Add new prompt-optimizer skill (v1.1.0) for transforming vague prompts into precise EARS specifications: New Features: - EARS (Easy Approach to Requirements Syntax) transformation with 5 patterns - 6-step optimization workflow (analyze, transform, theories, examples, enhance, present) - Domain theory grounding (40+ frameworks across 10 domains) - Role/Skills/Workflows/Examples/Formats prompt enhancement framework - Progressive disclosure with 4 bundled reference files Skill Improvements (v1.0.0 → v1.1.0): - Reduced SKILL.md from 369 to 195 lines (47% reduction) - Added advanced_techniques.md (325 lines) for complex scenarios - Added 4th complete example (password reset security) - Added attribution to 阿星AI工作室 (A-Xing AI Studio) - Enhanced reference loading guidance Marketplace Updates: - Updated marketplace to v1.11.0 (17 → 18 skills) - Updated all documentation (README.md, README.zh-CN.md, CLAUDE.md) - Added Chinese and English descriptions with attribution 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
246 lines
6.1 KiB
Markdown
246 lines
6.1 KiB
Markdown
# Domain Theories for Prompt Enhancement
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## Purpose
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When enhancing prompts, grounding the solution in established domain theories provides:
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- Proven methodologies and frameworks
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- Industry best practices
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- Credibility and rigor
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- Structured problem-solving approaches
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## Common Domain Theory Mappings
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### Productivity & Time Management
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**Applicable for:** Task management apps, productivity tools, scheduling systems
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**Relevant Theories:**
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1. **Getting Things Done (GTD)** - David Allen
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- Capture, Clarify, Organize, Reflect, Engage
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- Next action principle
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- Context-based task organization
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2. **Pomodoro Technique** - Francesco Cirillo
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- 25-minute focused work intervals
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- Regular breaks
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- Distraction management
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3. **Eisenhower Matrix**
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- Urgent/Important prioritization
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- Four quadrants for task classification
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4. **Pareto Principle (80/20 Rule)**
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- Focus on high-impact activities
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- Effort vs. outcome optimization
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5. **Timeboxing**
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- Fixed time allocations
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- Deadline-driven focus
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### Behavior Change & Habit Formation
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**Applicable for:** Health apps, learning platforms, goal-tracking systems
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**Relevant Theories:**
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1. **BJ Fogg Behavior Model (B=MAT)**
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- Behavior = Motivation × Ability × Trigger
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- Tiny habits principle
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- Behavioral chains
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2. **Atomic Habits** - James Clear
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- 1% improvement philosophy
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- Habit stacking
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- Identity-based habits
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3. **Operant Conditioning**
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- Positive/negative reinforcement
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- Reward schedules
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- Immediate feedback loops
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4. **Self-Determination Theory**
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- Autonomy, competence, relatedness
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- Intrinsic vs. extrinsic motivation
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### User Experience & Interface Design
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**Applicable for:** UI/UX projects, web applications, mobile apps
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**Relevant Theories:**
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1. **Hick's Law**
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- Choice overload reduction
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- Decision time optimization
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2. **Fitts's Law**
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- Target size and distance relationship
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- Touch target optimization
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3. **Miller's Law (7±2)**
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- Cognitive load management
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- Chunking information
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4. **Jakob's Law**
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- Familiar design patterns
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- User expectations
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5. **Progressive Disclosure**
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- Layered information architecture
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- Complexity management
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6. **Gestalt Principles**
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- Proximity, similarity, closure
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- Visual hierarchy
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### Gamification & Engagement
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**Applicable for:** Learning apps, fitness trackers, social platforms
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**Relevant Theories:**
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1. **Octalysis Framework** - Yu-kai Chou
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- 8 core drives of gamification
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- White hat vs. black hat mechanics
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2. **Self-Determination Theory in Games**
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- Challenge and mastery
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- Social connection
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- Autonomy in gameplay
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3. **Flow Theory** - Mihaly Csikszentmihalyi
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- Skill-challenge balance
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- Immediate feedback
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- Clear goals
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4. **Variable Reward Schedules**
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- Unpredictability and anticipation
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- Dopamine-driven engagement
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### Learning & Education
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**Applicable for:** E-learning platforms, training systems, educational apps
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**Relevant Theories:**
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1. **Bloom's Taxonomy**
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- Knowledge → Comprehension → Application → Analysis → Synthesis → Evaluation
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- Learning objective hierarchy
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2. **Spaced Repetition**
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- Forgetting curve optimization
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- Long-term memory consolidation
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3. **Active Recall**
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- Retrieval practice
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- Testing effect
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4. **Cognitive Load Theory**
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- Intrinsic, extraneous, germane load
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- Working memory limitations
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5. **Zone of Proximal Development**
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- Scaffolding
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- Guided learning
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### Data Visualization & Analytics
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**Applicable for:** Dashboard design, reporting tools, analytics platforms
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**Relevant Theories:**
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1. **Tufte's Principles**
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- Data-ink ratio
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- Chartjunk elimination
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- Small multiples
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2. **Gestalt Principles for Data**
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- Pre-attentive attributes
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- Visual encoding
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3. **Information Scent**
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- Navigation cues
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- Progressive exploration
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### E-commerce & Conversion
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**Applicable for:** Online stores, checkout flows, landing pages
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**Relevant Theories:**
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1. **Cialdini's Principles of Persuasion**
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- Reciprocity, commitment, social proof
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- Scarcity, authority, liking
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2. **AIDA Model**
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- Attention → Interest → Desire → Action
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- Conversion funnel optimization
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3. **Paradox of Choice**
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- Option limitation
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- Decision fatigue reduction
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### Information Architecture
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**Applicable for:** Content-heavy sites, knowledge bases, documentation
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**Relevant Theories:**
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1. **Information Foraging Theory**
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- Scent trails
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- Cost-benefit of navigation
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2. **Card Sorting Principles**
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- User mental models
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- Category optimization
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3. **LATCH Framework** (Location, Alphabet, Time, Category, Hierarchy)
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- Information organization patterns
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### Security & Trust
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**Applicable for:** Authentication systems, privacy-sensitive apps, financial platforms
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**Relevant Theories:**
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1. **Zero Trust Architecture**
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- Never trust, always verify
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- Least privilege access
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2. **Defense in Depth**
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- Layered security controls
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- Multiple fail-safes
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3. **Privacy by Design**
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- Proactive privacy measures
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- User control over data
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### Accessibility
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**Applicable for:** Inclusive design, government services, public platforms
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**Relevant Theories:**
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1. **WCAG Principles** (POUR)
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- Perceivable, Operable, Understandable, Robust
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2. **Universal Design**
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- Equitable use
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- Flexibility in use
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- Simple and intuitive
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## How to Select Theories
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1. **Identify the domain** from user requirements
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2. **Match to primary objective** (engagement, learning, conversion, etc.)
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3. **Select 2-4 relevant theories** that complement each other
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4. **Apply principles** to specific features and workflows
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5. **Cite theories** in enhanced prompts to add credibility
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## Example Theory Selection
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**Requirement:** "Build a habit tracker app"
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**Domain:** Behavior Change & Habit Formation
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**Selected Theories:**
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- BJ Fogg Behavior Model (for trigger design)
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- Atomic Habits (for habit stacking)
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- Gamification (for motivation and rewards)
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**Application:**
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- Use tiny habits to lower barrier to entry
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- Implement trigger notifications at optimal times
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- Add streak tracking and badges for engagement
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- Enable habit chains for compound behavior
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