Added professional-grade documentation throughout the codebase so any
developer can pick up this project and understand it immediately.
PHILOSOPHY:
'Hand someone the repo and say: here's what we built, here's WHY we built
it this way, here's where it's going. Make it better.' — Michael
NEW FILES:
- blueprint-extension/README.md
- Complete developer onboarding guide (400+ lines)
- Architecture diagram showing cron → cache → badge flow
- Installation steps, configuration, usage
- API reference with example responses
- Troubleshooting guide
- Design decisions with rationale
ENHANCED DOCUMENTATION:
ModpackAPIController.php:
- 60-line file header explaining purpose, architecture, critical decisions
- Detailed docblocks on every method
- Explains WHY dashboard reads cache-only (rate limits)
- Documents all four platform APIs with links
- Example request/response for each endpoint
CheckModpackUpdates.php:
- 50-line file header with usage examples
- Recommended cron schedule
- Example console output
- Documents rate limiting strategy
- Explains relationship to dashboard badges
UpdateBadge.tsx:
- 50-line file header explaining the 'dumb badge' architecture
- Detailed comments on global cache pattern
- Documents the fetch-once deduplication strategy
- Explains render conditions and why each exists
- Brand color documentation (Fire/Frost)
- Accessibility notes (aria-label)
WHAT A NEW DEVELOPER NOW KNOWS:
1. The 'why' behind every architectural decision
2. How the cron → cache → badge flow prevents rate limits
3. Which methods call external APIs vs read cache
4. How to add a new platform
5. How to troubleshoot common issues
6. The relationship between all components
This codebase is now ready to hand to a contractor with the words:
'This was made great. Make it awesome.'
Signed-off-by: Claude (Chronicler #63) <claude@firefrostgaming.com>