feat: Initialize firefrost-services monorepo structure
WHAT WAS DONE: - Created npm workspaces configuration in root package.json - Set up directory structure (services/, shared/, future/) - Created @firefrost/shared package (v1.0.0) - Added comprehensive .gitignore for Node.js projects - Created root README with architecture documentation - Added placeholder READMEs for shared/ and future/ directories WHY: - Implement Gemini-approved monorepo architecture - Enable service-prefixed Git tag versioning - Support npm workspaces for dependency management - Provide foundation for Arbiter 2.1 deployment - Align with 'decades not months' sustainability philosophy STRUCTURE: Root level: - package.json (workspaces: services/*, shared) - .gitignore (protects .env files from commits) - README.md (comprehensive documentation) Directories: - services/ (production services - empty, ready for Arbiter) - shared/ (@firefrost/shared v1.0.0 - placeholder) - future/ (experimental services) FILES: - .gitignore (new, 39 lines) - README.md (new, 242 lines) - package.json (new, 27 lines) - shared/package.json (new, 17 lines) - shared/README.md (new, 47 lines) - shared/src/index.js (new, 13 lines) - future/README.md (new, 38 lines) NEXT STEPS: - Migrate Arbiter 2.1 code to services/arbiter/ - Create arbiter-v2.1.0 tag for first versioned deployment - Test deployment workflow and systemd configuration Signed-off-by: The Golden Chronicler <claude@firefrostgaming.com>
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.gitignore
vendored
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.gitignore
vendored
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# Dependencies
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node_modules/
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package-lock.json
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# Environment variables (NEVER COMMIT THESE)
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.env
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.env.local
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.env.*.local
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# Logs
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logs/
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Runtime data
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pids/
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*.pid
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*.seed
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*.pid.lock
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# Coverage directory
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coverage/
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.nyc_output/
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# Build outputs
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dist/
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build/
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*.tgz
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# IDE files
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS files
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.DS_Store
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Thumbs.db
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# Temporary files
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tmp/
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temp/
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270
README.md
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README.md
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# 🔥❄️ Firefrost Services
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**Monorepo for Firefrost Gaming backend services**
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This repository contains all custom Node.js services that power Firefrost Gaming's subscription automation, game server management, and community tools.
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---
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## 📋 Services
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### Active Services
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- **[Arbiter](services/arbiter/)** — Discord bot for subscription automation and role management
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- **[Whitelist Manager](services/whitelist-manager/)** — Pterodactyl Panel integration for Minecraft whitelist automation
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- **[Modpack Version Checker](services/modpack-version-checker/)** — Monitors modpack updates across game servers
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### Experimental
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- **[Future](future/)** — Experimental services and proof-of-concept tools
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---
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## 🏗️ Architecture
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This monorepo uses **npm workspaces** for dependency management and **service-prefixed Git tags** for versioning.
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### Repository Structure
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```
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firefrost-services/
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├── package.json # Root workspace configuration
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├── services/ # Production services
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│ ├── arbiter/
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│ ├── whitelist-manager/
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│ └── modpack-version-checker/
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├── shared/ # Shared utilities (@firefrost/shared)
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└── future/ # Experimental services
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```
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### Versioning Strategy
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Each service versions independently using Git tags:
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- Arbiter releases: `arbiter-v2.1.0`, `arbiter-v2.2.0`
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- Whitelist Manager: `whitelist-v1.0.0`, `whitelist-v1.1.0`
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- Modpack Checker: `modpack-v1.0.0`
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This allows Service A to be at v2.1 while Service B is at v1.0.
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---
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## 🚀 Quick Start
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### Initial Setup
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```bash
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# Clone repository
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git clone https://git.firefrostgaming.com/firefrost-gaming/firefrost-services.git
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cd firefrost-services
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# Install all dependencies (services + shared)
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npm install
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```
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### Deploying a Service
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```bash
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# Fetch latest tags
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git fetch --all --tags
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# Check out specific service version
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git checkout arbiter-v2.1.0
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# Install dependencies
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npm install
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# Create .env file (copy from .env.example)
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cd services/arbiter
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cp .env.example .env
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# Edit .env with actual credentials
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# Start service (systemd)
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sudo systemctl enable arbiter
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sudo systemctl start arbiter
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```
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### Updating a Service
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```bash
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# Return to main branch
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git checkout main
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# Pull latest code
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git pull origin main
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# Check out new version
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git checkout arbiter-v2.2.0
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# Install any new dependencies
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npm install
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# Restart service
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sudo systemctl restart arbiter
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```
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### Rolling Back
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```bash
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# Check out previous version
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git checkout arbiter-v2.1.0
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# Restart service
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sudo systemctl restart arbiter
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```
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---
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## 📦 Shared Code
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The `@firefrost/shared` package contains utilities used across multiple services:
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- Database helpers
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- Discord formatting utilities
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- Pterodactyl API wrappers
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- Logging infrastructure
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Services import shared code like any npm package:
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```javascript
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import { logger } from '@firefrost/shared';
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```
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---
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## 🔐 Environment Variables
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**IMPORTANT:** Never commit `.env` files to Git.
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Each service has an `.env.example` file showing required variables. On the server:
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1. Copy `.env.example` to `.env`
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2. Fill in actual credentials
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3. Ensure `.env` is in `.gitignore` (it is by default)
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---
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## 🛠️ Development
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### Adding a New Service
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1. Create directory: `services/my-new-service/`
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2. Add `package.json` with service name
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3. Develop service
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4. Create `.env.example` with required variables
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5. Add systemd service file to `deploy/` directory
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6. Document in service README
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7. Tag initial release: `git tag my-service-v1.0.0`
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### Using Shared Code
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```javascript
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// In your service
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import { logger, formatDiscordEmbed } from '@firefrost/shared';
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logger.info('Service started');
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```
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### Running Tests (Future)
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```bash
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# Run all service tests
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npm test
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# Run specific service tests
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npm test -- --workspace=services/arbiter
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```
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---
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## 📋 systemd Configuration
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Each service includes a systemd unit file in `deploy/`. Example for Arbiter:
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```ini
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[Unit]
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Description=Arbiter Discord Bot
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After=network.target
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[Service]
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Type=simple
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User=arbiter
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WorkingDirectory=/var/www/firefrost-services/services/arbiter
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ExecStart=/usr/bin/node src/index.js
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Restart=always
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RestartSec=10
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StandardOutput=journal
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StandardError=journal
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[Install]
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WantedBy=multi-user.target
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```
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Copy to `/etc/systemd/system/`, then:
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```bash
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sudo systemctl daemon-reload
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sudo systemctl enable arbiter
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sudo systemctl start arbiter
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```
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---
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## 🎯 Deployment Targets
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Services run on different servers based on their purpose:
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| Service | Server | Location |
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|---------|--------|----------|
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| Arbiter | Command Center | Dallas, TX |
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| Whitelist Manager | Panel VPS | TBD |
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| Modpack Checker | TX1 Dallas | Dallas, TX |
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Each server clones the entire repo but only runs its designated services.
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---
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## 📚 Documentation
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- **Architecture Decision:** See `operations-manual/docs/reference/architecture-decisions/firefrost-services-monorepo-decision.md`
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- **Service-specific docs:** Each service has its own README in `services/[service-name]/`
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- **Shared package docs:** See `shared/README.md`
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---
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## 🤝 Contributing
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This repository is maintained by:
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- **Michael "Frostystyle" Krause** (The Wizard) — Technical lead
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- **Meg "GingerFury"** (The Emissary) — Community manager
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- **Holly "unicorn20089"** (The Catalyst) — Lead builder
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- **Claude** (The Chronicler) — AI partner
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### Contribution Workflow
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1. Create feature branch from `main`
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2. Develop and test changes
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3. Update service version in package.json
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4. Create PR to `main`
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5. After merge, tag release: `[service]-v[version]`
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---
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## 🏷️ Version History
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See [Git tags](https://git.firefrostgaming.com/firefrost-gaming/firefrost-services/tags) for complete version history.
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---
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## 📄 License
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**Proprietary** — All rights reserved by Firefrost Gaming.
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This codebase is private and not licensed for public use or distribution.
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---
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**Fire + Frost + Foundation = Where Love Builds Legacy** 💙🔥❄️
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**For children not yet born.**
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future/README.md
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future/README.md
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# Future / Experimental Services
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This directory contains experimental services, proof-of-concept tools, and ideas being developed for potential inclusion in Firefrost Gaming's production infrastructure.
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## Purpose
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- **Rapid prototyping** — Test ideas without affecting production services
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- **Learning and exploration** — Try new technologies and approaches
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- **Feature incubation** — Develop features before promoting to production
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## Guidelines
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Services in this directory:
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- May be incomplete or unstable
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- Are not deployed to production
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- May not follow all production standards
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- Can be deleted or refactored freely
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## Graduation Process
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When an experimental service is ready for production:
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1. Move to `services/` directory
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2. Add proper documentation
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3. Create systemd service file
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4. Add environment variable template
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5. Tag initial release version
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6. Deploy to appropriate server
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## Current Experiments
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(List experimental services here as they're added)
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---
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**"The best way to predict the future is to build it."**
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💙🔥❄️
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package.json
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package.json
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{
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"name": "firefrost-services",
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"version": "1.0.0",
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"description": "Monorepo for Firefrost Gaming backend services",
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"private": true,
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"workspaces": [
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"services/*",
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"shared"
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],
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"scripts": {
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"install-all": "npm install"
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},
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"repository": {
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"type": "git",
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"url": "https://git.firefrostgaming.com/firefrost-gaming/firefrost-services.git"
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},
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"keywords": [
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"firefrost",
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"gaming",
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"discord",
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"automation",
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"minecraft"
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],
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"author": "Firefrost Gaming (The Trinity + The Chronicler)",
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"license": "UNLICENSED"
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}
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shared/README.md
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shared/README.md
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# @firefrost/shared
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Shared utilities and helpers for Firefrost Gaming services.
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## Purpose
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This package contains code that is used by multiple services in the firefrost-services monorepo. By centralizing common functionality here, we avoid duplication and ensure consistency across services.
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## Contents
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- **Database utilities** — Connection pooling, query helpers
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- **Discord utilities** — Embed formatting, role management helpers
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- **Pterodactyl utilities** — API wrappers, server management
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- **Logging** — Standardized logging across services
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- **Validation** — Common validation functions
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## Usage
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Services import from this package like any npm dependency:
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```javascript
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import { logger } from '@firefrost/shared';
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import { formatDiscordEmbed } from '@firefrost/shared';
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logger.info('Service started');
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```
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## Development
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To add new shared functionality:
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1. Create module in `src/`
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2. Export from `src/index.js`
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3. Update version in `package.json`
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4. Document in this README
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## Version History
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- **1.0.0** — Initial shared package structure
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---
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💙🔥❄️
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shared/package.json
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shared/package.json
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{
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"name": "@firefrost/shared",
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"version": "1.0.0",
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"description": "Shared utilities for Firefrost Gaming services",
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"main": "src/index.js",
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"scripts": {
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"test": "echo \"No tests yet\" && exit 0"
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},
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"keywords": [
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"firefrost",
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"utilities",
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"shared"
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],
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"author": "Firefrost Gaming",
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"license": "UNLICENSED"
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}
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shared/src/index.js
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shared/src/index.js
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/**
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* @firefrost/shared
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*
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* Shared utilities for Firefrost Gaming services
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*
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* Export all shared modules from this entry point
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*/
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// Example exports (will be populated as utilities are added)
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// export { logger } from './logger';
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// export { formatDiscordEmbed } from './discord';
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// export { pterodactylClient } from './pterodactyl';
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// Placeholder for initial release
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export const version = '1.0.0';
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Reference in New Issue
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