# Spyke Games Confluence Documentation Analysis & Skill Generation Plan ## Executive Summary **Total Pages**: 147 **Usable Content**: 127 pages (86%) **Empty/Container**: 20 pages (14%) **Legacy/Deprecated**: 17 pages (12%) **Active & Valid**: ~110 pages (75%) --- ## Document Hierarchy Overview ``` Engineering (root) ├── R&D/ │ ├── Backend Architecture/ (5 docs) │ ├── Client Architecture/ (9 docs + Addressables/5) │ ├── Cloud Services/AWS notes/ (4 docs) │ ├── Graphics/ (4 docs) │ ├── Network Messaging/ (3 docs) │ └── Tools/ (1 doc) ├── Backend Design/ (7 docs) ├── Team/ (4 docs) ├── Team Backend Notes/ (3 docs) ├── Cheatsheets/ (4 docs) ├── Tech Talks/ (3 docs) ├── Feature Flags/LiveOps Tooling/ (5+ docs) ├── Game Retrospectives/ (4 docs - legacy) ├── Reverse Engineering/ (7 docs - legacy) ├── Third Party SDKs/ (3 docs) ├── How To Add New Special Day Theme Assets/ (8 docs) └── ~30 standalone pages ``` **Issues Found:** - 3 orphaned docs (parent outside space) - 20 empty container pages - Inconsistent nesting (some topics deeply nested, others flat) - Mixed languages (English + Turkish titles) --- ## Skill Generation Recommendations ### RECOMMENDED SKILLS TO GENERATE Based on content depth, code examples, and practical value: --- ### 1. ⭐ SKILL: "spyke-unity-client" (HIGH VALUE) **Content Sources**: 25 pages | ~59,000 chars | 12 with code **Topics to Include**: - UI Panel Transitions - Screen Scaling for mobile - Addressables (caching, bundles, catalog structure) - Scriptable Objects as Architecture - MVCVM Architecture pattern - Fast Generic Observers (SignalBus alternative) - Persistent Data management - Animation & Particle Performance - Shader development (MultiLayerText, Blur) - URP vs Legacy Render Pipeline **Why Generate**: - Core Unity development patterns used across all games - Reusable regardless of which game is active - Good mix of code examples and explanations **Improvements Needed Before Generating**: 1. Finalize "Slot Game X - Architecture (MVCVM) - (Draft)" 2. Add code examples to "Scriptable Objects as Architecture" 3. Update "Built-in (Legacy) Render Pipeline vs URP" - mark Legacy as deprecated 4. Consolidate Addressables docs into cohesive guide --- ### 2. ⭐ SKILL: "spyke-backend" (HIGH VALUE) **Content Sources**: 16 pages | ~36,000 chars | 5 with code **Topics to Include**: - Database Version Control/Migration (Flyway) - Database Access Layer patterns - Spring/Gradle architecture - Game Server architecture - Load testing approaches - Security measures - MySQL/Aurora patterns - Chat backend implementation **Why Generate**: - Backend patterns are game-agnostic - Critical for onboarding backend devs - Contains production-tested patterns **Improvements Needed Before Generating**: 1. Finalize "Backend Code Structure (draft)" 2. Finalize "Chat Mysql (draft)" 3. Finalize "Help Call Backend Notes (Draft)" 4. Translate Turkish content: "bonanza ve lucky spin..." → English 5. Add more code examples to architecture docs --- ### 3. ⭐ SKILL: "spyke-aws" (MEDIUM VALUE) **Content Sources**: 9 pages | ~22,000 chars | 3 with code **Topics to Include**: - AWS account/users/groups/policies - Elastic Beanstalk setup - Gateway and ALB configuration - Aurora database notes - Performance testing with k6 - AWS CLI access (secure) - AWS Evidently for feature flags - Cost saving strategies **Why Generate**: - Infrastructure knowledge critical for ops - k6 performance testing guide is excellent - AWS patterns are reusable **Improvements Needed Before Generating**: 1. Finalize "Secure AWS CLI Access (DRAFT)" 2. Update AWS notes - verify if still using EB or migrated 3. Add more practical examples to account setup docs --- ### 4. SKILL: "spyke-onboarding" (MEDIUM VALUE) **Content Sources**: 13 pages | ~26,000 chars | 4 with code **Topics to Include**: - Welcome To The Team - Buddy System - Code Review (How To) - Release Manager responsibilities - Git Submodule management - New Project Setup from Bootstrap - Unit Test Integration to Pipeline - Mock Web Service Tool **Why Generate**: - Essential for new engineer onboarding - Process documentation is evergreen - Reduces tribal knowledge **Improvements Needed Before Generating**: 1. Update "Welcome To The Team" with current tools/processes 2. Add current team structure to Team docs 3. Verify pipeline docs match current CI/CD --- ### 5. SKILL: "spyke-sdks" (LOW VALUE - CONSIDER SKIP) **Content Sources**: 7 pages | ~7,000 chars | 5 with code **Topics to Include**: - MAX SDK integration - OneSignal push notifications - Braze platform notes - AppsFlyer (if still used) - i2 localization - Huawei App Gallery **Why Generate**: SDK integration guides save time **Issues**: - Most are version-specific and may be outdated - Low content depth - Better to link to official SDK docs **Recommendation**: Skip or merge into onboarding skill --- ### 6. SKILL: "spyke-liveops" (LOW VALUE - NEEDS WORK) **Content Sources**: ~10 pages | Content scattered **Topics to Include**: - Feature Flags overview - Split.io vs Unleash vs AWS Evidently comparison - A/B Test Infrastructure - Configuration Management **Issues**: - Content is fragmented - Many empty placeholder pages - "The Choice and Things to Consider" has no conclusion **Recommendation**: Consolidate before generating --- ## NOT RECOMMENDED FOR SKILLS ### Legacy/Deprecated (17 pages) - Coin Master, Tile Busters, Royal Riches, Island King, Pirate King docs - **Action**: Archive in Confluence, do NOT include in skills - **Exception**: "Learnings From X" docs have reusable insights - extract generic patterns ### Empty Containers (20 pages) - Engineering, R&D, Client, Backend, etc. - **Action**: Either delete or add meaningful overview content ### Game-Specific Workflows - "How to add new Endless Offers (Tile Busters)" - deprecated - "Tile Busters Particle Optimizations" - game-specific - **Action**: Generalize or archive --- ## Individual Document Improvements ### HIGH PRIORITY (Block skill generation) | Document | Issue | Action | |----------|-------|--------| | Slot Game X - Architecture (MVCVM) - (Draft) | Still draft | Finalize or remove draft label | | Backend Code Structure (draft) | Still draft | Finalize with current structure | | Chat Mysql (draft) | Still draft | Finalize or archive | | Secure AWS CLI Access (DRAFT) | Still draft | Finalize - important for security | | Help Call Backend Notes (Draft) | Still draft | Finalize or archive | | Submodule [Draft] | Still draft | Merge with Git Submodule doc | | Creating New Team Event (DRAFT) | Still draft | Finalize | | bonanza ve lucky spin... | Turkish title | Translate to English | ### MEDIUM PRIORITY (Improve quality) | Document | Issue | Action | |----------|-------|--------| | Scriptable Objects as Architecture | No code examples | Add Unity C# examples | | Built-in (Legacy) vs URP | Doesn't say which to use | Add clear recommendation: "Use URP" | | Feature Flag System | No conclusion | Add recommendation on which system | | The Choice and Things to Consider | Incomplete | Add final decision/recommendation | | AWS notes (container) | Empty | Add overview or delete | | Third Party SDKs (container) | Empty | Add overview or delete | | All 20 empty containers | No content | Add overview content or delete | ### LOW PRIORITY (Nice to have) | Document | Issue | Action | |----------|-------|--------| | Addressables (5 docs) | Scattered | Consolidate into single comprehensive guide | | Animation Performance (2 docs) | Overlap | Merge benchmarks with tips | | LiveOps Tools (5 docs) | Fragmented | Create summary comparison table | | Game Retrospectives | Deprecated games | Extract generic learnings, archive rest | --- ## Recommended Skill Generation Order 1. **spyke-unity-client** (most value, good content) 2. **spyke-backend** (after drafts finalized) 3. **spyke-aws** (after drafts finalized) 4. **spyke-onboarding** (after process docs updated) 5. ~~spyke-sdks~~ (skip or merge) 6. ~~spyke-liveops~~ (needs consolidation first) --- ## Implementation Steps ### Phase 1: Content Cleanup 1. Finalize all 8 draft documents 2. Translate Turkish content to English 3. Delete or populate 20 empty container pages 4. Archive 17 legacy game docs ### Phase 2: Generate Skills 1. Create unified config for each skill 2. Use Skill Seekers with Confluence scraper (to be built) 3. Generate and package skills ### Phase 3: Ongoing Maintenance 1. Set up review schedule for docs 2. Add "Last Reviewed" date to each doc 3. Create Confluence template for new docs --- ## Confluence Scraper Feature (New Development) To generate skills from Confluence, need to add: ``` src/skill_seekers/cli/confluence_scraper.py ``` Config format: ```json { "name": "spyke-unity-client", "type": "confluence", "domain": "spykegames.atlassian.net", "space_key": "EN", "page_ids": ["70811737", "8880129", ...], "exclude_patterns": ["coin master", "tile busters"], "auth": { "email": "$CONFLUENCE_EMAIL", "token": "$CONFLUENCE_TOKEN" } } ``` --- ## Summary | Metric | Count | |--------|-------| | Total Pages | 147 | | Ready for Skills | ~80 | | Need Improvement | ~30 | | Archive/Delete | ~37 | | Recommended Skills | 4 | | Drafts to Finalize | 8 | | Empty to Fix | 20 | --- ## ACTION CHECKLIST FOR DOC CLEANUP ### 1. Finalize Drafts (8 docs) - [ ] [Slot Game X - Architecture (MVCVM) - (Draft)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/63471723) - [ ] [Backend Code Structure (draft)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/637829184) - [ ] [Chat Mysql (draft)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/593330177) - [ ] [Secure AWS CLI Access (DRAFT)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/870744065) - [ ] [Help Call Backend Notes (Draft)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/695074823) - [ ] [Submodule [Draft]](https://spykegames.atlassian.net/wiki/spaces/EN/pages/690356267) - [ ] [Submodule View Management [Draft]](https://spykegames.atlassian.net/wiki/spaces/EN/pages/690126851) - [ ] [Creating New Team Event (DRAFT)](https://spykegames.atlassian.net/wiki/spaces/EN/pages/759988225) ### 2. Translate to English (1 doc) - [ ] [bonanza ve lucky spin bittikten sonra odeme gelmesi sorunsalı](https://spykegames.atlassian.net/wiki/spaces/EN/pages/831324161) ### 3. Delete or Populate Empty Containers (20 docs) - [ ] Engineering (root page - add overview) - [ ] R&D (add overview) - [ ] Client (add overview or delete) - [ ] Backend (add overview or delete) - [ ] AWS notes (add overview or delete) - [ ] Network Messaging (add overview or delete) - [ ] Tools (add overview or delete) - [ ] Cloud Services (add overview or delete) - [ ] Graphics (add overview or delete) - [ ] Client Architecture (add overview or delete) - [ ] Backend Architecture (add overview or delete) - [ ] Backend Design (add overview or delete) - [ ] Third Party SDKs (add overview or delete) - [ ] Tech Talks (add overview or delete) - [ ] Cheatsheets (add overview or delete) - [ ] Team (add overview or delete) - [ ] Game Retrospectives (add overview or delete) - [ ] Feature Flags / LiveOps Tooling (add overview or delete) - [ ] How To Add New Special Day Theme Assets (add overview) - [ ] Replacing Active App Icon On Player Settings (add content - only has link) ### 4. Archive Legacy Game Docs (17 docs) Move to "Archive" or "Legacy" section: - [ ] Coin Master - [ ] Coin Master Notes - [ ] Bot - Coin Master - [ ] Coin Trip Notes - [ ] Island King - [ ] Pirate King - [ ] Learnings From Royal Riches - Client - [ ] Learnings From Royal Riches - Backend - [ ] Learnings From Tile Busters - Client - [ ] Learnings From Tile Busters - Backend - [ ] How to add new Endless Offers (Tile Busters) - [ ] Tile Busters Level/AB Update Flow - [ ] Tile Busters Backend Git Branch/Deployment Cycle - [ ] Tile Busters Backend Git Branch/Deployment Cycle (v2) - [ ] Tile Busters Particle Optimizations - [ ] Automated Play Test for Tile Busters - [ ] Automated Purchase Testing for Tile Busters ### 5. Content Improvements (Optional but Recommended) - [ ] Add code examples to "Scriptable Objects as Architecture" - [ ] Add URP recommendation to "Built-in (Legacy) vs URP" - [ ] Consolidate 5 Addressables docs into 1 - [ ] Add conclusion to "Feature Flag System" - [ ] Create comparison table in LiveOps Tools --- ## AFTER CLEANUP: Come back and run skill generation Once the above items are addressed, return and I will: 1. Build a Confluence scraper for Skill Seekers 2. Generate the 4 recommended skills 3. Package and upload them