Phase 5 Components (completing Pyrrhus's work): NEW FILES: - views/dashboard/UpdateBadge.tsx: Dashboard badge component - Shows 🟢 (up to date) or 🟠 (update available) next to server names - Global cache prevents multiple API calls on page load - Reads from local database, never calls external APIs directly - Fire (#FF6B35) and Frost (#4ECDC4) brand colors - console/CheckModpackUpdates.php: Laravel cron command - Run with: php artisan modpackchecker:check - Loops through servers with MODPACK_PLATFORM variable - Checks CurseForge, Modrinth, FTB, Technic APIs - Rate limited (2s sleep between checks) - Stores results in modpackchecker_servers table UPDATED FILES: - Controllers/ModpackAPIController.php: - Added getStatus() method for dashboard badge endpoint - Returns all user's servers' update status in single query - Added DB facade import - routes/client.php: - Added GET /extensions/modpackchecker/status route - build.sh: - Complete rewrite for Phase 5 - Handles both console widget AND dashboard badge - Auto-detects extension directory (dev vs extensions) - Copies CheckModpackUpdates.php to app/Console/Commands/ - Injects UpdateBadge into ServerRow.tsx - Clear status output and next-steps guide Architecture (Gemini-approved): CRON (hourly) → Database cache → Single API endpoint → React badge Dashboard badge is 'dumb' - only reads from cache, never external APIs Completing work started by Chronicler #62 (Pyrrhus). UpdateBadge.tsx was lost in Blueprint corruption - reconstructed from handoff notes and architecture documentation. Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>
280 lines
9.4 KiB
PHP
280 lines
9.4 KiB
PHP
<?php
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namespace Pterodactyl\BlueprintFramework\Extensions\modpackchecker\Controllers;
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use Pterodactyl\Http\Controllers\Controller;
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use Pterodactyl\Models\Server;
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use Pterodactyl\Repositories\Wings\DaemonFileRepository;
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use Pterodactyl\BlueprintFramework\Libraries\ExtensionLibrary\Admin\BlueprintAdminLibrary as BlueprintExtensionLibrary;
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use Illuminate\Http\Request;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Support\Facades\Http;
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use Illuminate\Support\Facades\DB;
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class ModpackAPIController extends Controller
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{
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public function __construct(
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private DaemonFileRepository $fileRepository,
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private BlueprintExtensionLibrary $blueprint
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) {}
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/**
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* Manual version check triggered from React frontend
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*/
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public function manualCheck(Request $request, Server $server): JsonResponse
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{
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// 1. Try Egg Variables first (most reliable)
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$platform = $this->getEggVariable($server, 'MODPACK_PLATFORM');
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$modpackId = $this->getEggVariable($server, 'MODPACK_ID');
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// Also check platform-specific variables
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if (empty($modpackId)) {
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$modpackId = match($platform) {
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'curseforge' => $this->getEggVariable($server, 'CURSEFORGE_ID'),
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'modrinth' => $this->getEggVariable($server, 'MODRINTH_PROJECT_ID'),
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'ftb' => $this->getEggVariable($server, 'FTB_MODPACK_ID'),
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'technic' => $this->getEggVariable($server, 'TECHNIC_SLUG'),
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default => null
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};
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}
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// 2. If no egg variables, try file detection
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if (empty($platform) || empty($modpackId)) {
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$detected = $this->detectFromFiles($server);
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$platform = $platform ?: ($detected['platform'] ?? null);
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$modpackId = $modpackId ?: ($detected['modpack_id'] ?? null);
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}
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// 3. If still nothing, return helpful error
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if (empty($platform) || empty($modpackId)) {
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return response()->json([
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'success' => false,
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'message' => 'Could not detect modpack. Set MODPACK_PLATFORM and MODPACK_ID in startup variables.',
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]);
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}
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// 4. Check the appropriate API
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try {
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$versionData = match($platform) {
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'curseforge' => $this->checkCurseForge($modpackId),
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'modrinth' => $this->checkModrinth($modpackId),
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'ftb' => $this->checkFTB($modpackId),
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'technic' => $this->checkTechnic($modpackId),
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default => throw new \Exception("Unknown platform: {$platform}")
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};
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return response()->json([
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'success' => true,
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'platform' => $platform,
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'modpack_id' => $modpackId,
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'modpack_name' => $versionData['name'] ?? 'Unknown',
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'latest_version' => $versionData['version'] ?? 'Unknown',
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'status' => 'checked',
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]);
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} catch (\Exception $e) {
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return response()->json([
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'success' => false,
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'platform' => $platform,
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'modpack_id' => $modpackId,
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'error' => $e->getMessage(),
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]);
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}
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}
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/**
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* Get an egg variable value for a server
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*/
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private function getEggVariable(Server $server, string $name): ?string
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{
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$variable = $server->variables()
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->where('env_variable', $name)
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->first();
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return $variable?->server_value;
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}
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/**
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* Attempt to detect modpack from files
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*/
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private function detectFromFiles(Server $server): array
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{
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try {
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// Try CurseForge manifest.json
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$manifest = $this->readServerFile($server, 'manifest.json');
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if ($manifest) {
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$data = json_decode($manifest, true);
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if (isset($data['manifestType']) && $data['manifestType'] === 'minecraftModpack') {
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return [
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'platform' => 'curseforge',
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'modpack_id' => $data['projectID'] ?? null,
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'name' => $data['name'] ?? null,
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'version' => $data['version'] ?? null,
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];
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}
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}
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// Try Modrinth modrinth.index.json
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$modrinthIndex = $this->readServerFile($server, 'modrinth.index.json');
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if ($modrinthIndex) {
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$data = json_decode($modrinthIndex, true);
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if (isset($data['formatVersion'])) {
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return [
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'platform' => 'modrinth',
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'modpack_id' => $data['dependencies']['minecraft'] ?? null,
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'name' => $data['name'] ?? null,
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'version' => $data['versionId'] ?? null,
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];
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}
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}
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} catch (\Exception $e) {
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// File detection failed, return empty
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}
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return [];
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}
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/**
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* Read a file from the server via Wings
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*/
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private function readServerFile(Server $server, string $path): ?string
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{
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try {
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$this->fileRepository->setServer($server);
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return $this->fileRepository->getContent($path);
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} catch (\Exception $e) {
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return null;
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}
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}
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/**
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* Check CurseForge API for latest version
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*/
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private function checkCurseForge(string $modpackId): array
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{
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$apiKey = $this->blueprint->dbGet('modpackchecker', 'curseforge_api_key');
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if (empty($apiKey)) {
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throw new \Exception('CurseForge API key not configured');
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}
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$response = Http::withHeaders([
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'x-api-key' => $apiKey,
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'Accept' => 'application/json',
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])->get("https://api.curseforge.com/v1/mods/{$modpackId}");
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if (!$response->successful()) {
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throw new \Exception('CurseForge API request failed: ' . $response->status());
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}
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$data = $response->json();
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$mod = $data['data'] ?? [];
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return [
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'name' => $mod['name'] ?? 'Unknown',
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'version' => $mod['latestFiles'][0]['displayName'] ?? 'Unknown',
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];
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}
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/**
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* Check Modrinth API for latest version
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*/
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private function checkModrinth(string $projectId): array
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{
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$response = Http::withHeaders([
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'Accept' => 'application/json',
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'User-Agent' => 'FirefrostGaming/ModpackChecker/1.0',
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])->get("https://api.modrinth.com/v2/project/{$projectId}/version");
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if (!$response->successful()) {
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throw new \Exception('Modrinth API request failed: ' . $response->status());
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}
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$versions = $response->json();
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$latest = $versions[0] ?? [];
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// Get project name
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$projectResponse = Http::withHeaders([
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'Accept' => 'application/json',
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'User-Agent' => 'FirefrostGaming/ModpackChecker/1.0',
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])->get("https://api.modrinth.com/v2/project/{$projectId}");
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$project = $projectResponse->json();
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return [
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'name' => $project['title'] ?? 'Unknown',
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'version' => $latest['version_number'] ?? 'Unknown',
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];
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}
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/**
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* Check FTB (modpacks.ch) API for latest version
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*/
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private function checkFTB(string $modpackId): array
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{
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$response = Http::withHeaders([
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'Accept' => 'application/json',
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])->get("https://api.modpacks.ch/public/modpack/{$modpackId}");
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if (!$response->successful()) {
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throw new \Exception('FTB API request failed: ' . $response->status());
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}
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$data = $response->json();
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return [
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'name' => $data['name'] ?? 'Unknown',
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'version' => $data['versions'][0]['name'] ?? 'Unknown',
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];
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}
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/**
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* Check Technic API for latest version
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*/
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private function checkTechnic(string $slug): array
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{
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$response = Http::withHeaders([
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'Accept' => 'application/json',
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])->get("https://api.technicpack.net/modpack/{$slug}?build=1");
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if (!$response->successful()) {
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throw new \Exception('Technic API request failed: ' . $response->status());
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}
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$data = $response->json();
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return [
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'name' => $data['displayName'] ?? $data['name'] ?? 'Unknown',
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'version' => $data['version'] ?? 'Unknown',
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];
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}
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/**
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* Get cached update status for all servers (dashboard badge view)
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* Called once on page load, returns status for all user's servers
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*/
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public function getStatus(Request $request): JsonResponse
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{
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$user = $request->user();
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// Get all servers the user has access to
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$serverIds = $user->accessibleServers()->pluck('id')->toArray();
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// Query our cache table for these servers
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$statuses = DB::table('modpackchecker_servers')
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->whereIn('server_id', $serverIds)
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->get()
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->keyBy('server_uuid');
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$result = [];
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foreach ($statuses as $uuid => $status) {
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$result[$uuid] = [
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'update_available' => (bool) $status->update_available,
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'modpack_name' => $status->modpack_name,
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'current_version' => $status->current_version,
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'latest_version' => $status->latest_version,
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];
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}
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return response()->json($result);
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}
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}
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