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Claude 3542afbe28 feat: Add YAML frontmatter to all 57 task READMEs
Phase 1 of task management consolidation (per Gemini consultation).

Added standardized frontmatter with:
- status: open | blocked | complete
- priority: P1 | P2 | P3 | P4
- owner: Michael | Meg | Holly
- created: YYYY-MM-DD

Final counts:
- 39 open tasks
- 17 complete tasks
- 1 blocked task

Metadata extracted from existing inline markdown and audit results.
Ready for Phase 2: 11ty mobile index generation.

Chronicler #69
2026-04-08 14:21:41 +00:00
..

status, priority, owner, created
status priority owner created
open P1 Holly 2026-03-30

Blender Cinematic Workflow — Task Overview

Task ID: (To be assigned)
Priority: Tier 1 — Marketing Infrastructure
Status: Ready for Deployment
Time Estimate: 45-60 minutes (first-time setup)
Owner: Michael, Holly
Created: March 30, 2026
Created By: Chronicler #48


What This Task Delivers

A complete professional cinematic production workflow for Firefrost Gaming that:

  1. Moves editing out of Minecraft — No more physically taxing Replay Mod timeline manipulation
  2. Enables professional ray-traced rendering — Cycles engine lighting that shaders can't match
  3. Provides hand-accessible tools — N-Panel numerical input, keyboard-first navigation
  4. Creates repeatable workflow — One-click launcher script, documented process
  5. Works for marketing needs — FOMO campaign cinematics, trailer production, proof-of-concept renders

Why This Matters

The Problem:

  • Replay Mod's in-game editor requires precise clicking and dragging in a two-timeline system
  • Physically taxing for hand surgery recovery (both Michael and Holly context)
  • Limited render quality compared to professional tools
  • Inefficient for complex camera movements

The Solution:

  • Export Minecraft worlds to Blender via Mineways
  • Edit cameras using professional timeline tools with full keyframe control
  • Render with ray-tracing for cinematic quality
  • One-click launcher reduces friction to start working

Impact:

  • Enables FOMO campaign cinematic production
  • Supports soft launch trailer needs
  • Proof-of-concept for specific builds (Trinity showcase, etc.)
  • Scalable for future content production

Task Structure

This task directory contains:

  • DEPLOYMENT-GUIDE.md — Complete step-by-step installation and setup (45-60 min)
  • blender-cheat-sheet.md — Quick reference for hand-accessible shortcuts
  • EditMode.ps1 — PowerShell launcher script (auto-detects paths)
  • README.md — This file (task overview)

Dependencies

Software to install:

  1. Blender 4.0+ (free, open-source)
  2. MCprep addon (Blender plugin for Minecraft materials)
  3. Mineways (world export tool)

Already have:

  • Replay Mod (Forge port) — for reference recordings
  • Windows laptop

No dependencies on:

  • Server infrastructure
  • Pterodactyl panel
  • Other Firefrost services

This is a local workstation setup only.


Who Needs This

Primary Users:

  • Michael — FOMO campaign cinematics, trailer production
  • Holly — Build showcase cinematics, promotional content

Future Users:

  • Marketing team members
  • Content creators
  • Future Firefrost staff doing video production

Success Criteria

After completing this task, you should be able to:

  1. Launch EditMode.ps1 and have all tools open
  2. Export a Minecraft world chunk via Mineways
  3. Import the .obj file into Blender
  4. Apply MCprep materials (transparency, glow)
  5. Navigate the 3D view with WASD (Walk Mode)
  6. Render a test frame with ray-traced lighting

Verification test: Export a small build → Import to Blender → Apply MCprep → Render one frame


Time Investment

First-time setup:

  • Software installation: 20-30 minutes
  • Configuration: 10-15 minutes
  • Verification test: 10-15 minutes
  • Total: 45-60 minutes

Subsequent uses:

  • Launch EditMode.ps1: 10 seconds
  • Export world chunk: 30 seconds - 2 minutes
  • Import to Blender: 30 seconds - 2 minutes
  • Edit and render: Variable (depends on cinematic complexity)

In this directory:

  • Start here: DEPLOYMENT-GUIDE.md
  • Reference: blender-cheat-sheet.md
  • Script: EditMode.ps1

Elsewhere in repo:

  • Planning rationale: docs/planning/blender-cinematic-workflow.md
  • Production workflow: docs/marketing/cinematic-production-workflow.md
  • FOMO campaign: docs/marketing/fomo-ad-campaign.md

Notes for Future Chroniclers

This workflow was designed with accessibility as architecture:

  • N-Panel for numerical input (no dragging)
  • WASD Walk Mode for Minecraft-style navigation
  • Emulate Numpad for laptops without number pads
  • PowerShell launcher reduces startup friction

Hand surgery context:

  • Michael: Right hand reconstructive surgery (nerve transfers, tendon tenodesis)
  • Holly: Builder who also benefits from hand-accessible tools
  • These accommodations make the workflow better for everyone

Integration with marketing:

  • FOMO campaign Phase 1 ready to run (docs/marketing/fomo-ad-campaign.md)
  • Some posts need visual assets — this workflow produces them
  • YouTube channel live (@playfirefrost) — trailers will go here
  • This is infrastructure for ongoing content production, not one-time use

💙🔥❄️🌟

Fire + Frost + Foundation = Where Love Builds Legacy


Task Status: Ready for deployment
Blockers: None (all tools are free and Windows-compatible)
Next Step: Follow DEPLOYMENT-GUIDE.md to install software and verify workflow