Fixes 10 issues from Blueprint extension code review:
- CurseForge API key now reads via Blueprint dbGet() matching admin save
- PRO-tier fields (webhook, interval) enforced server-side, not just UI
- json_decode results validated before accessing parsed data
- Null user guard on getStatus() endpoint
- 429 response uses consistent error key format
- Modrinth slug derivation strips special chars, documented as fallback
- Check interval dropdown reflects saved value
- API key input changed to password type
- TypeScript error typing narrowed from any to unknown
- Removed unused DB import from ModpackApiService
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes 10 issues from full code review:
- License corrected from MIT to Commercial
- Deprecated datetime.utcnow() replaced with timezone-aware alternative
- PHP array bounds checks added for all platform API responses
- Modrinth file detection now derives project slug instead of using MC version
- validate_api_key() no longer swallows network errors
- HTTP timeouts added to all external API calls in PHP
- Empty API key rejection added to CLI
- Corrupted config now warns on stderr instead of failing silently
- Error response format made consistent across controller
- Docs updated with correct repo URL and clearer CurseForge ID instructions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NEW: app/Services/ModpackApiService.php
- Centralized API logic for all 4 platforms
- Technic build number cached for 12 hours (RV-Ready)
- Single source of truth for API calls
Controller (ModpackAPIController.php):
- Now uses injected ModpackApiService instead of duplicated code
- Added RateLimiter: 2 requests/minute per server on manualCheck()
- Returns 429 with countdown when rate limited
- Removed 400+ lines of duplicated API code
Console Command (CheckModpackUpdates.php):
- FIXED: updateDatabase() now uses server_uuid (not server_id)
- FIXED: status column uses strings ('update_available', 'up_to_date', 'error')
- FIXED: Technic API now uses dynamic build via service
- Now uses injected ModpackApiService
SECURITY:
- Rate limiting prevents API key abuse via button spam
- Technic build caching reduces external API calls
Reviewed by: Gemini AI (Architecture Consultant)
Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>