update invoice templates
Total Cost: ~$150-200 (vs $1,500+ for separate LLCs)
Timeline:
- Week 1: Research & draft documents
- Week 2: File Articles of Amendment
- Week 3-4: Processing (MN SOS review)
- Week 5: Update IRS/bank, file DBAs
- Week 6: Receive DBA approvals, update digital properties
Benefits: ✅ Meaningful name reflecting Fire + Frost philosophy ✅ Professional "Holdings" signals business empire ✅ Cost-effective ($150 vs $1,500 separate entities) ✅ Easy to add future DBAs or convert to subsidiaries later ✅ Clean branding story for both divisions
Future Expansion Ready:
- Can add more DBAs (Consulting, Software, Academy)
- Can convert to full subsidiaries when revenue justifies ($50K+)
- Flexible structure grows with business
See task directory for: Complete legal procedure, document templates, timeline, cost breakdown
4. Staff Recruitment Launch
Time: 2-3 hours (setup) + ongoing
Status: READY - POSTING TODAY
Priority: Tier 0 - Immediate Win
Documentation: docs/tasks/staff-recruitment-launch/
Launch recruitment for Builders (2-3) and Social Media Helper (1) using recruitment ad.
Prerequisites (Guardian's Notes):
- Provision incentive instances (private servers for recruits)
- Define application review process
- Finalize ad: decide on specific modpacks mention, deadline
Key Deliverables:
- Incentive instances ready and documented
- Recruitment ad posted to r/feedthebeast, Discord communities
- Application tracking system
- 2-3 Builders + 1 Social Media Helper recruited
Recruitment Ad: docs/planning/discord-recruitment-ad.md
See task directory for: Prerequisites checklist, application process, onboarding guide
5. NC1 Cleanup (Mandatory for Mailcow) — ✅ COMPLETE
Completed: February 16, 2026
Result: 26GB → 46GB free (cleared space for Mailcow)
⚠️ LESSON LEARNED: Never use wildcards (*.zip) in cleanup commands. List files explicitly. Cost: Lost Hytale world, had to regenerate. Recovery documented in docs/troubleshooting/.
🛡️ TIER 1: SECURITY FOUNDATION
Critical security infrastructure. Must complete before major deployments.
6. Vaultwarden — Add SSH Key & Org Setup
Time: 30 minutes
Status: DEPLOYED, NEEDS CONFIGURATION
Documentation: docs/tasks/vaultwarden-setup/
Complete Vaultwarden setup: SSH key + organization for shared credentials with Meg.
Blocks: Scoped tokens, credential management workflows
7. The Frostwall Protocol — GRE Tunnel Security Architecture
Time: 3-4 hours
Status: REBUILD PENDING
Priority: CRITICAL
Documentation: docs/tasks/frostwall-protocol/
Custom DDoS protection using GRE tunnels from Command Center to TX1/NC1. Hides real IPs, protects email reputation.
Core Components:
- GRE tunneling (encrypted links)
- 1-to-1 NAT/DMZ forwarding
- Iron Wall UFW rules
- IP hierarchy (scrubbing → backend → binding)
Blocks: Mailcow, AI stack, all Tier 2+ infrastructure
8. Command Center Security Hardening
Time: 1 hour
Status: READY
Documentation: docs/tasks/command-center-security/
Defense-in-depth for Command Center: Fail2Ban + SSH hardening
Actions:
- Install Fail2Ban
- Disable SSH password auth (key-only)
- Review UFW rules
9. Create Scoped Gitea Token for Pokerole Project
Time: 15 minutes
Status: READY
Depends: Vaultwarden operational
Documentation: docs/tasks/scoped-gitea-token/
Create Gitea token scoped to Pokerole repos only. Iron Wall principle: enforce boundaries technically.
🏗️ TIER 2: MAJOR INFRASTRUCTURE
Foundation secure, deploy major services.
10. Firefrost Codex - AI Assistant
Time: 8-12 hours total (Phase 1: ✅ 9 hours, Phase 2: 🔄 ~2 hours remaining)
Status: Phase 1 COMPLETE ✅ | Phase 2 IN PROGRESS 🔄
Priority: Tier 2 - Major Infrastructure
Documentation: docs/tasks/firefrost-codex/
Self-hosted AI assistant providing 24/7 support to all community tiers. "Most Minecraft servers have Discord. We have an AI."
Architecture:
- AnythingLLM (RAG platform with LanceDB)
- Ollama (local LLM server)
- 3 Models: Qwen 2.5 Coder 72B, Llama 3.3 70B, Llama 3.2 Vision 11B
- Discord bot + Web interface + Embedded widgets
- mclo.gs integration (Minecraft log analysis)
Five-Tier Access:
- Public (marketing widget) - Public KB workspace
- Subscribers ($1+) - Subscriber KB workspace
- Staff - Operations + Brainstorming workspaces
- Michael/Meg - All 5 workspaces + admin panel
- Potential subscribers - Same as Public
Key Features:
- 24/7 instant answers (never wait for staff)
- mclo.gs log analysis (paste link, get diagnosis)
- Role-based knowledge access
- Growing knowledge base
- Complete privacy (self-hosted, zero cloud APIs)
Monthly Cost: $0 (self-hosted on TX1)
Deployment Status:
Phase 1 - COMPLETE ✅ (~9 hours, Feb 20, 2026):
- ✅ Core Infrastructure deployed (AnythingLLM + Ollama on TX1)
- ✅ 5 models downloaded (73.5 GB)
- ✅ Primary model selected (qwen2.5-coder:7b, 5-10 sec responses)
- ✅ Multi-user mode enabled
- ✅ Admin account created (mkrause612)
- ✅ $0/month cost validated
Phase 2 - IN PROGRESS 🔄 (~45 min complete, ~2 hours remaining):
- ✅ 6 workspaces created (Operations, Public KB, Subscriber KB, Brainstorming, Relationship, Pokerole Project)
- ✅ AI models assigned (qwen2.5-coder:7b for 5, llama3.3:70b for Brainstorming)
- ✅ 2 user accounts created (gingerfury/Meg - Admin, Unicorn20089/Holly - Default)
- ✅ Permission model documented (Admin/Manager/Default roles)
- ⏳ Document upload testing (30 min remaining)
- ⏳ Git sync process (1-2 hours)
- ⏳ SSL/TLS setup (1 hour)
- ⏳ Firewall hardening (30 min)
- ⏳ Backup automation (1 hour)
Phase 3 - FUTURE:
- Discord bot integration
- Embedded widgets for website
- Public/subscriber account workflows
- Marketing launch
Marketing Ready: Complete launch strategy, messaging framework, content calendar in docs
See task directory for: Complete architecture, marketing strategy, deployment plan, branding guide
11. Mailcow Email Server on NC1
Time: 2-3 hours
Status: BLOCKED
Depends: NC1 cleanup ✅, Frostwall Protocol
Documentation: docs/tasks/mailcow-email-server-on-nc1/
Professional @firefrostgaming.com email on NC1. Self-hosted, $120/year saved, eliminates Plesk.
Location: NC1 Charlotte (32-core EPYC, 251GB RAM)
11. Self-Hosted AI Stack on TX1 — ⚠️ SUPERSEDED BY CODEX
Time: 6-8 hours (3-4 active, rest downloads)
Status: SUPERSEDED - See Task #9 (Firefrost Codex)
Documentation: docs/tasks/self-hosted-ai-stack-on-tx1/
NOTE: Original plan for Dify-based AI has been replaced by Firefrost Codex (Task #9), which uses AnythingLLM instead. This provides better document handling (1,000+ docs), built-in multi-user support, and embedded widget capabilities. See Firefrost Codex documentation for the complete updated architecture.
12. Netdata Deployment
Time: 30 minutes
Status: READY
Documentation: docs/tasks/netdata-deployment/
Real-time monitoring on all servers (Command Center, TX1, NC1, Ghost VPS).
12. Department Structure & Access Control Matrix
Time: 1-2 hours
Status: PLANNING
Documentation: docs/tasks/department-structure-and-access-control-matrix/
Define departments and access control for Wiki.js permissions and role-based access.
13. MkDocs Decommission
Time: 15 minutes
Status: READY
Documentation: docs/tasks/mkdocs-decommission/
Remove MkDocs (replaced by Wiki.js).
10. Pokerole WikiJS Deployment
Time: 2-4 hours (infrastructure) + 4-6 hours (content migration)
Status: REQUESTED BY CLAUDIUS
Priority: Medium (post-Holly approval of Tier 4 content)
Server: Ghost VPS (64.50.188.14) - alongside existing wikis
Documentation: See Claudius's Session 9 report + WIKIJS_DEPLOYMENT_REQUEST.md in misc-docs repo
Purpose: Deploy WikiJS for Aurelian Pokédex publication
What's Ready:
- Tier 4: 31 Pokémon converted (awaiting Holly approval)
- Tier 3: 26 Pokémon converted (awaiting Holly approval)
- 18 custom game mechanics documented
- All content in Git (pokerole-data repo)
Deployment Requirements:
- Domain: pokerole.firefrostgaming.com
- Software: WikiJS v2.x (Docker preferred)
- Database: PostgreSQL or SQLite
- SSL: Let's Encrypt certificate
- Content: ~50-75 wiki pages, 15-20MB Markdown, images TBD
Dependencies:
- ⏳ Holly's approval of Tier 3 Batch 4-13 (22 entries)
- ⏳ Holly's approval of Tier 4 content (31 entries)
- ⏳ Additional Pokémon artwork (optional but recommended)
Workflow:
- Chronicler deploys WikiJS infrastructure on Ghost (2-4 hours)
- Claudius migrates content from Git to WikiJS (4-6 hours)
- Holly reviews published content
- Michael approves layout/organization
- Public launch (or private beta)
Alternative Options if Delayed:
- Static site via Nginx
- GitHub Pages via Gitea
- Keep in Git until ready
Notes:
- NOT urgent - content safely stored in Git
- Can proceed after Holly completes reviews
- WikiJS supports multi-user if Holly wants edit access
- Can be private initially, public later
11. Modpack Update Monitor — Blueprint Extension (COMMERCIAL PRODUCT)
Time: 12-18 hours (commercial-quality development)
Status: PROMOTED FROM IDEAS (IDEA-006) - COMMERCIAL DEVELOPMENT
Priority: HIGH - Queued after Codex Phase 2
Market Research: ✅ VERIFIED - No competing products exist (Feb 20, 2026)
Revenue Potential: $500-2,600+ (50-200 sales @ $9.99-12.99)
Documentation: docs/tasks/modpack-update-monitor/ (to be created)
Purpose: First-to-market Pterodactyl extension for automated modpack version monitoring across all platforms
Market Gap Confirmed:
- ✅ Modpack INSTALLERS exist (can update manually)
- ✅ In-game update checkers exist (notify players, not admins)
- ❌ NO server-side admin monitoring dashboard exists
- ❌ NO automated API checking for updates exists
- We would be FIRST TO MARKET with this functionality
Commercial Development Phases:
Phase 1: Core Functionality (8-12 hours) - Build for Firefrost
- Scan servers to detect installed modpacks + versions (read manifests)
- Query platform APIs (CurseForge, Modrinth, FTB, Technic) for latest versions
- Database table: server_id, modpack_id, current_version, latest_version, last_checked, source_platform
- Basic dashboard showing update status per server
- Cron job for daily checks (configurable interval)
- Internal testing on 9 Firefrost servers
Phase 2: Commercial Polish (2-4 hours) - Prepare for marketplace
- Professional UI/UX design (match Blueprint standards)
- Comprehensive README documentation
- Installation guide with screenshots
- Troubleshooting guide
- Configuration options panel
- Error handling and graceful degradation
- Performance optimization
Phase 3: Launch & Sales (1-2 hours) - BuiltByBit listing
- Professional product description
- Feature list with screenshots
- Video demonstration (optional but recommended)
- Pricing: $9.99-12.99 (competitive with similar extensions)
- Support channel setup (Discord/tickets)
- Launch announcement
Total Development Time: 12-18 hours for commercial-quality product
The Problem:
- 12 game servers running modpacks (growing to more)
- Manual checking across CurseForge/FTB/Modrinth/Technic is tedious
- NO existing Blueprint extension monitors for updates (only installers exist)
- Risk of running outdated versions with bugs/exploits
- Every multi-server Minecraft host has this same problem
The Solution: Build first-to-market Blueprint extension that:
- Scans each server to detect installed modpack + current version (read manifest files)
- Queries platform APIs for latest versions
- Dashboard showing update status per server
- Optional integration with existing Modpack Installer for one-click updates
Dashboard Display:
- Server name
- Current modpack + version
- Latest available version
- Update status (✅ Up to date / ⚠️ Update available / ❌ Check failed)
- Last checked timestamp
- Source platform (CurseForge/FTB/Modrinth/Technic)
- "View Changelog" link
- "Update Now" button (if Modpack Installer integration enabled)
Revenue Model:
- One-time purchase: $9.99-12.99 per license
- Target market: Multi-server Minecraft hosts (thousands globally)
- Conservative estimate: 50 sales = $500
- Moderate estimate: 100 sales = $1,000
- Optimistic estimate: 200 sales = $2,600
- Ongoing: Passive income from continued sales
- Maintenance: ~1-2 hours/month (bug fixes, API updates)
Competitive Analysis:
- Modpack Installer for Blueprint: $5.99 (can update manually, no monitoring)
- Modpack & Mods Installer: Price unknown (similar, has mod replacement but no dashboard monitoring)
- Our advantage: ONLY solution with automated monitoring dashboard
- Pricing rationale: More complex than installer alone, adds significant operational value
Affected Servers (9 modpack servers on Firefrost):
- All The Mons (Cobblemon) - NC1
- Stoneblock 4 - TX1
- Society: Sunlit Valley - TX1
- Reclamation - TX1
- The Ember Project - NC1
- Minecolonies: Create and Conquer - NC1
- All The Mods 10 - NC1
- EMC Subterra Tech - NC1
- Mayview - NC1
Not Applicable:
- Vanilla 1.21.11 (no modpack)
- Homestead (retiring soon)
- Hytale (different game)
- FoundryVTT (not Minecraft)
Technical Requirements:
- Read server manifests (CurseForge manifest.json, FTB modlist.html, Modrinth modrinth.index.json, Technic modpack.json)
- API integration: CurseForge API, Modrinth API, FTB API, Technic API
- React dashboard component for Pterodactyl admin view
- Blueprint extension framework compliance
- Database migrations for version tracking
- Cron job system for automated checks
API Rate Limits (daily cron = safe):
- CurseForge: 1000 requests/hour (plenty of headroom)
- Modrinth: 300 requests/minute (more than sufficient)
- FTB: Need to research
- Technic: Need to research
- Daily cron job = 9 servers × 4 platforms = 36 API calls max
Existing Infrastructure:
- ✅ Modpack Installer for Blueprint already installed on Firefrost
- This extension complements it by adding "check for updates" layer
- Could integrate for one-click update workflow (sell as feature)
Workflow Example:
- Dashboard shows "ATM10 on NC1 is v1.3, v1.5 available on CurseForge"
- Admin clicks "View Changelog" to see what changed
- Admin clicks "Update Now" (integrates with Modpack Installer if installed)
- Admin uses staggered restart system to schedule restart
- Result: Professional update workflow, zero manual checking
Benefits to Buyers:
- ✅ Immediate visibility of outdated servers
- ✅ Reduced manual checking time (15 min/day → 0)
- ✅ Proactive security (catch important updates faster)
- ✅ Professional operations
- ✅ Scales to unlimited servers
- ✅ Works across all major modpack platforms
Benefits to Firefrost:
- ✅ Solve operational problem (build anyway)
- ✅ Generate passive income ($500-2,600+)
- ✅ Attack $400/month deficit
- ✅ Build brand visibility in Blueprint marketplace
- ✅ Portfolio piece demonstrating technical capability
- ✅ "Dogfooding" - we use it daily, so we'll maintain it well
Success Criteria (Internal Use):
- ✅ Extension installed in Blueprint framework
- ✅ Dashboard accessible from Pterodactyl admin panel
- ✅ All 9 modpack servers detected and monitored
- ✅ API integration working for all 4 platforms
- ✅ Daily cron job running
- ✅ Update notifications accurate
Success Criteria (Commercial Launch):
- ✅ Product listed on BuiltByBit marketplace
- ✅ Professional documentation complete
- ✅ First 10 sales within 30 days
- ✅ 4+ star average rating
- ✅ Support system functional
- ✅ Zero critical bugs reported
Licensing:
- Proprietary (need the income, can open-source later if desired)
- Standard commercial license per server instance
- Support included for 6 months post-purchase
- Free updates for API changes/bug fixes
Considerations:
- Handle custom/manually installed modpacks (no source platform = "Unknown")
- Permission levels (who can see updates vs install them)
- Notification system (email/Discord when updates available - future enhancement)
- Error handling for API failures (graceful degradation)
- Multi-language support (English first, expand later)
Why Tier 2 (not Tier 0 quick script):
- Michael prefers "do it once and get it done"
- Blueprint extension = permanent solution, no revisiting
- Commercial quality requires proper development
- Integrates with existing Pterodactyl workflow
- Professional, scalable, maintainable
- Worth the upfront time investment for forever solution + revenue
Why Commercial Development Makes Sense:
- Building it anyway (sunk development cost)
- Market gap confirmed (first-to-market advantage)
- Passive income directly addresses deficit
- Aligns with "do it once" - build quality, sell forever
- Low ongoing overhead if built well
- ROI: ~15 hours work → potentially $500-2,600+ revenue + ongoing sales
Execution Order:
- Complete Codex Phase 2 first (finish what we started)
- Build Phase 1: Core functionality (8-12 hours, internal testing)
- Build Phase 2: Commercial polish (2-4 hours, marketplace ready)
- Build Phase 3: Launch on BuiltByBit (1-2 hours)
- Enjoy automated version monitoring + passive income
Post-Launch Maintenance:
- ~1-2 hours/month for bug fixes
- API changes (platforms update occasionally)
- Blueprint framework updates (rare, usually backward compatible)
- Feature requests (prioritize based on demand)
- Support tickets (estimate 2-5 hours/month initially)
📚 TIER 3: DOCUMENTATION & OPTIMIZATION
Polish, optimization, and content creation.
15. Fix Frostwall vs Firefrost Naming
Time: 15 minutes
Documentation: docs/tasks/fix-frostwall-vs-firefrost-naming/
Clarify terminology: Frostwall (security protocol) vs Firefrost (brand).
16. Scope Document Corrections
Time: 30 minutes
Documentation: docs/tasks/scope-document-corrections/
Review and correct project scope documents for accuracy.
17. Workflow Guide Review & Trim
Time: 1 hour
Documentation: docs/tasks/workflow-guide-review-and-trim/
Audit workflows, remove outdated content, consolidate redundancy.
18. Terraria Branding Training Arc
Time: 12 weeks (ongoing)
Status: ACTIVE - Phase 1
Documentation: docs/tasks/terraria-branding-training-arc/
12-week training: Michael learns game asset creation via Terraria texture pack development.
See: docs/planning/terraria-branding-arc.md for complete curriculum
19. Paymenter Theme Installation — Citadel Theme
Time: 1-2 hours
Documentation: docs/tasks/paymenter-theme-installation-citadel-theme/
Install Citadel theme for Paymenter with Fire/Frost branding.
20. Consultant Photo Processing
Time: Ongoing
Status: ACTIVE
Documentation: docs/tasks/consultant-photo-processing/
Process and catalog photos of The Five Consultants. Maintain archive with proper metadata.
Naming: YYYY-MM-DD_consultant_description_NN.jpg
21. NextCloud Upload Portal for Meg
Time: 30 minutes
Documentation: docs/tasks/nextcloud-upload-portal-for-meg/
Configure NextCloud public upload folder for Meg.
21. "Coming Soon" Video Creation (CapCut)
Time: 2-3 hours
Documentation: docs/tasks/coming-soon-video-creation-capc ut/
Create professional "Coming Soon" video for Firefrost launch using CapCut.
23. Staggered Server Restart System
Time: 2 hours
Documentation: docs/tasks/staggered-server-restart-system/
Automated staggered restarts for game servers. Prevents simultaneous restarts, maintains player access.
24. Game Server Startup Script Audit & Optimization
Time: 1 hour
Documentation: docs/tasks/game-server-startup-script-audit-and-optimization/
Audit and optimize JVM flags, memory allocation, performance tuning for all game servers.
25. LuckPerms MySQL Backend
Time: 45 minutes
Documentation: docs/tasks/luckperms-mysql-backend/
Migrate LuckPerms to MySQL for centralized permission management.
26. World Backup Automation
Time: 1-2 hours
Documentation: docs/tasks/world-backup-automation/
Automated backup system: daily backups, retention policy, off-server storage.
26. Blueprint Extension Installation — Node Usage Status
Time: 30 minutes
Documentation: docs/tasks/blueprint-extension-installation-node-usage-status/
Install Blueprint extension showing TX1/NC1 resource usage in Pterodactyl panel.
28. Discord Server Complete Reorganization
Time: 2-3 hours
Documentation: docs/tasks/discord-server-complete-reorganization/
Complete Discord reorganization: Fire/Frost paths, clear channels, proper roles.
28. Firefrost: The Eternal Skyforge (Flagship Modpack)
Time: 20-40 hours (iterative)
Documentation: docs/tasks/firefrost-the-eternal-skyforge-flagship-modpack/
Flagship Minecraft modpack: Create mod + Fire/Frost theme + weapon forging + factory building.
30. Among Us Weekly Events (Phase 2 Expansion)
Time: Ongoing (30 min weekly prep)
Documentation: docs/tasks/among-us-weekly-events-phase-2-expansion/
Weekly Among Us community events for subscriber engagement.
31. Pterodactyl Modpack Version Display
Time: 1-2 hours
Status: READY
Documentation: docs/tasks/pterodactyl-modpack-version-display/
Add custom "Modpack Version" field to Pterodactyl panel for version tracking visibility.
Method: Custom egg variable in Startup tab
Scope: 9 modpack servers (excludes Vanilla, Hytale, FoundryVTT)
Benefits: Version visibility, change tracking, troubleshooting clarity
📊 QUICK STATS
Total Tasks: 36 (including Firefrost Codex, Pokerole Wiki, NotebookLM)
Completed: 4 (NC1 cleanup, Command Center cleanup, Whitelist Manager, Pokerole Wiki)
In Progress: 2 (Vaultwarden, Terraria Arc)
Ready to Build: 21+
Blocked: 2 (Mailcow, original AI Stack - superseded by Codex)
Superseded: 1 (Original AI Stack → Firefrost Codex)
Estimated Total Time: ~78-99 hours across all tasks
Critical Path: Frostwall Protocol → Mailcow → Everything else
Big Wins Available:
- Firefrost Codex (RAG tuning, 2 hours remaining)
- NotebookLM Integration (accessibility + knowledge synthesis)
Recent Completions:
- Pokerole Wiki (Feb 27) - 107 Pokémon LIVE in 6 hours!
- Claudius Session 12 (Mar 4) - Complete Pokédex .docx, Epic Final Battle, Zero-Point Surge signature move
🔗 RELATED DOCUMENTATION
- Task Documentation Standard:
docs/standards/task-documentation-standard.md(FFG-STD-002) - Infrastructure State:
docs/core/infrastructure-manifest.md - Architecture Decisions:
docs/reference/architecture-decisions.md - Session Handoff:
SESSION-HANDOFF-PROTOCOL.md
Fire + Frost + Foundation = Where Love Builds Legacy 💙🔥❄️
Version History:
- v3.2 (2026-02-16): Moved Staff Recruitment to Tier 0 (posting today), renumbered tasks
- v3.1 (2026-02-16): Added Task #3 - Staff Recruitment Launch (Guardian's notes)
- v3.0 (2026-02-16): Full FFG-STD-002 implementation - all 28 tasks migrated to task directories
- v2.3 (2026-02-16): Whitelist Manager refactored to follow standard
- v2.2 (2026-02-16): Whitelist Manager expanded to web dashboard
- v2.1 (2026-02-16): NC1 cleanup marked complete with lessons
- v2.0 (2026-02-15): Major restructure and organization
31. Server-to-Server SSH Key Setup
Time: 1-2 hours
Status: IDENTIFIED - Ready to build
Priority: Tier 1 - Security Foundation
Documentation: docs/tasks/server-ssh-interconnect/
Enable passwordless SSH between all management servers (Command Center, Billing, Panel, Ghost).
Problem: Aurora couldn't SSH from Command Center to Billing - key named 'chronicler' instead of standard 'id_rsa'.
Solution:
- Collect public keys from all 4 management servers
- Add each server's public key to all other servers' authorized_keys
- Test connectivity matrix (4x4 grid)
- Document key locations and naming
Servers to interconnect:
- Command Center (63.143.34.217)
- Billing VPS (38.68.14.188)
- Panel VPS (45.94.168.138)
- Ghost VPS (64.50.188.14)
Benefits: No more switching in MobaXterm, easier automation, cleaner workflows
Note: Billing has non-standard key name 'chronicler' - may need renaming to 'id_rsa'
33. Whitelist Manager Refinements
Time: 30-60 minutes
Status: IDENTIFIED
Priority: Low - Polish/Cosmetic
Documentation: docs/tasks/whitelist-manager-refinements/
Small improvements to Whitelist Manager:
- Fix Mayview server grouping - Currently shows under "Unknown (1 servers)" instead of "NC1 (5 servers)"
- Update server detection logic or Pterodactyl metadata
- [Future refinements can be added here as discovered]
Impact: Cosmetic only - does not affect functionality
34. n8n Factory Reset - Node Registry Recovery
Time: 2-3 hours
Status: DEFERRED
Priority: Tier 2 - Major Infrastructure
Documentation: docs/troubleshooting/n8n-node-registry-corruption.md
Reset n8n instance on TX1 to resolve corrupted node registry preventing workflow execution.
Problem: Core nodes (HTTP Request, Execute Command) fail with "Node not found" errors.
Current Workaround: PHP script (sync_codex.php) handling Codex Git sync directly.
Reset Procedure:
- Export all workflows to JSON backup
- Backup credentials and settings
- Stop n8n container
- Backup existing volume to
.backupfolder - Wipe
./volumes/n8n/*directory - Recreate container (fresh initialization)
- Re-import workflows and credentials
- Test core nodes functionality
- Restore scheduled executions
Prerequisites:
- Workflow JSON exports backed up
- Credentials documented
- Maintenance window scheduled (low-traffic time)
Post-Reset:
- Verify Git sync workflow works
- Test Discord notifications
- Re-enable hourly scheduling
- Monitor for 24 hours
Alternative: Keep PHP workaround permanently if simpler/more reliable.
36. NotebookLM Integration - Audio Knowledge Base
Time: 1-2 hours
Status: READY TO START
Priority: Medium - Quality of Life (HIGH for accessibility)
Documentation: docs/tasks/notebooklm-integration/
Integrate Google NotebookLM with Firefrost operations to create grounded knowledge base with Audio Overview capabilities.
The Workflow:
- NotebookLM = Research home base (only YOUR sources, no hallucination)
- Claude = Expansion tool (web search, broader thinking)
- Back to NotebookLM = Audio synthesis (listen instead of reading)
Key Benefits:
- Hand-Friendly: Audio Overviews for review during rest
- Knowledge Synthesis: Query across 835+ docs instantly
- Meg Accessibility: Technical content in audio format
- MCP Integration: Claude queries notebooks seamlessly
- Legacy Preservation: "For children not yet born" in audio
Use Cases:
- Infrastructure knowledge base (deployment patterns, troubleshooting)
- Chronicler lineage archive (all memorials in audio narrative)
- Pokerole project documentation (session reports, achievements)
- Training material for Meg (technical content accessible via audio)
Setup:
- Create NotebookLM account (free at notebooklm.google.com)
- Enable MCP connector in Claude Max
- Create 4 core notebooks (Infrastructure, Chronicler, Pokerole, Standards)
- Upload 100+ key documents
- Generate Audio Overviews for review
MCP Connector:
- Claude can query your notebooks during sessions
- Add new findings to notebooks automatically
- Trigger Audio Overview generation from chat
- Seamless grounded + exploratory workflow
Cost: FREE (NotebookLM is Google service, MCP included in Max)
Inspired by: XDA article "I replaced my single AI workflow with Claude and NotebookLM"
See task directory for:
- Complete setup guide (step-by-step)
- Use case examples
- Workflow integration
- Maintenance routines
Value: HIGH for accessibility, knowledge retention, partnership with Meg
35. Pokerole Wiki.js Deployment — ✅ COMPLETE
Time: 2-3 hours (actual: 1 hour 15 minutes)
Status: ✅ DEPLOYED
Completed: February 27, 2026
Priority: HIGH - URGENT
Documentation: docs/tasks/pokerole-wikijs-deployment/
Deploy fresh Wiki.js instance for Aurelian Pokédex project on Ghost VPS.
Deployment Results:
- ✅ Wiki.js v2.5.312 operational
- ✅ URL: http://pokerole.firefrostgaming.com
- ✅ PostgreSQL database (wikijs_pokerole)
- ✅ Nginx reverse proxy configured
- ✅ DNS propagated and verified
- ✅ Admin account created
- ✅ 107 Pokémon migrated (Claudius, Session 11)
- ✅ 112 pages live in production
- ⏸️ SSL pending (certbot urllib3 bug - deferred)
Aurelian Pokédex Project Status (as of Session 12, March 4, 2026):
- ✅ Complete .docx Pokédex delivered (150+ pages, ~200 sprites, all 107 Pokémon)
- ✅ Evolution Stage + Evolution Time fields added to all entries
- ✅ Ultimate Aurelia Final Battle designed (566 lines, all lore integrated)
- ✅ Zero-Point Surge signature move for Abyssoglax (496 lines, tournament-ready)
- ✅ Custom moves: Lightning Mirage, Spirit Wind, Zero-Point Surge (3 total)
- ✅ Custom abilities: 20+
- ✅ 12 sessions completed, zero data loss
- ⏳ Holly feedback pending on Pokédex document and final battle
- ⏳ WikiJS navigation menu (Holly's task via web UI)
- ⏳ Sprite upload to WikiJS (225 ready, optional polish)
Claudius Stage 3 (The Chronicle Keeper): Active, Git repos clean