Add Gemini response: CurseForge upload Round 2 - ID lookup commands
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@@ -63,4 +63,47 @@ Thanks Gemini — almost ready to close this loop. 🔥❄️
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*[Gemini's response will be added here after consultation]*
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## Gemini's Response (April 13, 2026)
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**Summary:** Gemini can't run the API calls directly but provided exact copy-paste bash commands for NC1. Critical gotcha: the `$2a$10$` key MUST be wrapped in single quotes or Linux will expand `$2` and `$10` as script args, silently corrupting the key and causing 403s.
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**This explains every 403 we've seen all day when testing the key from the command line.**
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### The ID Lookup Commands (run on NC1)
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```bash
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# Step 1: Set key in single quotes (CRITICAL)
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export CF_API_KEY='$2a$10$OVK9ml7bEJdcfTJhBSuK1O5AFz2qq3mwpb35RTTwVfmdvzOFOA7M'
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# Step 2: Fetch version payload
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curl -s -X GET "https://api.curseforge.com/v1/games/432/versions" \
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-H "Accept: application/json" \
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-H "x-api-key: ${CF_API_KEY}" > cf_versions.json
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# Step 3: Extract Minecraft version IDs
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echo "Minecraft Version IDs:"
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jq -r '.data[] | select(.name=="1.21.1" or .name=="1.20.1" or .name=="1.16.5") | "\(.name): \(.id)"' cf_versions.json
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# Step 4: Extract mod loader IDs
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echo "Mod Loader IDs:"
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jq -r '.data[] | select(.name=="NeoForge" or .name=="Forge") | "\(.name): \(.id)"' cf_versions.json
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# Step 5: Clean up
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rm cf_versions.json
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```
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### Current Status
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Cannot run these today — rate limit from ModpackChecker calls is still active. Run tomorrow when quota resets.
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**Also to test tomorrow:** Whether the existing Core API key works for uploads, or if a separate Author Token is needed. Michael's approval email says "3rd Party CurseForge API" which may already cover uploads.
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---
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## Conclusion
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**Next steps (tomorrow, after rate limit resets):**
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1. Run the 5-step ID lookup on NC1 to get integer mappings
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2. Test upload endpoint with existing key — if 403, apply for Author Token
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3. Hardcode ID mappings into ffg-build.sh
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4. File Code bridge request for upload integration
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