Commit Graph

5 Commits

Author SHA1 Message Date
Claude (Chronicler #63)
05d2164dce fix(modpackchecker): Console card redesign - StatBlock style + short errors
wrapper.tsx complete rewrite:
- Matches Pterodactyl StatBlock styling exactly
- Uses col-span classes for proper grid layout
- Icon with status color (orange=update, cyan=current, gray=idle)
- Clickable card instead of separate button
- Short error codes for better UX:
  - 'Not configured' (no modpack variables)
  - 'Wait 60s' (rate limited)
  - 'Not found' (404)
  - 'API error' (general failure)
  - 'Check failed' (long error truncated)

build.sh:
- Injects into AfterInformation.tsx (right column)
- Card appears after Network stats

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 12:32:41 +00:00
Claude (Chronicler #63)
c160647f0b fix(modpackchecker): Move card to right column, match StatBlock style
build.sh:
- Changed injection from ServerConsoleContainer to AfterInformation.tsx
- Card now appears in right column after Network stats

wrapper.tsx:
- Redesigned to match Pterodactyl StatBlock aesthetic
- Uses Tailwind classes (bg-gray-600, rounded, etc.)
- FontAwesome cube icon with status colors
- Compact layout: title + Check button on one line
- Fire (#FF6B35/orange-400) for updates, Frost (#4ECDC4/cyan-400) for current

Fixes layout issue identified in Wizard review.

Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 12:21:19 +00:00
Claude (Chronicler #63)
5a607c8c8b refactor(modpackchecker): Batch 3+4 fixes - frontend, admin, docs
BATCH 3 - Frontend & UI:

wrapper.tsx (Console Widget):
- FIXED: API URL from .../ext/modpackchecker/check to .../check
- Added 429 rate limit handling with user-friendly message

UpdateBadge.tsx (Dashboard Badge):
- Added 60-second TTL to global cache (was infinite)
- Prevents stale data during client-side navigation

admin/view.blade.php:
- Disabled Discord webhook field (PRO TIER badge)
- Disabled Check Interval field (PRO TIER badge)
- Added support callout linking to Discord

BATCH 4 - Documentation:

README.md:
- Fixed architecture diagram (server_uuid, status string)
- Added app/Services/ModpackApiService.php to file structure
- Fixed API endpoint URLs throughout
- Updated installation for BuiltByBit (.blueprint package)
- Updated 'Adding New Platform' instructions for Service pattern
- Added Support section with Discord link
- Changed license to explicit commercial terms

NEW: CHANGELOG.md
- Version history for future updates
- Documents v1.0.0 features

Reviewed by: Gemini AI (Architecture Consultant)
Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
2026-04-06 11:47:20 +00:00
Claude (Chronicler #62)
1eda8894d5 fix: ModpackChecker Phase 3 complete - working end-to-end pipeline
PHASE 3 COMPLETE - All systems operational on Dev Panel

Changes:
- Renamed controllers/ to Controllers/ (PSR-4 case sensitivity fix)
- Updated namespace to use capital C in Controllers
- Fixed getEggVariable() method to use correct Pterodactyl model structure
  - Changed from whereHas('variable'...) to direct where('env_variable'...)
  - Changed return from variable_value to server_value
- Updated routes/client.php with correct namespace
- Updated wrapper.tsx with correct API path (/api/client/extensions/...)
- Added build.sh for React component injection via sed

Tested and verified:
- Admin UI renders correctly
- Client panel loads without 500 error
- React component appears on server console page
- API call executes successfully
- Returns proper 'no modpack detected' message for unconfigured servers

Key learnings documented:
- Blueprint wrapper field is for Blade only, not TSX
- TSX components require build.sh + sed injection + yarn build
- PHP-FPM OPCache requires restart after adding new classes
- Controller namespace must match directory case exactly

Dev Panel: http://64.50.188.14:128
Test Server UUID: c0a133db-6cb7-497d-a2ed-22ae66eb0de8

Next: Phase 4 - Real modpack testing with CurseForge API

Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
2026-04-06 01:39:04 +00:00
Claude (Chronicler #62)
35aded99fe feat(modpackchecker): add Blueprint extension Phase 2 - core architecture
Task #26 Phase 2 Complete — Core Architecture

Files created:
- conf.yml: Blueprint manifest with all paths configured
- admin/controller.php: Admin settings controller (BYOK key, webhook, interval)
- admin/view.blade.php: Admin UI with Trinity-inspired styling
- controllers/ModpackAPIController.php: Client API with all 4 platform integrations
- routes/client.php: Client route for manual version checks
- views/server/wrapper.tsx: React component for server overview page
- database/migrations: Per-server tracking table

Platform Support (all implemented):
- CurseForge (BYOK API key)
- Modrinth (open, no key)
- Technic (open, no key)
- FTB/modpacks.ch (open, no key)

Detection Strategy:
1. Egg Variables (MODPACK_PLATFORM, MODPACK_ID, platform-specific vars)
2. File fingerprinting via DaemonFileRepository (manifest.json, modrinth.index.json)
3. Manual override via admin UI

Next: Phase 3 - Testing on Dev Panel (64.50.188.128)

Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
2026-04-06 00:35:01 +00:00