docs: Update CHANGELOG.md (v1.0.4 entry) + ACTIVE_CONTEXT.md
CHANGELOG now includes diagnostic builds. ACTIVE_CONTEXT reflects full session state for Chronicler pickup. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Code Status Update
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**Last Updated:** 2026-04-13 00:30 CDT
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**Last Updated:** 2026-04-13 18:10 CDT
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## Current Focus
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Phase 11 COMPLETE — all features verified on Dev Panel. Ready for live panel deploy.
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Rules mod config bug — iterating fixes for Otherworld (NC1, 1.20.1 Forge).
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## Session Summary (2026-04-12)
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- Phase 11A: DEPLOYED ✅ — mvc_licenses + mvc_activations tables, 5 API routes
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- Phase 11B/C: DEPLOYED ✅ — /verify-mvc Discord command + ModpackChecker Customer role
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- Phase 11D: DEPLOYED ✅ — License UI, phone-home cron, tier gating, admin styling
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- Phase 11F: BuiltByBit listing drafts ready in `builtbybit/`
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- Dashboard badges: WORKING ✅ — Node detection + openssl-legacy-provider fixed CSS build
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- All 6 verification checks passing on Dev Panel
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- Fixes shipped: case sensitivity, layout/callout styling, CSS specificity, controller DI, build.sh PHP copies, admin auth for root users
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## Session Summary (2026-04-13)
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## v1.0.0 Feature Set
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- License activation via BuiltByBit order ID
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- Daily phone-home validation (7-day grace period)
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- Tier gating: Standard vs Professional
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- /verify-mvc Discord command + customer role
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- Console version check widget
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- Dashboard status badges (orange/green dots)
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- Admin UI with proper Pterodactyl AdminLTE styling
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- Node 17+ compatibility (openssl-legacy-provider)
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### Task #69: Discord Rules CurseForge Fork — DONE ✅
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- Forked `firefrostrules` → `discordrules` (generic, MIT license)
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- Package: `com.firefrostgaming.rules` → `com.discordrules`
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- Removed Fire/Frost/Arcane color detection → configurable `header_color`/`body_color`
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- Emoji strip gated by `strip_emojis` config toggle
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- All 3 versions compiled (1.21.1 NeoForge on NC1, 1.20.1 + 1.16.5 Forge locally)
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- CurseForge project page copy pending from Chronicler
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## Waiting On
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- **Michael creates BuiltByBit listings** → provides resource IDs
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- **Chronicler swaps .env placeholders** for real BBB resource IDs
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- **Green light for live Panel VPS (45.94.168.138) deploy**
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### Rules Mod Config Bug — IN PROGRESS 🔧
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- v1.0.1: Added `ModConfigEvent.Loading` handler (symptom fix, not root cause)
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- v1.0.2: Switched `ModConfig.Type.SERVER` → `COMMON` (config now persists across restarts ✅)
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- v1.0.3: Fixed 1.20.1 event bus registration (config events were on wrong bus), added section header warnings to generated config
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- v1.0.4: Diagnostic build (1.20.1 only) — INFO-level `[DIAG]` logs in RulesCommand + DiscordFetcher to trace where config-to-fetch pipeline breaks
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- **Status:** Config loads correctly (Loading handler confirmed channel ID). `/rules` still returns defaults. Awaiting Chronicler's v1.0.4 diagnostic log output from Otherworld.
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## Post-Launch Backlog
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- Phase 11E: GitBook knowledge base docs
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- Phase 11G: Business hours & support boundaries
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- Task #69: CurseForge submission (Discord Rules jars ready)
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### Bridge Queue — CLEAR ✅
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- All REQs have matching RES files
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- Bridge confirmed working both directions (push + pull)
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- Chronicler was missing `git push` after writing bridge files — fixed
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## ModpackChecker Status (from previous session)
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- Phase 11 COMPLETE on Dev Panel
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- v1.1.0 deploy blocked on CurseForge API rate limit (resets 2026-04-14)
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- Waiting on Michael for BuiltByBit listings + resource IDs
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## Build Router
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- `ffg-build.sh` deployed at `/opt/mod-builds/ffg-build.sh`
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- Usage: `ffg-build.sh 1.21.1` — auto-routes to NC1
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- Routes 1.21.1 builds to NC1 (Vineflower RAM), others build locally
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- SSH key: `/opt/mod-builds/ffg_build_rsa`
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- NC1 user: `ffg-builder` — non-root, isolated
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## Discipline Notes
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- CHANGELOG.md updated with every version bump (including diagnostic builds)
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- ACTIVE_CONTEXT.md updated at end of each work session
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