- Increase default batch size from 5 to 20 patterns per CLI call - Add parallel execution with 3 concurrent workers (configurable) - Add ai_enhancement settings to config_manager: - local_batch_size: patterns per Claude CLI call (default: 20) - local_parallel_workers: concurrent CLI calls (default: 3) - Expected speedup: 6-12x faster for large codebases Config settings can be changed via: skill-seekers config (coming soon) or editing ~/.config/skill-seekers/config.json Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
36 KiB
Skill & Agent Integration Proposal
Spyke Games - Claude Code Enhanced Development Workflow
Prepared for: CTO Review Date: 2026-01-06 Status: Proposal
Executive Summary
This proposal outlines an AI-augmented development workflow using Claude Code with custom Skills and Agents to:
- Codify institutional knowledge into reusable AI skills
- Automate quality gates via specialized agents
- Enable pair programming where Claude implements while developers observe and validate
- Ensure consistency - any developer produces senior-quality code
Expected Outcome: New team members can produce production-ready code that follows all architectural patterns, passes review automatically, and matches team standards from day one.
Current Workflow Challenges
| Challenge | Impact | Current Mitigation |
|---|---|---|
| MVC violations (UnityEngine in Controller) | Breaks testability, requires refactoring | Manual code review |
| Async safety issues (stale refs, missing CancellationToken) | Race conditions, hard-to-debug bugs | Senior developer knowledge |
| Missing PrepareForReuse/Dispose | Memory leaks, level replay bugs | PR checklist (manual) |
| Inconsistent patterns across developers | Technical debt accumulation | Documentation (not always read) |
| Onboarding time for new developers | 2-3 months to full productivity | Mentorship, pair programming |
Proposed Solution: Skills + Agents
What Are Skills?
Skills are structured knowledge packages that give Claude Code deep understanding of:
- Our codebase architecture (MVCN, Zenject, UniTask)
- Our coding patterns and conventions
- Our common pitfalls and how to avoid them
- Reference implementations to follow
When loaded, Claude Code "knows" our codebase like a senior developer.
What Are Agents?
Agents are automated specialists that perform specific tasks:
- Analyze feature requirements against our architecture
- Generate code following our patterns
- Review PRs for violations before human review
- Scaffold new features with correct boilerplate
Agents enforce consistency automatically.
Architecture Overview
┌─────────────────────────────────────────────────────────────────────┐
│ SKILL LAYERS │
├─────────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ GAME LAYER - Yarn Flow Specific │ │
│ │ │ │
│ │ Workflow Skills: Pattern Skills: │ │
│ │ ├─ yarn-flow-workflow ├─ yarn-flow-mvc │ │
│ │ ├─ yarn-flow-analysis ├─ yarn-flow-blockers │ │
│ │ ├─ yarn-flow-pr-review ├─ yarn-flow-boosters │ │
│ │ └─ yarn-flow-testing ├─ yarn-flow-async │ │
│ │ ├─ yarn-flow-pooling │ │
│ │ Reference Skills: └─ yarn-flow-events │ │
│ │ ├─ yarn-flow-threadbox │ │
│ │ ├─ yarn-flow-mystery │ │
│ │ └─ yarn-flow-areacover │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ↓ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ FRAMEWORK LAYER - UPM Packages │ │
│ │ ├─ upm-spyke-core │ │
│ │ ├─ upm-spyke-services │ │
│ │ ├─ upm-spyke-ui │ │
│ │ └─ upm-spyke-sdks │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ↓ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ EXTERNAL LAYER - Third-Party │ │
│ │ ├─ zenject-skill │ │
│ │ ├─ unitask-skill │ │
│ │ ├─ dotween-skill │ │
│ │ └─ addressables-skill │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ↓ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ BASE LAYER - Unity │ │
│ │ └─ unity-2022-lts-skill │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────────┐
│ AGENTS │
├─────────────────────────────────────────────────────────────────────┤
│ │
│ ┌───────────────┐ ┌───────────────┐ ┌───────────────┐ │
│ │ ANALYSIS │ │ SCAFFOLD │ │ PR REVIEW │ │
│ │ AGENT │ │ AGENT │ │ AGENT │ │
│ │ │ │ │ │ │ │
│ │ Analyzes │ │ Generates │ │ Reviews code │ │
│ │ requirements │ │ boilerplate │ │ for violations│ │
│ │ Suggests │ │ Creates files │ │ Catches │ │
│ │ architecture │ │ Adds DI │ │ pitfalls │ │
│ └───────────────┘ └───────────────┘ └───────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────┘
Skill Definitions
Workflow Skills
| Skill | Source | Purpose |
|---|---|---|
yarn-flow-workflow |
docs/workflows/feature-development-workflow.md |
Complete feature development lifecycle, phase gates |
yarn-flow-analysis |
docs/templates/ANALYSIS-CHECKLIST.md |
13-section feature analysis, system interaction matrix |
yarn-flow-pr-review |
docs/templates/PR-CHECKLIST.md |
Review checklist, 20+ common pitfalls to catch |
yarn-flow-testing |
Test patterns from codebase | Reflection DI injection, NSubstitute mocking, test naming |
Pattern Skills
| Skill | Source | Purpose |
|---|---|---|
yarn-flow-mvc |
Controllers, Models, Views | MVC layer rules, UnityEngine boundaries |
yarn-flow-blockers |
Blocker implementations | Grid/Yarn/Bottom blocker patterns, base classes |
yarn-flow-boosters |
Booster implementations | BoosterControllerBase patterns, lifecycle |
yarn-flow-async |
Async code patterns | UniTask, CancellationToken, state revalidation |
yarn-flow-pooling |
Generators, PoolObjectBase | ObjectPool usage, PrepareForReuse, OnDespawn |
yarn-flow-events |
Controller lifecycle | IInitializable/IDisposable, event subscription balance |
Reference Skills
| Skill | Source | Purpose |
|---|---|---|
yarn-flow-threadbox |
ThreadBox implementation | Reference multi-cell grid blocker |
yarn-flow-mystery |
Mystery implementation | Reference yarn blocker with reveal |
yarn-flow-areacover |
AreaCover + DESIGN.md | Recent, fully documented blocker |
Agent Specifications
1. Analysis Agent
Purpose: Analyze feature requirements and map to architecture
Triggers:
- "Analyze feature {name}"
- "What base class should I use for {description}"
- Starting any new feature
Skills Loaded:
yarn-flow-analysisyarn-flow-blockersyarn-flow-boosters
Input: Feature name and description/ruleset
Output:
## Feature Analysis: {Name}
### Classification
- Type: Grid Blocker
- Base Class: GridBlockerBaseModel
- Interface: IGridBlocker
### System Interactions
| System | Interaction | Details |
|--------|-------------|---------|
| Unstitch | Blocks covered cells | Exclude from TryGetUnstitchTarget() |
| Belt | No direct interaction | - |
| Play-On | Counter restoration | Save/restore checkpoint |
### Identified Edge Cases
1. Level ends during destruction animation
2. Multiple instances triggered simultaneously
3. Counter exceeds remaining (clamp to 0)
...
### Similar Implementations
- ThreadBox (multi-cell, direction-based entry)
- KnitCover (single-cell cover)
### Complexity Assessment: Medium
- Requires existing GridBlockerBaseModel patterns
- Direction-based entry adaptation needed
### Next Steps
1. Create DESIGN.md with full specifications
2. Get stakeholder approval on edge case behaviors
3. Proceed to implementation
2. Scaffold Agent
Purpose: Generate complete file structure following all patterns
Triggers:
- "Implement {type} {name}"
- "Create scaffold for {feature}"
- After design approval
Skills Loaded:
yarn-flow-blockersoryarn-flow-boosters(based on type)yarn-flow-diyarn-flow-poolingyarn-flow-events
Input: Feature type, name, and approved DESIGN.md
Output Files Generated:
Assets/KnitGame/Scripts/
├── Model/Blockers/
│ └── {Feature}Model.cs
├── Controller/Blockers/{Feature}/
│ ├── {Feature}Controller.cs
│ └── I{Feature}Controller.cs
├── Controller/Generators/
│ └── {Feature}ModelGenerator.cs
├── View/Blockers/{Feature}/
│ ├── {Feature}View.cs
│ └── {Feature}ViewGroup.cs (if multi-cell)
└── Tests/
├── {Feature}ModelTests.cs
└── {Feature}ControllerTests.cs
+ DI bindings added to KnitGameInstaller.cs
Code Quality Guarantees:
- Models extend correct base class
- Controllers implement IInitializable, IDisposable
- PrepareForReuse implemented with all state reset
- ObjectPool used in generators
- Event subscriptions balanced (subscribe in Initialize, unsubscribe in Dispose)
- No UnityEngine imports in Model/Controller
- Test files with reflection DI helper
3. PR Review Agent
Purpose: Automated code review before human review
Triggers:
- PR created
- "Review my PR"
- "Check this code"
- Pre-commit hook (optional)
Skills Loaded:
yarn-flow-pr-reviewyarn-flow-mvcyarn-flow-asyncyarn-flow-pooling
Checks Performed:
| Category | Check | Severity |
|---|---|---|
| MVC | UnityEngine import in Controller | FAIL |
| MVC | UnityEngine import in Model | FAIL |
| MVC | Direct GameObject/Transform in Controller | FAIL |
| Lifecycle | IInitializable without IDisposable | WARN |
| Lifecycle | Event subscribe without unsubscribe | FAIL |
| Lifecycle | Missing PrepareForReuse | WARN |
| Async | Async method without CancellationToken | WARN |
| Async | State modification after await without check | FAIL |
| Async | Animation ID without try-finally | FAIL |
| Async | Missing _gameModel.IsLevelEnded check |
WARN |
| Pooling | PoolObjectBase without OnDespawn override | WARN |
| Pooling | OnDespawn doesn't reset all fields | WARN |
| Style | Debug.Log instead of SpykeLogger | WARN |
| Style | Magic numbers without constants | INFO |
| Testing | Public method without test coverage | INFO |
Output Format:
## PR Review: #{PR_NUMBER}
### Summary
- 2 FAIL (must fix)
- 3 WARN (should fix)
- 1 INFO (consider)
### Issues Found
#### FAIL: UnityEngine in Controller
`ThreadCutterController.cs:15`
```csharp
using UnityEngine; // VIOLATION: Controllers must be pure C#
Fix: Remove UnityEngine dependency, use interface for view interaction
FAIL: Missing CancellationToken Check
ThreadCutterController.cs:89
await PlayAnimation();
UpdateState(); // UNSAFE: State may have changed during await
Fix: Add cancellation check before state modification:
await PlayAnimation();
if (_levelCts.Token.IsCancellationRequested) return;
UpdateState();
WARN: Event Subscribe Without Unsubscribe
ThreadCutterController.cs:45
_gridController.OnCellChanged += HandleCellChanged;
Fix: Add unsubscribe in Dispose():
public void Dispose()
{
_gridController.OnCellChanged -= HandleCellChanged;
}
Recommendations
- Fix both FAIL issues before merge
- Address WARN issues to prevent technical debt
- Consider INFO items for code quality improvement
---
## Development Workflow with Agents
### Complete Feature Development Flow
┌─────────────────────────────────────────────────────────────────────┐ │ FEATURE REQUEST RECEIVED │ │ "Implement ThreadCutter blocker" │ └─────────────────────────────────────────────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────────────────┐ │ PHASE 1: ANALYSIS │ │ ────────────────── │ │ │ │ Developer: "Analyze feature ThreadCutter - a grid blocker that │ │ cuts threads when unstitch passes through" │ │ │ │ ┌─────────────────────────────────────────────────────────────┐ │ │ │ ANALYSIS AGENT │ │ │ │ │ │ │ │ • Runs ANALYSIS-CHECKLIST │ │ │ │ • Classifies as Grid Blocker → GridBlockerBaseModel │ │ │ │ • Maps 8 system interactions │ │ │ │ • Identifies 14 edge cases │ │ │ │ • Suggests ThreadBox as reference │ │ │ │ • Complexity: Medium │ │ │ └─────────────────────────────────────────────────────────────┘ │ │ │ │ Developer: Reviews analysis, confirms understanding │ │ │ └─────────────────────────────────────────────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────────────────┐ │ PHASE 2: DESIGN │ │ ─────────────── │ │ │ │ Developer: "Create design document for ThreadCutter" │ │ │ │ ┌─────────────────────────────────────────────────────────────┐ │ │ │ CLAUDE CODE │ │ │ │ (with skills loaded) │ │ │ │ │ │ │ │ • Creates docs/features/thread-cutter/DESIGN.md │ │ │ │ • Populates from DESIGN-TEMPLATE │ │ │ │ • Fills interaction matrix from analysis │ │ │ │ • Creates EDGE-CASES.md with 14 identified cases │ │ │ │ • Creates TDD.md skeleton │ │ │ └─────────────────────────────────────────────────────────────┘ │ │ │ │ Developer: Reviews design, adds game-specific details │ │ Stakeholders: Approve design document │ │ │ └─────────────────────────────────────────────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────────────────┐ │ PHASE 3: IMPLEMENTATION │ │ ─────────────────────── │ │ │ │ Developer: "Implement ThreadCutter grid blocker per DESIGN.md" │ │ │ │ ┌─────────────────────────────────────────────────────────────┐ │ │ │ SCAFFOLD AGENT │ │ │ │ │ │ │ │ Generates 8 files: │ │ │ │ • ThreadCutterModel.cs │ │ │ │ • ThreadCutterController.cs + Interface │ │ │ │ • ThreadCutterModelGenerator.cs │ │ │ │ • ThreadCutterView.cs + ViewGroup │ │ │ │ • Test files │ │ │ │ • DI bindings │ │ │ └─────────────────────────────────────────────────────────────┘ │ │ │ │ │ ▼ │ │ ┌─────────────────────────────────────────────────────────────┐ │ │ │ CLAUDE CODE │ │ │ │ (with skills loaded) │ │ │ │ │ │ │ │ • Implements business logic per DESIGN.md │ │ │ │ • Handles all edge cases │ │ │ │ • Writes comprehensive tests │ │ │ │ • Follows all patterns from loaded skills │ │ │ └─────────────────────────────────────────────────────────────┘ │ │ │ │ Developer: Observes, validates, runs tests, checks edge cases │ │ │ └─────────────────────────────────────────────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────────────────┐ │ PHASE 4: REVIEW │ │ ────────────── │ │ │ │ Developer: "Review my PR" or creates PR │ │ │ │ ┌─────────────────────────────────────────────────────────────┐ │ │ │ PR REVIEW AGENT │ │ │ │ │ │ │ │ Automated checks: │ │ │ │ ✓ No UnityEngine in Controllers/Models │ │ │ │ ✓ All events properly subscribed/unsubscribed │ │ │ │ ✓ PrepareForReuse resets all state │ │ │ │ ✓ CancellationToken used in async methods │ │ │ │ ✓ Animation IDs cleaned up in finally blocks │ │ │ │ ✓ Tests cover public methods │ │ │ │ │ │ │ │ Result: 0 FAIL, 1 WARN, 2 INFO │ │ │ └─────────────────────────────────────────────────────────────┘ │ │ │ │ Developer: Addresses warnings, creates PR │ │ Senior: Quick review (most issues already caught) │ │ │ └─────────────────────────────────────────────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────────────────┐ │ MERGE & DEPLOY │ │ Production-ready code │ └─────────────────────────────────────────────────────────────────────┘
---
## Developer Role Transformation
### Before: Developer as Implementer
Developer receives task → Reads docs (maybe) → Writes code (varies by experience) → Makes mistakes (caught in review) → Refactors (wastes time) → Eventually passes review
Time: 3-5 days for feature Quality: Depends on developer experience
### After: Developer as Validator
Developer receives task → Analysis Agent analyzes requirements → Claude Code creates design docs → Developer validates design → Scaffold Agent creates structure → Claude Code implements logic → Developer observes & validates → PR Review Agent checks automatically → Developer confirms & merges
Time: 1-2 days for feature Quality: Consistent senior-level regardless of developer experience
### Developer Responsibilities
| Responsibility | Description |
|----------------|-------------|
| **Validate Analysis** | Confirm feature classification and edge cases |
| **Review Design** | Ensure design matches requirements |
| **Observe Implementation** | Watch Claude Code work, ask questions |
| **Test Functionality** | Run game, verify feature works correctly |
| **Verify Edge Cases** | Test each edge case from DESIGN.md |
| **Approve PR** | Final check before merge |
---
## Implementation Roadmap
### Phase 1: Foundation (Week 1-2)
| Task | Description | Owner |
|------|-------------|-------|
| Generate `yarn-flow-core` skill | Full codebase analysis | DevOps |
| Generate `yarn-flow-docs` skill | All docs/ content | DevOps |
| Install skills to team Claude Code | All developers | DevOps |
| Test with real feature | Validate skill quality | 1 Developer |
**Deliverable:** Skills working for all developers
### Phase 2: Skill Specialization (Week 3-4)
| Task | Description | Owner |
|------|-------------|-------|
| Split into workflow/pattern skills | Better context targeting | DevOps |
| Create reference skills | ThreadBox, Mystery, AreaCover | DevOps |
| Generate external skills | Zenject, UniTask, DOTween | DevOps |
| Validate skill loading | Test skill combinations | Team |
**Deliverable:** Specialized skills for different tasks
### Phase 3: Agent Development (Week 5-6)
| Task | Description | Owner |
|------|-------------|-------|
| Build PR Review Agent | Automated code checking | DevOps |
| Build Analysis Agent | Feature analysis automation | DevOps |
| Build Scaffold Agent | Code generation | DevOps |
| Integration testing | Agents with skills | Team |
**Deliverable:** Three working agents
### Phase 4: Workflow Integration (Week 7-8)
| Task | Description | Owner |
|------|-------------|-------|
| Update dev workflow docs | Incorporate agents | Tech Lead |
| Train team on new workflow | Hands-on sessions | Tech Lead |
| Pilot with 2-3 features | Real-world validation | Team |
| Iterate based on feedback | Refine agents/skills | DevOps |
**Deliverable:** Production-ready workflow
### Phase 5: CI/CD Integration (Week 9+)
| Task | Description | Owner |
|------|-------------|-------|
| PR Review as GitHub Action | Automated on PR create | DevOps |
| Skill auto-regeneration | When docs/code changes | DevOps |
| Team-wide skill sync | Central skill repository | DevOps |
| Metrics dashboard | Track quality improvements | DevOps |
**Deliverable:** Fully automated quality pipeline
---
## Success Metrics
### Quality Metrics
| Metric | Current | Target | Measurement |
|--------|---------|--------|-------------|
| MVC violations per PR | ~2-3 | 0 | PR Review Agent |
| Async safety issues per PR | ~1-2 | 0 | PR Review Agent |
| PR review iterations | 2-3 | 1 | Git history |
| Bugs from pattern violations | Unknown | -80% | Bug tracking |
### Efficiency Metrics
| Metric | Current | Target | Measurement |
|--------|---------|--------|-------------|
| Time to implement blocker | 3-5 days | 1-2 days | Sprint tracking |
| Code review time | 1-2 hours | 15-30 min | Time tracking |
| Onboarding to productivity | 2-3 months | 2-3 weeks | HR tracking |
### Consistency Metrics
| Metric | Current | Target | Measurement |
|--------|---------|--------|-------------|
| Pattern compliance | ~70% | 98%+ | PR Review Agent |
| Test coverage | Varies | 80%+ | Coverage tools |
| Documentation completeness | Partial | Full | Checklist |
---
## Risk Assessment
| Risk | Probability | Impact | Mitigation |
|------|-------------|--------|------------|
| Skills become stale | Medium | High | Auto-regenerate on code changes |
| Over-reliance on AI | Medium | Medium | Developers still validate all code |
| Agent false positives | Low | Low | Tune thresholds, allow overrides |
| Claude API downtime | Low | Medium | Local fallback, manual workflow |
| Context size limits | Medium | Low | Split skills, load contextually |
---
## Resource Requirements
### Tools
| Tool | Purpose | Cost |
|------|---------|------|
| Claude Code (Max) | AI pair programming | Existing subscription |
| Skill Seekers | Skill generation | Open source (free) |
| GitHub Actions | CI/CD integration | Existing |
### Time Investment
| Role | Initial Setup | Ongoing |
|------|---------------|---------|
| DevOps | 40 hours | 4 hours/week |
| Tech Lead | 16 hours | 2 hours/week |
| Developers | 4 hours training | Productivity gain |
### Expected ROI
| Investment | Return |
|------------|--------|
| 60 hours setup | 50% faster feature development |
| 6 hours/week maintenance | 80% fewer pattern violations |
| 4 hours training per dev | New devs productive in weeks, not months |
---
## Appendix A: Skill Generation Commands
```bash
# Generate core game skill
skill-seekers github \
--repo spyke/knit-game-client \
--name yarn-flow-core \
--code-analysis-depth full \
--enhance-local
# Generate docs skill
skill-seekers scrape \
--url file:///path/to/knit-game-client/docs \
--name yarn-flow-docs \
--enhance-local
# Install to Claude Code
skill-seekers install-agent output/yarn-flow-core/ --agent claude
skill-seekers install-agent output/yarn-flow-docs/ --agent claude
Appendix B: Agent Prompt Templates
PR Review Agent System Prompt
You are a code review agent for the Yarn Flow Unity game project.
Your job is to review code changes and identify violations of project standards.
LOADED SKILLS:
- yarn-flow-pr-review: PR checklist and common pitfalls
- yarn-flow-mvc: MVC layer rules
- yarn-flow-async: Async safety patterns
REVIEW CHECKLIST:
1. MVC Violations
- Controllers/Models must NOT import UnityEngine
- Views implement interfaces defined by controllers
2. Lifecycle Issues
- IInitializable requires IDisposable
- Events subscribed must be unsubscribed
- PrepareForReuse must reset ALL state
3. Async Safety
- CancellationToken must be passed and checked
- State must be revalidated after await
- Animation IDs must use try-finally
For each issue found, report:
- File and line number
- Severity (FAIL/WARN/INFO)
- Code snippet showing the problem
- Fix recommendation with corrected code
Appendix C: Example Agent Output
Analysis Agent Output Example
## Feature Analysis: ThreadCutter
### Classification
| Property | Value |
|----------|-------|
| Type | Grid Blocker |
| Base Class | `GridBlockerBaseModel` |
| Interface | `IGridBlocker` |
| Shape | Single-cell |
| Collection | Direction-based (cuts thread when unstitch passes through) |
### System Interactions
| System | Interacts | Details |
|--------|-----------|---------|
| Unstitch | YES | Cuts thread, decreases remaining count |
| Belt/Tray | NO | No direct interaction |
| Grid | YES | Registered in GridModel |
| Play-On | YES | Counter restoration needed |
| Level Goals | YES | Required goal type |
| ThreadBox | YES | Can coexist on same row |
### Edge Cases Identified
1. **Timing**
- Level ends during cut animation
- Multiple cuts triggered same frame
2. **Spatial**
- ThreadCutter at grid edge
- Adjacent to another ThreadCutter
3. **State**
- Counter reaches 0 during animation
- Play-on during cut animation
### Complexity: Low-Medium
- Follows existing single-cell blocker patterns
- Direction-based collection similar to existing blockers
### Reference Implementations
- `KnitCover` - Single-cell grid blocker
- `ThreadBox` - Direction-based entry
Conclusion
This proposal outlines a comprehensive system for AI-augmented game development that:
- Captures institutional knowledge in reusable skills
- Automates quality enforcement via specialized agents
- Enables pair programming with Claude Code as implementer
- Ensures consistency across all developers regardless of experience
The expected outcome is faster development, higher code quality, and dramatically reduced onboarding time for new team members.
Prepared by: Claude Code + Skill Seekers For review by: CTO, Tech Lead Next step: Approve and begin Phase 1 implementation