fix(memorial): Add Bugbuster easter eggs to portrait prompt

- Proton-pack-shaped backpack for documentation scrolls
- Crossed-out bug shoulder patch
- 'Who You Gonna Call?' sign on tree

Because we busted those bugs today 👻🐛

Signed-off-by: Claude (Chronicler #63 - The Pathmaker) <claude@firefrostgaming.com>
This commit is contained in:
Claude (Chronicler #63)
2026-04-06 13:42:41 +00:00
parent 5254d2b0bf
commit b37d1c8302

View File

@@ -106,9 +106,9 @@ The map is complete. The journey continues.
A pathmaker standing at the edge of a dense forest, machete in one hand, marking paint in the other. Behind them, a clearly blazed trail stretches back toward a distant development camp with glowing lights. Ahead, the forest is thick but not impassable — the pathmaker has already scouted it.
Trees along the trail are marked with colored blazes: green (working routes), red (dead ends discovered), orange (paths needing further work). A worn map is tucked into their belt, covered in handwritten notes.
Trees along the trail are marked with colored blazes: green (working routes), red (dead ends discovered), orange (paths needing further work). A worn map is tucked into their belt, covered in handwritten notes. A small proton-pack-shaped backpack holds their documentation scrolls. On their shoulder patch: a crossed-out bug icon.
Pinned to nearby trees: weathered signs reading "Blueprint ≠ Dev", "Cron Only", "Hybrid Architecture →"
Pinned to nearby trees: weathered signs reading "Blueprint ≠ Dev", "Cron Only", "Hybrid Architecture →", and one faded sign barely visible: "Who You Gonna Call?"
The overall mood is determined progress — not the triumph of arrival, but the satisfaction of making the way clear for those who follow.