yusyus
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4e8ad835ed
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style: Format code with ruff formatter
- Auto-format 11 files to comply with ruff formatting standards
- Fixes CI/CD formatter check failures
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-03 21:37:54 +03:00 |
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yusyus
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9496462936
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fix: Remove trailing whitespace from dependency_analyzer.py
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-03 21:19:32 +03:00 |
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yusyus
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50b28fe561
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fix: Framework detection, circular deps, and GDScript test discovery
FIXES:
1. Framework Detection (Unity → Godot)
PROBLEM: Detected Unity instead of Godot due to generic "Assets" marker
- "Assets" appears in comments: "// TODO: Replace with actual music assets"
- Triggered false positive for Unity framework
SOLUTION: Made Unity markers more specific
- Before: "Assets", "ProjectSettings" (too generic)
- After: "Assembly-CSharp.csproj", "UnityEngine.dll", "Library/" (specific)
- Godot markers: "project.godot", ".godot", ".tscn", ".tres", ".gd"
FILE: architectural_pattern_detector.py line 92-94
2. Circular Dependencies (Self-References)
PROBLEM: Files showing circular dependency to themselves
- WARNING: Cycle: analysis-config.gd -> analysis-config.gd
- 3 self-referential cycles detected
ROOT CAUSE: No self-loop filtering in build_graph()
- File resolves class_name to itself
- Edge created from file to same file
SOLUTION: Skip self-dependencies in build_graph()
- Added check: `target != file_path`
- Prevents file from depending on itself
FILE: dependency_analyzer.py line 728
3. GDScript Test File Detection
PROBLEM: Found 0 test files (expected 20 GUT tests with 396 tests)
- TEST_PATTERNS missing GDScript patterns
- Only had: test_*.py, *_test.go, Test*.java, etc.
SOLUTION: Added GDScript test patterns
- Added: "test_*.gd", "*_test.gd" (GUT, gdUnit4, WAT)
- Added ".gd": "GDScript" to LANGUAGE_MAP
FILES:
- test_example_extractor.py line 886-887
- test_example_extractor.py line 901
IMPACT:
- ✅ Godot projects correctly detected as "Godot" (not Unity)
- ✅ No more false circular dependency warnings
- ✅ GUT/gdUnit4/WAT test files now discovered and analyzed
- ✅ Better test example extraction for Godot projects
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-02 22:11:38 +03:00 |
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yusyus
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3e6c448aca
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fix: Add GDScript-specific dependency extraction to eliminate syntax errors
PROBLEM:
- 265+ "Syntax error in *.gd" warnings during analysis
- GDScript files were routed to Python AST parser (_extract_python_imports)
- Python AST failed because GDScript syntax differs (extends, signal, @export)
SOLUTION:
- Created dedicated _extract_gdscript_imports() method using regex
- Parses GDScript-specific patterns:
* const/var = preload("res://path")
* const/var = load("res://path")
* extends "res://path/to/base.gd"
* extends MyBaseClass (with built-in Godot class filtering)
- Converts res:// paths to relative paths
- Routes GDScript files to new extractor instead of Python AST
CHANGES:
- dependency_analyzer.py (line 114-116): Route GDScript to new extractor
- dependency_analyzer.py (line 201-318): Add _extract_gdscript_imports()
- Updated module docstring: 9 → 10 languages + Godot ecosystem
- Updated analyze_file() docstring with GDScript support
IMPACT:
- Eliminates all 265+ syntax error warnings
- Correctly extracts GDScript dependencies (preload/load/extends)
- Completes C3.10 Signal Flow Analysis integration
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-02 21:56:42 +03:00 |
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yusyus
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b252f43d0e
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feat: Add comprehensive Godot file type support
Complete support for all Godot file types:
- GDScript (.gd) - Regex-based parser for Godot-specific syntax
- Godot Scenes (.tscn) - Node hierarchy and script attachments
- Godot Resources (.tres) - Properties and dependencies
- Godot Shaders (.gdshader) - Uniforms and shader functions
Implementation details:
- Added 4 new analyzer methods to CodeAnalyzer class
- _analyze_gdscript(): Functions, signals, @export vars, class_name
- _analyze_godot_scene(): Node hierarchy, scripts, resources
- _analyze_godot_resource(): Resource type, properties, script refs
- _analyze_godot_shader(): Shader type, uniforms, varyings, functions
- Updated dependency_analyzer.py
- Added _extract_godot_resources() for ext_resource and preload()
- Fixed DependencyInfo calls (removed invalid 'alias' parameter)
- Updated codebase_scraper.py
- Added Godot file extensions to LANGUAGE_EXTENSIONS
- Extended content filter to accept Godot-specific keys
(nodes, properties, uniforms, signals, exports)
Tested on Cosmic Ideler Godot project:
- 443/452 files successfully analyzed (98%)
- 265 GDScript, 118 .tscn, 38 .tres, 9 .gdshader, 13 .cs
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-02 21:36:56 +03:00 |
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yusyus
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583a774b00
|
feat: Add GDScript (.gd) language support for Godot projects
**Problem:**
Godot projects with 267 GDScript files were only analyzing 13 C# files,
missing 95%+ of the codebase.
**Changes:**
1. Added `.gd` → "GDScript" to LANGUAGE_EXTENSIONS mapping
2. Added GDScript support to code_analyzer.py (uses Python AST parser)
3. Added GDScript support to dependency_analyzer.py (uses Python import extraction)
**Known Limitation:**
GDScript has syntax differences from Python (extends, @export, signals, etc.)
so Python AST parser may fail on some files. Future enhancement needed:
- Create GDScript-specific regex-based parser
- Handle Godot-specific keywords (extends, signal, @export, preload, etc.)
**Test Results:**
Before: 13 files analyzed (C# only)
After: 280 files detected (13 C# + 267 GDScript)
Status: GDScript files detected but analysis may fail due to syntax differences
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-02-02 21:22:51 +03:00 |
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yusyus
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81dd5bbfbc
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fix: Fix remaining 61 ruff linting errors (SIM102, SIM117)
Fixed all remaining linting errors from the 310 total:
- SIM102: Combined nested if statements (31 errors)
- adaptors/openai.py
- config_extractor.py
- codebase_scraper.py
- doc_scraper.py
- github_fetcher.py
- pattern_recognizer.py
- pdf_scraper.py
- test_example_extractor.py
- SIM117: Combined multiple with statements (24 errors)
- tests/test_async_scraping.py (2 errors)
- tests/test_github_scraper.py (2 errors)
- tests/test_guide_enhancer.py (20 errors)
- Fixed test fixture parameter (mock_config in test_c3_integration.py)
All 700+ tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-01-17 23:25:12 +03:00 |
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yusyus
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596b219599
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fix: Resolve remaining 188 linting errors (249 total fixed)
Second batch of comprehensive linting fixes:
Unused Arguments/Variables (136 errors):
- ARG002/ARG001 (91 errors): Prefixed unused method/function arguments with '_'
- Interface methods in adaptors (base.py, gemini.py, markdown.py)
- AST analyzer methods maintaining signatures (code_analyzer.py)
- Test fixtures and hooks (conftest.py)
- Added noqa: ARG001/ARG002 for pytest hooks requiring exact names
- F841 (45 errors): Prefixed unused local variables with '_'
- Tuple unpacking where some values aren't needed
- Variables assigned but not referenced
Loop & Boolean Quality (28 errors):
- B007 (18 errors): Prefixed unused loop control variables with '_'
- enumerate() loops where index not used
- for-in loops where loop variable not referenced
- E712 (10 errors): Simplified boolean comparisons
- Changed '== True' to direct boolean check
- Changed '== False' to 'not' expression
- Improved test readability
Code Quality (24 errors):
- SIM201 (4 errors): Already fixed in previous commit
- SIM118 (2 errors): Already fixed in previous commit
- E741 (4 errors): Already fixed in previous commit
- Config manager loop variable fix (1 error)
All Tests Passing:
- test_scraper_features.py: 42 passed
- test_integration.py: 51 passed
- test_architecture_scenarios.py: 11 passed
- test_real_world_fastmcp.py: 19 passed, 1 skipped
Note: Some SIM errors (nested if, multiple with) remain unfixed as they
would require non-trivial refactoring. Focus was on functional correctness.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-01-17 23:02:11 +03:00 |
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Pablo Estevez
|
c33c6f9073
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change max lenght
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2026-01-17 17:48:15 +00:00 |
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Pablo Estevez
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5ed767ff9a
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run ruff
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2026-01-17 17:29:21 +00:00 |
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yusyus
|
3408315f40
|
feat: Add 6 new languages to codebase analysis system (C#, Go, Rust, Java, Ruby, PHP)
Expands language support from 3 to 9 languages across entire codebase scraping system.
**New Languages Added:**
- C# (Unity/.NET support) - classes, methods, properties, async/await, XML docs
- Go - structs, functions, methods with receivers, multiple return values
- Rust - structs, functions, async functions, impl blocks
- Java - classes, methods, inheritance, interfaces, generics
- Ruby - classes, methods, inheritance, predicate methods
- PHP - classes, methods, namespaces, inheritance
**Code Analysis (code_analyzer.py):**
- Added 6 new language analyzers (~1000 lines)
- Regex-based parsers inspired by official language specs
- Extract classes, functions, signatures, async detection
- Comprehensive comment extraction for all languages
**Dependency Analysis (dependency_analyzer.py):**
- Added 6 new import extractors (~300 lines)
- C#: using statements, static using, aliases
- Go: import blocks, aliases
- Rust: use statements, curly braces, crate/super
- Java: import statements, static imports, wildcards
- Ruby: require, require_relative, load
- PHP: require/include, namespace use
**File Extensions (codebase_scraper.py):**
- Added mappings: .cs, .go, .rs, .java, .rb, .php
**Test Coverage:**
- Added 24 new tests for 6 languages (4 tests each)
- Added 19 dependency analyzer tests
- Added 6 language detection tests
- Total: 118 tests, 100% passing ✅
**Credits:**
- Regex patterns based on official language specifications:
- Microsoft C# Language Specification
- Go Language Specification
- Rust Language Reference
- Oracle Java Language Specification
- Ruby Documentation
- PHP Language Reference
- NetworkX for graph algorithms
**Issues Resolved:**
- Closes #166 (C# support request)
- Closes #140 (E1.7 MCP tool scrape_codebase)
**Test Results:**
- test_code_analyzer.py: 54 tests passing
- test_dependency_analyzer.py: 43 tests passing
- test_codebase_scraper.py: 21 tests passing
- Total execution: ~0.41s
🚀 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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2026-01-02 21:28:21 +03:00 |
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yusyus
|
aa6bc363d9
|
feat(C2.6): Add dependency graph analyzer with NetworkX
- Add NetworkX dependency to pyproject.toml
- Create dependency_analyzer.py with comprehensive functionality
- Support Python, JavaScript/TypeScript, and C++ import extraction
- Build directed graphs using NetworkX DiGraph
- Detect circular dependencies with NetworkX algorithms
- Export graphs in multiple formats (JSON, Mermaid, DOT)
- Add 24 comprehensive tests with 100% pass rate
Features:
- Python: AST-based import extraction (import, from, relative)
- JavaScript/TypeScript: ES6 and CommonJS parsing (import, require)
- C++: #include directive extraction (system and local headers)
- Graph statistics (total files, dependencies, cycles, components)
- Circular dependency detection and reporting
- Multiple export formats for visualization
Architecture:
- DependencyAnalyzer class with NetworkX integration
- DependencyInfo dataclass for tracking import relationships
- FileNode dataclass for graph nodes
- Language-specific extraction methods
Related research:
- NetworkX: Standard Python graph library for analysis
- pydeps: Python-specific analyzer (inspiration)
- madge: JavaScript dependency analyzer (reference)
- dependency-cruiser: Advanced JS/TS analyzer (reference)
Test coverage:
- 5 Python import tests
- 4 JavaScript/TypeScript import tests
- 3 C++ include tests
- 3 graph building tests
- 3 circular dependency detection tests
- 3 export format tests
- 3 edge case tests
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2026-01-01 23:30:46 +03:00 |
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