feat: Complete Unity/game engine support and local source type validation

Completes the implementation for Unity/Unreal/Godot game engine support
and adds missing "local" source type validation.

Changes:
- Add "local" to VALID_SOURCE_TYPES in config_validator.py
- Add _validate_local_source() method with full validation
- Add Unity/Unreal/Godot to FRAMEWORK_MARKERS for priority detection
- Add game engine directory exclusions to all 3 scrapers:
  * Unity: Library/, Temp/, Logs/, UserSettings/, etc.
  * Unreal: Intermediate/, Saved/, DerivedDataCache/
  * Godot: .godot/, .import/
- Prevents scanning massive build cache directories (saves GBs + hours)

This completes all features mentioned in PR #278:
 Unity/Unreal/Godot framework detection with priority
 Pattern enhancement performance fix (grouped approach)
 Game engine directory exclusions
 Phase 5 SKILL.md AI enhancement
 Local source references copying
 "local" source type validation
 Config field name compatibility
 C# test example extraction

Tested:
- All unified config tests pass (18/18)
- All config validation tests pass (28/28)
- Ready for Unity project testing

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
yusyus
2026-02-02 21:06:01 +03:00
parent 03ac78173b
commit 32e080da1f
5 changed files with 104 additions and 8 deletions

View File

@@ -124,6 +124,7 @@ FOLDER_CATEGORIES = {
# Default directories to exclude
DEFAULT_EXCLUDED_DIRS = {
# Python/Node
"node_modules",
"venv",
"__pycache__",
@@ -141,10 +142,28 @@ DEFAULT_EXCLUDED_DIRS = {
".coverage",
".eggs",
"*.egg-info",
# IDE
".idea",
".vscode",
".vs",
"__pypackages__",
# Unity (critical - contains massive build cache)
"Library",
"Temp",
"Logs",
"UserSettings",
"MemoryCaptures",
"Recordings",
# Unreal Engine
"Intermediate",
"Saved",
"DerivedDataCache",
# Godot
".godot",
".import",
# Misc
"tmp",
".tmp",
}