fix(modpackchecker): Restructure for Blueprint PSR-4 compliance

BREAKING CHANGES - folder structure reorganized:

OLD STRUCTURE (broken):
  Controllers/ModpackAPIController.php
  console/CheckModpackUpdates.php

NEW STRUCTURE (working):
  app/Http/Controllers/ModpackAPIController.php
  app/Console/Commands/CheckModpackUpdates.php

CHANGES:

1. Moved controller to app/Http/Controllers/
   - Namespace changed: Pterodactyl\Http\Controllers
   - This aligns with Laravel's PSR-4 autoloading
   - Blueprint's requests.app field merges into Pterodactyl's app/

2. Moved console command to app/Console/Commands/
   - Now properly registered with Laravel's command system
   - Run with: php artisan modpackchecker:check

3. Updated conf.yml:
   - Set requests.app: 'app' (enables app/ folder merging)
   - Cleared data.directory (was pointing to non-existent folder)
   - Cleared dashboard.wrapper (TSX not supported, use build.sh)

4. Updated routes/client.php:
   - Fixed use statement to match new namespace

TESTED AND VERIFIED:
- blueprint -build: SUCCESS
- yarn build:production: SUCCESS
- php artisan modpackchecker:check: SUCCESS
- API tests passed: Modrinth , FTB , CurseForge 
- Technic API now requires auth (needs investigation)

This commit represents the WORKING state deployed on Dev Panel.

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
This commit is contained in:
Claude (Chronicler #63)
2026-04-06 09:52:57 +00:00
parent e36b20d06e
commit 0f2ece4f88
4 changed files with 5 additions and 10 deletions

View File

@@ -0,0 +1,522 @@
<?php
/**
* =============================================================================
* MODPACK VERSION CHECKER - API CONTROLLER
* =============================================================================
*
* Part of the ModpackChecker Blueprint extension for Pterodactyl Panel.
*
* PURPOSE:
* Provides API endpoints for checking modpack versions across multiple platforms
* (CurseForge, Modrinth, FTB, Technic). Supports both on-demand manual checks
* from the server console and cached status retrieval for the dashboard badge.
*
* ARCHITECTURE OVERVIEW:
* This controller serves two distinct use cases:
*
* 1. MANUAL CHECK (manualCheck method)
* - Called from: Server console "Check for Updates" button
* - Behavior: Makes LIVE API calls to modpack platforms
* - Use case: User wants current info for a specific server
* - Rate limit consideration: One server at a time, user-initiated
*
* 2. DASHBOARD STATUS (getStatus method)
* - Called from: Dashboard badge component (UpdateBadge.tsx)
* - Behavior: Reads from LOCAL DATABASE CACHE only - NO external API calls
* - Use case: Show update indicators for all servers on dashboard
* - Why cached? Dashboard loads could mean 10+ servers × multiple users =
* rate limit hell. Cron job populates cache instead.
*
* CRITICAL DESIGN DECISION (Gemini-approved):
* The dashboard badge MUST be "dumb" - it only reads cached data. If we let
* the dashboard trigger live API calls, we'd hit rate limits within minutes
* on any panel with more than a handful of servers. The CheckModpackUpdates
* cron command handles the external API calls on a schedule with rate limiting.
*
* PLATFORM SUPPORT:
* - CurseForge: Requires API key (configured in admin panel)
* - Modrinth: No key required, uses User-Agent identification
* - FTB (Feed The Beast): Public API via modpacks.ch
* - Technic: Public API, uses slug instead of numeric ID
*
* DEPENDENCIES:
* - Blueprint Framework (BlueprintAdminLibrary for settings storage)
* - Pterodactyl's DaemonFileRepository (for file-based modpack detection)
* - Database table: modpackchecker_servers (created by migration)
*
* ROUTES (defined in routes/client.php):
* - POST /api/client/servers/{server}/ext/modpackchecker/check -> manualCheck()
* - GET /api/client/extensions/modpackchecker/status -> getStatus()
*
* @package Pterodactyl\BlueprintFramework\Extensions\modpackchecker
* @author Firefrost Gaming (Chroniclers #52, #62, #63)
* @version 1.0.0
* @see CheckModpackUpdates.php (cron command that populates the cache)
* @see UpdateBadge.tsx (React component that consumes getStatus)
* =============================================================================
*/
namespace Pterodactyl\Http\Controllers;
use Pterodactyl\Http\Controllers\Controller;
use Pterodactyl\Models\Server;
use Pterodactyl\Repositories\Wings\DaemonFileRepository;
use Pterodactyl\BlueprintFramework\Libraries\ExtensionLibrary\Admin\BlueprintAdminLibrary as BlueprintExtensionLibrary;
use Illuminate\Http\Request;
use Illuminate\Http\JsonResponse;
use Illuminate\Support\Facades\Http;
use Illuminate\Support\Facades\DB;
/**
* Handles all modpack version checking API requests.
*
* Two public endpoints:
* - manualCheck(): Live check for single server (console button)
* - getStatus(): Cached status for all servers (dashboard badge)
*/
class ModpackAPIController extends Controller
{
public function __construct(
private DaemonFileRepository $fileRepository,
private BlueprintExtensionLibrary $blueprint
) {}
/**
* Manual version check triggered from the server console UI.
*
* This endpoint makes LIVE API calls to external modpack platforms.
* It's designed for on-demand, user-initiated checks of a single server.
*
* DETECTION PRIORITY:
* 1. Egg variables (MODPACK_PLATFORM + MODPACK_ID) - most reliable
* 2. Platform-specific variables (CURSEFORGE_ID, MODRINTH_PROJECT_ID, etc.)
* 3. File fingerprinting (manifest.json, modrinth.index.json)
*
* WHY THIS ORDER?
* Egg variables are explicitly set by the server owner, so they're most
* trustworthy. File detection is a fallback for servers that were set up
* before this extension was installed.
*
* @param Request $request The incoming HTTP request (includes auth)
* @param Server $server The server to check (injected by route model binding)
* @return JsonResponse Contains: success, platform, modpack_id, modpack_name,
* latest_version, status, and error (if applicable)
*
* @example Success response:
* {
* "success": true,
* "platform": "modrinth",
* "modpack_id": "adrenaserver",
* "modpack_name": "Adrenaserver",
* "latest_version": "1.7.0+1.21.1.fabric",
* "status": "checked"
* }
*
* @example Error response (no modpack detected):
* {
* "success": false,
* "message": "Could not detect modpack. Set MODPACK_PLATFORM and MODPACK_ID in startup variables."
* }
*/
public function manualCheck(Request $request, Server $server): JsonResponse
{
// 1. Try Egg Variables first (most reliable)
$platform = $this->getEggVariable($server, 'MODPACK_PLATFORM');
$modpackId = $this->getEggVariable($server, 'MODPACK_ID');
// Also check platform-specific variables
if (empty($modpackId)) {
$modpackId = match($platform) {
'curseforge' => $this->getEggVariable($server, 'CURSEFORGE_ID'),
'modrinth' => $this->getEggVariable($server, 'MODRINTH_PROJECT_ID'),
'ftb' => $this->getEggVariable($server, 'FTB_MODPACK_ID'),
'technic' => $this->getEggVariable($server, 'TECHNIC_SLUG'),
default => null
};
}
// 2. If no egg variables, try file detection
if (empty($platform) || empty($modpackId)) {
$detected = $this->detectFromFiles($server);
$platform = $platform ?: ($detected['platform'] ?? null);
$modpackId = $modpackId ?: ($detected['modpack_id'] ?? null);
}
// 3. If still nothing, return helpful error
if (empty($platform) || empty($modpackId)) {
return response()->json([
'success' => false,
'message' => 'Could not detect modpack. Set MODPACK_PLATFORM and MODPACK_ID in startup variables.',
]);
}
// 4. Check the appropriate API
try {
$versionData = match($platform) {
'curseforge' => $this->checkCurseForge($modpackId),
'modrinth' => $this->checkModrinth($modpackId),
'ftb' => $this->checkFTB($modpackId),
'technic' => $this->checkTechnic($modpackId),
default => throw new \Exception("Unknown platform: {$platform}")
};
return response()->json([
'success' => true,
'platform' => $platform,
'modpack_id' => $modpackId,
'modpack_name' => $versionData['name'] ?? 'Unknown',
'latest_version' => $versionData['version'] ?? 'Unknown',
'status' => 'checked',
]);
} catch (\Exception $e) {
return response()->json([
'success' => false,
'platform' => $platform,
'modpack_id' => $modpackId,
'error' => $e->getMessage(),
]);
}
}
/**
* Retrieve an egg variable value for a specific server.
*
* Egg variables are the startup parameters defined in Pterodactyl eggs.
* For modpack detection, we look for variables like:
* - MODPACK_PLATFORM: "curseforge", "modrinth", "ftb", "technic"
* - MODPACK_ID: The platform-specific identifier
* - MODPACK_CURRENT_VERSION: What version is currently installed
*
* @param Server $server The server to query
* @param string $name The environment variable name (e.g., "MODPACK_PLATFORM")
* @return string|null The variable's value, or null if not set
*/
private function getEggVariable(Server $server, string $name): ?string
{
$variable = $server->variables()
->where('env_variable', $name)
->first();
return $variable?->server_value;
}
/**
* Attempt to detect modpack platform and ID by reading server files.
*
* This is a FALLBACK method when egg variables aren't set. It works by
* looking for platform-specific manifest files that modpack installers create:
*
* - CurseForge: manifest.json with manifestType="minecraftModpack"
* - Modrinth: modrinth.index.json with formatVersion field
*
* LIMITATIONS:
* - Requires the server to be running (Wings must be accessible)
* - Some modpack installations don't include these files
* - Modrinth index doesn't always contain the project ID
*
* WHY NOT FTB/TECHNIC?
* FTB and Technic launchers don't leave standardized manifest files.
* Servers using these platforms MUST set egg variables manually.
*
* @param Server $server The server to scan for manifest files
* @return array Contains: platform, modpack_id, name, version (all nullable)
*/
private function detectFromFiles(Server $server): array
{
try {
// Try CurseForge manifest.json
$manifest = $this->readServerFile($server, 'manifest.json');
if ($manifest) {
$data = json_decode($manifest, true);
if (isset($data['manifestType']) && $data['manifestType'] === 'minecraftModpack') {
return [
'platform' => 'curseforge',
'modpack_id' => $data['projectID'] ?? null,
'name' => $data['name'] ?? null,
'version' => $data['version'] ?? null,
];
}
}
// Try Modrinth modrinth.index.json
$modrinthIndex = $this->readServerFile($server, 'modrinth.index.json');
if ($modrinthIndex) {
$data = json_decode($modrinthIndex, true);
if (isset($data['formatVersion'])) {
return [
'platform' => 'modrinth',
'modpack_id' => $data['dependencies']['minecraft'] ?? null,
'name' => $data['name'] ?? null,
'version' => $data['versionId'] ?? null,
];
}
}
} catch (\Exception $e) {
// File detection failed, return empty
}
return [];
}
/**
* Read a file from the game server via the Wings daemon.
*
* Uses Pterodactyl's DaemonFileRepository to communicate with Wings,
* which runs on the game server node. This allows us to read files
* from the server's filesystem without direct SSH access.
*
* FAILURE MODES:
* - Server offline: Wings can't access stopped containers
* - File doesn't exist: Returns null (caught exception)
* - Wings unreachable: Network/auth issues return null
*
* @param Server $server The server whose files we're reading
* @param string $path Relative path from server root (e.g., "manifest.json")
* @return string|null File contents, or null if unreadable
*/
private function readServerFile(Server $server, string $path): ?string
{
try {
$this->fileRepository->setServer($server);
return $this->fileRepository->getContent($path);
} catch (\Exception $e) {
return null;
}
}
/**
* Query CurseForge API for latest modpack version.
*
* REQUIRES: API key configured in admin panel.
* CurseForge's API is not public - you must apply for access:
* https://docs.curseforge.com/#getting-started
*
* API ENDPOINT: GET https://api.curseforge.com/v1/mods/{modId}
*
* RATE LIMITS: CurseForge allows ~1000 requests/day for personal keys.
* The cron job handles rate limiting via sleep() between checks.
*
* @param string $modpackId CurseForge project ID (numeric string)
* @return array Contains: name, version
* @throws \Exception If API key missing or request fails
*
* @see https://docs.curseforge.com/#get-mod
*/
private function checkCurseForge(string $modpackId): array
{
$apiKey = $this->blueprint->dbGet('modpackchecker', 'curseforge_api_key');
if (empty($apiKey)) {
throw new \Exception('CurseForge API key not configured');
}
$response = Http::withHeaders([
'x-api-key' => $apiKey,
'Accept' => 'application/json',
])->get("https://api.curseforge.com/v1/mods/{$modpackId}");
if (!$response->successful()) {
throw new \Exception('CurseForge API request failed: ' . $response->status());
}
$data = $response->json();
$mod = $data['data'] ?? [];
return [
'name' => $mod['name'] ?? 'Unknown',
'version' => $mod['latestFiles'][0]['displayName'] ?? 'Unknown',
];
}
/**
* Query Modrinth API for latest modpack version.
*
* NO API KEY REQUIRED - Modrinth's API is public.
* However, they require a User-Agent header for identification.
*
* API ENDPOINTS:
* - GET https://api.modrinth.com/v2/project/{id}/version (get versions)
* - GET https://api.modrinth.com/v2/project/{id} (get project name)
*
* RATE LIMITS: 300 requests/minute (generous, but cron still throttles)
*
* NOTE: We make TWO API calls here - one for versions, one for project
* name. This could be optimized to a single call if performance matters.
*
* @param string $projectId Modrinth project ID or slug
* @return array Contains: name, version
* @throws \Exception If request fails
*
* @see https://docs.modrinth.com/api/operations/getproject/
*/
private function checkModrinth(string $projectId): array
{
$response = Http::withHeaders([
'Accept' => 'application/json',
'User-Agent' => 'FirefrostGaming/ModpackChecker/1.0',
])->get("https://api.modrinth.com/v2/project/{$projectId}/version");
if (!$response->successful()) {
throw new \Exception('Modrinth API request failed: ' . $response->status());
}
$versions = $response->json();
$latest = $versions[0] ?? [];
// Get project name
$projectResponse = Http::withHeaders([
'Accept' => 'application/json',
'User-Agent' => 'FirefrostGaming/ModpackChecker/1.0',
])->get("https://api.modrinth.com/v2/project/{$projectId}");
$project = $projectResponse->json();
return [
'name' => $project['title'] ?? 'Unknown',
'version' => $latest['version_number'] ?? 'Unknown',
];
}
/**
* Query Feed The Beast (FTB) API for latest modpack version.
*
* NO API KEY REQUIRED - modpacks.ch is a public API.
*
* API ENDPOINT: GET https://api.modpacks.ch/public/modpack/{id}
*
* NOTE: FTB modpack IDs are numeric but often displayed differently
* in the launcher. Users may need to find the ID from the modpack URL.
*
* The versions array is sorted newest-first, so [0] is always latest.
*
* @param string $modpackId FTB modpack ID (numeric string)
* @return array Contains: name, version
* @throws \Exception If request fails
*
* @see https://api.modpacks.ch/
*/
private function checkFTB(string $modpackId): array
{
$response = Http::withHeaders([
'Accept' => 'application/json',
])->get("https://api.modpacks.ch/public/modpack/{$modpackId}");
if (!$response->successful()) {
throw new \Exception('FTB API request failed: ' . $response->status());
}
$data = $response->json();
return [
'name' => $data['name'] ?? 'Unknown',
'version' => $data['versions'][0]['name'] ?? 'Unknown',
];
}
/**
* Query Technic Platform API for latest modpack version.
*
* NO API KEY REQUIRED - Technic's API is public.
*
* IMPORTANT: Technic uses SLUGS, not numeric IDs!
* The slug is the URL-friendly name from the modpack page.
* Example: "tekkit" for https://www.technicpack.net/modpack/tekkit
*
* API ENDPOINT: GET https://api.technicpack.net/modpack/{slug}?build=1
*
* The ?build=1 parameter includes build metadata in the response.
*
* @param string $slug Technic modpack slug (URL-friendly name)
* @return array Contains: name (displayName preferred), version
* @throws \Exception If request fails
*
* @see https://www.technicpack.net/api
*/
private function checkTechnic(string $slug): array
{
$response = Http::withHeaders([
'Accept' => 'application/json',
])->get("https://api.technicpack.net/modpack/{$slug}?build=1");
if (!$response->successful()) {
throw new \Exception('Technic API request failed: ' . $response->status());
}
$data = $response->json();
return [
'name' => $data['displayName'] ?? $data['name'] ?? 'Unknown',
'version' => $data['version'] ?? 'Unknown',
];
}
/**
* Get cached update status for all of a user's servers.
*
* THIS IS THE DASHBOARD BADGE ENDPOINT.
*
* CRITICAL: This method ONLY reads from the local database cache.
* It NEVER makes external API calls. This is by design.
*
* WHY CACHED-ONLY?
* Imagine a panel with 50 servers across 20 users. If each dashboard
* load triggered 50 live API calls, you'd hit rate limits in minutes.
* Instead, the CheckModpackUpdates cron job runs hourly/daily and
* populates the modpackchecker_servers table. This endpoint just
* reads that cache.
*
* The React component (UpdateBadge.tsx) calls this ONCE on page load
* and caches the result client-side to avoid even repeated DB queries.
*
* RESPONSE FORMAT:
* Keyed by server UUID for easy lookup in the React component.
* Only includes servers that have been checked by the cron job.
*
* @param Request $request The incoming HTTP request (includes auth user)
* @return JsonResponse Keyed by server_uuid, contains update status
*
* @example Response:
* {
* "a1b2c3d4-...": {
* "update_available": true,
* "modpack_name": "All The Mods 9",
* "current_version": "0.2.51",
* "latest_version": "0.2.60"
* },
* "e5f6g7h8-...": {
* "update_available": false,
* "modpack_name": "Adrenaserver",
* "current_version": "1.7.0",
* "latest_version": "1.7.0"
* }
* }
*
* @see CheckModpackUpdates.php (cron command that populates this cache)
* @see UpdateBadge.tsx (React component that consumes this endpoint)
*/
public function getStatus(Request $request): JsonResponse
{
$user = $request->user();
// Get all servers the user has access to
$serverIds = $user->accessibleServers()->pluck('id')->toArray();
// Query our cache table for these servers
$statuses = DB::table('modpackchecker_servers')
->whereIn('server_id', $serverIds)
->get()
->keyBy('server_uuid');
$result = [];
foreach ($statuses as $uuid => $status) {
$result[$uuid] = [
'update_available' => (bool) $status->update_available,
'modpack_name' => $status->modpack_name,
'current_version' => $status->current_version,
'latest_version' => $status->latest_version,
];
}
return response()->json($result);
}
}