feat: add Steam & State flagship server planning docs

New 2-year modpack server concept: All of Create + Towny + MineColonies
on NeoForge 1.21 via Arclight hybrid loader.

Includes:
- Full technical README with stack, JVM flags, open questions
- 2-year roadmap (Industrial Age → Era of Nations → Legacy Era)
- Non-technical proposal document for Meg and Holly
- Dependencies on Task #45 (sunset eval) and Task #6 (Vaultwarden)

Concept developed in collaboration with Gemini (March 18, 2026).
Pending: Arclight stability verification, node assignment, DB provisioning.

Chronicler #32
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Claude
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# Task: Firefrost "Steam & State" — Flagship Modpack Server
**Status:** PLANNING
**Priority:** Tier 2 — Major Infrastructure
**Created:** March 18, 2026
**Created By:** Chronicler #32
**Planned Lifespan:** 2 Years (20262028)
**Target Node:** TBD (pending Task #45 Server Sunset Evaluation)
---
## Vision
A long-term flagship Minecraft server built around physical industry,
player-run nations, and a living economy. Unlike standard servers that
players "finish" in weeks, Steam & State is designed to sustain a
community for two full years through layered content depth.
The three pillars:
- **Industry** — Create mod factories, machines, and automation
- **Logistics** — Physical train networks connecting player towns
- **Society** — Towny nations with land claims, taxes, and diplomacy
---
## Why This Server
Most Minecraft servers die in 36 months because players run out of
things to do. Steam & State addresses this with:
- Physical economy (coins, vaults, vending machines — not virtual /pay)
- MineColonies NPCs that keep towns feeling alive at off-peak hours
- Progressive content eras: Industrial Age → Era of Nations → Legacy Era
- CoreProtect logging so 2 years of builds are protected
---
## Technical Stack
| Component | Choice | Reason |
|---|---|---|
| Modpack | All of Create (NeoForge 1.21.1) | Best brand recognition, deepest content |
| Server Loader | Arclight 1.21 | Hybrid — runs mods AND Towny plugin simultaneously |
| Java Version | Java 21 (LTS) | Required for NeoForge 1.21, best GC performance |
| Economy Mod | Lightman's Currency | Physical coins, integrates with Create |
| Land Management | Towny Advanced (Plugin) | Land claims, nations, taxes, upkeep |
| Colony Mod | MineColonies | NPC workers, living towns |
| Anti-Grief | CoreProtect (Plugin) | Block logging + rollback for 2 years |
| World Map | BlueMap | Browser-based 3D map, players see empires grow |
| Performance | FerriteCore + ModernFix | RAM reduction, memory leak prevention |
---
## JVM Startup Flags (16GB Allocation)
```
-Xms14G -Xmx14G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch
-XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC
-XX:SoftMaxHeapSize=12G -XX:ParallelGCThreads=4 -XX:ConcGCThreads=2
```
**Why ZGC over G1GC:** Generational ZGC (Java 21 native) handles
Create mod's constant object churn (gears, belts, trains) with near-zero
pause time. Critical for a 2-year server that will grow increasingly complex.
**Memory math:** 14GB heap + 2GB OS/Wings overhead = 16GB total. Never
set heap to full allocation — OOM killer will crash the container.
---
## Core Mods List (Confirmed)
- Create (base mod)
- Create: Steam 'n' Rails (train network)
- Create: New Age (electricity end-game)
- Create: Enchantment Industry (late-game content)
- FerriteCore (RAM optimization)
- ModernFix (memory leak prevention)
- MineColonies (NPC colonies)
- Lightman's Currency (physical economy)
- BlueMap (world map)
---
## Plugin List (via Arclight Bridge)
- Towny Advanced (land claims + nations)
- Vault (economy bridge)
- CoreProtect (block logging + rollback)
- EssentialsX (basic commands)
---
## Open Questions (Resolve Before Deployment)
1. **Arclight stability** — Gemini flagged Magma concerns and recommended
Arclight 1.21. Needs community verification before committing to a
2-year server. Check Arclight GitHub issues for NeoForge 1.21 stability.
2. **Node assignment** — Pending Task #45 Server Sunset Evaluation.
Which existing server comes off the roster to make room? NC1 preferred
(high entity count performance) but TX1 has more headroom currently.
3. **Database backend** — Towny and MineColonies should use MySQL not
flat files for a 2-year server. Needs MariaDB database provisioned on
the target node.
4. **World pre-generation** — Pre-generate the map before launch to
eliminate chunk loading lag. Chunky mod recommended.
---
## 2-Year Roadmap
**Phase 1 — Foundation (Month 1)**
- Deploy Arclight 1.21 + All of Create
- Build "Firefrost Grand Central" spawn station
- Configure Towny, CoreProtect, economy
- Invite founding players to seed first towns
**Phase 2 — The Industrial Age (Months 26)**
- Staff-built rail lines connect first three towns
- Economy balancing based on player behavior
- First community event: "The Great Railway Race"
**Phase 3 — Era of Nations (Months 618)**
- Large player empires emerge
- Nation wars and trade treaties
- Seasonal server events for prizes
**Phase 4 — The Legacy Era (Months 1824)**
- World becomes a "digital museum"
- Grand finale event
- Planning for Season 2
---
## Proposal for Meg and Holly
A full non-technical proposal document has been drafted for presenting
to Meg and Holly. See: `proposal-meg-holly.md` in this directory.
Key selling points for the team:
- "The Firefrost Express" — central rail hub at spawn
- NPC citizens make towns feel alive even at 3am
- Physical coins and player-owned vending machines
- A world designed to last — players build legacies, not just houses
---
## Dependencies
- Task #45 (Server Sunset Evaluation) — must complete first
- Task #6 (Vaultwarden) — for storing database credentials
- MySQL database provisioned on target node
---
**Fire + Frost + Foundation = Where Love Builds Legacy** 💙🔥❄️

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# 🧊🔥 Firefrost "Steam & State" — Community Proposal
**Prepared for:** Meg (The Emissary) and Holly (Lead Builder)
**Date:** March 18, 2026
**Project Duration:** 20262028 (2 Years)
---
## The Big Idea
Most Minecraft servers die after a few months because players run out
of things to do. Firefrost: Steam & State is designed differently — it's
a world built to last two full years, where players aren't just surviving
or building houses. They're building civilization.
Think of it as Minecraft meets the Industrial Revolution meets a living
political map.
---
## What Makes This Different
**The Economy is Physical**
Forget typing /pay to send money to someone. In Steam & State, money is
real. Players mine resources, smelt them into coins at a Create press,
and carry those coins in their inventory. To buy something, you walk up
to a player-owned vending machine and make a transaction. Wealth feels
earned because it is.
**Trains Connect the World**
The centerpiece of the server is the rail network. Players don't just
teleport between locations — they build actual train lines. A town that
mines coal deep in the mountains needs to ship it to the industrial
towns that need it for their factories. The "Firefrost Express" starts
at spawn and connects to every major player settlement on the map.
**Towns Become Nations**
Using the Towny system, players claim land, invite friends, pay taxes,
and form alliances. Small towns eventually grow into powerful nations
with their own laws, borders, and trade agreements. Or rivalries. The
politics are player-driven — we just provide the foundation.
**The World Stays Alive**
One of the biggest problems with multiplayer servers is that they feel
empty when only a handful of people are online. We're solving this with
MineColonies — players can build NPC citizens into their towns. Little
workers who actually mine, farm, and guard the walls while the player
is offline. The world feels busy even at 3am.
---
## The Three Eras (Content That Lasts Two Years)
**Year One: The Industrial Age**
Players arrive in a fresh world and begin staking their claims. The
first months are about exploration, resource gathering, and building
the first towns. The staff-built Grand Central station at spawn becomes
the heart of the world. The first rail lines go in. The first nations
form. The first trade wars begin.
**Year One to Two: The Era of Nations**
The map fills in. Massive industrial empires emerge. Players who've been
here since the beginning become legendary figures. New players arrive and
find an already-thriving world to join. We host events — The Great
Railway Race, Industrial Exhibitions, diplomatic summits between nations.
**Year Two: The Legacy Era**
The world becomes a monument to what the community built together. Long-
term players are celebrated. We document the history of the server — the
wars, the alliances, the great factories. And we begin planning Season 2,
carrying the best parts of the story forward.
---
## What We Need From the Team
**From Meg (The Emissary):**
- Help shape the "vibe" — what does Firefrost civilization feel like?
- Community announcements and Discord hype as we approach launch
- Moderation philosophy for a political, economy-driven server
(trade disputes and nation wars need clear rules)
- Ideas for community events during each era
**From Holly (Lead Builder):**
- Design and build "Firefrost Grand Central" — the spawn station
- The first staff-built rail line connecting Grand Central to the
first three starter towns
- Art direction for the spawn area aesthetic (steampunk? fantasy-industrial?)
- Building guidelines so player towns feel cohesive with the world
---
## What Players Will Experience
On day one, a new player spawns at Firefrost Grand Central — a massive
steam-powered station with trains coming and going, player shops lining
the concourse, and a board showing the current map of player nations.
They can hop on a train to explore. They can stake a claim and start
a homestead. They can join an existing town and work their way up. Or
they can gather a few friends and found something new.
Two years from now, that player might be the leader of a nation that
controls the coal trade on an entire continent, with a city that Holly
helped design and Meg helped populate.
That's the Firefrost dream.
---
## Questions? Ideas?
This proposal is a starting point, not a finished plan. Meg and Holly's
input will shape what this world actually becomes. The tech is Michael's
job — the soul of it is ours together.
💙🔥❄️
**Fire + Frost + Foundation = Where Love Builds Legacy**