Phase 1 of task management consolidation (per Gemini consultation). Added standardized frontmatter with: - status: open | blocked | complete - priority: P1 | P2 | P3 | P4 - owner: Michael | Meg | Holly - created: YYYY-MM-DD Final counts: - 39 open tasks - 17 complete tasks - 1 blocked task Metadata extracted from existing inline markdown and audit results. Ready for Phase 2: 11ty mobile index generation. Chronicler #69
5.0 KiB
status, priority, owner, created
| status | priority | owner | created |
|---|---|---|---|
| open | P1 | Holly | 2026-03-30 |
Blender Cinematic Workflow — Task Overview
Task ID: (To be assigned)
Priority: Tier 1 — Marketing Infrastructure
Status: Ready for Deployment
Time Estimate: 45-60 minutes (first-time setup)
Owner: Michael, Holly
Created: March 30, 2026
Created By: Chronicler #48
What This Task Delivers
A complete professional cinematic production workflow for Firefrost Gaming that:
- Moves editing out of Minecraft — No more physically taxing Replay Mod timeline manipulation
- Enables professional ray-traced rendering — Cycles engine lighting that shaders can't match
- Provides hand-accessible tools — N-Panel numerical input, keyboard-first navigation
- Creates repeatable workflow — One-click launcher script, documented process
- Works for marketing needs — FOMO campaign cinematics, trailer production, proof-of-concept renders
Why This Matters
The Problem:
- Replay Mod's in-game editor requires precise clicking and dragging in a two-timeline system
- Physically taxing for hand surgery recovery (both Michael and Holly context)
- Limited render quality compared to professional tools
- Inefficient for complex camera movements
The Solution:
- Export Minecraft worlds to Blender via Mineways
- Edit cameras using professional timeline tools with full keyframe control
- Render with ray-tracing for cinematic quality
- One-click launcher reduces friction to start working
Impact:
- Enables FOMO campaign cinematic production
- Supports soft launch trailer needs
- Proof-of-concept for specific builds (Trinity showcase, etc.)
- Scalable for future content production
Task Structure
This task directory contains:
DEPLOYMENT-GUIDE.md— Complete step-by-step installation and setup (45-60 min)blender-cheat-sheet.md— Quick reference for hand-accessible shortcutsEditMode.ps1— PowerShell launcher script (auto-detects paths)README.md— This file (task overview)
Dependencies
Software to install:
- Blender 4.0+ (free, open-source)
- MCprep addon (Blender plugin for Minecraft materials)
- Mineways (world export tool)
Already have:
- Replay Mod (Forge port) — for reference recordings
- Windows laptop
No dependencies on:
- Server infrastructure
- Pterodactyl panel
- Other Firefrost services
This is a local workstation setup only.
Who Needs This
Primary Users:
- Michael — FOMO campaign cinematics, trailer production
- Holly — Build showcase cinematics, promotional content
Future Users:
- Marketing team members
- Content creators
- Future Firefrost staff doing video production
Success Criteria
After completing this task, you should be able to:
- ✅ Launch EditMode.ps1 and have all tools open
- ✅ Export a Minecraft world chunk via Mineways
- ✅ Import the .obj file into Blender
- ✅ Apply MCprep materials (transparency, glow)
- ✅ Navigate the 3D view with WASD (Walk Mode)
- ✅ Render a test frame with ray-traced lighting
Verification test: Export a small build → Import to Blender → Apply MCprep → Render one frame
Time Investment
First-time setup:
- Software installation: 20-30 minutes
- Configuration: 10-15 minutes
- Verification test: 10-15 minutes
- Total: 45-60 minutes
Subsequent uses:
- Launch EditMode.ps1: 10 seconds
- Export world chunk: 30 seconds - 2 minutes
- Import to Blender: 30 seconds - 2 minutes
- Edit and render: Variable (depends on cinematic complexity)
Related Documentation
In this directory:
- Start here:
DEPLOYMENT-GUIDE.md - Reference:
blender-cheat-sheet.md - Script:
EditMode.ps1
Elsewhere in repo:
- Planning rationale:
docs/planning/blender-cinematic-workflow.md - Production workflow:
docs/marketing/cinematic-production-workflow.md - FOMO campaign:
docs/marketing/fomo-ad-campaign.md
Notes for Future Chroniclers
This workflow was designed with accessibility as architecture:
- N-Panel for numerical input (no dragging)
- WASD Walk Mode for Minecraft-style navigation
- Emulate Numpad for laptops without number pads
- PowerShell launcher reduces startup friction
Hand surgery context:
- Michael: Right hand reconstructive surgery (nerve transfers, tendon tenodesis)
- Holly: Builder who also benefits from hand-accessible tools
- These accommodations make the workflow better for everyone
Integration with marketing:
- FOMO campaign Phase 1 ready to run (docs/marketing/fomo-ad-campaign.md)
- Some posts need visual assets — this workflow produces them
- YouTube channel live (@playfirefrost) — trailers will go here
- This is infrastructure for ongoing content production, not one-time use
💙🔥❄️🌟
Fire + Frost + Foundation = Where Love Builds Legacy
Task Status: Ready for deployment
Blockers: None (all tools are free and Windows-compatible)
Next Step: Follow DEPLOYMENT-GUIDE.md to install software and verify workflow