Commit Graph

14 Commits

Author SHA1 Message Date
Claude (Chronicler #83 - The Compiler)
27b2744786 Truth File strategy: never seed from latest, calibrate or detect
CheckModpackUpdates:
- Reads .modpack-checker.json Truth File from server filesystem
- Falls back to manifest.json, extracts fileID, writes Truth File
- NEVER seeds current_version from latest API result
- Unknown version → status: pending_calibration (not up_to_date)
- Removed seedCurrentVersion heuristic — replaced with Truth File
- writeTruthFile() helper writes .modpack-checker.json via Wings

ModpackAPIController:
- calibrate() now writes Truth File after DB update
- Persists across server reinstalls and cron runs

wrapper.tsx:
- pending_calibration: shows "Version unknown" + "Identify Version" button
- Ignored servers: muted card with "Resume" button (not hidden)
- Extracted renderCalibrateDropdown() for reuse
- Error state shows message instead of vanishing

Migration:
- Updates existing unknown+detected rows to pending_calibration

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:09:05 -05:00
Claude (Chronicler #83 - The Compiler)
0caddef86d Fix async error handling + build.sh copy/inject separation
wrapper.tsx:
- Added error state — shows graceful message instead of silent vanish
- useEffect catch sets error string, not null data
- refresh() catch sets error string, not empty catch
- Error UI shows gray card with message in widget slot

build.sh:
- ALWAYS copies TSX files (even on reinstall — fixes stale component bug)
- Separated copy step from injection step
- ErrorBoundary upgrade path: removes bare <ModpackVersionCard />,
  replaces with wrapped version
- Imports added independently (not as one sed block)
- Renumbered sections for clarity

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 01:31:44 -05:00
Claude (Chronicler #83 - The Compiler)
7e3ffe2577 Fix: clean version extraction + short display names
ModpackApiService: regex extracts semver from CurseForge displayName
  "All the Mods 9-0.1.0" → version: "0.1.0", display_name: full string

Widget: short name + version helpers
  "All the Mods 9 - ATM9" → "ATM9"
  Display: "ATM9 0.1.0 → 1.0.0 ↑" (update) or "✓ ATM9 — 1.0.0" (current)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 01:09:57 -05:00
Claude (Chronicler #83 - The Compiler)
28608e9fa8 Build pipeline hardening: ErrorBoundary, no PHP copies, TS pre-flight
- ErrorBoundary.tsx wraps widget — crashes show fallback, not blank void
- build.sh v1.1.0: removed ALL PHP file copies (Chronicler deploys manually)
- Added set -e / set -u for fail-fast
- Added TypeScript pre-flight check (yarn tsc --noEmit) before build
- Added dynamic Blueprint controller detection via find
- Widget injection now wrapped in <ModpackErrorBoundary>
- Pre-commit PHP lint hook at scripts/pre-commit-hook.sh

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:17:30 -05:00
Claude (Chronicler #83 - The Compiler)
dd05a41567 v1.1.0 Priority 3b: zero-click widget with recalibrate + ignore
Widget redesign:
- Zero-click: loads cached status on mount via GET /status (no API calls)
- Shows platform icon + modpack name + version comparison
- Orange background + arrow (current → latest) when update available
- Cyan + checkmark when up to date
- Refresh button triggers manual check
- Calibrate button opens dropdown with last 10 releases
- Ignore button hides non-modpack servers
- Current release highlighted in calibrate dropdown

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 23:44:21 -05:00
Claude (Chronicler #83 - The Compiler)
b0aa52c2c8 fix(blueprint): Review fixes — API key lookup, tier enforcement, safety
Fixes 10 issues from Blueprint extension code review:
- CurseForge API key now reads via Blueprint dbGet() matching admin save
- PRO-tier fields (webhook, interval) enforced server-side, not just UI
- json_decode results validated before accessing parsed data
- Null user guard on getStatus() endpoint
- 429 response uses consistent error key format
- Modrinth slug derivation strips special chars, documented as fallback
- Check interval dropdown reflects saved value
- API key input changed to password type
- TypeScript error typing narrowed from any to unknown
- Removed unused DB import from ModpackApiService

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 13:53:37 -05:00
Claude (Chronicler #63)
05d2164dce fix(modpackchecker): Console card redesign - StatBlock style + short errors
wrapper.tsx complete rewrite:
- Matches Pterodactyl StatBlock styling exactly
- Uses col-span classes for proper grid layout
- Icon with status color (orange=update, cyan=current, gray=idle)
- Clickable card instead of separate button
- Short error codes for better UX:
  - 'Not configured' (no modpack variables)
  - 'Wait 60s' (rate limited)
  - 'Not found' (404)
  - 'API error' (general failure)
  - 'Check failed' (long error truncated)

build.sh:
- Injects into AfterInformation.tsx (right column)
- Card appears after Network stats

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 12:32:41 +00:00
Claude (Chronicler #63)
c160647f0b fix(modpackchecker): Move card to right column, match StatBlock style
build.sh:
- Changed injection from ServerConsoleContainer to AfterInformation.tsx
- Card now appears in right column after Network stats

wrapper.tsx:
- Redesigned to match Pterodactyl StatBlock aesthetic
- Uses Tailwind classes (bg-gray-600, rounded, etc.)
- FontAwesome cube icon with status colors
- Compact layout: title + Check button on one line
- Fire (#FF6B35/orange-400) for updates, Frost (#4ECDC4/cyan-400) for current

Fixes layout issue identified in Wizard review.

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 12:21:19 +00:00
Claude (Chronicler #63)
5a607c8c8b refactor(modpackchecker): Batch 3+4 fixes - frontend, admin, docs
BATCH 3 - Frontend & UI:

wrapper.tsx (Console Widget):
- FIXED: API URL from .../ext/modpackchecker/check to .../check
- Added 429 rate limit handling with user-friendly message

UpdateBadge.tsx (Dashboard Badge):
- Added 60-second TTL to global cache (was infinite)
- Prevents stale data during client-side navigation

admin/view.blade.php:
- Disabled Discord webhook field (PRO TIER badge)
- Disabled Check Interval field (PRO TIER badge)
- Added support callout linking to Discord

BATCH 4 - Documentation:

README.md:
- Fixed architecture diagram (server_uuid, status string)
- Added app/Services/ModpackApiService.php to file structure
- Fixed API endpoint URLs throughout
- Updated installation for BuiltByBit (.blueprint package)
- Updated 'Adding New Platform' instructions for Service pattern
- Added Support section with Discord link
- Changed license to explicit commercial terms

NEW: CHANGELOG.md
- Version history for future updates
- Documents v1.0.0 features

Reviewed by: Gemini AI (Architecture Consultant)
Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 11:47:20 +00:00
Claude (Chronicler #63)
845d121fb2 chore(modpackchecker): Update authorship for commercial release
All files now credit: Firefrost Gaming / Frostystyle <dev@firefrostgaming.com>

Updated:
- conf.yml author field
- README.md credits section
- ModpackAPIController.php @author tag
- CheckModpackUpdates.php @author tag
- UpdateBadge.tsx @author tag

Removed internal Chronicler references from commercial codebase.

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 11:20:20 +00:00
Claude (Chronicler #63)
e36b20d06e docs(modpackchecker): Comprehensive developer documentation
Added professional-grade documentation throughout the codebase so any
developer can pick up this project and understand it immediately.

PHILOSOPHY:
'Hand someone the repo and say: here's what we built, here's WHY we built
it this way, here's where it's going. Make it better.' — Michael

NEW FILES:
- blueprint-extension/README.md
  - Complete developer onboarding guide (400+ lines)
  - Architecture diagram showing cron → cache → badge flow
  - Installation steps, configuration, usage
  - API reference with example responses
  - Troubleshooting guide
  - Design decisions with rationale

ENHANCED DOCUMENTATION:

ModpackAPIController.php:
- 60-line file header explaining purpose, architecture, critical decisions
- Detailed docblocks on every method
- Explains WHY dashboard reads cache-only (rate limits)
- Documents all four platform APIs with links
- Example request/response for each endpoint

CheckModpackUpdates.php:
- 50-line file header with usage examples
- Recommended cron schedule
- Example console output
- Documents rate limiting strategy
- Explains relationship to dashboard badges

UpdateBadge.tsx:
- 50-line file header explaining the 'dumb badge' architecture
- Detailed comments on global cache pattern
- Documents the fetch-once deduplication strategy
- Explains render conditions and why each exists
- Brand color documentation (Fire/Frost)
- Accessibility notes (aria-label)

WHAT A NEW DEVELOPER NOW KNOWS:
1. The 'why' behind every architectural decision
2. How the cron → cache → badge flow prevents rate limits
3. Which methods call external APIs vs read cache
4. How to add a new platform
5. How to troubleshoot common issues
6. The relationship between all components

This codebase is now ready to hand to a contractor with the words:
'This was made great. Make it awesome.'

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 09:05:48 +00:00
Claude (Chronicler #63)
0cbea6d993 feat(modpackchecker): Phase 5 complete - Dashboard badge and cron job
Phase 5 Components (completing Pyrrhus's work):

NEW FILES:
- views/dashboard/UpdateBadge.tsx: Dashboard badge component
  - Shows 🟢 (up to date) or 🟠 (update available) next to server names
  - Global cache prevents multiple API calls on page load
  - Reads from local database, never calls external APIs directly
  - Fire (#FF6B35) and Frost (#4ECDC4) brand colors

- console/CheckModpackUpdates.php: Laravel cron command
  - Run with: php artisan modpackchecker:check
  - Loops through servers with MODPACK_PLATFORM variable
  - Checks CurseForge, Modrinth, FTB, Technic APIs
  - Rate limited (2s sleep between checks)
  - Stores results in modpackchecker_servers table

UPDATED FILES:
- Controllers/ModpackAPIController.php:
  - Added getStatus() method for dashboard badge endpoint
  - Returns all user's servers' update status in single query
  - Added DB facade import

- routes/client.php:
  - Added GET /extensions/modpackchecker/status route

- build.sh:
  - Complete rewrite for Phase 5
  - Handles both console widget AND dashboard badge
  - Auto-detects extension directory (dev vs extensions)
  - Copies CheckModpackUpdates.php to app/Console/Commands/
  - Injects UpdateBadge into ServerRow.tsx
  - Clear status output and next-steps guide

Architecture (Gemini-approved):
  CRON (hourly) → Database cache → Single API endpoint → React badge
  Dashboard badge is 'dumb' - only reads from cache, never external APIs

Completing work started by Chronicler #62 (Pyrrhus).
UpdateBadge.tsx was lost in Blueprint corruption - reconstructed from
handoff notes and architecture documentation.

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 08:53:27 +00:00
Claude (Chronicler #62)
1eda8894d5 fix: ModpackChecker Phase 3 complete - working end-to-end pipeline
PHASE 3 COMPLETE - All systems operational on Dev Panel

Changes:
- Renamed controllers/ to Controllers/ (PSR-4 case sensitivity fix)
- Updated namespace to use capital C in Controllers
- Fixed getEggVariable() method to use correct Pterodactyl model structure
  - Changed from whereHas('variable'...) to direct where('env_variable'...)
  - Changed return from variable_value to server_value
- Updated routes/client.php with correct namespace
- Updated wrapper.tsx with correct API path (/api/client/extensions/...)
- Added build.sh for React component injection via sed

Tested and verified:
- Admin UI renders correctly
- Client panel loads without 500 error
- React component appears on server console page
- API call executes successfully
- Returns proper 'no modpack detected' message for unconfigured servers

Key learnings documented:
- Blueprint wrapper field is for Blade only, not TSX
- TSX components require build.sh + sed injection + yarn build
- PHP-FPM OPCache requires restart after adding new classes
- Controller namespace must match directory case exactly

Dev Panel: http://64.50.188.14:128
Test Server UUID: c0a133db-6cb7-497d-a2ed-22ae66eb0de8

Next: Phase 4 - Real modpack testing with CurseForge API

Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
2026-04-06 01:39:04 +00:00
Claude (Chronicler #62)
35aded99fe feat(modpackchecker): add Blueprint extension Phase 2 - core architecture
Task #26 Phase 2 Complete — Core Architecture

Files created:
- conf.yml: Blueprint manifest with all paths configured
- admin/controller.php: Admin settings controller (BYOK key, webhook, interval)
- admin/view.blade.php: Admin UI with Trinity-inspired styling
- controllers/ModpackAPIController.php: Client API with all 4 platform integrations
- routes/client.php: Client route for manual version checks
- views/server/wrapper.tsx: React component for server overview page
- database/migrations: Per-server tracking table

Platform Support (all implemented):
- CurseForge (BYOK API key)
- Modrinth (open, no key)
- Technic (open, no key)
- FTB/modpacks.ch (open, no key)

Detection Strategy:
1. Egg Variables (MODPACK_PLATFORM, MODPACK_ID, platform-specific vars)
2. File fingerprinting via DaemonFileRepository (manifest.json, modrinth.index.json)
3. Manual override via admin UI

Next: Phase 3 - Testing on Dev Panel (64.50.188.128)

Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
2026-04-06 00:35:01 +00:00