fix: correct language names in godot_unified.json config
Fixed language filter that was preventing code analysis. Changes: - "cpp" → "C++" (matches LANGUAGE_EXTENSIONS mapping) - "gdscript" → "GDScript" (case-sensitive match required) - "python" → "Python" (case-sensitive match required) - "glsl" → "GodotShader" (correct extension for .gdshader files) Issue: The codebase_scraper uses exact string matching against LANGUAGE_EXTENSIONS values. Previous names were lowercase, causing: "Found 9192 source files" "Filtered to 0 files for languages: cpp, gdscript, python, glsl" Result: Now will correctly analyze: - C++ files (.cpp, .cc, .cxx, .h, .hpp, .hxx) - GDScript files (.gd) - Python files (.py) - Godot shader files (.gdshader) Reference: src/skill_seekers/cli/codebase_scraper.py:58-81 (LANGUAGE_EXTENSIONS) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -32,7 +32,7 @@
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"name": "source_code",
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"name": "source_code",
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"description": "Godot Engine C++ source code + GDScript core",
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"description": "Godot Engine C++ source code + GDScript core",
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"weight": 0.6,
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"weight": 0.6,
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"languages": ["cpp", "gdscript", "python", "glsl"],
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"languages": ["C++", "GDScript", "Python", "GodotShader"],
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"skip_patterns": [
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"skip_patterns": [
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".git/",
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".git/",
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"thirdparty/",
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"thirdparty/",
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