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277 lines
14 KiB
Markdown
---
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name: swiftui-expert-skill
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description: "Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when buil..."
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risk: safe
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source: "https://github.com/AvdLee/SwiftUI-Agent-Skill/tree/main/swiftui-expert-skill"
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date_added: "2026-02-27"
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---
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# SwiftUI Expert Skill
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## Overview
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Use this skill to build, review, or improve SwiftUI features with correct state management, modern API usage, Swift concurrency best practices, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.
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## When to Use This Skill
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Use this skill when:
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- Building new SwiftUI features
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- Refactoring existing SwiftUI views
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- Reviewing SwiftUI code quality
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- Adopting modern SwiftUI patterns
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- Working with SwiftUI state management
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- Implementing iOS 26+ Liquid Glass styling
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## Workflow Decision Tree
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### 1) Review existing SwiftUI code
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- Check property wrapper usage against the selection guide (see `references/state-management.md`)
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- Verify modern API usage (see `references/modern-apis.md`)
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- Verify view composition follows extraction rules (see `references/view-structure.md`)
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- Check performance patterns are applied (see `references/performance-patterns.md`)
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- Verify list patterns use stable identity (see `references/list-patterns.md`)
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- Inspect Liquid Glass usage for correctness and consistency (see `references/liquid-glass.md`)
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- Validate iOS 26+ availability handling with sensible fallbacks
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### 2) Improve existing SwiftUI code
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- Audit state management for correct wrapper selection (prefer `@Observable` over `ObservableObject`)
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- Replace deprecated APIs with modern equivalents (see `references/modern-apis.md`)
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- Extract complex views into separate subviews (see `references/view-structure.md`)
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- Refactor hot paths to minimize redundant state updates (see `references/performance-patterns.md`)
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- Ensure ForEach uses stable identity (see `references/list-patterns.md`)
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- Suggest image downsampling when `UIImage(data:)` is used (as optional optimization, see `references/image-optimization.md`)
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- Adopt Liquid Glass only when explicitly requested by the user
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### 3) Implement new SwiftUI feature
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- Design data flow first: identify owned vs injected state (see `references/state-management.md`)
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- Use modern APIs (no deprecated modifiers or patterns, see `references/modern-apis.md`)
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- Use `@Observable` for shared state (with `@MainActor` if not using default actor isolation)
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- Structure views for optimal diffing (extract subviews early, keep views small, see `references/view-structure.md`)
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- Separate business logic into testable models (see `references/layout-best-practices.md`)
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- Apply glass effects after layout/appearance modifiers (see `references/liquid-glass.md`)
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- Gate iOS 26+ features with `#available` and provide fallbacks
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## Core Guidelines
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### State Management
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- **Always prefer `@Observable` over `ObservableObject`** for new code
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- **Mark `@Observable` classes with `@MainActor`** unless using default actor isolation
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- **Always mark `@State` and `@StateObject` as `private`** (makes dependencies clear)
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- **Never declare passed values as `@State` or `@StateObject`** (they only accept initial values)
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- Use `@State` with `@Observable` classes (not `@StateObject`)
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- `@Binding` only when child needs to **modify** parent state
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- `@Bindable` for injected `@Observable` objects needing bindings
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- Use `let` for read-only values; `var` + `.onChange()` for reactive reads
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- Legacy: `@StateObject` for owned `ObservableObject`; `@ObservedObject` for injected
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- Nested `ObservableObject` doesn't work (pass nested objects directly); `@Observable` handles nesting fine
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### Modern APIs
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- Use `foregroundStyle()` instead of `foregroundColor()`
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- Use `clipShape(.rect(cornerRadius:))` instead of `cornerRadius()`
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- Use `Tab` API instead of `tabItem()`
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- Use `Button` instead of `onTapGesture()` (unless need location/count)
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- Use `NavigationStack` instead of `NavigationView`
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- Use `navigationDestination(for:)` for type-safe navigation
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- Use two-parameter or no-parameter `onChange()` variant
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- Use `ImageRenderer` for rendering SwiftUI views
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- Use `.sheet(item:)` instead of `.sheet(isPresented:)` for model-based content
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- Sheets should own their actions and call `dismiss()` internally
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- Use `ScrollViewReader` for programmatic scrolling with stable IDs
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- Avoid `UIScreen.main.bounds` for sizing
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- Avoid `GeometryReader` when alternatives exist (e.g., `containerRelativeFrame()`)
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### Swift Best Practices
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- Use modern Text formatting (`.format` parameters, not `String(format:)`)
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- Use `localizedStandardContains()` for user-input filtering (not `contains()`)
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- Prefer static member lookup (`.blue` vs `Color.blue`)
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- Use `.task` modifier for automatic cancellation of async work
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- Use `.task(id:)` for value-dependent tasks
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### View Composition
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- **Prefer modifiers over conditional views** for state changes (maintains view identity)
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- Extract complex views into separate subviews for better readability and performance
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- Keep views small for optimal performance
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- Keep view `body` simple and pure (no side effects or complex logic)
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- Use `@ViewBuilder` functions only for small, simple sections
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- Prefer `@ViewBuilder let content: Content` over closure-based content properties
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- Separate business logic into testable models (not about enforcing architectures)
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- Action handlers should reference methods, not contain inline logic
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- Use relative layout over hard-coded constants
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- Views should work in any context (don't assume screen size or presentation style)
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### Performance
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- Pass only needed values to views (avoid large "config" or "context" objects)
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- Eliminate unnecessary dependencies to reduce update fan-out
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- Check for value changes before assigning state in hot paths
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- Avoid redundant state updates in `onReceive`, `onChange`, scroll handlers
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- Minimize work in frequently executed code paths
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- Use `LazyVStack`/`LazyHStack` for large lists
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- Use stable identity for `ForEach` (never `.indices` for dynamic content)
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- Ensure constant number of views per `ForEach` element
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- Avoid inline filtering in `ForEach` (prefilter and cache)
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- Avoid `AnyView` in list rows
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- Consider POD views for fast diffing (or wrap expensive views in POD parents)
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- Suggest image downsampling when `UIImage(data:)` is encountered (as optional optimization)
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- Avoid layout thrash (deep hierarchies, excessive `GeometryReader`)
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- Gate frequent geometry updates by thresholds
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- Use `Self._printChanges()` to debug unexpected view updates
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### Liquid Glass (iOS 26+)
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**Only adopt when explicitly requested by the user.**
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- Use native `glassEffect`, `GlassEffectContainer`, and glass button styles
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- Wrap multiple glass elements in `GlassEffectContainer`
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- Apply `.glassEffect()` after layout and visual modifiers
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- Use `.interactive()` only for tappable/focusable elements
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- Use `glassEffectID` with `@Namespace` for morphing transitions
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## Quick Reference
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### Property Wrapper Selection (Modern)
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| Wrapper | Use When |
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|---------|----------|
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| `@State` | Internal view state (must be `private`), or owned `@Observable` class |
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| `@Binding` | Child modifies parent's state |
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| `@Bindable` | Injected `@Observable` needing bindings |
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| `let` | Read-only value from parent |
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| `var` | Read-only value watched via `.onChange()` |
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**Legacy (Pre-iOS 17):**
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| Wrapper | Use When |
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|---------|----------|
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| `@StateObject` | View owns an `ObservableObject` (use `@State` with `@Observable` instead) |
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| `@ObservedObject` | View receives an `ObservableObject` |
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### Modern API Replacements
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| Deprecated | Modern Alternative |
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|------------|-------------------|
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| `foregroundColor()` | `foregroundStyle()` |
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| `cornerRadius()` | `clipShape(.rect(cornerRadius:))` |
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| `tabItem()` | `Tab` API |
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| `onTapGesture()` | `Button` (unless need location/count) |
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| `NavigationView` | `NavigationStack` |
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| `onChange(of:) { value in }` | `onChange(of:) { old, new in }` or `onChange(of:) { }` |
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| `fontWeight(.bold)` | `bold()` |
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| `GeometryReader` | `containerRelativeFrame()` or `visualEffect()` |
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| `showsIndicators: false` | `.scrollIndicators(.hidden)` |
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| `String(format: "%.2f", value)` | `Text(value, format: .number.precision(.fractionLength(2)))` |
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| `string.contains(search)` | `string.localizedStandardContains(search)` (for user input) |
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### Liquid Glass Patterns
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```swift
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// Basic glass effect with fallback
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if #available(iOS 26, *) {
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content
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.padding()
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.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
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} else {
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content
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.padding()
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.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
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}
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// Grouped glass elements
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GlassEffectContainer(spacing: 24) {
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HStack(spacing: 24) {
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GlassButton1()
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GlassButton2()
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}
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}
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// Glass buttons
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Button("Confirm") { }
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.buttonStyle(.glassProminent)
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```
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## Review Checklist
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### State Management
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- [ ] Using `@Observable` instead of `ObservableObject` for new code
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- [ ] `@Observable` classes marked with `@MainActor` (if needed)
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- [ ] Using `@State` with `@Observable` classes (not `@StateObject`)
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- [ ] `@State` and `@StateObject` properties are `private`
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- [ ] Passed values NOT declared as `@State` or `@StateObject`
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- [ ] `@Binding` only where child modifies parent state
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- [ ] `@Bindable` for injected `@Observable` needing bindings
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- [ ] Nested `ObservableObject` avoided (or passed directly to child views)
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### Modern APIs (see `references/modern-apis.md`)
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- [ ] Using `foregroundStyle()` instead of `foregroundColor()`
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- [ ] Using `clipShape(.rect(cornerRadius:))` instead of `cornerRadius()`
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- [ ] Using `Tab` API instead of `tabItem()`
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- [ ] Using `Button` instead of `onTapGesture()` (unless need location/count)
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- [ ] Using `NavigationStack` instead of `NavigationView`
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- [ ] Avoiding `UIScreen.main.bounds`
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- [ ] Using alternatives to `GeometryReader` when possible
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- [ ] Button images include text labels for accessibility
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### Sheets & Navigation (see `references/sheet-navigation-patterns.md`)
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- [ ] Using `.sheet(item:)` for model-based sheets
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- [ ] Sheets own their actions and dismiss internally
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- [ ] Using `navigationDestination(for:)` for type-safe navigation
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### ScrollView (see `references/scroll-patterns.md`)
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- [ ] Using `ScrollViewReader` with stable IDs for programmatic scrolling
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- [ ] Using `.scrollIndicators(.hidden)` instead of initializer parameter
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### Text & Formatting (see `references/text-formatting.md`)
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- [ ] Using modern Text formatting (not `String(format:)`)
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- [ ] Using `localizedStandardContains()` for search filtering
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### View Structure (see `references/view-structure.md`)
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- [ ] Using modifiers instead of conditionals for state changes
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- [ ] Complex views extracted to separate subviews
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- [ ] Views kept small for performance
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- [ ] Container views use `@ViewBuilder let content: Content`
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### Performance (see `references/performance-patterns.md`)
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- [ ] View `body` kept simple and pure (no side effects)
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- [ ] Passing only needed values (not large config objects)
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- [ ] Eliminating unnecessary dependencies
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- [ ] State updates check for value changes before assigning
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- [ ] Hot paths minimize state updates
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- [ ] No object creation in `body`
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- [ ] Heavy computation moved out of `body`
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### List Patterns (see `references/list-patterns.md`)
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- [ ] ForEach uses stable identity (not `.indices`)
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- [ ] Constant number of views per ForEach element
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- [ ] No inline filtering in ForEach
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- [ ] No `AnyView` in list rows
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### Layout (see `references/layout-best-practices.md`)
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- [ ] Avoiding layout thrash (deep hierarchies, excessive GeometryReader)
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- [ ] Gating frequent geometry updates by thresholds
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- [ ] Business logic separated into testable models
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- [ ] Action handlers reference methods (not inline logic)
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- [ ] Using relative layout (not hard-coded constants)
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- [ ] Views work in any context (context-agnostic)
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### Liquid Glass (iOS 26+)
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- [ ] `#available(iOS 26, *)` with fallback for Liquid Glass
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- [ ] Multiple glass views wrapped in `GlassEffectContainer`
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- [ ] `.glassEffect()` applied after layout/appearance modifiers
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- [ ] `.interactive()` only on user-interactable elements
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- [ ] Shapes and tints consistent across related elements
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## References
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- `references/state-management.md` - Property wrappers and data flow (prefer `@Observable`)
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- `references/view-structure.md` - View composition, extraction, and container patterns
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- `references/performance-patterns.md` - Performance optimization techniques and anti-patterns
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- `references/list-patterns.md` - ForEach identity, stability, and list best practices
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- `references/layout-best-practices.md` - Layout patterns, context-agnostic views, and testability
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- `references/modern-apis.md` - Modern API usage and deprecated replacements
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- `references/sheet-navigation-patterns.md` - Sheet presentation and navigation patterns
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- `references/scroll-patterns.md` - ScrollView patterns and programmatic scrolling
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- `references/text-formatting.md` - Modern text formatting and string operations
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- `references/image-optimization.md` - AsyncImage, image downsampling, and optimization
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- `references/liquid-glass.md` - iOS 26+ Liquid Glass API
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## Philosophy
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This skill focuses on **facts and best practices**, not architectural opinions:
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- We don't enforce specific architectures (e.g., MVVM, VIPER)
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- We do encourage separating business logic for testability
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- We prioritize modern APIs over deprecated ones
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- We emphasize thread safety with `@MainActor` and `@Observable`
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- We optimize for performance and maintainability
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- We follow Apple's Human Interface Guidelines and API design patterns
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