* chore: upgrade maintenance scripts to robust PyYAML parsing - Replaces fragile regex frontmatter parsing with PyYAML/yaml library - Ensures multi-line descriptions and complex characters are handled safely - Normalizes quoting and field ordering across all maintenance scripts - Updates validator to strictly enforce description quality * fix: restore and refine truncated skill descriptions - Recovered 223+ truncated descriptions from git history (6.5.0 regression) - Refined long descriptions into concise, complete sentences (<200 chars) - Added missing descriptions for brainstorming and orchestration skills - Manually fixed imagen skill description - Resolved dangling links in competitor-alternatives skill * chore: sync generated registry files and document fixes - Regenerated skills index with normalized forward-slash paths - Updated README and CATALOG to reflect restored descriptions - Documented restoration and script improvements in CHANGELOG.md * fix: restore missing skill and align metadata for full 955 count - Renamed SKILL.MD to SKILL.md in andruia-skill-smith to ensure indexing - Fixed risk level and missing section in andruia-skill-smith - Synchronized all registry files for final 955 skill count * chore(scripts): add cross-platform runners and hermetic test orchestration * fix(scripts): harden utf-8 output and clone target writeability * fix(skills): add missing date metadata for strict validation * chore(index): sync generated metadata dates * fix(catalog): normalize skill paths to prevent CI drift * chore: sync generated registry files * fix: enforce LF line endings for generated registry files
111 lines
5.6 KiB
Markdown
111 lines
5.6 KiB
Markdown
---
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name: hig-inputs
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description: 'Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial...'
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risk: unknown
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source: community
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date_added: '2026-02-27'
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---
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# Apple HIG: Inputs
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Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered.
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## Key Principles
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### General
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1. **Support multiple input methods.** Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.
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2. **Consistent feedback for every input action.** Visible, audible, or haptic response.
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### Gestures
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3. **Standard gestures must behave consistently.** Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).
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4. **Use standard recognizers; keep custom gestures discoverable.** Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.
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### Apple Pencil
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5. **Precision drawing, markup, and selection.** Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).
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6. **Support Scribble in text fields.** Users expect to write with Pencil in any text input.
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### Keyboards
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7. **Keyboard shortcuts and full navigation.** Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.
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8. **Respect the software keyboard.** Adjust layout when keyboard appears. Use keyboard-avoidance APIs.
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### Game Controllers
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9. **MFi controllers with on-screen fallbacks.** Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.
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### Pointer and Trackpad
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10. **Native feel.** Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.
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### Digital Crown
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11. **Primary scrolling and value-adjustment input on watchOS.** Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.
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### Eyes and Spatial (visionOS)
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12. **Look and pinch.** Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.
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### Focus System
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13. **Critical for tvOS and visionOS.** Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.
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### Remotes
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14. **Siri Remote: limited surface.** Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.
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### Motion and Nearby
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15. **Gyroscope, accelerometer, UWB: use judiciously.** Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.
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## Reference Index
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| Reference | Topic | Key content |
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| [gestures.md](references/gestures.md) | Touch gestures | Tap, swipe, pinch, long press, drag, system gestures |
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| [apple-pencil-and-scribble.md](references/apple-pencil-and-scribble.md) | Apple Pencil | Precision, pressure, tilt, hover, handwriting |
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| [keyboards.md](references/keyboards.md) | Keyboards | Shortcuts, navigation, software keyboard, Command key |
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| [game-controls.md](references/game-controls.md) | Game controllers | MFi, extended gamepad, remapping, fallbacks |
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| [pointing-devices.md](references/pointing-devices.md) | Pointer/trackpad | Hover, cursor morphing, trackpad gestures |
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| [digital-crown.md](references/digital-crown.md) | Digital Crown | Scrolling, value adjustment, haptic detents |
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| [eyes.md](references/eyes.md) | Eye tracking | Look and tap, gaze targeting, hit target sizing |
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| [spatial-interactions.md](references/spatial-interactions.md) | Spatial input | Hand gestures, direct manipulation, immersive input |
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| [focus-and-selection.md](references/focus-and-selection.md) | Focus system | tvOS/visionOS navigation, focus indicators, groups |
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| [remotes.md](references/remotes.md) | Remotes | Touch surface, clickpad, simple interactions |
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| [gyro-and-accelerometer.md](references/gyro-and-accelerometer.md) | Motion sensors | Gyroscope, accelerometer, calibration, gaming |
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| [nearby-interactions.md](references/nearby-interactions.md) | Nearby interactions | U1 chip, directional finding, proximity triggers |
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| [camera-control.md](references/camera-control.md) | Camera Control | iPhone camera hardware button, quick launch |
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## Output Format
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1. **Input method recommendations by platform** and how they interact.
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2. **Gesture specification table** -- standard and custom gestures with expected behaviors.
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3. **Keyboard shortcut recommendations** following system conventions.
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4. **Accessibility input alternatives** for VoiceOver, Switch Control, etc.
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## Questions to Ask
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1. Which platforms and input devices?
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2. Productivity or casual app?
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3. Custom gestures in the design?
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4. Game controller support needed?
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## Related Skills
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- **hig-components-status** -- Progress indicators responding to input (pull-to-refresh)
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- **hig-components-system** -- System experiences with unique input constraints
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- **hig-technologies** -- VoiceOver, Siri voice input, ARKit spatial gesture context
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---
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*Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)*
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## When to Use
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This skill is applicable to execute the workflow or actions described in the overview.
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