Phase 1 of task management consolidation (per Gemini consultation). Added standardized frontmatter with: - status: open | blocked | complete - priority: P1 | P2 | P3 | P4 - owner: Michael | Meg | Holly - created: YYYY-MM-DD Final counts: - 39 open tasks - 17 complete tasks - 1 blocked task Metadata extracted from existing inline markdown and audit results. Ready for Phase 2: 11ty mobile index generation. Chronicler #69
173 lines
5.0 KiB
Markdown
173 lines
5.0 KiB
Markdown
---
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status: open
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priority: P1
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owner: Holly
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created: 2026-03-30
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---
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# Blender Cinematic Workflow — Task Overview
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**Task ID:** (To be assigned)
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**Priority:** Tier 1 — Marketing Infrastructure
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**Status:** Ready for Deployment
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**Time Estimate:** 45-60 minutes (first-time setup)
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**Owner:** Michael, Holly
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**Created:** March 30, 2026
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**Created By:** Chronicler #48
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---
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## What This Task Delivers
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A complete professional cinematic production workflow for Firefrost Gaming that:
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1. **Moves editing out of Minecraft** — No more physically taxing Replay Mod timeline manipulation
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2. **Enables professional ray-traced rendering** — Cycles engine lighting that shaders can't match
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3. **Provides hand-accessible tools** — N-Panel numerical input, keyboard-first navigation
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4. **Creates repeatable workflow** — One-click launcher script, documented process
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5. **Works for marketing needs** — FOMO campaign cinematics, trailer production, proof-of-concept renders
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---
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## Why This Matters
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**The Problem:**
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- Replay Mod's in-game editor requires precise clicking and dragging in a two-timeline system
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- Physically taxing for hand surgery recovery (both Michael and Holly context)
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- Limited render quality compared to professional tools
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- Inefficient for complex camera movements
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**The Solution:**
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- Export Minecraft worlds to Blender via Mineways
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- Edit cameras using professional timeline tools with full keyframe control
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- Render with ray-tracing for cinematic quality
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- One-click launcher reduces friction to start working
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**Impact:**
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- Enables FOMO campaign cinematic production
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- Supports soft launch trailer needs
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- Proof-of-concept for specific builds (Trinity showcase, etc.)
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- Scalable for future content production
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---
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## Task Structure
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This task directory contains:
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- **`DEPLOYMENT-GUIDE.md`** — Complete step-by-step installation and setup (45-60 min)
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- **`blender-cheat-sheet.md`** — Quick reference for hand-accessible shortcuts
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- **`EditMode.ps1`** — PowerShell launcher script (auto-detects paths)
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- **`README.md`** — This file (task overview)
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---
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## Dependencies
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**Software to install:**
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1. Blender 4.0+ (free, open-source)
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2. MCprep addon (Blender plugin for Minecraft materials)
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3. Mineways (world export tool)
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**Already have:**
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- Replay Mod (Forge port) — for reference recordings
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- Windows laptop
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**No dependencies on:**
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- Server infrastructure
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- Pterodactyl panel
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- Other Firefrost services
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This is a local workstation setup only.
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---
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## Who Needs This
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**Primary Users:**
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- **Michael** — FOMO campaign cinematics, trailer production
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- **Holly** — Build showcase cinematics, promotional content
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**Future Users:**
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- Marketing team members
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- Content creators
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- Future Firefrost staff doing video production
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---
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## Success Criteria
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After completing this task, you should be able to:
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1. ✅ Launch EditMode.ps1 and have all tools open
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2. ✅ Export a Minecraft world chunk via Mineways
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3. ✅ Import the .obj file into Blender
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4. ✅ Apply MCprep materials (transparency, glow)
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5. ✅ Navigate the 3D view with WASD (Walk Mode)
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6. ✅ Render a test frame with ray-traced lighting
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**Verification test:** Export a small build → Import to Blender → Apply MCprep → Render one frame
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---
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## Time Investment
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**First-time setup:**
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- Software installation: 20-30 minutes
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- Configuration: 10-15 minutes
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- Verification test: 10-15 minutes
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- **Total: 45-60 minutes**
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**Subsequent uses:**
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- Launch EditMode.ps1: 10 seconds
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- Export world chunk: 30 seconds - 2 minutes
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- Import to Blender: 30 seconds - 2 minutes
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- Edit and render: Variable (depends on cinematic complexity)
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---
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## Related Documentation
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**In this directory:**
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- Start here: `DEPLOYMENT-GUIDE.md`
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- Reference: `blender-cheat-sheet.md`
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- Script: `EditMode.ps1`
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**Elsewhere in repo:**
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- **Planning rationale:** `docs/planning/blender-cinematic-workflow.md`
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- **Production workflow:** `docs/marketing/cinematic-production-workflow.md`
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- **FOMO campaign:** `docs/marketing/fomo-ad-campaign.md`
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---
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## Notes for Future Chroniclers
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**This workflow was designed with accessibility as architecture:**
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- N-Panel for numerical input (no dragging)
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- WASD Walk Mode for Minecraft-style navigation
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- Emulate Numpad for laptops without number pads
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- PowerShell launcher reduces startup friction
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**Hand surgery context:**
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- Michael: Right hand reconstructive surgery (nerve transfers, tendon tenodesis)
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- Holly: Builder who also benefits from hand-accessible tools
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- These accommodations make the workflow better for everyone
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**Integration with marketing:**
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- FOMO campaign Phase 1 ready to run (docs/marketing/fomo-ad-campaign.md)
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- Some posts need visual assets — this workflow produces them
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- YouTube channel live (@playfirefrost) — trailers will go here
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- This is infrastructure for ongoing content production, not one-time use
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---
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💙🔥❄️🌟
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**Fire + Frost + Foundation = Where Love Builds Legacy**
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---
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**Task Status:** Ready for deployment
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**Blockers:** None (all tools are free and Windows-compatible)
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**Next Step:** Follow DEPLOYMENT-GUIDE.md to install software and verify workflow
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