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daymade df2e654b1d Release v1.11.0: Add prompt-optimizer skill with EARS methodology
Add new prompt-optimizer skill (v1.1.0) for transforming vague prompts into
precise EARS specifications:

New Features:
- EARS (Easy Approach to Requirements Syntax) transformation with 5 patterns
- 6-step optimization workflow (analyze, transform, theories, examples, enhance, present)
- Domain theory grounding (40+ frameworks across 10 domains)
- Role/Skills/Workflows/Examples/Formats prompt enhancement framework
- Progressive disclosure with 4 bundled reference files

Skill Improvements (v1.0.0 → v1.1.0):
- Reduced SKILL.md from 369 to 195 lines (47% reduction)
- Added advanced_techniques.md (325 lines) for complex scenarios
- Added 4th complete example (password reset security)
- Added attribution to 阿星AI工作室 (A-Xing AI Studio)
- Enhanced reference loading guidance

Marketplace Updates:
- Updated marketplace to v1.11.0 (17 → 18 skills)
- Updated all documentation (README.md, README.zh-CN.md, CLAUDE.md)
- Added Chinese and English descriptions with attribution

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 23:41:14 +08:00

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# Domain Theories for Prompt Enhancement
## Purpose
When enhancing prompts, grounding the solution in established domain theories provides:
- Proven methodologies and frameworks
- Industry best practices
- Credibility and rigor
- Structured problem-solving approaches
## Common Domain Theory Mappings
### Productivity & Time Management
**Applicable for:** Task management apps, productivity tools, scheduling systems
**Relevant Theories:**
1. **Getting Things Done (GTD)** - David Allen
- Capture, Clarify, Organize, Reflect, Engage
- Next action principle
- Context-based task organization
2. **Pomodoro Technique** - Francesco Cirillo
- 25-minute focused work intervals
- Regular breaks
- Distraction management
3. **Eisenhower Matrix**
- Urgent/Important prioritization
- Four quadrants for task classification
4. **Pareto Principle (80/20 Rule)**
- Focus on high-impact activities
- Effort vs. outcome optimization
5. **Timeboxing**
- Fixed time allocations
- Deadline-driven focus
### Behavior Change & Habit Formation
**Applicable for:** Health apps, learning platforms, goal-tracking systems
**Relevant Theories:**
1. **BJ Fogg Behavior Model (B=MAT)**
- Behavior = Motivation × Ability × Trigger
- Tiny habits principle
- Behavioral chains
2. **Atomic Habits** - James Clear
- 1% improvement philosophy
- Habit stacking
- Identity-based habits
3. **Operant Conditioning**
- Positive/negative reinforcement
- Reward schedules
- Immediate feedback loops
4. **Self-Determination Theory**
- Autonomy, competence, relatedness
- Intrinsic vs. extrinsic motivation
### User Experience & Interface Design
**Applicable for:** UI/UX projects, web applications, mobile apps
**Relevant Theories:**
1. **Hick's Law**
- Choice overload reduction
- Decision time optimization
2. **Fitts's Law**
- Target size and distance relationship
- Touch target optimization
3. **Miller's Law (7±2)**
- Cognitive load management
- Chunking information
4. **Jakob's Law**
- Familiar design patterns
- User expectations
5. **Progressive Disclosure**
- Layered information architecture
- Complexity management
6. **Gestalt Principles**
- Proximity, similarity, closure
- Visual hierarchy
### Gamification & Engagement
**Applicable for:** Learning apps, fitness trackers, social platforms
**Relevant Theories:**
1. **Octalysis Framework** - Yu-kai Chou
- 8 core drives of gamification
- White hat vs. black hat mechanics
2. **Self-Determination Theory in Games**
- Challenge and mastery
- Social connection
- Autonomy in gameplay
3. **Flow Theory** - Mihaly Csikszentmihalyi
- Skill-challenge balance
- Immediate feedback
- Clear goals
4. **Variable Reward Schedules**
- Unpredictability and anticipation
- Dopamine-driven engagement
### Learning & Education
**Applicable for:** E-learning platforms, training systems, educational apps
**Relevant Theories:**
1. **Bloom's Taxonomy**
- Knowledge → Comprehension → Application → Analysis → Synthesis → Evaluation
- Learning objective hierarchy
2. **Spaced Repetition**
- Forgetting curve optimization
- Long-term memory consolidation
3. **Active Recall**
- Retrieval practice
- Testing effect
4. **Cognitive Load Theory**
- Intrinsic, extraneous, germane load
- Working memory limitations
5. **Zone of Proximal Development**
- Scaffolding
- Guided learning
### Data Visualization & Analytics
**Applicable for:** Dashboard design, reporting tools, analytics platforms
**Relevant Theories:**
1. **Tufte's Principles**
- Data-ink ratio
- Chartjunk elimination
- Small multiples
2. **Gestalt Principles for Data**
- Pre-attentive attributes
- Visual encoding
3. **Information Scent**
- Navigation cues
- Progressive exploration
### E-commerce & Conversion
**Applicable for:** Online stores, checkout flows, landing pages
**Relevant Theories:**
1. **Cialdini's Principles of Persuasion**
- Reciprocity, commitment, social proof
- Scarcity, authority, liking
2. **AIDA Model**
- Attention → Interest → Desire → Action
- Conversion funnel optimization
3. **Paradox of Choice**
- Option limitation
- Decision fatigue reduction
### Information Architecture
**Applicable for:** Content-heavy sites, knowledge bases, documentation
**Relevant Theories:**
1. **Information Foraging Theory**
- Scent trails
- Cost-benefit of navigation
2. **Card Sorting Principles**
- User mental models
- Category optimization
3. **LATCH Framework** (Location, Alphabet, Time, Category, Hierarchy)
- Information organization patterns
### Security & Trust
**Applicable for:** Authentication systems, privacy-sensitive apps, financial platforms
**Relevant Theories:**
1. **Zero Trust Architecture**
- Never trust, always verify
- Least privilege access
2. **Defense in Depth**
- Layered security controls
- Multiple fail-safes
3. **Privacy by Design**
- Proactive privacy measures
- User control over data
### Accessibility
**Applicable for:** Inclusive design, government services, public platforms
**Relevant Theories:**
1. **WCAG Principles** (POUR)
- Perceivable, Operable, Understandable, Robust
2. **Universal Design**
- Equitable use
- Flexibility in use
- Simple and intuitive
## How to Select Theories
1. **Identify the domain** from user requirements
2. **Match to primary objective** (engagement, learning, conversion, etc.)
3. **Select 2-4 relevant theories** that complement each other
4. **Apply principles** to specific features and workflows
5. **Cite theories** in enhanced prompts to add credibility
## Example Theory Selection
**Requirement:** "Build a habit tracker app"
**Domain:** Behavior Change & Habit Formation
**Selected Theories:**
- BJ Fogg Behavior Model (for trigger design)
- Atomic Habits (for habit stacking)
- Gamification (for motivation and rewards)
**Application:**
- Use tiny habits to lower barrier to entry
- Implement trigger notifications at optimal times
- Add streak tracking and badges for engagement
- Enable habit chains for compound behavior