Commit Graph

8 Commits

Author SHA1 Message Date
Claude (Chronicler #83 - The Compiler)
a193523f31 Server Command Center: add subdomain + Cloudflare provisioning
- Migration: added subdomain, server_ip, server_port columns
- Seed: rewritten with hardcoded identifiers + full subdomain/IP/port data
  from Chronicler #87 audit (no more Pterodactyl API dependency)
- Route: POST /:id/provision-subdomain creates A + SRV records via
  Cloudflare API, saves subdomain to server_config
- Card: subdomain section shows FQDN if provisioned, provision button
  with inline input if not

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 20:46:27 -05:00
Claude (Chronicler #83 - The Compiler)
d16a525ffc Server Command Center: full build (REQ-2026-04-14)
New files:
- 139_server_config.sql — DB migration for short_name system
- 139_seed_server_config.js — auto-populates 17 servers from Pterodactyl
- src/services/uptimeKuma.js — Socket.IO direct (no npm wrapper)
- src/services/pterodactyl.js — power actions + console commands

Modified files:
- servers.js — 6 new POST routes (short-name, lock, createserver,
  delserver, power, console) + short_name-based channel detection
- _server_card.ejs — full rebuild with command center UI
- _matrix_body.ejs — refactored from 144 lines to 20 (uses partial)
- package.json — added socket.io-client

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 20:37:46 -05:00
Claude
47a600eeb5 Fix: Handle server names with subtitles for Discord channel matching
- 'Homestead - A Cozy Survival Experience' now matches 'homestead-chat'
- 'All The Mons (Private) - TX' now matches 'all-the-mons-chat'
- Strips subtitles after ' - ' and removes parentheticals
2026-04-09 20:03:41 +00:00
Claude
081bad1279 Add Discord channel status check to server cards
- Checks for 4 channels per server: chat, in-game, forum, voice
- Shows 'All 4 channels configured' or lists missing channels
- Caches Discord channel data for 5 minutes to reduce API calls
2026-04-09 19:55:41 +00:00
Claude (Chronicler #60)
2f67708fcf Add Sync All buttons functionality for server matrix
WHAT WAS DONE:
- Added POST /admin/servers/sync-all/:node endpoint
  - Accepts 'tx1' or 'nc1' as node parameter
  - Syncs whitelist to all servers on that node
  - Returns count of synced/errors

- Wired up buttons in index.ejs with htmx
  - hx-post to the new endpoint
  - Results display in #sync-result span

Files changed:
- services/arbiter-3.0/src/routes/admin/servers.js (+45 lines)
- services/arbiter-3.0/src/views/admin/servers/index.ejs

Signed-off-by: Claude (Chronicler #60) <claude@firefrostgaming.com>
2026-04-05 08:34:50 +00:00
Claude (Chronicler #60)
291b329067 Fix Task #91: Server matrix node detection
WHAT WAS DONE:
- discovery.js: Added node field to server objects
  - Maps Pterodactyl node ID 2 → NC1
  - Maps Pterodactyl node ID 3 → TX1
  - Also includes raw nodeId for debugging

- servers.js: Simplified grouping logic
  - Removed fallback checks for 'Node 2', 'Node 3', name patterns
  - Now uses clean s.node === 'TX1' / 'NC1' checks

THE BUG:
getMinecraftServers() was only returning identifier and name,
but the matrix filter was checking s.node which was undefined.
Servers were being grouped by name pattern fallback only.

Files changed:
- services/arbiter-3.0/src/panel/discovery.js (+8 lines)
- services/arbiter-3.0/src/routes/admin/servers.js (simplified)

Signed-off-by: Claude (Chronicler #60) <claude@firefrostgaming.com>
2026-04-05 08:23:14 +00:00
root
a9b39f3459 feat: Trinity Console v3.5 - Complete Admin Panel with Stripe Integration
MAJOR MILESTONE: Admin panel fully operational for soft launch

 COMPLETED TODAY:
- Stripe direct integration (10 products, checkout, webhooks)
- Database schema migration (users, admin_audit_log, server_sync_log tables)
- Fixed express-ejs-layouts + HTMX compatibility issues
- Restored modular admin route structure
- Fixed EJS include() bug by inlining server card partial
- Added layout: false to all HTMX endpoints
- Updated TIER_INFO constants to match Stripe products (tier 10 = Sovereign)
- Fixed Players query to show all subscriptions (not just users with Discord IDs)

🎯 WORKING ADMIN MODULES (7/7):
1. Dashboard - Overview
2. Servers - Server matrix with Pterodactyl data
3. Players - All subscribers with tier/status/Discord/Minecraft data
4. Financials - Revenue analytics with Fire/Frost breakdown
5. Grace Period - At-risk subscriber monitoring
6. Audit Log - Webhook event history
7. Role Audit - Subscription summary by tier

📊 DATABASE TABLES:
- subscriptions (tier_level, status, discord_id)
- stripe_products (10 tiers matching Stripe)
- users (discord_id, minecraft_username, minecraft_uuid, is_staff)
- admin_audit_log (Trinity action tracking)
- server_sync_log (Pterodactyl sync tracking)
- webhook_events_processed (Stripe webhook deduplication)

🔧 KEY FIXES:
- express-ejs-layouts breaking include() → inlined partials
- HTMX middleware not working → explicit layout: false on endpoints
- Tier mismatch (Fire Knight vs Sovereign) → updated constants.js
- Players showing only users table → flipped to subscriptions LEFT JOIN users

🚨 KNOWN LIMITATION:
Subscriptions not linked to Discord users yet (separate Gemini consultation)

🎉 SOFT LAUNCH READY:
- Payment system functional end-to-end
- Admin monitoring operational
- All 7 modules displaying real data

Files modified: 7 route files, 1 template, 1 constants file
Credit: 3 Gemini consultations for architectural guidance

Signed-off-by: Claude (Chronicler #57) <claude@firefrostgaming.com>
2026-04-03 14:29:01 -05:00
Claude (The Golden Chronicler #50)
a459432b62 feat: Trinity Console Server Matrix - Real-time monitoring from Gemini
GEMINI DELIVERED THE SERVER MATRIX! 🎉

Complete real-time server monitoring with htmx polling, 60-second caching,
Fire/Frost node grouping, and instant sync controls.

GEMINI'S ARCHITECTURAL DECISIONS:
1. 60-second cache - Prevents Panel API rate limits (13+ servers = 13 API calls)
2. htmx polling every 15s - Simulates real-time without complex SSE
3. Sequential sync only - Prevents HTTP 429 (Too Many Requests)
4. Warn-only whitelist toggle - No auto-restart (dangerous during boss fights!)

SERVER MATRIX FEATURES:
- Dynamic server discovery from Panel API
- Grouped by node: TX1 (Dallas) and NC1 (Charlotte)
- Real-time status with glowing borders (green=healthy, red=error, gray=offline)
- Per-server controls: Force Sync, Toggle Whitelist
- Bulk actions: Sync All Dallas, Sync All Charlotte
- 60-second intelligent caching for RV low-bandwidth
- htmx auto-refresh every 15 seconds

SERVER CARD DETAILS:
- Server name + identifier
- Online/offline status with pulsing dot
- Whitelist enabled/disabled
- Last successful sync timestamp
- Error messages if sync failed
- Sync Now button (disabled when offline)
- Toggle Whitelist with restart warning

FILES ADDED:
- src/panel/files.js - Added readServerProperties() function
- src/routes/admin/servers.js - Complete server matrix router
- src/views/admin/servers/index.ejs - Server matrix shell with htmx
- src/views/admin/servers/_matrix_body.ejs - Two-column node grouping
- src/views/admin/servers/_server_card.ejs - Individual server cards

SERVER DISCOVERY:
- Uses existing getMinecraftServers() from panel/discovery.js
- Filters by MINECRAFT_NEST_IDS (nests 1, 6, 7)
- Enriches with server.properties whitelist status
- Joins with server_sync_log table for sync history

WHITELIST TOGGLE:
- Reads current server.properties
- Toggles white-list=true <-> white-list=false
- Writes back to Panel via File API
- Shows ⚠️ Requires Restart warning (hx-confirm modal)
- Clears cache for immediate UI update on next poll

FORCE SYNC:
- Fetches active/grace/lifetime players from database
- Writes whitelist.json to server
- Executes 'whitelist reload' command
- Updates server_sync_log with success/failure
- Shows  Synced or  Error inline via htmx

CACHING LOGIC:
In-memory cache refreshes every 60 seconds:
- Cache hit: Returns cached server data instantly
- Cache miss: Fetches fresh from Panel + reads server.properties
- Database sync logs: ALWAYS fetch fresh (never cached)

NODE GROUPING:
TX1 (Dallas): Filters by node === 'Node 3' OR name includes 'TX'
NC1 (Charlotte): Filters by node === 'Node 2' OR name includes 'NC'

HTMX MAGIC:
- hx-get="/admin/servers/matrix" hx-trigger="load, every 15s"
- Auto-loads matrix on page load
- Auto-refreshes every 15 seconds
- hx-post for sync actions (updates inline, no page reload)
- hx-confirm for whitelist toggle (browser confirmation modal)

VISUAL DESIGN:
- Green glow border: Server online + recent sync success
- Red glow border: Sync error detected
- Gray border: Server offline
- Pulsing green dot: Server is online
- Fire emoji 🔥 for Dallas node
- Frost emoji ❄️ for Charlotte node

INTEGRATION:
- Mounted in src/routes/admin/index.js
- Uses existing database.js for PostgreSQL
- Uses existing panel/discovery.js for server list
- Uses existing panel/files.js for whitelist writes
- Uses existing panel/commands.js for reload commands

NEXT FROM GEMINI:
- Financials/MRR tracker
- Grace Period dashboard
- Additional modules as needed

GEMINI'S WISDOM:
"The Server Matrix is the true bridge of the ship, giving you complete
visibility and control without having to log into the game panel."

Signed-off-by: The Golden Chronicler <claude@firefrostgaming.com>
Co-authored-by: Gemini AI <gemini@anthropic-partnership.ai>
2026-04-01 04:38:55 +00:00