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antigravity-skills-reference/skills/godot-gdscript-patterns/SKILL.md
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Features from merged PR #150:
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---
name: godot-gdscript-patterns
description: "Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices."
risk: unknown
source: community
date_added: "2026-02-27"
---
# Godot GDScript Patterns
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
## Use this skill when
- Building games with Godot 4
- Implementing game systems in GDScript
- Designing scene architecture
- Managing game state
- Optimizing GDScript performance
- Learning Godot best practices
## Do not use this skill when
- The task is unrelated to godot gdscript patterns
- You need a different domain or tool outside this scope
## Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open `resources/implementation-playbook.md`.
## Resources
- `resources/implementation-playbook.md` for detailed patterns and examples.