docs: Task #26 architecture pivot — dashboard badge required
Session summary: - Phases 1-4 infrastructure complete and working - Manual check button works (Modrinth tested successfully) - CRITICAL: Built wrong UI location (console vs dashboard) - Gemini consultation confirmed correct approach - Dashboard badge injection via ServerRow.tsx - Background cron job required (no live API calls on page load) - Next session: implement dumb badge + cron + status endpoint The infrastructure isn't wasted — becomes Standard tier feature. Dashboard badge is the actual deliverable for at-a-glance monitoring. Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
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# Session Handoff — Next Chronicler
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**Last Updated:** April 5, 2026 @ 8:35 PM CDT
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**Last Updated:** April 5, 2026 @ 9:15 PM CDT
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**Last Chronicler:** #62
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**Session Focus:** Task #26 ModpackChecker Phase 3 Complete
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**Session Focus:** Task #26 ModpackChecker — Phase 3 Complete, Architecture Realigned
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---
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---
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## ✅ JUST COMPLETED (This Session)
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## ✅ COMPLETED THIS SESSION
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### Task #26 ModpackChecker — PHASE 3 COMPLETE 🏆
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### Task #26 ModpackChecker — Phases 1-4 Infrastructure Complete
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Full end-to-end pipeline working on Dev Panel:
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**Working on Dev Panel (64.50.188.128):**
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- ✅ Admin settings panel (CurseForge API key storage)
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- ✅ React component renders on server console
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- ✅ API route calls Modrinth/CurseForge/FTB/Technic
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- ✅ Returns real data (tested: "Adrenaserver 1.7.0+1.21.1.fabric")
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- ✅ Manual "Check for Updates" button works
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| Component | Status |
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|-----------|--------|
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| Admin UI | ✅ Working |
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| Client React Component | ✅ Renders on server console |
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| API Route | ✅ Registered and resolving |
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| Controller | ✅ Executing logic |
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| Response Pipeline | ✅ Returns proper JSON |
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**Key fixes made this session:**
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1. `wrapper` field in conf.yml is for Blade only, not TSX
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2. TSX components require `build.sh` + `sed` injection + `yarn build:production`
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3. Controller namespace must use capital C: `Controllers` not `controllers`
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4. PHP-FPM OPCache requires restart after adding new classes
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5. Fixed `getEggVariable()` to use Pterodactyl's actual model structure
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**Committed to repo:** `firefrost-services` commit `1eda889`
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### Dev Panel Info
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- **URL:** http://64.50.188.128
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- **Admin:** frostystyle / FFG-Dev-2026!
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- **Test Server UUID:** c0a133db-6cb7-497d-a2ed-22ae66eb0de8
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- **Blueprint:** beta-2026-01
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**Key technical wins:**
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- Blueprint `build.sh` + `sed` injection pattern mastered
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- Controller namespace case-sensitivity (Controllers not controllers)
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- PHP-FPM OPCache restart requirement documented
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- Pterodactyl model structure for egg variables understood
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---
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## 📋 IMMEDIATE NEXT STEPS
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## ⚠️ CRITICAL ARCHITECTURE PIVOT
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### Task #26 Phase 4: Real Modpack Testing
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1. Configure CurseForge API key in admin settings
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2. Install a real modpack on test server (or set egg variables)
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3. Test actual API call to CurseForge/Modrinth
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4. Verify version data returns correctly
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**We built the wrong thing.**
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### Task #26 Phase 5: Polish & Features
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- Discord webhook notifications
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- Cron scheduler for automatic checks
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- Global dashboard (Professional tier)
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- BuiltByBit listings
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Michael's actual requirement (confirmed this session):
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> "When I log into the main page and see the overview, I want to know RIGHT THERE if any pack needs an update."
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**What we built:** Button inside each server's console page (defeats the purpose)
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**What we need:** Badge/indicator on the SERVER LIST dashboard view
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### Gemini's Guidance (April 5, 2026)
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**YES, Blueprint can inject into the server list.** Same `sed` trick, different target:
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| Current | Target |
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|---------|--------|
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| `ServerConsoleContainer.tsx` | `ServerRow.tsx` |
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| Inside server view | Dashboard server list |
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**CRITICAL WARNING — The "Dumb Badge" Rule:**
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The dashboard badge must NEVER call external APIs directly. If it did:
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- 11 servers = 11 simultaneous API calls on every page load
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- Rate limits hit instantly
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- APIs block your IP
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- Dashboard lags out
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**Correct Architecture:**
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```
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CRON JOB (background)
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│ Checks APIs one by one with delays
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│ Stores results in database
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▼
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DATABASE (modpackchecker_servers table)
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│ Cached: server_id, current_version, latest_version,
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│ update_available (boolean), last_checked
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▼
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/api/client/ext/modpackchecker/status
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│ One fast database query
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│ Returns: {server_uuid: {update_available: true/false}}
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▼
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UpdateBadge.tsx (injected into ServerRow.tsx)
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│ Reads from local endpoint only
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│ Shows 🟢 (up to date) or 🟠 (update available)
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▼
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DASHBOARD — Instant visibility without clicking into servers
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```
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---
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## 🚧 BLOCKERS
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## 📋 NEXT SESSION: Complete the Feature
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| Task | Blocker | Impact |
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|------|---------|--------|
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| #87 | Arbiter lifecycle handlers not built | Low - not launch blocker |
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### Phase 5A: Background Cron Job
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1. Create Laravel console command for version checking
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2. Register in `app/Console/Kernel.php`
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3. Add rate limiting (sleep between API calls)
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4. Store results in `modpackchecker_servers` table
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### Phase 5B: Status Endpoint
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1. Create `/api/client/ext/modpackchecker/status` route
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2. Returns cached update status for all user's servers
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3. Single fast database query
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### Phase 5C: Dashboard Badge
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1. Create `UpdateBadge.tsx` component
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2. Update `build.sh` to inject into `ServerRow.tsx`
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3. Badge calls status endpoint ONCE on dashboard load
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4. Display 🟢/🟠 indicator per server
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### Phase 5D: Current Version Detection
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1. Read from manifest.json / modrinth.index.json
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2. Or: MODPACK_CURRENT_VERSION egg variable
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3. Compare against API's latest version
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---
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## 📊 CURRENT PRIORITIES
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## 📁 FILES IN REPO
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1. **Task #26** — ModpackChecker Phase 4 (real modpack testing)
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2. **FOMO Campaign** — Posts 2-9 need scheduling (April 6-14)
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3. **Task #87** — Arbiter lifecycle handlers (cancellation, grace period)
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4. **Task #93** — Trinity Codex (after soft launch)
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**firefrost-services** (commit `1eda889`):
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```
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services/modpack-version-checker/blueprint-extension/
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├── conf.yml
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├── build.sh # sed injection script
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├── admin/
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│ ├── controller.php
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│ └── view.blade.php
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├── Controllers/
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│ └── ModpackAPIController.php # Capital C!
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├── routes/
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│ └── client.php
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├── views/server/
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│ └── wrapper.tsx # Console component (Standard tier)
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└── database/migrations/
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└── 2026_04_06_create_modpackchecker_servers_table.php
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```
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---
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## 🔧 KEY INFRASTRUCTURE
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## 🔧 DEV PANEL INFO
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| Component | Location | Status |
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|-----------|----------|--------|
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| Website | firefrostgaming.com (Cloudflare Pages) | ✅ Live |
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| Arbiter 3.5.0 | Command Center /opt/arbiter-3.0 | ✅ Running |
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| Dev Panel | 64.50.188.128 | ✅ Blueprint working |
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| Stripe | Direct integration | ✅ GO LIVE |
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| Item | Value |
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|------|-------|
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| URL | http://64.50.188.128 |
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| Admin | frostystyle / FFG-Dev-2026! |
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| Test Server UUID | c0a133db-6cb7-497d-a2ed-22ae66eb0de8 |
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| Blueprint | beta-2026-01 |
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| Modpack vars added | MODPACK_PLATFORM, MODPACK_ID (egg_id 4) |
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| Test config | modrinth / adrenaserver |
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**To rebuild after changes:**
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```bash
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cd /var/www/pterodactyl
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export NODE_OPTIONS=--openssl-legacy-provider
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blueprint -build
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composer dump-autoload
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php artisan optimize:clear
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yarn build:production
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systemctl restart php8.3-fpm
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```
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---
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## 📁 KEY FILES CHANGED THIS SESSION
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## 🎯 THE REAL DELIVERABLE
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- `firefrost-services/services/modpack-version-checker/blueprint-extension/Controllers/ModpackAPIController.php` (renamed from lowercase)
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- `firefrost-services/services/modpack-version-checker/blueprint-extension/routes/client.php`
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- `firefrost-services/services/modpack-version-checker/blueprint-extension/views/server/wrapper.tsx`
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- `firefrost-services/services/modpack-version-checker/blueprint-extension/build.sh` (NEW)
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**User logs into Pterodactyl → Sees server list → Instantly knows which modpacks need updates**
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---
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## 🎯 SESSION START CHECKLIST
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1. Read `DOCUMENT-INDEX.md` for manual structure
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2. Read this file for current state
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3. Read `BLOCKERS.md` for active issues
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4. Ask Michael what needs to be done
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No clicking. No buttons. Passive monitoring. RV-ready.
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---
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