- Add date_added to all 950+ skills for complete tracking - Update version to 6.5.0 in package.json and README - Regenerate all indexes and catalog - Sync all generated files Features from merged PR #150: - Stars/Upvotes system for community-driven discovery - Auto-update mechanism via START_APP.bat - Interactive Prompt Builder - Date tracking badges - Smart auto-categorization All skills validated and indexed. Made-with: Cursor
37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
---
|
|
name: godot-gdscript-patterns
|
|
description: "Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices."
|
|
risk: unknown
|
|
source: community
|
|
date_added: "2026-02-27"
|
|
---
|
|
|
|
# Godot GDScript Patterns
|
|
|
|
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
|
|
|
|
## Use this skill when
|
|
|
|
- Building games with Godot 4
|
|
- Implementing game systems in GDScript
|
|
- Designing scene architecture
|
|
- Managing game state
|
|
- Optimizing GDScript performance
|
|
- Learning Godot best practices
|
|
|
|
## Do not use this skill when
|
|
|
|
- The task is unrelated to godot gdscript patterns
|
|
- You need a different domain or tool outside this scope
|
|
|
|
## Instructions
|
|
|
|
- Clarify goals, constraints, and required inputs.
|
|
- Apply relevant best practices and validate outcomes.
|
|
- Provide actionable steps and verification.
|
|
- If detailed examples are required, open `resources/implementation-playbook.md`.
|
|
|
|
## Resources
|
|
|
|
- `resources/implementation-playbook.md` for detailed patterns and examples.
|